gstreamer/gst-libs/gst/gl/gstglrenderbuffer.c
Matthew Waters 98249a57db gst: don't use volatile to mean atomic
volatile is not sufficient to provide atomic guarantees and real atomics
should be used instead.  GCC 11 has started warning about using volatile
with atomic operations.

https://gitlab.gnome.org/GNOME/glib/-/merge_requests/1719

Discovered in https://gitlab.freedesktop.org/gstreamer/gst-plugins-good/-/issues/868

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-base/-/merge_requests/1073>
2021-03-19 04:20:19 +00:00

478 lines
14 KiB
C

/*
* GStreamer
* Copyright (C) 2015 Matthew Waters <matthew@centricular.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include <string.h>
#include "gstglrenderbuffer.h"
#include "gstglcontext.h"
#include "gstglfuncs.h"
#include "gstglmemory.h"
/**
* SECTION:gstglrenderbuffer
* @title: GstGLRenderBuffer
* @short_description: memory subclass for GL renderbuffer objects
* @see_also: #GstMemory, #GstAllocator
*
* GstGLRenderbuffer is a #GstGLBaseMemory subclass providing support for
* OpenGL renderbuffers.
*
* #GstGLRenderbuffer is created or wrapped through gst_gl_base_memory_alloc()
* with #GstGLRenderbufferAllocationParams.
*
* Since: 1.10
*/
#define USING_OPENGL(context) (gst_gl_context_check_gl_version (context, GST_GL_API_OPENGL, 1, 0))
#define USING_OPENGL3(context) (gst_gl_context_check_gl_version (context, GST_GL_API_OPENGL3, 3, 1))
#define USING_GLES(context) (gst_gl_context_check_gl_version (context, GST_GL_API_GLES, 1, 0))
#define USING_GLES2(context) (gst_gl_context_check_gl_version (context, GST_GL_API_GLES2, 2, 0))
#define USING_GLES3(context) (gst_gl_context_check_gl_version (context, GST_GL_API_GLES2, 3, 0))
static GstAllocator *_gl_renderbuffer_allocator;
GST_DEBUG_CATEGORY_STATIC (GST_CAT_GL_RENDERBUFFER);
#define GST_CAT_DEFAULT GST_CAT_GL_RENDERBUFFER
G_DEFINE_TYPE (GstGLRenderbufferAllocator, gst_gl_renderbuffer_allocator,
GST_TYPE_GL_BASE_MEMORY_ALLOCATOR);
GST_DEFINE_MINI_OBJECT_TYPE (GstGLRenderbuffer, gst_gl_renderbuffer);
static guint
_new_renderbuffer (GstGLContext * context, guint format, guint width,
guint height)
{
const GstGLFuncs *gl = context->gl_vtable;
guint rbo_id;
gl->GenRenderbuffers (1, &rbo_id);
gl->BindRenderbuffer (GL_RENDERBUFFER, rbo_id);
gl->RenderbufferStorage (GL_RENDERBUFFER, format, width, height);
gl->BindRenderbuffer (GL_RENDERBUFFER, 0);
return rbo_id;
}
static gboolean
_gl_rbo_create (GstGLRenderbuffer * gl_mem, GError ** error)
{
if (!gl_mem->renderbuffer_wrapped) {
GstGLContext *context = gl_mem->mem.context;
GLenum internal_format;
GLenum tex_format;
GLenum renderbuffer_type;
tex_format = gl_mem->renderbuffer_format;
renderbuffer_type = GL_UNSIGNED_BYTE;
if (gl_mem->renderbuffer_format == GST_GL_RGB565) {
tex_format = GST_GL_RGB;
renderbuffer_type = GL_UNSIGNED_SHORT_5_6_5;
}
internal_format =
gst_gl_sized_gl_format_from_gl_format_type (context, tex_format,
renderbuffer_type);
gl_mem->renderbuffer_id =
_new_renderbuffer (context, internal_format,
gst_gl_renderbuffer_get_width (gl_mem),
gst_gl_renderbuffer_get_height (gl_mem));
GST_CAT_TRACE (GST_CAT_GL_RENDERBUFFER, "Generating renderbuffer id:%u "
"format:%u dimensions:%ux%u", gl_mem->renderbuffer_id, internal_format,
gst_gl_renderbuffer_get_width (gl_mem),
gst_gl_renderbuffer_get_height (gl_mem));
}
return TRUE;
}
static void
gst_gl_renderbuffer_init (GstGLRenderbuffer * mem, GstAllocator * allocator,
