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cb670f8110
Adding GstD3D12Frame struct with map, unmap, and copy methods. This new struct is equivalent to GstVideoFrame but gst_d3d12_frame_map() method will extract D3D12 specific resource handles from memory. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6620>
94 lines
3.5 KiB
C
94 lines
3.5 KiB
C
/* GStreamer
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* Copyright (C) 2023 Seungha Yang <seungha@centricular.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#pragma once
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#include <gst/gst.h>
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#include <gst/d3d12/d3d12-prelude.h>
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#ifndef INITGUID
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#include <initguid.h>
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#endif
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#if defined(BUILDING_GST_D3D12) || defined(GST_D3D12_USE_DIRECTX_HEADERS)
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#include <directx/d3d12.h>
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#include <directx/d3d12video.h>
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#ifdef __cplusplus
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#include <dxguids/dxguids.h>
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#endif /* __cplusplus */
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#else
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#include <d3d12.h>
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#include <d3d12video.h>
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#endif
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#include <dxgi1_6.h>
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#include <d3d11.h>
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G_BEGIN_DECLS
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typedef struct _GstD3D12Device GstD3D12Device;
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typedef struct _GstD3D12DeviceClass GstD3D12DeviceClass;
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typedef struct _GstD3D12DevicePrivate GstD3D12DevicePrivate;
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typedef struct _GstD3D12Memory GstD3D12Memory;
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typedef struct _GstD3D12MemoryPrivate GstD3D12MemoryPrivate;
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typedef struct _GstD3D12Allocator GstD3D12Allocator;
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typedef struct _GstD3D12AllocatorClass GstD3D12AllocatorClass;
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typedef struct _GstD3D12AllocatorPrivate GstD3D12AllocatorPrivate;
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typedef struct _GstD3D12PoolAllocator GstD3D12PoolAllocator;
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typedef struct _GstD3D12PoolAllocatorClass GstD3D12PoolAllocatorClass;
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typedef struct _GstD3D12PoolAllocatorPrivate GstD3D12PoolAllocatorPrivate;
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typedef struct _GstD3D12Format GstD3D12Format;
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typedef struct _GstD3D12AllocationParams GstD3D12AllocationParams;
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typedef struct _GstD3D12BufferPool GstD3D12BufferPool;
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typedef struct _GstD3D12BufferPoolClass GstD3D12BufferPoolClass;
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typedef struct _GstD3D12BufferPoolPrivate GstD3D12BufferPoolPrivate;
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typedef struct _GstD3D12CommandAllocatorPool GstD3D12CommandAllocatorPool;
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typedef struct _GstD3D12CommandAllocatorPoolClass GstD3D12CommandAllocatorPoolClass;
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typedef struct _GstD3D12CommandAllocatorPoolPrivate GstD3D12CommandAllocatorPoolPrivate;
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typedef struct _GstD3D12CommandAllocator GstD3D12CommandAllocator;
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typedef struct _GstD3D12CommandQueue GstD3D12CommandQueue;
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typedef struct _GstD3D12CommandQueueClass GstD3D12CommandQueueClass;
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typedef struct _GstD3D12CommandQueuePrivate GstD3D12CommandQueuePrivate;
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typedef struct _GstD3D12Converter GstD3D12Converter;
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typedef struct _GstD3D12ConverterClass GstD3D12ConverterClass;
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typedef struct _GstD3D12ConverterPrivate GstD3D12ConverterPrivate;
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typedef struct _GstD3D12DescriptorPool GstD3D12DescriptorPool;
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typedef struct _GstD3D12DescriptorPoolClass GstD3D12DescriptorPoolClass;
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typedef struct _GstD3D12DescriptorPoolPrivate GstD3D12DescriptorPoolPrivate;
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typedef struct _GstD3D12Descriptor GstD3D12Descriptor;
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typedef struct _GstD3D12FenceDataPool GstD3D12FenceDataPool;
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typedef struct _GstD3D12FenceDataPoolClass GstD3D12FenceDataPoolClass;
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typedef struct _GstD3D12FenceDataPoolPrivate GstD3D12FenceDataPoolPrivate;
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typedef struct _GstD3D12FenceData GstD3D12FenceData;
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typedef struct _GstD3D12Frame GstD3D12Frame;
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G_END_DECLS
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