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605 lines
16 KiB
C
605 lines
16 KiB
C
/*
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* gstvaapitexture.c - VA texture abstraction
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*
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* Copyright (C) 2010-2011 Splitted-Desktop Systems
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* Copyright (C) 2012 Intel Corporation
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public License
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* as published by the Free Software Foundation; either version 2.1
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* of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free
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* Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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* Boston, MA 02110-1301 USA
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*/
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/**
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* SECTION:gstvaapitexture
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* @short_description: VA/GLX texture abstraction
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*/
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#include "sysdeps.h"
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#include "gstvaapitexture.h"
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#include "gstvaapicompat.h"
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#include "gstvaapiutils.h"
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#include "gstvaapiutils_glx.h"
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#include "gstvaapidisplay_glx.h"
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#include "gstvaapidisplay_x11_priv.h"
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#include "gstvaapidisplay_glx_priv.h"
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#include "gstvaapiobject_priv.h"
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#define DEBUG 1
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#include "gstvaapidebug.h"
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typedef struct _GstVaapiTextureClass GstVaapiTextureClass;
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/**
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* GstVaapiTexture:
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*
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* Base object for system-dependent textures.
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*/
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struct _GstVaapiTexture {
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/*< private >*/
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GstVaapiObject parent_instance;
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GLenum target;
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GLenum format;
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guint width;
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guint height;
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GLContextState *gl_context;
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void *gl_surface;
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GLPixmapObject *pixo;
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GLFramebufferObject *fbo;
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guint foreign_texture : 1;
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};
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/**
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* GstVaapiTextureClass:
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*
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* Base class for system-dependent textures.
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*/
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struct _GstVaapiTextureClass {
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GstVaapiObjectClass parent_class;
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};
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static void
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_gst_vaapi_texture_destroy_objects(GstVaapiTexture *texture)
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{
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#if USE_VAAPI_GLX
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GST_VAAPI_OBJECT_LOCK_DISPLAY(texture);
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if (texture->gl_surface) {
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vaDestroySurfaceGLX(
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GST_VAAPI_OBJECT_VADISPLAY(texture),
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texture->gl_surface
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);
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texture->gl_surface = NULL;
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}
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GST_VAAPI_OBJECT_UNLOCK_DISPLAY(texture);
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#else
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GLContextState old_cs;
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GST_VAAPI_OBJECT_LOCK_DISPLAY(texture);
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if (texture->gl_context)
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gl_set_current_context(texture->gl_context, &old_cs);
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if (texture->fbo) {
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gl_destroy_framebuffer_object(texture->fbo);
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texture->fbo = NULL;
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}
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if (texture->pixo) {
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gl_destroy_pixmap_object(texture->pixo);
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texture->pixo = NULL;
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}
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if (texture->gl_context) {
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gl_set_current_context(&old_cs, NULL);
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gl_destroy_context(texture->gl_context);
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texture->gl_context = NULL;
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}
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GST_VAAPI_OBJECT_UNLOCK_DISPLAY(texture);
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#endif
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}
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static void
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gst_vaapi_texture_destroy(GstVaapiTexture *texture)
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{
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const GLuint texture_id = GST_VAAPI_OBJECT_ID(texture);
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_gst_vaapi_texture_destroy_objects(texture);
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if (texture_id) {
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if (!texture->foreign_texture)
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glDeleteTextures(1, &texture_id);
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GST_VAAPI_OBJECT_ID(texture) = 0;
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}
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}
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static gboolean
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_gst_vaapi_texture_create_objects(GstVaapiTexture *texture, GLuint texture_id)
