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5f8cc769b7
Add a fragment shader to blend two textures with multiply blend mode
45 lines
1.7 KiB
C
45 lines
1.7 KiB
C
/*
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* GStreamer
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* Copyright (C) 2008 Filippo Argiolas <filippo.argiolas@gmail.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*/
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#ifndef __GST_GL_EFFECTS_SOURCES_H__
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#define __GST_GL_EFFECTS_SOURCES_H__
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const gchar *mirror_fragment_source;
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const gchar *squeeze_fragment_source;
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const gchar *stretch_fragment_source;
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const gchar *tunnel_fragment_source;
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const gchar *fisheye_fragment_source;
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const gchar *twirl_fragment_source;
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const gchar *bulge_fragment_source;
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const gchar *square_fragment_source;
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const gchar *luma_threshold_fragment_source;
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const gchar *sobel_fragment_source;
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const gchar *hconv9_fragment_source;
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const gchar *vconv9_fragment_source;
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const gchar *sum_fragment_source;
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const gchar *luma_to_curve_fragment_source;
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const gchar *rgb_to_curve_fragment_source;
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const gchar *sin_fragment_source;
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const gchar *interpolate_fragment_source;
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const gchar *texture_interp_fragment_source;
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const gchar *difference_fragment_source;
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const gchar *multiply_fragment_source;
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#endif /* __GST_GL_EFFECTS_SOURCES_H__ */
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