gstreamer/gst-libs/gst/gl/egl/gstglcontext_egl.c
Sebastian Dröge cad1bb32c8 gl: Try harder to load symbols from the correct place
This commit makes the loading of the GModules threadsafe, and
always first tries to load the symbol for the GL library that
is selected for the current context. Only then it falls back
to looking into the current module (NULL), and only as a last
resort the context specific function (e.g. eglGetProcAddress())
is called.

Also add configure parameters to select the names of the library
modules instead of using the defaults, and let the defaults be
independent of the G_MODULE_SUFFIX.

https://bugzilla.gnome.org/show_bug.cgi?id=728753
2014-05-01 14:36:54 +02:00

527 lines
15 KiB
C

/*
* GStreamer
* Copyright (C) 2013 Sebastian Dröge <slomo@circular-chaos.org>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include <gmodule.h>
/* FIXME: Sharing contexts requires the EGLDisplay to be the same
* may need to box it.
*/
#include "gstglcontext_egl.h"
#if GST_GL_HAVE_WINDOW_X11
#include "../x11/gstglwindow_x11.h"
#include <gst/gl/x11/gstgldisplay_x11.h>
#endif
#if GST_GL_HAVE_WINDOW_WIN32
#include "../win32/gstglwindow_win32.h"
#endif
static gboolean gst_gl_context_egl_create_context (GstGLContext * context,
GstGLAPI gl_api, GstGLContext * other_context, GError ** error);
static void gst_gl_context_egl_destroy_context (GstGLContext * context);
static gboolean gst_gl_context_egl_choose_format (GstGLContext * context,
GError ** error);
static gboolean gst_gl_context_egl_activate (GstGLContext * context,
gboolean activate);
static void gst_gl_context_egl_swap_buffers (GstGLContext * context);
static guintptr gst_gl_context_egl_get_gl_context (GstGLContext * context);
static GstGLAPI gst_gl_context_egl_get_gl_api (GstGLContext * context);
static GstGLPlatform gst_gl_context_egl_get_gl_platform (GstGLContext *
context);
static gpointer gst_gl_context_egl_get_proc_address (GstGLContext * context,
const gchar * name);
G_DEFINE_TYPE (GstGLContextEGL, gst_gl_context_egl, GST_GL_TYPE_CONTEXT);
static void
gst_gl_context_egl_class_init (GstGLContextEGLClass * klass)
{
GstGLContextClass *context_class = (GstGLContextClass *) klass;
context_class->get_gl_context =
GST_DEBUG_FUNCPTR (gst_gl_context_egl_get_gl_context);
context_class->activate = GST_DEBUG_FUNCPTR (gst_gl_context_egl_activate);
context_class->create_context =
GST_DEBUG_FUNCPTR (gst_gl_context_egl_create_context);
context_class->destroy_context =
GST_DEBUG_FUNCPTR (gst_gl_context_egl_destroy_context);
context_class->choose_format =
GST_DEBUG_FUNCPTR (gst_gl_context_egl_choose_format);
context_class->swap_buffers =
GST_DEBUG_FUNCPTR (gst_gl_context_egl_swap_buffers);
context_class->get_gl_api = GST_DEBUG_FUNCPTR (gst_gl_context_egl_get_gl_api);
context_class->get_gl_platform =
GST_DEBUG_FUNCPTR (gst_gl_context_egl_get_gl_platform);
context_class->get_proc_address =
GST_DEBUG_FUNCPTR (gst_gl_context_egl_get_proc_address);
}
static void
gst_gl_context_egl_init (GstGLContextEGL * context)
{
}
/* Must be called in the gl thread */
GstGLContextEGL *
gst_gl_context_egl_new (void)
{
GstGLContextEGL *window = g_object_new (GST_GL_TYPE_CONTEXT_EGL, NULL);
return window;
}
static const gchar *
gst_gl_context_egl_get_error_string (void)
{
EGLint nErr = eglGetError ();
switch (nErr) {
case EGL_SUCCESS:
return "EGL_SUCCESS";
case EGL_BAD_DISPLAY:
return "EGL_BAD_DISPLAY";
case EGL_NOT_INITIALIZED:
return "EGL_NOT_INITIALIZED";
case EGL_BAD_ACCESS:
return "EGL_BAD_ACCESS";
case EGL_BAD_ALLOC:
return "EGL_BAD_ALLOC";
case EGL_BAD_ATTRIBUTE:
return "EGL_BAD_ATTRIBUTE";
case EGL_BAD_CONFIG:
return "EGL_BAD_CONFIG";
case EGL_BAD_CONTEXT:
return "EGL_BAD_CONTEXT";
case EGL_BAD_CURRENT_SURFACE:
return "EGL_BAD_CURRENT_SURFACE";
case EGL_BAD_MATCH:
return "EGL_BAD_MATCH";
case EGL_BAD_NATIVE_PIXMAP:
return "EGL_BAD_NATIVE_PIXMAP";
case EGL_BAD_NATIVE_WINDOW:
return "EGL_BAD_NATIVE_WINDOW";
case EGL_BAD_PARAMETER:
return "EGL_BAD_PARAMETER";
case EGL_BAD_SURFACE:
return "EGL_BAD_SURFACE";
default:
return "unknown";
}
}
static gboolean
gst_gl_context_egl_choose_format (GstGLContext * context, GError ** error)
{
#if GST_GL_HAVE_WINDOW_X11
if (GST_GL_IS_WINDOW_X11 (context->window)) {
GstGLWindow *window = gst_gl_context_get_window (context);
GstGLWindowX11 *window_x11 = GST_GL_WINDOW_X11 (window);
gint ret;
window_x11->visual_info = g_new0 (XVisualInfo, 1);
ret = XMatchVisualInfo (window_x11->device, window_x11->screen_num,
window_x11->depth, TrueColor, window_x11->visual_info);
gst_object_unref (window);
if (ret == 0) {
g_set_error (error, GST_GL_CONTEXT_ERROR,
GST_GL_CONTEXT_ERROR_WRONG_CONFIG, "Failed to match XVisualInfo");
return FALSE;
}
}
#endif
return TRUE;
}
static gboolean
gst_gl_context_egl_choose_config (GstGLContextEGL * egl,
GstGLContext * other_context, GError ** error)
{
EGLint numConfigs;
gint i = 0;
EGLint config_attrib[20];
config_attrib[i++] = EGL_SURFACE_TYPE;
config_attrib[i++] = EGL_WINDOW_BIT;
config_attrib[i++] = EGL_RENDERABLE_TYPE;
if (egl->gl_api & GST_GL_API_GLES2)
config_attrib[i++] = EGL_OPENGL_ES2_BIT;
else
config_attrib[i++] = EGL_OPENGL_BIT;
#if defined(USE_EGL_RPI) && GST_GL_HAVE_WINDOW_WAYLAND
/* The configurations r=5 g=6 b=5 seems to be buggy whereas
* it works when using dispmanx directly */
config_attrib[i++] = EGL_BUFFER_SIZE;
config_attrib[i++] = 24;
/* same with a=0 */
config_attrib[i++] = EGL_ALPHA_SIZE;
config_attrib[i++] = 1;
#endif
config_attrib[i++] = EGL_DEPTH_SIZE;
config_attrib[i++] = 16;
config_attrib[i++] = EGL_NONE;
if (eglChooseConfig (egl->egl_display, config_attrib,
&egl->egl_config, 1, &numConfigs)) {
GST_INFO ("config set: %" G_GUINTPTR_FORMAT ", %u",
(guintptr) egl->egl_config, (unsigned int) numConfigs);
} else {
g_set_error (error, GST_GL_CONTEXT_ERROR, GST_GL_CONTEXT_ERROR_WRONG_CONFIG,
"Failed to set window configuration: %s",
gst_gl_context_egl_get_error_string ());
goto failure;
}
return TRUE;
failure:
return FALSE;
}
static gboolean
gst_gl_context_egl_create_context (GstGLContext * context,
GstGLAPI gl_api, GstGLContext * other_context, GError ** error)
{
GstGLContextEGL *egl;
GstGLWindow *window = NULL;
EGLNativeWindowType window_handle = (EGLNativeWindowType) 0;
gint i = 0;
EGLint context_attrib[3];
EGLint majorVersion;
EGLint minorVersion;
const gchar *egl_exts;
gboolean need_surface = TRUE;
guintptr external_gl_context = 0;
GstGLDisplay *display;
egl = GST_GL_CONTEXT_EGL (context);
window = gst_gl_context_get_window (context);
if (other_context) {
if (gst_gl_context_get_gl_platform (other_context) != GST_GL_PLATFORM_EGL) {
g_set_error (error, GST_GL_CONTEXT_ERROR,
GST_GL_CONTEXT_ERROR_WRONG_CONFIG,
"Cannot share context with non-EGL context");
goto failure;
}
external_gl_context = gst_gl_context_get_gl_context (other_context);
}
if ((gl_api & (GST_GL_API_OPENGL | GST_GL_API_GLES2)) == GST_GL_API_NONE) {
g_set_error (error, GST_GL_CONTEXT_ERROR, GST_GL_CONTEXT_ERROR_WRONG_API,
"EGL supports opengl or gles2");
goto failure;
}
display = gst_gl_context_get_display (context);
if (display->type == GST_GL_DISPLAY_TYPE_EGL) {
egl->egl_display = (EGLDisplay) gst_gl_display_get_handle (display);