GstMemory * parent, GstGLContext * context,
GstGLFormat renderbuffer_format, const GstAllocationParams * params,
guint width, guint height, gpointer user_data, GDestroyNotify notify)
{
gsize size;
guint tex_type;
tex_type = GL_UNSIGNED_BYTE;
if (renderbuffer_format == GST_GL_RGB565)
tex_type = GL_UNSIGNED_SHORT_5_6_5;
size =
gst_gl_format_type_n_bytes (renderbuffer_format,
tex_type) * width * height;
mem->renderbuffer_format = renderbuffer_format;
mem->width = width;
mem->height = height;
gst_gl_base_memory_init ((GstGLBaseMemory *) mem, allocator, parent, context,
params, size, user_data, notify);
GST_CAT_DEBUG (GST_CAT_GL_RENDERBUFFER, "new GL renderbuffer context:%"
GST_PTR_FORMAT " memory:%p format:%u dimensions:%ux%u ", context, mem,
mem->renderbuffer_format, gst_gl_renderbuffer_get_width (mem),
gst_gl_renderbuffer_get_height (mem));
}
static gpointer
_gl_rbo_map (GstGLRenderbuffer * gl_mem, GstMapInfo * info, gsize maxsize)
{
GST_CAT_WARNING (GST_CAT_GL_RENDERBUFFER, "Renderbuffer's cannot be mapped");
return NULL;
}
static void
_gl_rbo_unmap (GstGLRenderbuffer * gl_mem, GstMapInfo * info)
{
}
static GstMemory *
_gl_rbo_copy (GstGLRenderbuffer * src, gssize offset, gssize size)
{
GST_CAT_WARNING (GST_CAT_GL_RENDERBUFFER, "Renderbuffer's cannot be copied");
return NULL;
}
static GstMemory *
_gl_rbo_alloc (GstAllocator * allocator, gsize size,
GstAllocationParams * params)
{
g_warning ("Use gst_gl_base_memory_alloc to allocate from this allocator");
return NULL;
}
static void
_gl_rbo_destroy (GstGLRenderbuffer * gl_mem)
{
const GstGLFuncs *gl = gl_mem->mem.context->gl_vtable;
if (gl_mem->renderbuffer_id && !gl_mem->renderbuffer_wrapped)
gl->DeleteRenderbuffers (1, &gl_mem->renderbuffer_id);
}
static GstGLRenderbuffer *
_default_gl_rbo_alloc (GstGLRenderbufferAllocator * allocator,
GstGLRenderbufferAllocationParams * params)
{
guint alloc_flags = params->parent.alloc_flags;
GstGLRenderbuffer *mem;
g_return_val_if_fail ((alloc_flags &
GST_GL_ALLOCATION_PARAMS_ALLOC_FLAG_WRAP_SYSMEM) == 0, NULL);
mem = g_new0 (GstGLRenderbuffer, 1);
if (alloc_flags & GST_GL_ALLOCATION_PARAMS_ALLOC_FLAG_WRAP_GPU_HANDLE) {
mem->renderbuffer_id = GPOINTER_TO_UINT (params->parent.gl_handle);
mem->renderbuffer_wrapped = TRUE;
}
gst_gl_renderbuffer_init (mem, GST_ALLOCATOR_CAST (allocator), NULL,
params->parent.context, params->renderbuffer_format,
params->parent.alloc_params, params->width, params->height,
params->parent.user_data, params->parent.notify);
return mem;
}
static void
gst_gl_renderbuffer_allocator_class_init (GstGLRenderbufferAllocatorClass *
klass)
{
GstGLBaseMemoryAllocatorClass *gl_base;
GstAllocatorClass *allocator_class;
gl_base = (GstGLBaseMemoryAllocatorClass *) klass;
allocator_class = (GstAllocatorClass *) klass;
gl_base->alloc =
(GstGLBaseMemoryAllocatorAllocFunction) _default_gl_rbo_alloc;
gl_base->create = (GstGLBaseMemoryAllocatorCreateFunction) _gl_rbo_create;
gl_base->destroy = (GstGLBaseMemoryAllocatorDestroyFunction) _gl_rbo_destroy;
allocator_class->alloc = _gl_rbo_alloc;
}
static void
gst_gl_renderbuffer_allocator_init (GstGLRenderbufferAllocator * allocator)
{
GstAllocator *alloc = GST_ALLOCATOR_CAST (allocator);
alloc->mem_type = GST_GL_RENDERBUFFER_ALLOCATOR_NAME;
alloc->mem_map_full = (GstMemoryMapFullFunction) _gl_rbo_map;
alloc->mem_unmap_full = (GstMemoryUnmapFullFunction) _gl_rbo_unmap;
