mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
synced 2025-02-20 21:16:24 +00:00
GStreamer multimedia framework
The dc1394src is a PushSrc element for IIDC cameras based on libdc1394. The implementation from the 0.x series is deffective: caps negotiation does not work, and some video formats provided by the camera are not supported. Refactor the code to port it to 1.X and enhance the support for the full set of video options of IIDC cameras: - The IIDC specification includes a set of camera video modes (video format, frame size, and frame rates). They do not map perfectly to Gstreamer formats, but those that do not match are very rare (if used at all by any camera). In addition, although the specification includes a raw format, some cameras use mono video formats to capture in Bayer format. Map corresponding video modes to Gstreamer formats in capabilities, allowing both gray raw and Bayer video formats for mono video modes. - The specification includes scalable video modes (Format7), where the frame size and rate can be set to arbitrary values (within the limits of the camera and the bus transport). Allow the use of such mode, using the frame size and rate from the negotiatied caps, and set the camera frame rate adjusting the packet size as in: <http://damien.douxchamps.net/ieee1394/libdc1394/faq/#How_do_I_set_the_frame_rate> The scalable modes also allow for a custom ROI offset. Support for it can be easily added later using properties. - Camera operation using libdc1394 is as follows: 1. Enumerate cameras on the system and open the camera identified the enumeration index or by a GUID (64bit hex code). 2. Query the video formats supported by the camera. 3. Configure the camera for the desired video format. 4. Setup the capture resources for the configured video format and start the camera transmission. 5. Capture frames from the camera and release them when not used. 6. Stop the camera transmission and clear the capture resources. 7. Close the camera freeing its resources. Do steps 2 and 3 when getting and setting the caps respectively. Ideally 4 and 6 would be done when going from PAUSED to PLAYING and viceversa, but since caps might not be set yet, the video mode is not properly configured leaving the camera in a broken state. Hence, setup capture and start transmission in the set caps method, and consequently clear the capture and stop the transmission when going from PAUSED to READY (instead of PLAYING to PAUSED). Symmetrycally, open the camera when going from READY to PAUSED, allowing to probe the camera caps in the negotiation stage. Implement that using the `start` and `stop` methods of `GstBaseSrc`, instead of the `change-state` method of `GstElement`. Stop the camera before setting new caps and restarting it again to handle caps reconfiguration while in PLAYING (it has no effect if the camera is not started). - Create buffers copying the bytes of the captured frames. Alternatively, the buffers could just wrap the bytes of the frames, releasing the frame in the buffer's destroy notify function, if all buffers were destroyed before going from PLAYING to PAUSED. - No timestamp nor offset is set when creating buffers. Timestamping is delegated to the parent class BaseSrc, setting `gst_base_src_set_live` TRUE, `gst_base_src_set_format` with GST_FORMAT_TIME and `gst_base_src_set_do_timestamp`. Captured frames have a timestamp field with the system time at the completion of the transmission of the frame, but it is not sure that this comes from a monotonic clock, and it seems to be left NULL in Windows. - Use GUID and unit properties to select the camera to operate on. The camera number used in version 0.X does not uniquely identify the device (it depends on the set of cameras currently detected). Since the GUID is 64bit identifier (same as MAC address), handle it with a string property with its hexadecimal representation. For practicality, operate on the first camera available if the GUID is null (default) and match any camera unit number if unit is -1. Alternatively, the GUID could be handed with an unsigned 64 bit integer type property, using `0xffffffffffffffff` as default value to select the first camera available (it is not a valid GUID value). - Keep name `GstDc1394` and prefix `gst_dc1394` as in version 0.X, although `GstDC1394Src` and `gst_dc1394_src` are more descriptive. - Adjust build files to reenable the compilation of the plugin. Remove dc1394 from the list of unported plugins in configure.ac. Add the missing flags and libraries to Makefile. Use `$()` for variable substitution, as many plugins do, although other plugins use `@@` instead. https://bugzilla.gnome.org/show_bug.cgi?id=763026 |
||
---|---|---|
common@ac2f647695 | ||
docs | ||
ext | ||
gst | ||
gst-libs | ||
m4 | ||
pkgconfig | ||
po | ||
scripts | ||
sys | ||
tests | ||
tools | ||
win32 | ||
.gitignore | ||
