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https://gitlab.freedesktop.org/gstreamer/gstreamer.git
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f590a1ce23
So we fail properly
497 lines
14 KiB
C
497 lines
14 KiB
C
/*
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* GStreamer
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* Copyright (C) 2012 Matthew Waters <ystreet00@gmail.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include <string.h>
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#include <gst/video/video.h>
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#include "gstglmemory.h"
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/**
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* SECTION:gstglmemory
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* @short_description: memory subclass for GL textures
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* @see_also: #GstMemory, #GstAllocator, #GstGLBufferPool
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*
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* GstGLMemory is a #GstMemory subclass providing support for the mapping of
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* GL textures.
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*
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* #GstGLMemory is created through gst_gl_memory_alloc() or system memory can
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* be wrapped through gst_gl_memory_wrapped().
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*
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* Data is uploaded or downloaded from the GPU as is necessary.
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*/
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#define USING_OPENGL(display) (display->gl_api & GST_GL_API_OPENGL)
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#define USING_OPENGL3(display) (display->gl_api & GST_GL_API_OPENGL3)
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#define USING_GLES(display) (display->gl_api & GST_GL_API_GLES)
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#define USING_GLES2(display) (display->gl_api & GST_GL_API_GLES2)
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#define USING_GLES3(display) (display->gl_api & GST_GL_API_GLES3)
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GST_DEBUG_CATEGORY_STATIC (GST_CAT_GL_MEMORY);
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#define GST_CAT_DEFUALT GST_CAT_GL_MEMORY
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static GstAllocator *_gl_allocator;
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typedef struct
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{
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GstGLMemory *src;
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GLuint tex_id;
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} GstGLMemoryCopyParams;
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static void
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_gl_mem_init (GstGLMemory * mem, GstAllocator * allocator, GstMemory * parent,
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GstGLDisplay * display, GstVideoFormat v_format, gsize width, gsize height,
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gpointer user_data, GDestroyNotify notify)
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{
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gsize maxsize;
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GstVideoInfo info;
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gst_video_info_set_format (&info, v_format, width, height);
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maxsize = info.size;
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gst_memory_init (GST_MEMORY_CAST (mem), GST_MEMORY_FLAG_NO_SHARE,
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allocator, parent, maxsize, 0, 0, maxsize);
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mem->display = gst_object_ref (display);
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mem->gl_format = GL_RGBA;
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mem->v_format = v_format;
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mem->width = width;
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mem->height = height;
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mem->notify = notify;
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mem->user_data = user_data;
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mem->wrapped = FALSE;
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mem->upload = gst_gl_upload_new (display);
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mem->download = gst_gl_download_new (display);
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GST_CAT_DEBUG (GST_CAT_GL_MEMORY,
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"new GL texture memory:%p format:%u dimensions:%" G_GSIZE_FORMAT
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"x%" G_GSIZE_FORMAT, mem, v_format, width, height);
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}
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static GstGLMemory *
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_gl_mem_new (GstAllocator * allocator, GstMemory * parent,
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GstGLDisplay * display, GstVideoFormat v_format, gsize width, gsize height,
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gpointer user_data, GDestroyNotify notify)
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{
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GstGLMemory *mem;
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GLuint tex_id;
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gst_gl_display_gen_texture (display, &tex_id, v_format, width, height);
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if (!tex_id) {
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GST_CAT_WARNING (GST_CAT_GL_MEMORY,
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"Could not create GL texture with display:%p", display);
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}
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GST_CAT_TRACE (GST_CAT_GL_MEMORY, "created texture %u", tex_id);
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mem = g_slice_alloc (sizeof (GstGLMemory));
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_gl_mem_init (mem, allocator, parent, display, v_format, width, height,
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user_data, notify);
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mem->tex_id = tex_id;
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return mem;
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}
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gpointer
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_gl_mem_map (GstGLMemory * gl_mem, gsize maxsize, GstMapFlags flags)
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{
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gpointer data;
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g_return_val_if_fail (maxsize == gl_mem->mem.maxsize, NULL);
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if ((flags & GST_MAP_GL) == GST_MAP_GL) {
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if ((flags & GST_MAP_READ) == GST_MAP_READ) {
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GST_CAT_TRACE (GST_CAT_GL_MEMORY, "mapping GL texture:%u for reading",
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gl_mem->tex_id);
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if (GST_GL_MEMORY_FLAG_IS_SET (gl_mem, GST_GL_MEMORY_FLAG_NEED_UPLOAD)) {
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if (!GST_GL_MEMORY_FLAG_IS_SET (gl_mem,
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GST_GL_MEMORY_FLAG_UPLOAD_INITTED)) {
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if (!gst_gl_upload_init_format (gl_mem->upload, gl_mem->v_format,
