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809c7e097b
Add API to identify the underlying GstVaapiVideoPool object type.
343 lines
9.3 KiB
C
343 lines
9.3 KiB
C
/*
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* gstvaapivideopool.c - Video object pool abstraction
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*
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* Copyright (C) 2010-2011 Splitted-Desktop Systems
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* Copyright (C) 2012 Intel Corporation
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public License
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* as published by the Free Software Foundation; either version 2.1
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* of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free
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* Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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* Boston, MA 02110-1301 USA
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*/
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/**
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* SECTION:gstvaapivideopool
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* @short_description: Video object pool abstraction
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*/
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#include "sysdeps.h"
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#include "gstvaapivideopool.h"
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#include "gstvaapivideopool_priv.h"
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#include "gstvaapiobject.h"
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#define DEBUG 1
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#include "gstvaapidebug.h"
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/* Ensure those symbols are actually defined in the resulting libraries */
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#undef gst_vaapi_video_pool_ref
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#undef gst_vaapi_video_pool_unref
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#undef gst_vaapi_video_pool_replace
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#define GST_VAAPI_VIDEO_POOL_GET_CLASS(obj) \
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gst_vaapi_video_pool_get_class(GST_VAAPI_VIDEO_POOL(obj))
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static inline const GstVaapiVideoPoolClass *
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gst_vaapi_video_pool_get_class(GstVaapiVideoPool *pool)
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{
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return GST_VAAPI_VIDEO_POOL_CLASS(GST_VAAPI_MINI_OBJECT_GET_CLASS(pool));
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}
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static inline gpointer
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gst_vaapi_video_pool_alloc_object(GstVaapiVideoPool *pool)
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{
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return GST_VAAPI_VIDEO_POOL_GET_CLASS(pool)->alloc_object(pool);
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}
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void
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gst_vaapi_video_pool_init(GstVaapiVideoPool *pool, GstVaapiDisplay *display,
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GstVaapiVideoPoolObjectType object_type)
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{
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pool->object_type = object_type;
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pool->display = gst_vaapi_display_ref(display);
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pool->used_objects = NULL;
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pool->used_count = 0;
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pool->capacity = 0;
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g_queue_init(&pool->free_objects);
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}
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void
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gst_vaapi_video_pool_finalize(GstVaapiVideoPool *pool)
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{
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g_list_free_full(pool->used_objects, gst_vaapi_object_unref);
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g_queue_free_full(&pool->free_objects, gst_vaapi_object_unref);
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gst_vaapi_display_replace(&pool->display, NULL);
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}
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/**
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* gst_vaapi_video_pool_ref:
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* @pool: a #GstVaapiVideoPool
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*
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* Atomically increases the reference count of the given @pool by one.
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*
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* Returns: The same @pool argument
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*/
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GstVaapiVideoPool *
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gst_vaapi_video_pool_ref(GstVaapiVideoPool *pool)
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{
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return gst_vaapi_video_pool_ref_internal(pool);
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}
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/**
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* gst_vaapi_video_pool_unref:
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* @pool: a #GstVaapiVideoPool
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*
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* Atomically decreases the reference count of the @pool by one. If
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* the reference count reaches zero, the pool will be free'd.
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*/
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void
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gst_vaapi_video_pool_unref(GstVaapiVideoPool *pool)
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{
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gst_vaapi_video_pool_unref_internal(pool);
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}
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/**
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* gst_vaapi_video_pool_replace:
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* @old_pool_ptr: a pointer to a #GstVaapiVideoPool
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* @new_pool: a #GstVaapiVideoPool
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*
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* Atomically replaces the pool pool held in @old_pool_ptr with
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* @new_pool. This means that @old_pool_ptr shall reference a valid
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* pool. However, @new_pool can be NULL.
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*/
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void
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gst_vaapi_video_pool_replace(GstVaapiVideoPool **old_pool_ptr,
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GstVaapiVideoPool *new_pool)
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{
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gst_vaapi_video_pool_replace_internal(old_pool_ptr, new_pool);
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}
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/**
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* gst_vaapi_video_pool_get_display:
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* @pool: a #GstVaapiVideoPool
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*
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* Retrieves the #GstVaapiDisplay the @pool is bound to. The @pool
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* owns the returned object and it shall not be unref'ed.
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*
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* Return value: the #GstVaapiDisplay the @pool is bound to
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*/
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GstVaapiDisplay *
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gst_vaapi_video_pool_get_display(GstVaapiVideoPool *pool)
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{
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g_return_val_if_fail(pool != NULL, NULL);
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return pool->display;
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}
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/**
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* gst_vaapi_video_pool_get_object_type:
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* @pool: a #GstVaapiVideoPool
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*
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* Retrieves the type of objects the video @pool supports.
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*
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* Return value: the #GstVaapiVideoPoolObjectType of the underlying pool
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* objects
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*/
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GstVaapiVideoPoolObjectType
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gst_vaapi_video_pool_get_object_type(GstVaapiVideoPool *pool)
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{
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g_return_val_if_fail(pool != NULL, (GstVaapiVideoPoolObjectType)0);
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return pool->object_type;
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}
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/**
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* gst_vaapi_video_pool_get_object:
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* @pool: a #GstVaapiVideoPool
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*
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* Retrieves a new object from the @pool, or allocates a new one if
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* none was found. The @pool holds a reference on the returned object
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* and thus shall be released through gst_vaapi_video_pool_put_object()
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* when it's no longer needed.