.gitmodules | ||
AUTHORS | ||
autogen.sh | ||
ChangeLog | ||
configure.ac | ||
COPYING | ||
COPYING.LIB | ||
gst-plugins-bad.doap | ||
gst-plugins-bad.spec.in | ||
MAINTAINERS | ||
Makefile.am | ||
NEWS | ||
README | ||
README.static-linking | ||
RELEASE | ||
REQUIREMENTS |
GStreamer 1.9.x development series WHAT IT IS ---------- This is GStreamer, a framework for streaming media. WHERE TO START -------------- We have a website at http://gstreamer.freedesktop.org/ You should start by going through our FAQ at http://gstreamer.freedesktop.org/data/doc/gstreamer/head/faq/html/ There is more documentation; go to http://gstreamer.freedesktop.org/documentation You can subscribe to our mailing lists; see the website for details. We track bugs in GNOME's bugzilla; see the website for details. You can join us on IRC - #gstreamer on irc.freenode.org GStreamer 1.0 series -------------------- Starring GSTREAMER The core around which all other modules revolve. Base functionality and libraries, some essential elements, documentation, and testing. BASE A well-groomed and well-maintained collection of GStreamer plug-ins and elements, spanning the range of possible types of elements one would want to write for GStreamer. And introducing, for the first time ever, on the development screen ... THE GOOD --- "Such ingratitude. After all the times I've saved your life." A collection of plug-ins you'd want to have right next to you on the battlefield. Shooting sharp and making no mistakes, these plug-ins have it all: good looks, good code, and good licensing. Documented and dressed up in tests. If you're looking for a role model to base your own plug-in on, here it is. If you find a plot hole or a badly lip-synced line of code in them, let us know - it is a matter of honour for us to ensure Blondie doesn't look like he's been walking 100 miles through the desert without water. THE UGLY --- "When you have to shoot, shoot. Don't talk." There are times when the world needs a color between black and white. Quality code to match the good's, but two-timing, backstabbing and ready to sell your freedom down the river. These plug-ins might have a patent noose around their neck, or a lock-up license, or any other problem that makes you think twice about shipping them. We don't call them ugly because we like them less. Does a mother love her son less because he's not as pretty as the other ones ? No - she commends him on his great personality. These plug-ins are the life of the party. And we'll still step in and set them straight if you report any unacceptable behaviour - because there are two kinds of people in the world, my friend: those with a rope around their neck and the people who do the cutting. THE BAD --- "That an accusation?" No perfectly groomed moustache or any amount of fine clothing is going to cover up the truth - these plug-ins are Bad with a capital B. They look fine on the outside, and might even appear to get the job done, but at the end of the day they're a black sheep. Without a golden-haired angel to watch over them, they'll probably land in an unmarked grave at the final showdown. Don't bug us about their quality - exercise your Free Software rights, patch up the offender and send us the patch on the fastest steed you can steal from the Confederates. Because you see, in this world, there's two kinds of people, my friend: those with loaded guns and those who dig. You dig. The Lowdown ----------- --- "I've never seen so many plug-ins wasted so badly." GStreamer Plug-ins has grown so big that it's hard to separate the wheat from the chaff. Also, distributors have brought up issues about the legal status of some of the plug-ins we ship. To remedy this, we've divided the previous set of available plug-ins into four modules: - gst-plugins-base: a small and fixed set of plug-ins, covering a wide range of possible types of elements; these are continuously kept up-to-date with any core changes during the development series. - We believe distributors can safely ship these plug-ins. - People writing elements should base their code on these elements. - These elements come with examples, documentation, and regression tests. - gst-plugins-good: a set of plug-ins that we consider to have good quality code, correct functionality, our preferred license (LGPL for the plug-in code, LGPL or LGPL-compatible for the supporting library). - We believe distributors can safely ship these plug-ins. - People writing elements should base their code on these elements. - gst-plugins-ugly: a set of plug-ins that have good quality and correct functionality, but distributing them might pose problems. The license on either the plug-ins or the supporting libraries might not be how we'd like. The code might be widely known to present patent problems. - Distributors should check if they want/can ship these plug-ins. - People