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gl_mem->width, gl_mem->height, gl_mem->width,
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gl_mem->height)) {
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goto error;
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}
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GST_GL_MEMORY_FLAG_SET (gl_mem, GST_GL_MEMORY_FLAG_UPLOAD_INITTED);
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}
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if (!gst_gl_upload_perform_with_memory (gl_mem->upload, gl_mem)) {
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goto error;
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}
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}
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} else {
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GST_CAT_TRACE (GST_CAT_GL_MEMORY, "mapping GL texture:%u for writing",
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gl_mem->tex_id);
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}
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data = &gl_mem->tex_id;
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} else { /* not GL */
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if ((flags & GST_MAP_READ) == GST_MAP_READ) {
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GST_CAT_TRACE (GST_CAT_GL_MEMORY,
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"mapping GL texture:%u for reading from system memory",
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gl_mem->tex_id);
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if (GST_GL_MEMORY_FLAG_IS_SET (gl_mem, GST_GL_MEMORY_FLAG_NEED_DOWNLOAD)) {
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if (!GST_GL_MEMORY_FLAG_IS_SET (gl_mem,
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GST_GL_MEMORY_FLAG_DOWNLOAD_INITTED)) {
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if (!gst_gl_download_init_format (gl_mem->download, gl_mem->v_format,
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gl_mem->width, gl_mem->height)) {
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goto error;
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}
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GST_GL_MEMORY_FLAG_SET (gl_mem, GST_GL_MEMORY_FLAG_DOWNLOAD_INITTED);
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}
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if (!gst_gl_download_perform_with_memory (gl_mem->download, gl_mem)) {
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goto error;
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}
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}
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} else {
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GST_CAT_TRACE (GST_CAT_GL_MEMORY,
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"mapping GL texture:%u for writing to system memory", gl_mem->tex_id);
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}
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data = gl_mem->data;
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}
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gl_mem->map_flags = flags;
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return data;
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error:
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{
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return NULL;
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}
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}
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void
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_gl_mem_unmap (GstGLMemory * gl_mem)
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{
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if ((gl_mem->map_flags & GST_MAP_WRITE) == GST_MAP_WRITE) {
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if ((gl_mem->map_flags & GST_MAP_GL) == GST_MAP_GL) {
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GST_GL_MEMORY_FLAG_SET (gl_mem, GST_GL_MEMORY_FLAG_NEED_DOWNLOAD);
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} else {
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GST_GL_MEMORY_FLAG_SET (gl_mem, GST_GL_MEMORY_FLAG_NEED_UPLOAD);
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}
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}
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gl_mem->map_flags = 0;
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}
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void
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_gl_mem_copy_thread (GstGLDisplay * display, gpointer data)
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{
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GstGLMemoryCopyParams *copy_params;
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GstGLMemory *src;
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GLuint tex_id;
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GLuint rboId, fboId;
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gsize width, height;
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GLuint gl_format;
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GstVideoFormat v_format;
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GstGLFuncs *gl = display->gl_vtable;
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copy_params = (GstGLMemoryCopyParams *) data;
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src = copy_params->src;
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width = src->width;
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height = src->height;
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v_format = src->v_format;
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gl_format = src->gl_format;
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if (!gl->GenFramebuffers) {
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gst_gl_display_set_error (display,
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"Context, EXT_framebuffer_object not supported");
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return;
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}
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gst_gl_display_gen_texture_thread (src->display, &tex_id, v_format, width,
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height);
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if (!tex_id) {
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GST_CAT_WARNING (GST_CAT_GL_MEMORY,
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"Could not create GL texture with display:%p", src->display);
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}
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GST_CAT_DEBUG (GST_CAT_GL_MEMORY, "created texture %i", tex_id);
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/* create a framebuffer object */
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gl->GenFramebuffers (1, &fboId);
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gl->BindFramebuffer (GL_FRAMEBUFFER, fboId);
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/* create a renderbuffer object */
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gl->GenRenderbuffers (1, &rboId);
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gl->BindRenderbuffer (GL_RENDERBUFFER, rboId);
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if (USING_OPENGL (display)) {
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gl->RenderbufferStorage (GL_RENDERBUFFER, GL_DEPTH_COMPONENT, width,
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height);
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gl->RenderbufferStorage (GL_RENDERBUFFER, GL_DEPTH24_STENCIL8,
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width, height);
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}
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if (USING_GLES2 (display)) {