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*
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* Return value: a possibly newly allocated object, or %NULL on error
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*/
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gpointer
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gst_vaapi_video_pool_get_object(GstVaapiVideoPool *pool)
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{
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gpointer object;
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g_return_val_if_fail(pool != NULL, NULL);
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if (pool->capacity && pool->used_count >= pool->capacity)
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return NULL;
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object = g_queue_pop_head(&pool->free_objects);
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if (!object) {
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object = gst_vaapi_video_pool_alloc_object(pool);
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if (!object)
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return NULL;
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}
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++pool->used_count;
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pool->used_objects = g_list_prepend(pool->used_objects, object);
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return gst_vaapi_object_ref(object);
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}
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/**
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* gst_vaapi_video_pool_put_object:
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* @pool: a #GstVaapiVideoPool
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* @object: the object to add back to the pool
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*
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* Pushes the @object back into the pool. The @object shall be
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* obtained from the @pool through gst_vaapi_video_pool_get_object().
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* Calling this function with an arbitrary object yields undefined
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* behaviour.
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*/
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void
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gst_vaapi_video_pool_put_object(GstVaapiVideoPool *pool, gpointer object)
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{
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GList *elem;
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g_return_if_fail(pool != NULL);
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g_return_if_fail(object != NULL);
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elem = g_list_find(pool->used_objects, object);
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if (!elem)
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return;
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gst_vaapi_object_unref(object);
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--pool->used_count;
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pool->used_objects = g_list_delete_link(pool->used_objects, elem);
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g_queue_push_tail(&pool->free_objects, object);
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}
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/**
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* gst_vaapi_video_pool_add_object:
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* @pool: a #GstVaapiVideoPool
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* @object: the object to add to the pool
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*
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* Adds the @object to the pool. The pool then holds a reference on
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* the @object. This operation does not change the capacity of the
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* pool.
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*
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* Return value: %TRUE on success.
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*/
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gboolean
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gst_vaapi_video_pool_add_object(GstVaapiVideoPool *pool, gpointer object)
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{
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g_return_val_if_fail(pool != NULL, FALSE);
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g_return_val_if_fail(object != NULL, FALSE);
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g_queue_push_tail(&pool->free_objects, gst_vaapi_object_ref(object));
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return TRUE;
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}
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/**
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* gst_vaapi_video_pool_add_objects:
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* @pool: a #GstVaapiVideoPool
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* @objects: a #GPtrArray of objects
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*
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* Adds the @objects to the pool. The pool then holds a reference on
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* the @objects. This operation does not change the capacity of the
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* pool and is just a wrapper around gst_vaapi_video_pool_add_object().
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*
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* Return value: %TRUE on success.
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*/
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gboolean
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gst_vaapi_video_pool_add_objects(GstVaapiVideoPool *pool, GPtrArray *objects)
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{
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guint i;
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g_return_val_if_fail(pool != NULL, FALSE);
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for (i = 0; i < objects->len; i++) {
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gpointer const object = g_ptr_array_index(objects, i);
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if (!gst_vaapi_video_pool_add_object(pool, object))
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return FALSE;
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}
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return TRUE;
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}
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/**
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* gst_vaapi_video_pool_get_size:
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* @pool: a #GstVaapiVideoPool
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*
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* Returns the number of free objects available in the pool.
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*
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* Return value: number of free objects in the pool
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*/
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guint
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gst_vaapi_video_pool_get_size(GstVaapiVideoPool *pool)
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{
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g_return_val_if_fail(pool != NULL, 0);
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return g_queue_get_length(&pool->free_objects);
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}
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/**
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* gst_vaapi_video_pool_reserve:
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* @pool: a #GstVaapiVideoPool
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* @n: the number of objects to pre-allocate
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*
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* Pre-allocates up to @n objects in the pool. If @n is less than or
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* equal to the number of free and used objects in the pool, this call
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* has no effect. Otherwise, it is a request for allocation of
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* additional objects.
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*
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* Return value: %TRUE on success
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*/
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gboolean
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gst_vaapi_video_pool_reserve(GstVaapiVideoPool *pool, guint n)
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{
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guint i, num_allocated;
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g_return_val_if_fail(pool != NULL, 0);
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num_allocated = gst_vaapi_video_pool_get_size(pool) + pool->used_count;
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if (n < num_allocated)
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return TRUE;
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if ((n -= num_allocated) > pool->capacity)
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n = pool->capacity;
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for (i = num_allocated; i < n; i++) {
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gpointer const object = gst_vaapi_video_pool_alloc_object(pool);
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if (!object)
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return FALSE;
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g_queue_push_tail(&pool->free_objects, object);
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}
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return TRUE;
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}
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/**
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* gst_vaapi_video_pool_get_capacity:
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* @pool: a #GstVaapiVideoPool
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*
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* Returns the maximum number of objects in the pool. i.e. the maximum
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* number of objects that can be returned by gst_vaapi_video_pool_get_object().
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*
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* Return value: the capacity of the pool
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*/
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guint
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gst_vaapi_video_pool_get_capacity(GstVaapiVideoPool *pool)
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{
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g_return_val_if_fail(pool != NULL, 0);
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return pool->capacity;
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}
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/**
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* gst_vaapi_video_pool_set_capacity:
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* @pool: a #GstVaapiVideoPool
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* @capacity: the maximal capacity of the pool
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*
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* Sets the maximum number of objects that can be allocated in the pool.
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*/
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void
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gst_vaapi_video_pool_set_capacity(GstVaapiVideoPool *pool, guint capacity)
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{
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g_return_if_fail(pool != NULL);
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pool->capacity = capacity;
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}
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