alloc->mem_copy = (GstMemoryCopyFunction) _gl_rbo_copy;
GST_OBJECT_FLAG_SET (allocator, GST_ALLOCATOR_FLAG_CUSTOM_ALLOC);
}
/**
* gst_gl_renderbuffer_get_width:
* @gl_mem: a #GstGLRenderbuffer
*
* Returns: the configured width of @gl_mem
*
* Since: 1.10
*/
gint
gst_gl_renderbuffer_get_width (GstGLRenderbuffer * gl_mem)
{
g_return_val_if_fail (gst_is_gl_renderbuffer ((GstMemory *) gl_mem), 0);
return gl_mem->width;
}
/**
* gst_gl_renderbuffer_get_height:
* @gl_mem: a #GstGLRenderbuffer
*
* Returns: the configured height of @gl_mem
*
* Since: 1.10
*/
gint
gst_gl_renderbuffer_get_height (GstGLRenderbuffer * gl_mem)
{
g_return_val_if_fail (gst_is_gl_renderbuffer ((GstMemory *) gl_mem), 0);
return gl_mem->height;
}
/**
* gst_gl_renderbuffer_get_format:
* @gl_mem: a #GstGLRenderbuffer
*
* Returns: the #GstGLFormat of @gl_mem
*
* Since: 1.12
*/
GstGLFormat
gst_gl_renderbuffer_get_format (GstGLRenderbuffer * gl_mem)
{
g_return_val_if_fail (gst_is_gl_renderbuffer ((GstMemory *) gl_mem), 0);
return gl_mem->renderbuffer_format;
}
/**
* gst_gl_renderbuffer_get_id:
* @gl_mem: a #GstGLRenderbuffer
*
* Returns: the OpenGL renderbuffer handle of @gl_mem
*
* Since: 1.10
*/
guint
gst_gl_renderbuffer_get_id (GstGLRenderbuffer * gl_mem)
{
g_return_val_if_fail (gst_is_gl_renderbuffer ((GstMemory *) gl_mem), 0);
return gl_mem->renderbuffer_id;
}
/**
* gst_gl_renderbuffer_init_once:
*
* Initializes the GL Base Texture allocator. It is safe to call this function
* multiple times. This must be called before any other GstGLRenderbuffer operation.
*
* Since: 1.10
*/
void
gst_gl_renderbuffer_init_once (void)
{
static gsize _init = 0;
if (g_once_init_enter (&_init)) {
gst_gl_base_memory_init_once ();
GST_DEBUG_CATEGORY_INIT (GST_CAT_GL_RENDERBUFFER, "glrenderbuffermemory", 0,
"OpenGL Renderbuffer memory");
_gl_renderbuffer_allocator =
g_object_new (GST_TYPE_GL_RENDERBUFFER_ALLOCATOR, NULL);
gst_object_ref_sink (_gl_renderbuffer_allocator);
GST_OBJECT_FLAG_SET (_gl_renderbuffer_allocator,
GST_OBJECT_FLAG_MAY_BE_LEAKED);
gst_allocator_register (GST_GL_RENDERBUFFER_ALLOCATOR_NAME,
_gl_renderbuffer_allocator);
g_once_init_leave (&_init, 1);
}
}
/**
* gst_is_gl_renderbuffer:
* @mem:a #GstMemory
*
* Returns: whether the memory at @mem is a #GstGLRenderbuffer
*
* Since: 1.10
*/
gboolean
gst_is_gl_renderbuffer (GstMemory * mem)
{
return mem != NULL && mem->allocator != NULL
&& g_type_is_a (G_OBJECT_TYPE (mem->allocator),
GST_TYPE_GL_RENDERBUFFER_ALLOCATOR);
}
G_DEFINE_BOXED_TYPE (GstGLRenderbufferAllocationParams,
gst_gl_renderbuffer_allocation_params,
(GBoxedCopyFunc) gst_gl_allocation_params_copy,
(GBoxedFreeFunc) gst_gl_allocation_params_free);
static void
_gst_gl_rb_alloc_params_free_data (GstGLRenderbufferAllocationParams * params)
{
gst_gl_allocation_params_free_data (&params->parent);
}
static void
_gst_gl_rb_alloc_params_copy_data (GstGLRenderbufferAllocationParams * src_vid,
GstGLRenderbufferAllocationParams * dest_vid)
{
GstGLAllocationParams *src = (GstGLAllocationParams *) src_vid;
GstGLAllocationParams *dest = (GstGLAllocationParams *) dest_vid;
gst_gl_allocation_params_copy_data (src, dest);
dest_vid->renderbuffer_format = src_vid->renderbuffer_format;
dest_vid->width = src_vid->width;
dest_vid->height = src_vid->height;
}
static gboolean
_gst_gl_renderbuffer_allocation_params_init_full
(GstGLRenderbufferAllocationParams * params, gsize struct_size,