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gl->RenderbufferStorage (GL_RENDERBUFFER, GL_DEPTH_COMPONENT16,
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width, height);
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}
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/* attach the renderbuffer to depth attachment point */
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gl->FramebufferRenderbuffer (GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT,
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GL_RENDERBUFFER, rboId);
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if (USING_OPENGL (display)) {
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gl->FramebufferRenderbuffer (GL_FRAMEBUFFER,
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GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, rboId);
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}
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gl->FramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
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GL_TEXTURE_RECTANGLE_ARB, src->tex_id, 0);
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/* check FBO status */
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if (!gst_gl_display_check_framebuffer_status (display))
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goto fbo_error;
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/* copy tex */
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gl->BindTexture (GL_TEXTURE_RECTANGLE_ARB, tex_id);
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gl->CopyTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, gl_format, 0, 0,
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width, height, 0);
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gl->BindTexture (GL_TEXTURE_RECTANGLE_ARB, 0);
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gl->BindFramebuffer (GL_FRAMEBUFFER, 0);
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gl->DeleteRenderbuffers (1, &rboId);
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gl->DeleteFramebuffers (1, &fboId);
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copy_params->tex_id = tex_id;
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return;
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/* ERRORS */
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fbo_error:
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{
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gl->DeleteRenderbuffers (1, &rboId);
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gl->DeleteFramebuffers (1, &fboId);
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copy_params->tex_id = 0;
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}
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}
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GstMemory *
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_gl_mem_copy (GstGLMemory * src, gssize offset, gssize size)
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{
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GstGLMemory *dest;
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GstGLMemoryCopyParams copy_params;
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if (GST_GL_MEMORY_FLAG_IS_SET (src, GST_GL_MEMORY_FLAG_NEED_UPLOAD)) {
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dest = _gl_mem_new (src->mem.allocator, NULL, src->display, src->v_format,
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src->width, src->height, NULL, NULL);
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dest->data = g_malloc (src->mem.maxsize);
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memcpy (dest->data, src->data, src->mem.maxsize);
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GST_GL_MEMORY_FLAG_SET (dest, GST_GL_MEMORY_FLAG_NEED_UPLOAD);
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} else {
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copy_params = (GstGLMemoryCopyParams) {
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src, 0,};
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gst_gl_display_thread_add (src->display, _gl_mem_copy_thread, ©_params);
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dest = g_slice_alloc (sizeof (GstGLMemory));
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_gl_mem_init (dest, src->mem.allocator, NULL, src->display, src->v_format,
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src->width, src->height, NULL, NULL);
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if (!copy_params.tex_id)
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GST_CAT_WARNING (GST_CAT_GL_MEMORY, "Could not copy GL Memory");
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dest->tex_id = copy_params.tex_id;
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dest->data = g_malloc (src->mem.maxsize);
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if (dest->data == NULL) {
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GST_CAT_WARNING (GST_CAT_GL_MEMORY, "Could not copy GL Memory");
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gst_memory_unref ((GstMemory *) dest);
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return NULL;
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}
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GST_GL_MEMORY_FLAG_SET (dest, GST_GL_MEMORY_FLAG_NEED_DOWNLOAD);
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}
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GST_CAT_DEBUG (GST_CAT_GL_MEMORY, "copied texture:%u into texture %u",
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src->tex_id, dest->tex_id);
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return (GstMemory *) dest;
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}
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GstMemory *
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_gl_mem_share (GstGLMemory * mem, gssize offset, gssize size)
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{
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return NULL;
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}
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gboolean
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_gl_mem_is_span (GstGLMemory * mem1, GstGLMemory * mem2, gsize * offset)
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{
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return FALSE;
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}
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GstMemory *
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_gl_mem_alloc (GstAllocator * allocator, gsize size,
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GstAllocationParams * params)
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{
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g_warning ("use gst_gl_memory_alloc () to allocate from this "
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"GstGLMemory allocator");
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return NULL;
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}
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void
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_gl_mem_free (GstAllocator * allocator, GstMemory * mem)
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{
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GstGLMemory *gl_mem = (GstGLMemory *) mem;
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if (gl_mem->tex_id)
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gst_gl_display_del_texture (gl_mem->display, &gl_mem->tex_id);
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gst_object_unref (gl_mem->upload);
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gst_object_unref (gl_mem->download);
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gst_object_unref (gl_mem->display);
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if (gl_mem->notify)
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gl_mem->notify (gl_mem->user_data);