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{
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gboolean success = FALSE;
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#if USE_VAAPI_GLX
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VAStatus status;
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GST_VAAPI_OBJECT_LOCK_DISPLAY(texture);
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status = vaCreateSurfaceGLX(
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GST_VAAPI_OBJECT_VADISPLAY(texture),
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texture->target,
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texture_id,
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&texture->gl_surface
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);
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GST_VAAPI_OBJECT_UNLOCK_DISPLAY(texture);
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success = vaapi_check_status(status, "vaCreateSurfaceGLX()");
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#else
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GLContextState old_cs;
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GST_VAAPI_OBJECT_LOCK_DISPLAY(texture);
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gl_get_current_context(&old_cs);
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texture->gl_context = gl_create_context(
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GST_VAAPI_OBJECT_XDISPLAY(texture),
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GST_VAAPI_OBJECT_XSCREEN(texture),
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&old_cs
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);
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if (!texture->gl_context ||
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!gl_set_current_context(texture->gl_context, NULL))
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goto end;
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texture->pixo = gl_create_pixmap_object(
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GST_VAAPI_OBJECT_XDISPLAY(texture),
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texture->width,
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texture->height
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);
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if (!texture->pixo)
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goto end;
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texture->fbo = gl_create_framebuffer_object(
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texture->target,
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texture_id,
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texture->width,
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texture->height
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);
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if (texture->fbo)
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success = TRUE;
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end:
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gl_set_current_context(&old_cs, NULL);
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GST_VAAPI_OBJECT_UNLOCK_DISPLAY(texture);
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#endif
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return success;
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}
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static gboolean
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gst_vaapi_texture_create(GstVaapiTexture *texture)
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{
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GLuint texture_id;
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if (texture->foreign_texture)
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texture_id = GST_VAAPI_OBJECT_ID(texture);
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else {
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GST_VAAPI_OBJECT_LOCK_DISPLAY(texture);
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texture_id = gl_create_texture(
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texture->target,
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texture->format,
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texture->width,
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texture->height
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);
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GST_VAAPI_OBJECT_UNLOCK_DISPLAY(texture);
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if (!texture_id)
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return FALSE;
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GST_VAAPI_OBJECT_ID(texture) = texture_id;
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}
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return _gst_vaapi_texture_create_objects(texture, texture_id);
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}
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static void
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gst_vaapi_texture_init(GstVaapiTexture *texture, GLuint texture_id,
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GLenum target, GLenum format, guint width, guint height)
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{
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GST_VAAPI_OBJECT_ID(texture) = texture_id;
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texture->foreign_texture = texture_id != GL_NONE;
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texture->target = target;
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texture->format = format;
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texture->width = width;
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texture->height = height;
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}
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#define gst_vaapi_texture_finalize gst_vaapi_texture_destroy
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GST_VAAPI_OBJECT_DEFINE_CLASS(GstVaapiTexture, gst_vaapi_texture)
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/**
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* gst_vaapi_texture_new:
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* @display: a #GstVaapiDisplay
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* @target: the target to which the texture is bound
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* @format: the format of the pixel data
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* @width: the requested width, in pixels
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* @height: the requested height, in pixels
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*
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* Creates a texture with the specified dimensions, @target and
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* @format. Note that only GL_TEXTURE_2D @target and GL_RGBA or
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* GL_BGRA formats are supported at this time.
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*
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* The application shall maintain the live GL context itself. That is,
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* gst_vaapi_window_glx_make_current() must be called beforehand, or
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* any other function like glXMakeCurrent() if the context is managed
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* outside of this library.
