gstreamer/ext/gl/effects/gstgleffectssources.h
Julien Isorce 2b8de2d1bc gleffects: use new helper functions to avoid duplicating the same vertex shader text
And also use the default fragment shader text for the identity effect
2017-12-09 19:31:38 +00:00

56 lines
2.2 KiB
C

/*
* GStreamer
* Copyright (C) 2008 Filippo Argiolas <filippo.argiolas@gmail.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifndef __GST_GL_EFFECTS_SOURCES_H__
#define __GST_GL_EFFECTS_SOURCES_H__
#if GST_GL_HAVE_OPENGL
extern const gchar *mirror_fragment_source_opengl;
extern const gchar *squeeze_fragment_source_opengl;
#endif
#if GST_GL_HAVE_GLES2
extern const gchar *mirror_fragment_source_gles2;
extern const gchar *squeeze_fragment_source_gles2;
#endif
extern const gchar *stretch_fragment_source;
extern const gchar *tunnel_fragment_source;
extern const gchar *fisheye_fragment_source;
extern const gchar *twirl_fragment_source;
extern const gchar *bulge_fragment_source;
extern const gchar *square_fragment_source;
extern const gchar *luma_threshold_fragment_source;
extern const gchar *sep_sobel_length_fragment_source;
extern const gchar *desaturate_fragment_source;
extern const gchar *sep_sobel_hconv3_fragment_source;
extern const gchar *sep_sobel_vconv3_fragment_source;
extern const gchar *hconv7_fragment_source;
extern const gchar *vconv7_fragment_source;
extern const gchar *sum_fragment_source;
extern const gchar *luma_to_curve_fragment_source;
extern const gchar *rgb_to_curve_fragment_source;
extern const gchar *sin_fragment_source;
extern const gchar *interpolate_fragment_source;
extern const gchar *texture_interp_fragment_source;
extern const gchar *difference_fragment_source;
extern const gchar *multiply_fragment_source;
void fill_gaussian_kernel (float *kernel, int size, float sigma);
#endif /* __GST_GL_EFFECTS_SOURCES_H__ */