mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
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1089 lines
27 KiB
C
1089 lines
27 KiB
C
/*
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* gstvaapiutils_glx.c - GLX utilties
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*
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* Copyright (C) 2010-2011 Splitted-Desktop Systems
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* Author: Gwenole Beauchesne <gwenole.beauchesne@splitted-desktop.com>
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* Copyright (C) 2011-2012 Intel Corporation
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* Author: Gwenole Beauchesne <gwenole.beauchesne@intel.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public License
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* as published by the Free Software Foundation; either version 2.1
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* of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free
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* Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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* Boston, MA 02110-1301 USA
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*/
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#define _GNU_SOURCE 1 /* RTLD_DEFAULT */
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#include "sysdeps.h"
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#include <string.h>
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#include <math.h>
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#include <dlfcn.h>
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#include "gstvaapiutils_glx.h"
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#include "gstvaapiutils_x11.h"
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#define DEBUG 1
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#include "gstvaapidebug.h"
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/** Lookup for substring NAME in string EXT using SEP as separators */
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static gboolean
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find_string (const gchar *name, const gchar *ext, const gchar *sep)
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{
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const gchar *end;
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int name_len, n;
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if (!name || !ext)
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return FALSE;
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end = ext + strlen (ext);
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name_len = strlen (name);
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while (ext < end) {
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n = strcspn (ext, sep);
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if (n == name_len && strncmp (name, ext, n) == 0)
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return TRUE;
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ext += (n + 1);
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}
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return FALSE;
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}
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/**
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* gl_get_error_string:
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* @error: an OpenGL error enumeration
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*
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* Retrieves the string representation the OpenGL @error.
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*
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* Return error: the static string representing the OpenGL @error
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*/
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const gchar *
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gl_get_error_string (GLenum error)
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{
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switch (error) {
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#define MAP(id, str) \
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case id: return str " (" #id ")"
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MAP (GL_NO_ERROR, "no error");
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MAP (GL_INVALID_ENUM, "invalid enumerant");
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MAP (GL_INVALID_VALUE, "invalid value");
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MAP (GL_INVALID_OPERATION, "invalid operation");
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MAP (GL_STACK_OVERFLOW, "stack overflow");
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MAP (GL_STACK_UNDERFLOW, "stack underflow");
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MAP (GL_OUT_OF_MEMORY, "out of memory");
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#ifdef GL_INVALID_FRAMEBUFFER_OPERATION_EXT
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MAP (GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
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"invalid framebuffer operation");
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#endif
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#undef MAP
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default:
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break;
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};
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return "<unknown>";
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}
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/**
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* gl_purge_errors:
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*
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* Purges all OpenGL errors. This function is generally useful to
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* clear up the pending errors prior to calling gl_check_error().
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*/
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void
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gl_purge_errors (void)
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{
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while (glGetError () != GL_NO_ERROR); /* nothing */
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}
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/**
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* gl_check_error:
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*
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* Checks whether there is any OpenGL error pending.
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*
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* Return value: %TRUE if an error was encountered
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*/
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gboolean
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gl_check_error (void)
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{
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GLenum error;
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gboolean has_errors = FALSE;
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while ((error = glGetError ()) != GL_NO_ERROR) {
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GST_DEBUG ("glError: %s caught", gl_get_error_string (error));
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has_errors = TRUE;
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}
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return has_errors;
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}
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/**
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* gl_get_param:
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* @param: the parameter name
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* @pval: return location for the value
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*
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* This function is a wrapper around glGetIntegerv() that does extra
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* error checking.
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*
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* Return value: %TRUE on success
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*/
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gboolean
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gl_get_param (GLenum param, guint * pval)
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{
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GLint val;
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gl_purge_errors ();
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glGetIntegerv (param, &val);
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if (gl_check_error ())
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return FALSE;
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if (pval)
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*pval = val;
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return TRUE;
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}
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/**
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* gl_get_texture_param:
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* @target: the target to which the texture is bound
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* @param: the parameter name
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* @pval: return location for the value
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*
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* This function is a wrapper around glGetTexLevelParameteriv() that
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* does extra error checking.
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*
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* Return value: %TRUE on success
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*/
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gboolean
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gl_get_texture_param (GLenum target, GLenum param, guint * pval)
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{
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GLint val;
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gl_purge_errors ();
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glGetTexLevelParameteriv (target, 0, param, &val);
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if (gl_check_error ())
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return FALSE;
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if (pval)
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*pval = val;
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return TRUE;
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}
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/**
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* gl_get_texture_binding:
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* @target: a texture target
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*
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* Determines the texture binding type for the specified target.