guint alloc_flags, GstGLAllocationParamsCopyFunc copy,
GstGLAllocationParamsFreeFunc free, GstGLContext * context,
const GstAllocationParams * alloc_params, guint width, guint height,
GstGLFormat renderbuffer_format, gpointer wrapped_data,
gpointer gl_handle, gpointer user_data, GDestroyNotify notify)
{
g_return_val_if_fail (params != NULL, FALSE);
g_return_val_if_fail (copy != NULL, FALSE);
g_return_val_if_fail (free != NULL, FALSE);
g_return_val_if_fail (GST_IS_GL_CONTEXT (context), FALSE);
memset (params, 0, sizeof (*params));
if (!gst_gl_allocation_params_init ((GstGLAllocationParams *) params,
struct_size, alloc_flags, copy, free, context, 0, alloc_params,
wrapped_data, gl_handle, user_data, notify))
return FALSE;
params->renderbuffer_format = renderbuffer_format;
params->width = width;
params->height = height;
return TRUE;
}
/**
* gst_gl_renderbuffer_allocation_params_new:
* @context: a #GstGLContext
* @alloc_params: (allow-none): the #GstAllocationParams for sysmem mappings of the texture
* @width: the width of the renderbuffer
* @height: the height of the renderbuffer
* @renderbuffer_format: the #GstGLFormat for the created textures
*
* Returns: a new #GstGLRenderbufferAllocationParams for allocating #GstGLRenderbuffer's
*
* Since: 1.10
*/
GstGLRenderbufferAllocationParams *
gst_gl_renderbuffer_allocation_params_new (GstGLContext * context,
const GstAllocationParams * alloc_params, GstGLFormat renderbuffer_format,
guint width, guint height)
{
GstGLRenderbufferAllocationParams *params =
g_new0 (GstGLRenderbufferAllocationParams, 1);
if (!_gst_gl_renderbuffer_allocation_params_init_full (params,
sizeof (GstGLRenderbufferAllocationParams),
GST_GL_ALLOCATION_PARAMS_ALLOC_FLAG_ALLOC |
GST_GL_ALLOCATION_PARAMS_ALLOC_FLAG_VIDEO,
(GstGLAllocationParamsCopyFunc) _gst_gl_rb_alloc_params_copy_data,
(GstGLAllocationParamsFreeFunc) _gst_gl_rb_alloc_params_free_data,
context, alloc_params, width, height, renderbuffer_format, NULL, 0,
NULL, NULL)) {
g_free (params);
return NULL;
}
return params;
}
/**
* gst_gl_renderbuffer_allocation_params_new_wrapped:
* @context: a #GstGLContext
* @alloc_params: (allow-none): the #GstAllocationParams for @tex_id
* @width: the width of the renderbuffer
* @height: the height of the renderbuffer
* @renderbuffer_format: the #GstGLFormat for @tex_id
* @gl_handle: the GL handle to wrap
* @user_data: (allow-none): user data to call @notify with
* @notify: (allow-none): a #GDestroyNotify
*
* Returns: a new #GstGLRenderbufferAllocationParams for wrapping @gl_handle as a
* renderbuffer
*
* Since: 1.10
*/
GstGLRenderbufferAllocationParams *
gst_gl_renderbuffer_allocation_params_new_wrapped (GstGLContext * context,
const GstAllocationParams * alloc_params, GstGLFormat renderbuffer_format,
guint width, guint height, gpointer gl_handle, gpointer user_data,
GDestroyNotify notify)
{
GstGLRenderbufferAllocationParams *params =
g_new0 (GstGLRenderbufferAllocationParams, 1);
if (!_gst_gl_renderbuffer_allocation_params_init_full (params,
sizeof (GstGLRenderbufferAllocationParams),
GST_GL_ALLOCATION_PARAMS_ALLOC_FLAG_WRAP_GPU_HANDLE |
GST_GL_ALLOCATION_PARAMS_ALLOC_FLAG_VIDEO,
(GstGLAllocationParamsCopyFunc) _gst_gl_rb_alloc_params_copy_data,
(GstGLAllocationParamsFreeFunc) _gst_gl_rb_alloc_params_free_data,
context, alloc_params, width, height, renderbuffer_format, NULL,
gl_handle, user_data, notify)) {
g_free (params);
return NULL;
}
return params;
}