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*
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* Return value: the newly created #GstVaapiTexture object
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*/
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GstVaapiTexture *
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gst_vaapi_texture_new(
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GstVaapiDisplay *display,
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GLenum target,
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GLenum format,
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guint width,
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guint height
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)
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{
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GstVaapiTexture *texture;
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g_return_val_if_fail(GST_VAAPI_IS_DISPLAY_GLX(display), NULL);
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g_return_val_if_fail(target != GL_NONE, NULL);
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g_return_val_if_fail(format != GL_NONE, NULL);
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g_return_val_if_fail(width > 0, NULL);
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g_return_val_if_fail(height > 0, NULL);
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texture = gst_vaapi_object_new(gst_vaapi_texture_class(), display);
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if (!texture)
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return NULL;
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gst_vaapi_texture_init(texture, GL_NONE, target, format, width, height);
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if (!gst_vaapi_texture_create(texture))
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goto error;
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return texture;
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error:
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gst_vaapi_object_unref(texture);
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return NULL;
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}
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/**
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* gst_vaapi_texture_new_with_texture:
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* @display: a #GstVaapiDisplay
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* @texture_id: the foreign GL texture name to use
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* @target: the target to which the texture is bound
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* @format: the format of the pixel data
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*
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* Creates a texture from an existing GL texture, with the specified
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* @target and @format. Note that only GL_TEXTURE_2D @target and
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* GL_RGBA or GL_BGRA formats are supported at this time. The
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* dimensions will be retrieved from the @texture_id.
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*
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* The application shall maintain the live GL context itself. That is,
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* gst_vaapi_window_glx_make_current() must be called beforehand, or
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* any other function like glXMakeCurrent() if the context is managed
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* outside of this library.
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*
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* Return value: the newly created #GstVaapiTexture object
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*/
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GstVaapiTexture *
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gst_vaapi_texture_new_with_texture(
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GstVaapiDisplay *display,
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GLuint texture_id,
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GLenum target,
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GLenum format
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)
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{
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GstVaapiTexture *texture;
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guint width, height, border_width;
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GLTextureState ts;
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gboolean success;
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g_return_val_if_fail(GST_VAAPI_IS_DISPLAY_GLX(display), NULL);
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g_return_val_if_fail(target != GL_NONE, NULL);
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g_return_val_if_fail(format != GL_NONE, NULL);
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/* Check texture dimensions */
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GST_VAAPI_DISPLAY_LOCK(display);
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success = gl_bind_texture(&ts, target, texture_id);
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if (success) {
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if (!gl_get_texture_param(target, GL_TEXTURE_WIDTH, &width) ||
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!gl_get_texture_param(target, GL_TEXTURE_HEIGHT, &height) ||
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!gl_get_texture_param(target, GL_TEXTURE_BORDER, &border_width))
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success = FALSE;
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gl_unbind_texture(&ts);
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}
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GST_VAAPI_DISPLAY_UNLOCK(display);
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if (!success)
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return NULL;
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width -= 2 * border_width;
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height -= 2 * border_width;
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g_return_val_if_fail(width > 0, NULL);
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g_return_val_if_fail(height > 0, NULL);
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texture = gst_vaapi_object_new(gst_vaapi_texture_class(), display);
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if (!texture)
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return NULL;
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gst_vaapi_texture_init(texture, texture_id, target, format, width, height);
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if (!gst_vaapi_texture_create(texture))
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goto error;
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return texture;
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error:
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gst_vaapi_object_unref(texture);
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return NULL;
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}
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/**
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* gst_vaapi_texture_ref:
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* @texture: a #GstVaapiTexture
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*
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* Atomically increases the reference count of the given @texture by one.
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*
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* Returns: The same @texture argument
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*/
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GstVaapiTexture *
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gst_vaapi_texture_ref(GstVaapiTexture *texture)
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{
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return gst_vaapi_object_ref(texture);
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}
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/**
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* gst_vaapi_texture_unref:
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* @texture: a #GstVaapiTexture
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*
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* Atomically decreases the reference count of the @texture by one. If
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* the reference count reaches zero, the texture will be free'd.
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*/
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void
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gst_vaapi_texture_unref(GstVaapiTexture *texture)
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{
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gst_vaapi_object_unref(texture);
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}
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/**
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* gst_vaapi_texture_replace:
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* @old_texture_ptr: a pointer to a #GstVaapiTexture
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* @new_texture: a #GstVaapiTexture
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*
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* Atomically replaces the texture texture held in @old_texture_ptr
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* with @new_texture. This means that @old_texture_ptr shall reference
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* a valid texture. However, @new_texture can be NULL.