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*
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* Return value: texture binding type for @target
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*/
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static GLenum
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gl_get_texture_binding (GLenum target)
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{
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GLenum binding;
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switch (target) {
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case GL_TEXTURE_1D:
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binding = GL_TEXTURE_BINDING_1D;
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break;
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case GL_TEXTURE_2D:
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binding = GL_TEXTURE_BINDING_2D;
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break;
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case GL_TEXTURE_3D:
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binding = GL_TEXTURE_BINDING_3D;
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break;
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case GL_TEXTURE_RECTANGLE_ARB:
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binding = GL_TEXTURE_BINDING_RECTANGLE_ARB;
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break;
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default:
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binding = 0;
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break;
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}
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return binding;
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}
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/**
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* gl_set_bgcolor:
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* @color: the requested RGB color
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*
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* Sets background color to the RGB @color. This basically is a
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* wrapper around glClearColor().
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*/
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void
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gl_set_bgcolor (guint32 color)
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{
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glClearColor (
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((color >> 16) & 0xff) / 255.0f,
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((color >> 8) & 0xff) / 255.0f, (color & 0xff) / 255.0f, 1.0f);
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}
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/**
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* gl_perspective:
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* @fovy: the field of view angle, in degrees, in the y direction
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* @aspect: the aspect ratio that determines the field of view in the
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* x direction. The aspect ratio is the ratio of x (width) to y
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* (height)
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* @zNear: the distance from the viewer to the near clipping plane
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* (always positive)
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* @zFar: the distance from the viewer to the far clipping plane
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* (always positive)
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*
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* Specified a viewing frustum into the world coordinate system. This
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* basically is the Mesa implementation of gluPerspective().
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*/
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static void
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gl_perspective (GLdouble fovy, GLdouble aspect, GLdouble near_val,
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GLdouble far_val)
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{
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GLdouble left, right, top, bottom;
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/* Source (Q 9.085):
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<http://www.opengl.org/resources/faq/technical/transformations.htm> */
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top = tan (fovy * M_PI / 360.0) * near_val;
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bottom = -top;
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left = aspect * bottom;
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right = aspect * top;
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glFrustum (left, right, bottom, top, near_val, far_val);
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}
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/**
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* gl_resize:
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* @width: the requested width, in pixels
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* @height: the requested height, in pixels
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*
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* Resizes the OpenGL viewport to the specified dimensions, using an
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* orthogonal projection. (0,0) represents the top-left corner of the
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* window.
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*/
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void
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gl_resize (guint width, guint height)
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{
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#define FOVY 60.0f
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#define ASPECT 1.0f
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#define Z_NEAR 0.1f
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#define Z_FAR 100.0f
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#define Z_CAMERA 0.869f
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glViewport (0, 0, width, height);
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glMatrixMode (GL_PROJECTION);
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glLoadIdentity ();
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gl_perspective (FOVY, ASPECT, Z_NEAR, Z_FAR);
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glMatrixMode (GL_MODELVIEW);
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glLoadIdentity ();
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glTranslatef (-0.5f, -0.5f, -Z_CAMERA);
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glScalef (1.0f / width, -1.0f / height, 1.0f / width);
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glTranslatef (0.0f, -1.0f * height, 0.0f);
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}
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/**
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* gl_create_context:
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* @dpy: an X11 #Display
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* @screen: the associated screen of @dpy
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* @parent: the parent #GLContextState, or %NULL if none is to be used
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*
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* Creates a GLX context sharing textures and displays lists with
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* @parent, if not %NULL.
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*
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* Return value: the newly created GLX context
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*/
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GLContextState *
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gl_create_context (Display * dpy, int screen, GLContextState * parent)
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{
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GLContextState *cs;
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GLXFBConfig *fbconfigs = NULL;
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int fbconfig_id, val, n, n_fbconfigs;
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Status status;
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static GLint fbconfig_attrs[] = {
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GLX_DRAWABLE_TYPE, GLX_WINDOW_BIT,
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GLX_RENDER_TYPE, GLX_RGBA_BIT,
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GLX_DOUBLEBUFFER, True,
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GLX_RED_SIZE, 8,
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GLX_GREEN_SIZE, 8,
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GLX_BLUE_SIZE, 8,
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None
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};
