gstreamer/gst-libs/gst/gl/CMakeLists.txt
Julien Isorce 8d6e91838a [364/906] make the cmake build work on MacOSX
We can now generate a Xcode project (or Unix Makfiles),
see INSTALL file
2017-12-09 19:31:22 +00:00

80 lines
1.5 KiB
CMake
Executable file

#FIXME: generate config.h
add_definitions(-DHAVE_CONFIG_H)
include_directories(AFTER
.
${GLEW_INCLUDE_DIR}
${GSTREAMER_INCLUDE_DIR}
${GLIB2_INCLUDE_DIR})
if (NOT GST_USING_BINARY_REGISTRY)
include_directories(AFTER
${LIBXML2_INCLUDE_DIR}
${LIBICONV_INCLUDE_DIR})
endif (NOT GST_USING_BINARY_REGISTRY)
if (WIN32)
include_directories(AFTER
../../../win32/common)
add_library (gstgl STATIC
gstglwindow_win32.c
gstgldisplay.c
gstglbuffer.c
gstglfilter.c
gstglshader.c)
target_link_libraries(gstgl
general ${OPENGL_LIBRARIES}
general ${GLEW_LIBRARY}
general ${GLIB2_LIBRARIES}
general ${GSTREAMER_LIBRARIES}
gdi32
winmm)
else (WIN32)
if (APPLE)
include_directories(AFTER
../../..)
add_library (gstgl STATIC
gstglwindow_cocoa.m
gstgldisplay.c
gstglbuffer.c
gstglfilter.c
gstglshader.c)
target_link_libraries(gstgl
general ${OPENGL_LIBRARIES}
general ${GLEW_LIBRARY}
general ${GLIB2_LIBRARIES}
general ${GSTREAMER_LIBRARIES}
"-L/opt/local/lib"
"-lintl"
"-framework OpenGL"
"-framework Cocoa")
else (APPLE)
include_directories(AFTER
../../..)
add_library (gstgl STATIC
gstglwindow_x11.c
gstgldisplay.c
gstglbuffer.c
gstglfilter.c
gstglshader.c)
target_link_libraries(gstgl
general ${OPENGL_LIBRARIES}
general ${GLEW_LIBRARY}
general ${GLIB2_LIBRARIES}
general ${GSTREAMER_LIBRARIES})
endif (APPLE)
endif (WIN32)