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*/
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void
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gst_vaapi_texture_replace(GstVaapiTexture **old_texture_ptr,
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GstVaapiTexture *new_texture)
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{
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gst_vaapi_object_replace(old_texture_ptr, new_texture);
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}
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/**
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* gst_vaapi_texture_get_id:
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* @texture: a #GstVaapiTexture
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*
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* Returns the underlying texture id of the @texture.
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*
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* Return value: the underlying texture id of the @texture
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*/
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GLuint
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gst_vaapi_texture_get_id(GstVaapiTexture *texture)
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{
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g_return_val_if_fail(texture != NULL, 0);
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return GST_VAAPI_OBJECT_ID(texture);
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}
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/**
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* gst_vaapi_texture_get_target:
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* @texture: a #GstVaapiTexture
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*
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* Returns the @texture target type
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*
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* Return value: the texture target
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*/
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GLenum
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gst_vaapi_texture_get_target(GstVaapiTexture *texture)
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{
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g_return_val_if_fail(texture != NULL, GL_NONE);
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return texture->target;
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}
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/**
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* gst_vaapi_texture_get_format
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* @texture: a #GstVaapiTexture
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*
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* Returns the @texture format
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*
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* Return value: the texture format
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*/
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GLenum
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gst_vaapi_texture_get_format(GstVaapiTexture *texture)
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{
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g_return_val_if_fail(texture != NULL, GL_NONE);
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return texture->format;
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}
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/**
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* gst_vaapi_texture_get_width:
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* @texture: a #GstVaapiTexture
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*
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* Returns the @texture width.
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*
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* Return value: the texture width, in pixels
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*/
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guint
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gst_vaapi_texture_get_width(GstVaapiTexture *texture)
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{
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g_return_val_if_fail(texture != NULL, 0);
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return texture->width;
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}
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/**
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* gst_vaapi_texture_get_height:
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* @texture: a #GstVaapiTexture
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*
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* Returns the @texture height.
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*
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* Return value: the texture height, in pixels.
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*/
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guint
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gst_vaapi_texture_get_height(GstVaapiTexture *texture)
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{
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g_return_val_if_fail(texture != NULL, 0);
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return texture->height;
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}
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/**
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* gst_vaapi_texture_get_size:
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* @texture: a #GstVaapiTexture
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* @pwidth: return location for the width, or %NULL
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* @pheight: return location for the height, or %NULL
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*
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* Retrieves the dimensions of a #GstVaapiTexture.
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*/
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void
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gst_vaapi_texture_get_size(
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GstVaapiTexture *texture,
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guint *pwidth,
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guint *pheight
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)
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{
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g_return_if_fail(texture != NULL);
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if (pwidth)
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*pwidth = texture->width;
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if (pheight)
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*pheight = texture->height;
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}
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/**
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* gst_vaapi_texture_put_surface:
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* @texture: a #GstVaapiTexture
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* @surface: a #GstVaapiSurface
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* @flags: postprocessing flags. See #GstVaapiTextureRenderFlags
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*
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* Renders the @surface into the àtexture. The @flags specify how
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* de-interlacing (if needed), color space conversion, scaling and
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* other postprocessing transformations are performed.
