mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
synced 2024-12-26 18:20:44 +00:00
2778457678
Add a new wasapi implementation mainly to support UWP application. Basically the core logic of this plugin is almost identical to existing wasapi plugin, but main target is Windows 10 (+ UWP). Since this plugin uses WinRT APIs, this plugin most likely might not work Windows 8 or lower. Compared with existing wasapi plugin, additional features of this plugin are * Fully compatible with both Windows 10 desktop and UWP application * Supports automatic stream routing (auto fallback when device was removed) * Support device level mute/volume control But some features of existing wasapi plugin are not implemented in this plugin yet * Exclusive streaming mode is not supported * Loopback feature is not implemented * Cross-compile is not possible with current mingw toolchain (meaning that MSVC and Windows 10 SDK are required to build this plugin) Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1264>
168 lines
6.9 KiB
C++
168 lines
6.9 KiB
C++
// MIT License
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//
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// Copyright (c) 2016 Microsoft Corporation
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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// Source taken from https://github.com/microsoft/MixedRealityCompanionKit
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#pragma once
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#include <wrl.h>
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#include <wrl\async.h>
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#include <Windows.System.Threading.h>
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#include <functional>
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template <typename TDelegate, typename TOperation, typename TLambda>
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HRESULT StartAsyncThen(_In_ TOperation* pOperation, _In_ TLambda&& tFunc)
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{
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if (nullptr == pOperation)
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{
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return E_INVALIDARG;
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}
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auto spCallback = Microsoft::WRL::Callback<TDelegate>(
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[tFunc](_In_ TOperation* pOperation, _In_ AsyncStatus status) -> HRESULT
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{
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HRESULT hr = S_OK;
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// wrap the operation
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if (status != AsyncStatus::Completed)
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{
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Microsoft::WRL::ComPtr<TOperation> spOperation(pOperation);
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Microsoft::WRL::ComPtr<IAsyncInfo> spAsyncInfo;
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hr = spOperation.As(&spAsyncInfo);
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if (SUCCEEDED(hr))
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{
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spAsyncInfo->get_ErrorCode(&hr);
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}
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}
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return tFunc(hr, pOperation, status);
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});
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// start
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return (nullptr != spCallback) ? pOperation->put_Completed(spCallback.Get()) : E_OUTOFMEMORY;
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}
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template <typename TLambda>
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HRESULT StartAsyncThen(_In_ ABI::Windows::Foundation::IAsyncAction* pOperation, _In_ TLambda&& tFunc)
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{
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return StartAsyncThen<ABI::Windows::Foundation::IAsyncActionCompletedHandler, ABI::Windows::Foundation::IAsyncAction>(pOperation, static_cast<TLambda&&>(tFunc));
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}
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template <typename TProgress, typename TLambda>
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HRESULT StartAsyncThen(_In_ ABI::Windows::Foundation::IAsyncActionWithProgress<TProgress>* pOperation, _In_ TLambda&& tFunc)
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{
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return StartAsyncThen<ABI::Windows::Foundation::IAsyncActionWithProgressCompletedHandler<TProgress>, Windows::Foundation::IAsyncActionWithProgress<TProgress>>(pOperation, static_cast<TLambda&&>(tFunc));
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}
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template <typename TResult, typename TLambda>
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HRESULT StartAsyncThen(_In_ ABI::Windows::Foundation::IAsyncOperation<TResult>* pOperation, _In_ TLambda&& tFunc)
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{
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return StartAsyncThen<ABI::Windows::Foundation::IAsyncOperationCompletedHandler<TResult>, ABI::Windows::Foundation::IAsyncOperation<TResult>>(pOperation, static_cast<TLambda&&>(tFunc));
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}
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template <typename TResult, typename TProgress, typename TLambda>
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HRESULT StartAsyncThen(_In_ ABI::Windows::Foundation::IAsyncOperationWithProgress<TResult, TProgress>* pOperation, _In_ TLambda&& tFunc)
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{
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return StartAsyncThen<ABI::Windows::Foundation::IAsyncOperationWithProgressCompletedHandler<TResult, TProgress>, ABI::Windows::Foundation::IAsyncOperationWithProgress<TResult, TProgress>>(pOperation, static_cast<TLambda&&>(tFunc));
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}
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// eg. TOperation = IAsyncOperationWithProgress<UINT32, UINT32>
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// eg. THandler = IAsyncOperationWithProgressCompletedHandler<UINT, UINT>
