gstreamer/gst/gl/effects/gstgleffectssources.h
Filippo Argiolas 5f8cc769b7 [246/906] Add multiply fragment shader
Add a fragment shader to blend two textures with multiply blend mode
2014-03-15 18:36:29 +01:00

45 lines
1.7 KiB
C

/*
* GStreamer
* Copyright (C) 2008 Filippo Argiolas <filippo.argiolas@gmail.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
#ifndef __GST_GL_EFFECTS_SOURCES_H__
#define __GST_GL_EFFECTS_SOURCES_H__
const gchar *mirror_fragment_source;
const gchar *squeeze_fragment_source;
const gchar *stretch_fragment_source;
const gchar *tunnel_fragment_source;
const gchar *fisheye_fragment_source;
const gchar *twirl_fragment_source;
const gchar *bulge_fragment_source;
const gchar *square_fragment_source;
const gchar *luma_threshold_fragment_source;
const gchar *sobel_fragment_source;
const gchar *hconv9_fragment_source;
const gchar *vconv9_fragment_source;
const gchar *sum_fragment_source;
const gchar *luma_to_curve_fragment_source;
const gchar *rgb_to_curve_fragment_source;
const gchar *sin_fragment_source;
const gchar *interpolate_fragment_source;
const gchar *texture_interp_fragment_source;
const gchar *difference_fragment_source;
const gchar *multiply_fragment_source;
#endif /* __GST_GL_EFFECTS_SOURCES_H__ */