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*
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* Return value: %TRUE on success
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*/
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static gboolean
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_gst_vaapi_texture_put_surface(
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GstVaapiTexture *texture,
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GstVaapiSurface *surface,
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guint flags
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)
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{
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VAStatus status;
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#if USE_VAAPI_GLX
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GST_VAAPI_OBJECT_LOCK_DISPLAY(texture);
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status = vaCopySurfaceGLX(
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GST_VAAPI_OBJECT_VADISPLAY(texture),
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texture->gl_surface,
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GST_VAAPI_OBJECT_ID(surface),
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from_GstVaapiSurfaceRenderFlags(flags)
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);
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GST_VAAPI_OBJECT_UNLOCK_DISPLAY(texture);
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if (!vaapi_check_status(status, "vaCopySurfaceGLX()"))
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return FALSE;
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#else
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guint surface_width, surface_height;
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GLContextState old_cs;
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gboolean success = FALSE;
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gst_vaapi_surface_get_size(surface, &surface_width, &surface_height);
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GST_VAAPI_OBJECT_LOCK_DISPLAY(texture);
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status = vaPutSurface(
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GST_VAAPI_OBJECT_VADISPLAY(texture),
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GST_VAAPI_OBJECT_ID(surface),
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texture->pixo->pixmap,
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0, 0, surface_width, surface_height,
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0, 0, texture->width, texture->height,
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NULL, 0,
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from_GstVaapiSurfaceRenderFlags(flags)
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);
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GST_VAAPI_OBJECT_UNLOCK_DISPLAY(texture);
|
|
if (!vaapi_check_status(status, "vaPutSurface() [TFP]"))
|
|
return FALSE;
|
|
|
|
GST_VAAPI_OBJECT_LOCK_DISPLAY(texture);
|
|
if (texture->gl_context) {
|
|
success = gl_set_current_context(texture->gl_context, &old_cs);
|
|
if (!success)
|
|
goto end;
|
|
}
|
|
|
|
success = gl_bind_framebuffer_object(texture->fbo);
|
|
if (!success) {
|
|
GST_DEBUG("could not bind FBO");
|
|
goto out_reset_context;
|
|
}
|
|
|
|
GST_VAAPI_OBJECT_UNLOCK_DISPLAY(texture);
|
|
success = gst_vaapi_surface_sync(surface);
|
|
GST_VAAPI_OBJECT_LOCK_DISPLAY(texture);
|
|
if (!success) {
|
|
GST_DEBUG("could not render surface to pixmap");
|
|
goto out_unbind_fbo;
|
|
}
|
|
|
|
success = gl_bind_pixmap_object(texture->pixo);
|
|
if (!success) {
|
|
GST_DEBUG("could not bind GLX pixmap");
|
|
goto out_unbind_fbo;
|
|
}
|
|
|
|
glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
|
|
glBegin(GL_QUADS);
|
|
{
|
|
glTexCoord2f(0.0f, 0.0f); glVertex2i(0, 0 );
|
|
glTexCoord2f(0.0f, 1.0f); glVertex2i(0, texture->height);
|
|
glTexCoord2f(1.0f, 1.0f); glVertex2i(texture->width, texture->height);
|
|
glTexCoord2f(1.0f, 0.0f); glVertex2i(texture->width, 0 );
|
|
}
|
|
glEnd();
|
|
|
|
success = gl_unbind_pixmap_object(texture->pixo);
|
|
if (!success) {
|
|
GST_DEBUG("could not release GLX pixmap");
|
|
goto out_unbind_fbo;
|
|
}
|
|
|
|
out_unbind_fbo:
|
|
if (!gl_unbind_framebuffer_object(texture->fbo))
|
|
success = FALSE;
|
|
out_reset_context:
|
|
if (texture->gl_context && !gl_set_current_context(&old_cs, NULL))
|
|
success = FALSE;
|
|
end:
|
|
GST_VAAPI_OBJECT_UNLOCK_DISPLAY(texture);
|
|
return success;
|
|
#endif
|
|
return TRUE;
|
|
}
|
|
|
|
gboolean
|
|
gst_vaapi_texture_put_surface(
|
|
GstVaapiTexture *texture,
|
|
GstVaapiSurface *surface,
|
|
guint flags
|
|
)
|
|
{
|
|
g_return_val_if_fail(texture != NULL, FALSE);
|
|
g_return_val_if_fail(surface != NULL, FALSE);
|
|
|
|
return _gst_vaapi_texture_put_surface(texture, surface, flags);
|
|
}
|