writing elements should base their code on these elements. - gst-plugins-bad: a set of plug-ins that aren't up to par compared to the rest. They might be close to being good quality, but they're missing something - be it a good code review, some documentation, a set of tests, a real live maintainer, or some actual wide use. If the blanks are filled in they might be upgraded to become part of either gst-plugins-good or gst-plugins-ugly, depending on the other factors. - If the plug-ins break, you can't complain - instead, you can fix the problem and send us a patch, or bribe someone into fixing them for you. - New contributors can start here for things to work on. PLATFORMS --------- - Linux is of course fully supported - FreeBSD is reported to work; other BSDs should work too - Solaris is reported to work; a specific sunaudiosink plugin has been written - MacOSX works, binary 1.x packages can be built using the cerbero build tool - Windows works; binary 1.x packages can be built using the cerbero build tool - MSys/MinGW builds - Microsoft Visual Studio builds are not yet available or supported - Android works, binary 1.x packages can be built using the cerbero build tool - iOS works INSTALLING FROM PACKAGES ------------------------ You should always prefer installing from packages first. GStreamer is well-maintained for a number of distributions, including Fedora, Debian, Ubuntu, Mandrake, Gentoo, ... Only in cases where you: - want to hack on GStreamer - want to verify that a bug has been fixed - do not have a sane distribution should you choose to build from source tarballs or git. Find more information about the various packages at http://gstreamer.freedesktop.org/download/ COMPILING FROM SOURCE TARBALLS ------------------------------ - again, make sure that you really need to install from source ! If GStreamer is one of your first projects ever that you build from source, consider taking on an easier project. - check output of ./configure --help to see if any options apply to you - run ./configure make to build GStreamer. - if you want to install it (not required, but what you usually want to do), run make install - try out a simple test: gst-launch -v fakesrc num_buffers=5 ! fakesink (If you didn't install GStreamer, prefix gst-launch with tools/) If it outputs a bunch of messages from fakesrc and fakesink, everything is ok. If it did not work, keep in mind that you might need to adjust the PATH and/or LD_LIBRARY_PATH environment variables to make the system find GStreamer in the prefix where you installed (by default that is /usr/local). - After this, you're ready to install gst-plugins, which will provide the functionality you're probably looking for by now, so go on and read that README. COMPILING FROM GIT ------------------ When building from git sources, you will need to run autogen.sh to generate the build system files. You will need a set of additional tools typical for building from git, including: - autoconf - automake - libtool autogen.sh will check for recent enough versions and complain if you don't have them. You can also specify specific versions of automake and autoconf with --with-automake and --with-autoconf Check autogen.sh options by running autogen.sh --help autogen.sh can pass on arguments to configure When you have done this once, you can use autoregen.sh to re-autogen with the last passed options as a handy shortcut. Use it. After the autogen.sh stage, you can follow the directions listed in "COMPILING FROM SOURCE" You can also run your whole git stack uninstalled in your home directory, so that you can quickly test changes without affecting your system setup or interfering with GStreamer installed from packages. Many GStreamer developers use an uninstalled setup for their work. There is a 'create-uninstalled-setup.sh' script in http://cgit.freedesktop.org/gstreamer/gstreamer/tree/scripts/ to easily create an uninstalled setup from scratch. PLUG-IN DEPENDENCIES AND LICENSES --------------------------------- GStreamer is developed under the terms of the LGPL (see LICENSE file for details). Some of our plug-ins however rely on libraries which are available under other licenses. This means that if you are distributing an application which has a non-GPL compatible license (for instance a closed-source application) with GStreamer, you have to make sure not to distribute GPL-linked plug-ins. When using GPL-linked plug-ins, GStreamer is for all practical reasons under the GPL itself. HISTORY ------- The fundamental design comes from the video pipeline at Oregon Graduate Institute, as well as some ideas from DirectMedia. It's based on plug-ins that will provide the various codec and other functionality. The interface hopefully is generic enough for various companies (ahem, Apple) to release binary codecs for Linux, until such time as they get a clue and release the source.