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if (gl_mem->data && !gl_mem->wrapped) {
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g_free (gl_mem->data);
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gl_mem->data = NULL;
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}
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g_slice_free (GstGLMemory, gl_mem);
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}
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/**
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* gst_gl_memory_alloc:
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* @display:a #GstGLDisplay
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* @format: the format for the texture
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* @width: width of the texture
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* @height: height of the texture
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*
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* Returns: a #GstMemory object with a GL texture specified by @format, @width and @height
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* from @display
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*/
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GstMemory *
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gst_gl_memory_alloc (GstGLDisplay * display, GstVideoFormat format,
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gsize width, gsize height)
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{
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GstGLMemory *mem;
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mem = _gl_mem_new (_gl_allocator, NULL, display, format, width, height,
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NULL, NULL);
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mem->data = g_malloc (mem->mem.maxsize);
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if (mem->data == NULL) {
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gst_memory_unref ((GstMemory *) mem);
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return NULL;
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}
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return (GstMemory *) mem;
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}
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/**
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* gst_gl_memory_wrapped
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* @display:a #GstGLDisplay
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* @format: the format for the texture
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* @width: width of the texture
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* @height: height of the texture
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* @data: the data to wrap
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* @user_data: data called with for @notify
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* @notify: function called with @user_data when @data needs to be freed
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*
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* Returns: a #GstGLMemory object with a GL texture specified by @format, @width and @height
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* from @display and contents specified by @data
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*/
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GstGLMemory *
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gst_gl_memory_wrapped (GstGLDisplay * display, GstVideoFormat format,
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guint width, guint height, gpointer data,
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gpointer user_data, GDestroyNotify notify)
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{
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GstGLMemory *mem;
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mem = _gl_mem_new (_gl_allocator, NULL, display, format, width, height,
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user_data, notify);
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mem->data = data;
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mem->wrapped = TRUE;
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GST_GL_MEMORY_FLAG_SET (mem, GST_GL_MEMORY_FLAG_NEED_UPLOAD);
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return mem;
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}
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G_DEFINE_TYPE (GstGLAllocator, gst_gl_allocator, GST_TYPE_ALLOCATOR);
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static void
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gst_gl_allocator_class_init (GstGLAllocatorClass * klass)
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{
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GstAllocatorClass *allocator_class;
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allocator_class = (GstAllocatorClass *) klass;
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allocator_class->alloc = _gl_mem_alloc;
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allocator_class->free = _gl_mem_free;
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}
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static void
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gst_gl_allocator_init (GstGLAllocator * allocator)
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{
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GstAllocator *alloc = GST_ALLOCATOR_CAST (allocator);
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alloc->mem_type = GST_GL_MEMORY_ALLOCATOR;
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alloc->mem_map = (GstMemoryMapFunction) _gl_mem_map;
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alloc->mem_unmap = (GstMemoryUnmapFunction) _gl_mem_unmap;
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alloc->mem_copy = (GstMemoryCopyFunction) _gl_mem_copy;
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alloc->mem_share = (GstMemoryShareFunction) _gl_mem_share;
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alloc->mem_is_span = (GstMemoryIsSpanFunction) _gl_mem_is_span;
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}
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/**
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* gst_gl_memory_init:
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*
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* Initializes the GL Memory allocator. It is safe to call this function
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* multiple times. This must be called before any other GstGLMemory operation.
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*/
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void
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gst_gl_memory_init (void)
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{
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static volatile gsize _init = 0;
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if (g_once_init_enter (&_init)) {
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GST_DEBUG_CATEGORY_INIT (GST_CAT_GL_MEMORY, "glmemory", 0, "OpenGL Memory");
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_gl_allocator = g_object_new (gst_gl_allocator_get_type (), NULL);
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gst_allocator_register (GST_GL_MEMORY_ALLOCATOR,
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gst_object_ref (_gl_allocator));
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g_once_init_leave (&_init, 1);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* gst_is_gl_memory:
|
|
* @mem:a #GstMemory
|
|
*
|
|
* Returns: whether the memory at @mem is a #GstGLMemory
|
|
*/
|
|
gboolean
|
|
gst_is_gl_memory (GstMemory * mem)
|
|
{
|
|
return mem != NULL && mem->allocator == _gl_allocator;
|
|
}
|