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2b8de2d1bc
And also use the default fragment shader text for the identity effect
56 lines
2.2 KiB
C
56 lines
2.2 KiB
C
/*
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* GStreamer
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* Copyright (C) 2008 Filippo Argiolas <filippo.argiolas@gmail.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#ifndef __GST_GL_EFFECTS_SOURCES_H__
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#define __GST_GL_EFFECTS_SOURCES_H__
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#if GST_GL_HAVE_OPENGL
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extern const gchar *mirror_fragment_source_opengl;
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extern const gchar *squeeze_fragment_source_opengl;
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#endif
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#if GST_GL_HAVE_GLES2
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extern const gchar *mirror_fragment_source_gles2;
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extern const gchar *squeeze_fragment_source_gles2;
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#endif
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extern const gchar *stretch_fragment_source;
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extern const gchar *tunnel_fragment_source;
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extern const gchar *fisheye_fragment_source;
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extern const gchar *twirl_fragment_source;
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extern const gchar *bulge_fragment_source;
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extern const gchar *square_fragment_source;
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extern const gchar *luma_threshold_fragment_source;
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extern const gchar *sep_sobel_length_fragment_source;
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extern const gchar *desaturate_fragment_source;
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extern const gchar *sep_sobel_hconv3_fragment_source;
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extern const gchar *sep_sobel_vconv3_fragment_source;
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extern const gchar *hconv7_fragment_source;
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extern const gchar *vconv7_fragment_source;
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extern const gchar *sum_fragment_source;
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extern const gchar *luma_to_curve_fragment_source;
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extern const gchar *rgb_to_curve_fragment_source;
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extern const gchar *sin_fragment_source;
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extern const gchar *interpolate_fragment_source;
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extern const gchar *texture_interp_fragment_source;
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extern const gchar *difference_fragment_source;
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extern const gchar *multiply_fragment_source;
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void fill_gaussian_kernel (float *kernel, int size, float sigma);
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#endif /* __GST_GL_EFFECTS_SOURCES_H__ */
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