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template<typename TOperation, typename THandler>
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class AsyncEventDelegate
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: public Microsoft::WRL::RuntimeClass
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< Microsoft::WRL::RuntimeClassFlags<Microsoft::WRL::RuntimeClassType::Delegate>
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, THandler
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, Microsoft::WRL::FtmBase >
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{
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public:
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AsyncEventDelegate()
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: _completedEvent(CreateEventEx(nullptr, nullptr, 0, EVENT_ALL_ACCESS))
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{
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ComPtr<AsyncEventDelegate> spThis(this);
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auto lambda = ([this, spThis](_In_ HRESULT hr, _In_ TOperation* pOperation)
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{
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SetEvent(_completedEvent.Get());
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});
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_func = std::move(lambda);
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}
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STDMETHOD(Invoke)(
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_In_ TOperation* pOperation,
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_In_ AsyncStatus status)
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{
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HRESULT hr = S_OK;
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// if we completed successfully, then there is no need for getting hresult
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if (status != AsyncStatus::Completed)
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{
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Microsoft::WRL::ComPtr<TOperation> spOperation(pOperation);
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Microsoft::WRL::ComPtr<IAsyncInfo> spAsyncInfo;
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if (SUCCEEDED(spOperation.As(&spAsyncInfo)))
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{
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spAsyncInfo->get_ErrorCode(&hr);
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}
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}
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_func(hr, pOperation);
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return S_OK;
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}
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STDMETHOD(SyncWait)(_In_ TOperation* pOperation, _In_ DWORD dwMilliseconds)
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{
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HRESULT hr = pOperation->put_Completed(this);
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if (FAILED(hr))
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{
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return hr;
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}
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DWORD dwWait = WaitForSingleObjectEx(_completedEvent.Get(), dwMilliseconds, TRUE);
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if (WAIT_IO_COMPLETION == dwWait || WAIT_OBJECT_0 == dwWait)
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return S_OK;
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return HRESULT_FROM_WIN32(GetLastError());
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}
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private:
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std::function<void(HRESULT, TOperation*)> _func;
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Microsoft::WRL::Wrappers::Event _completedEvent;
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};
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template <typename TOperation, typename THandler>
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HRESULT SyncWait(_In_ TOperation* pOperation, _In_ DWORD dwMilliseconds)
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{
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auto spCallback = Microsoft::WRL::Make<AsyncEventDelegate<TOperation, THandler>>();
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return spCallback->SyncWait(pOperation, dwMilliseconds);
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}
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template <typename TResult>
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HRESULT SyncWait(_In_ ABI::Windows::Foundation::IAsyncAction* pOperation, _In_ DWORD dwMilliseconds = INFINITE)
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{
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return SyncWait<ABI::Windows::Foundation::IAsyncAction, ABI::Windows::Foundation::IAsyncActionCompletedHandler>(pOperation, dwMilliseconds);
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}
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template <typename TResult>
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HRESULT SyncWait(_In_ ABI::Windows::Foundation::IAsyncOperation<TResult>* pOperation, _In_ DWORD dwMilliseconds = INFINITE)
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{
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return SyncWait<ABI::Windows::Foundation::IAsyncOperation<TResult>, ABI::Windows::Foundation::IAsyncOperationCompletedHandler<TResult>>(pOperation, dwMilliseconds);
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}
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template <typename TResult, typename TProgress>
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HRESULT SyncWait(_In_ ABI::Windows::Foundation::IAsyncOperationWithProgress<TResult, TProgress>* pOperation, _In_ DWORD dwMilliseconds = INFINITE)
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{
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return SyncWait<ABI::Windows::Foundation::IAsyncOperationWithProgress<TResult, TProgress>, ABI::Windows::Foundation::IAsyncOperationWithProgressCompletedHandler<TResult, TProgress>>(pOperation, dwMilliseconds);
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}
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