gstreamer/gst-libs/gst/gl/gstglwindow.h
Julien Isorce b85ffef956 [387/906] glmixer: add a glmixer base element
glmixer can be seen as a glfilter except it handles N requested
sink pads.
Each sink pad and the src pad are video/x-raw-gl.
glmixer is responsible for managing different framerates from inputs.
It uses OpenGL context sharing. It means that each input is in its
own OpenGL context shared together and shared with the OpenGL context
of the ouput gl chain.
Also add a glmosaic which is an example of implementation of glmixer.
For now glmosaic is a cube but it will be fixed in the next commits.
For now the glmixer has some weird behaviours in some configurations
but it will be improved in the next commits.
The autotools builds is temporarly broken since those changes
have been made on win32.
2017-12-09 19:31:22 +00:00

101 lines
3.4 KiB
C

/*
* GStreamer
* Copyright (C) 2008 Julien Isorce <julien.isorce@gmail.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
#ifndef __GST_GL_WINDOW_H__
#define __GST_GL_WINDOW_H__
/* OpenGL 2.0 for Embedded Systems */
#ifdef OPENGL_ES2
#undef UNICODE
#include <EGL/egl.h>
#define UNICODE
#include <GLES2/gl2.h>
#include "gstgles2.h"
/* OpenGL for usual systems */
#else
#if __APPLE__
#include <GL/glew.h>
#include <OpenGL/OpenGL.h>
#include <OpenGL/gl.h>
#else
#include <GL/glew.h>
#include <GL/gl.h>
#endif
#endif
#include <gst/gst.h>
G_BEGIN_DECLS
#define GST_GL_TYPE_WINDOW (gst_gl_window_get_type())
#define GST_GL_WINDOW(o) (G_TYPE_CHECK_INSTANCE_CAST((o), GST_GL_TYPE_WINDOW, GstGLWindow))
#define GST_GL_WINDOW_CLASS(k) (G_TYPE_CHECK_CLASS((k), GST_GL_TYPE_WINDOW, GstGLWindowClass))
#define GST_GL_IS_WINDOW(o) (G_TYPE_CHECK_INSTANCE_TYPE((o), GST_GL_TYPE_WINDOW))
#define GST_GL_IS_WINDOW_CLASS(k) (G_TYPE_CHECK_CLASS_TYPE((k), GST_GL_TYPE_WINDOW))
#define GST_GL_WINDOW_GET_CLASS(o) (G_TYPE_INSTANCE_GET_CLASS((o), GST_GL_TYPE_WINDOW, GstGLWindowClass))
#define GST_GL_WINDOW_ERROR (gst_gl_window_error_quark ())
typedef void (* GstGLWindowCB) ( gpointer );
typedef void (* GstGLWindowCB2) ( gpointer, gint, gint );
#define GST_GL_WINDOW_CB(f) ((GstGLWindowCB) (f))
#define GST_GL_WINDOW_CB2(f) ((GstGLWindowCB2) (f))
typedef struct _GstGLWindow GstGLWindow;
typedef struct _GstGLWindowPrivate GstGLWindowPrivate;
typedef struct _GstGLWindowClass GstGLWindowClass;
struct _GstGLWindow {
/*< private >*/
GObject parent;
GstGLWindowPrivate *priv;
};
struct _GstGLWindowClass {
/*< private >*/
GObjectClass parent_class;
};
/* methods */
GQuark gst_gl_window_error_quark (void);
GType gst_gl_window_get_type (void);
GstGLWindow * gst_gl_window_new (gulong external_gl_context);
gulong gst_gl_window_get_internal_gl_context (GstGLWindow *window);
void gst_gl_window_activate_gl_context (GstGLWindow *window, gboolean activate);
void gst_gl_window_set_external_window_id (GstGLWindow *window, gulong id);
void gst_gl_window_set_draw_callback (GstGLWindow *window, GstGLWindowCB callback, gpointer data);
void gst_gl_window_set_resize_callback (GstGLWindow *window, GstGLWindowCB2 callback, gpointer data);
void gst_gl_window_set_close_callback (GstGLWindow *window, GstGLWindowCB callback, gpointer data);
void gst_gl_window_draw_unlocked (GstGLWindow *window, gint width, gint height);
void gst_gl_window_draw (GstGLWindow *window, gint width, gint height);
void gst_gl_window_run_loop (GstGLWindow *window);
void gst_gl_window_quit_loop (GstGLWindow *window, GstGLWindowCB callback, gpointer data);
void gst_gl_window_send_message (GstGLWindow *window, GstGLWindowCB callback, gpointer data);
G_END_DECLS
#endif /* __GST_GL_WINDOW_H__ */