} else {
guintptr native_display = gst_gl_display_get_handle (display);
if (!native_display) {
GstGLWindow *window = NULL;
GST_WARNING ("Failed to get a global display handle, falling back to "
"per-window display handles. Context sharing may not work");
if (other_context)
window = gst_gl_context_get_window (other_context);
if (!window)
window = gst_gl_context_get_window (context);
if (window) {
native_display = gst_gl_window_get_display (window);
gst_object_unref (window);
}
}
egl->egl_display = eglGetDisplay ((EGLNativeDisplayType) native_display);
}
gst_object_unref (display);
if (eglInitialize (egl->egl_display, &majorVersion, &minorVersion)) {
GST_INFO ("egl initialized, version: %d.%d", majorVersion, minorVersion);
} else {
g_set_error (error, GST_GL_CONTEXT_ERROR,
GST_GL_CONTEXT_ERROR_RESOURCE_UNAVAILABLE,
"Failed to initialize egl: %s", gst_gl_context_egl_get_error_string ());
goto failure;
}
if (gl_api & GST_GL_API_OPENGL) {
/* egl + opengl only available with EGL 1.4+ */
if (majorVersion == 1 && minorVersion <= 3) {
if ((gl_api & ~GST_GL_API_OPENGL) == GST_GL_API_NONE) {
g_set_error (error, GST_GL_CONTEXT_ERROR, GST_GL_CONTEXT_ERROR_OLD_LIBS,
"EGL version (%i.%i) too old for OpenGL support, (needed at least 1.4)",
majorVersion, minorVersion);
goto failure;
} else {
GST_WARNING
("EGL version (%i.%i) too old for OpenGL support, (needed at least 1.4)",
majorVersion, minorVersion);
if (gl_api & GST_GL_API_GLES2) {
goto try_gles2;
} else {
g_set_error (error, GST_GL_CONTEXT_ERROR,
GST_GL_CONTEXT_ERROR_WRONG_CONFIG,
"Failed to choose a suitable OpenGL API");
goto failure;
}
}
}
if (!eglBindAPI (EGL_OPENGL_API)) {
g_set_error (error, GST_GL_CONTEXT_ERROR, GST_GL_CONTEXT_ERROR_FAILED,
"Failed to bind OpenGL API: %s",
gst_gl_context_egl_get_error_string ());
goto failure;
}
GST_INFO ("Using OpenGL");
egl->gl_api = GST_GL_API_OPENGL;
} else if (gl_api & GST_GL_API_GLES2) {
try_gles2:
if (!eglBindAPI (EGL_OPENGL_ES_API)) {
g_set_error (error, GST_GL_CONTEXT_ERROR, GST_GL_CONTEXT_ERROR_FAILED,
"Failed to bind OpenGL|ES API: %s",
gst_gl_context_egl_get_error_string ());
goto failure;
}
GST_INFO ("Using OpenGL|ES 2.0");
egl->gl_api = GST_GL_API_GLES2;
}
if (!gst_gl_context_egl_choose_config (egl, other_context, error)) {
g_assert (error == NULL || *error != NULL);
goto failure;
}
GST_DEBUG ("about to create gl context\n");
if (egl->gl_api & GST_GL_API_GLES2) {
context_attrib[i++] = EGL_CONTEXT_CLIENT_VERSION;
context_attrib[i++] = 2;
}
context_attrib[i++] = EGL_NONE;
egl->egl_context =
eglCreateContext (egl->egl_display, egl->egl_config,
(EGLContext) external_gl_context, context_attrib);
if (egl->egl_context != EGL_NO_CONTEXT) {
GST_INFO ("gl context created: %" G_GUINTPTR_FORMAT,
(guintptr) egl->egl_context);
} else {
g_set_error (error, GST_GL_CONTEXT_ERROR,
GST_GL_CONTEXT_ERROR_CREATE_CONTEXT,
"Failed to create a OpenGL context: %s",
gst_gl_context_egl_get_error_string ());
goto failure;
}
egl_exts = eglQueryString (egl->egl_display, EGL_EXTENSIONS);
if (other_context == NULL) {
/* FIXME do we want a window vfunc ? */
#if GST_GL_HAVE_WINDOW_X11
if (GST_GL_IS_WINDOW_X11 (context->window)) {
gst_gl_window_x11_create_window ((GstGLWindowX11 *) context->window);
}
#endif
#if GST_GL_HAVE_WINDOW_WIN32
if (GST_GL_IS_WINDOW_WIN32 (context->window)) {
gst_gl_window_win32_create_window ((GstGLWindowWin32 *) context->window);
}
#endif
}
if (window)
window_handle =
(EGLNativeWindowType) gst_gl_window_get_window_handle (window);
if (window_handle) {
egl->egl_surface =
