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02563605e8
Add properties to control conversion methods Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5891>
100 lines
4.1 KiB
C
100 lines
4.1 KiB
C
/* GStreamer
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* Copyright (C) 2023 Seungha Yang <seungha@centricular.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#pragma once
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#include <gst/gst.h>
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#include <gst/video/video.h>
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#include "gstd3d12.h"
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#include "gstd3d12pluginutils.h"
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G_BEGIN_DECLS
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#define GST_D3D12_WINDOW_FLOW_CLOSED GST_FLOW_CUSTOM_ERROR
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#define GST_TYPE_D3D12_WINDOW (gst_d3d12_window_get_type())
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G_DECLARE_FINAL_TYPE (GstD3D12Window, gst_d3d12_window,
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GST, D3D12_WINDOW, GstObject)
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enum GstD3D12WindowState
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{
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GST_D3D12_WINDOW_STATE_INIT,
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GST_D3D12_WINDOW_STATE_OPENED,
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GST_D3D12_WINDOW_STATE_CLOSED,
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};
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GstD3D12Window * gst_d3d12_window_new (void);
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guintptr gst_d3d12_window_get_window_handle (GstD3D12Window * window);
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GstD3D12WindowState gst_d3d12_window_get_state (GstD3D12Window * window);
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GstFlowReturn gst_d3d12_window_prepare (GstD3D12Window * window,
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GstD3D12Device * device,
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guintptr window_handle,
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guint display_width,
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guint display_height,
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GstCaps * caps,
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GstStructure * config);
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void gst_d3d12_window_unprepare (GstD3D12Window * window);
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void gst_d3d12_window_unlock (GstD3D12Window * window);
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void gst_d3d12_window_unlock_stop (GstD3D12Window * window);
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GstFlowReturn gst_d3d12_window_set_buffer (GstD3D12Window * window,
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GstBuffer * buffer);
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GstFlowReturn gst_d3d12_window_present (GstD3D12Window * window);
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void gst_d3d12_window_set_render_rect (GstD3D12Window * window,
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const GstVideoRectangle * rect);
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void gst_d3d12_window_set_force_aspect_ratio (GstD3D12Window * window,
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gboolean force_aspect_ratio);
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void gst_d3d12_window_set_enable_navigation_events (GstD3D12Window * window,
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gboolean enable);
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void gst_d3d12_window_set_orientation (GstD3D12Window * window,
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gboolean immediate,
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GstVideoOrientationMethod orientation,
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gfloat fov,
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gboolean ortho,
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gfloat rotation_x,
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gfloat rotation_y,
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gfloat rotation_z,
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gfloat scale_x,
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gfloat scale_y);
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void gst_d3d12_window_set_title (GstD3D12Window * window,
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const gchar * title);
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void gst_d3d12_window_enable_fullscreen_on_alt_enter (GstD3D12Window * window,
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gboolean enable);
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void gst_d3d12_window_set_fullscreen (GstD3D12Window * window,
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gboolean enable);
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void gst_d3d12_window_set_msaa (GstD3D12Window * window,
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GstD3D12MSAAMode msaa);
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G_END_DECLS
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