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e36fb69ef9
Keep VA surface proxy associated with the surface that is currently being displayed. This makes sure that surface is not released back to the pool of surfaces free to use for decoding. This is necessary with VA driver implementations that support rendering to an overlay pipe. Otherwise, there could be cases where we are decoding into a surface that is being displayed, hence some flickering. |
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.. | ||
gstvaapi.c | ||
gstvaapidecode.c | ||
gstvaapidecode.h | ||
gstvaapidownload.c | ||
gstvaapidownload.h | ||
gstvaapipluginbuffer.c | ||
gstvaapipluginbuffer.h | ||
gstvaapipluginutil.c | ||
gstvaapipluginutil.h | ||
gstvaapipostproc.c | ||
gstvaapipostproc.h | ||
gstvaapisink.c | ||
gstvaapisink.h | ||
gstvaapiupload.c | ||
gstvaapiupload.h | ||
Makefile.am |