eglCreateWindowSurface (egl->egl_display, egl->egl_config,
window_handle, NULL);
} else if (!gst_gl_check_extension ("EGL_KHR_surfaceless_context", egl_exts)) {
EGLint surface_attrib[7];
gint j = 0;
/* FIXME: Width/height doesn't seem to matter but we can't leave them
* at 0, otherwise X11 complains about BadValue */
surface_attrib[j++] = EGL_WIDTH;
surface_attrib[j++] = 1;
surface_attrib[j++] = EGL_HEIGHT;
surface_attrib[j++] = 1;
surface_attrib[j++] = EGL_LARGEST_PBUFFER;
surface_attrib[j++] = EGL_TRUE;
surface_attrib[j++] = EGL_NONE;
egl->egl_surface =
eglCreatePbufferSurface (egl->egl_display, egl->egl_config,
surface_attrib);
} else {
egl->egl_surface = EGL_NO_SURFACE;
need_surface = FALSE;
}
if (need_surface) {
if (egl->egl_surface != EGL_NO_SURFACE) {
GST_INFO ("surface created");
} else {
g_set_error (error, GST_GL_CONTEXT_ERROR, GST_GL_CONTEXT_ERROR_FAILED,
"Failed to create window surface: %s",
gst_gl_context_egl_get_error_string ());
goto failure;
}
}
if (window)
gst_object_unref (window);
return TRUE;
failure:
if (window)
gst_object_unref (window);
return FALSE;
}
static void
gst_gl_context_egl_destroy_context (GstGLContext * context)
{
GstGLContextEGL *egl;
egl = GST_GL_CONTEXT_EGL (context);
gst_gl_context_egl_activate (context, FALSE);
if (egl->egl_surface)
eglDestroySurface (egl->egl_surface, egl->egl_display);
if (egl->egl_context)
eglDestroyContext (egl->egl_display, egl->egl_context);
eglReleaseThread ();
}
static gboolean
gst_gl_context_egl_activate (GstGLContext * context, gboolean activate)
{
GstGLContextEGL *egl;
gboolean result;
egl = GST_GL_CONTEXT_EGL (context);
if (activate)
result = eglMakeCurrent (egl->egl_display, egl->egl_surface,
egl->egl_surface, egl->egl_context);
else
result = eglMakeCurrent (egl->egl_display, EGL_NO_SURFACE,
EGL_NO_SURFACE, EGL_NO_CONTEXT);
return result;
}
static guintptr
gst_gl_context_egl_get_gl_context (GstGLContext * context)
{
return (guintptr) GST_GL_CONTEXT_EGL (context)->egl_context;
}
static void
gst_gl_context_egl_swap_buffers (GstGLContext * context)
{
GstGLContextEGL *egl;
egl = GST_GL_CONTEXT_EGL (context);
eglSwapBuffers (egl->egl_display, egl->egl_surface);
}
static GstGLAPI
gst_gl_context_egl_get_gl_api (GstGLContext * context)
{
return GST_GL_CONTEXT_EGL (context)->gl_api;
}
static GstGLPlatform
gst_gl_context_egl_get_gl_platform (GstGLContext * context)
{
return GST_GL_PLATFORM_EGL;
}
static GModule *module_egl;
static gpointer
load_egl_module (gpointer user_data)
{
#ifdef GST_GL_LIBEGL_MODULE_NAME
module_egl = g_module_open (GST_GL_LIBEGL_MODULE_NAME, G_MODULE_BIND_LAZY);
#else
/* This automatically handles the suffix and even .la files */
module_egl = g_module_open ("libEGL", G_MODULE_BIND_LAZY);
/* On Linux the .so is only in -dev packages, try with a real soname
* Proper compilers will optimize away the strcmp */
if (!module_egl && strcmp (G_MODULE_SUFFIX, "so") == 0)
module_egl = g_module_open ("libEGL.so.1", G_MODULE_BIND_LAZY);
#endif
return NULL;
}
static gpointer
gst_gl_context_egl_get_proc_address (GstGLContext * context, const gchar * name)
{
gpointer result = NULL;
static GOnce g_once = G_ONCE_INIT;
result = gst_gl_context_default_get_proc_address (context, name);
g_once (&g_once, load_egl_module, NULL);
if (!result && module_egl) {
g_module_symbol (module_egl, name, &result);
}
/* FIXME: On Android this returns wrong addresses for non-EGL functions */
#if GST_GL_HAVE_WINDOW_ANDROID
if (!result && g_str_has_prefix (name, "egl")) {
#else
if (!result) {
result = eglGetProcAddress (name);
#endif
}
return result;
}