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cs = malloc (sizeof (*cs));
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if (!cs)
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goto error;
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if (parent) {
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cs->display = parent->display;
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cs->window = parent->window;
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screen = DefaultScreen (parent->display);
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} else {
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cs->display = dpy;
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cs->window = None;
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}
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cs->visual = NULL;
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cs->context = NULL;
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cs->swapped_buffers = FALSE;
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if (parent && parent->context) {
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status = glXQueryContext (parent->display,
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parent->context, GLX_FBCONFIG_ID, &fbconfig_id);
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if (status != Success)
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goto error;
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if (fbconfig_id == GLX_DONT_CARE)
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goto choose_fbconfig;
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fbconfigs = glXGetFBConfigs (parent->display, screen, &n_fbconfigs);
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if (!fbconfigs)
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goto error;
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/* Find out a GLXFBConfig compatible with the parent context */
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for (n = 0; n < n_fbconfigs; n++) {
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status = glXGetFBConfigAttrib (parent->display,
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fbconfigs[n], GLX_FBCONFIG_ID, &val);
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if (status == Success && val == fbconfig_id)
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break;
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}
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if (n == n_fbconfigs)
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goto error;
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} else {
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choose_fbconfig:
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fbconfigs = glXChooseFBConfig (cs->display,
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screen, fbconfig_attrs, &n_fbconfigs);
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if (!fbconfigs)
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goto error;
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/* Select the first one */
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n = 0;
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}
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cs->visual = glXGetVisualFromFBConfig (cs->display, fbconfigs[n]);
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cs->context = glXCreateNewContext (cs->display,
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fbconfigs[n], GLX_RGBA_TYPE, parent ? parent->context : NULL, True);
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if (cs->context)
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goto end;
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error:
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gl_destroy_context (cs);
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cs = NULL;
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end:
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if (fbconfigs)
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XFree (fbconfigs);
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return cs;
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}
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/**
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* gl_destroy_context:
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* @cs: a #GLContextState
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*
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* Destroys the GLX context @cs
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*/
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void
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gl_destroy_context (GLContextState * cs)
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{
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if (!cs)
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return;
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|
|
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if (cs->visual) {
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XFree (cs->visual);
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cs->visual = NULL;
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}
|
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if (cs->display && cs->context) {
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if (glXGetCurrentContext () == cs->context) {
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/* XXX: if buffers were never swapped, the application
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will crash later with the NVIDIA driver */
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if (!cs->swapped_buffers)
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gl_swap_buffers (cs);
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glXMakeCurrent (cs->display, None, NULL);
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}
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glXDestroyContext (cs->display, cs->context);
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cs->display = NULL;
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cs->context = NULL;
|
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}
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free (cs);
|
|
}
|
|
|
|
/**
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* gl_get_current_context:
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* @cs: return location to the current #GLContextState
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*
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* Retrieves the current GLX context, display and drawable packed into
|
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* the #GLContextState struct.
|
|
*/
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void
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gl_get_current_context (GLContextState * cs)
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|
{
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cs->display = glXGetCurrentDisplay ();
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cs->window = glXGetCurrentDrawable ();
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cs->context = glXGetCurrentContext ();
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|
}
|
|
|
|
/**
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|
* gl_set_current_context:
|
|
* @new_cs: the requested new #GLContextState
|
|
* @old_cs: return location to the context that was previously current
|
|
*
|
|
* Makes the @new_cs GLX context the current GLX rendering context of
|
|
* the calling thread, replacing the previously current context if
|
|
* there was one.
|
|
*
|
|
* If @old_cs is non %NULL, the previously current GLX context and
|
|
* window are recorded.
|
|
*
|
|
* Return value: %TRUE on success
|
|
*/
|
|
gboolean
|
|
gl_set_current_context (GLContextState * new_cs, GLContextState * old_cs)
|
|
{
|
|
/* If display is NULL, this could be that new_cs was retrieved from
|
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gl_get_current_context() with none set previously. If that case,
|
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the other fields are also NULL and we don't return an error */
|
|
if (!new_cs->display)
|
|
return !new_cs->window && !new_cs->context;
|
|
|
|
if (old_cs) {
|
|
if (old_cs == new_cs)
|
|
return TRUE;
|
|
gl_get_current_context (old_cs);
|
|
if (old_cs->display == new_cs->display &&
|
|
old_cs->window == new_cs->window && old_cs->context == new_cs->context)
|
|
return TRUE;
|
|
}
|
|
return glXMakeCurrent (new_cs->display, new_cs->window, new_cs->context);
|
|
}
|
|
|
|
/**
|
|
* gl_swap_buffers:
|
|
* @cs: a #GLContextState
|
|
*
|
|
* Promotes the contents of the back buffer of the @win window to
|
|
* become the contents of the front buffer. This simply is wrapper
|
|
* around glXSwapBuffers().
|
|
*/
|
|
void
|
|
gl_swap_buffers (GLContextState * cs)
|
|
{
|
|
glXSwapBuffers (cs->display, cs->window);
|
|
cs->swapped_buffers = TRUE;
|
|
}
|
|
|
|
/**
|
|
* gl_bind_texture:
|
|
* @ts: a #GLTextureState
|
|
* @target: the target to which the texture is bound
|
|
* @texture: the name of a texture
|
|
*
|
|
* Binds @texture to the specified @target, while recording the
|
|
* previous state in @ts.
|
|
*
|
|
* Return value: %TRUE on success
|
|
*/
|
|
gboolean
|
|
gl_bind_texture (GLTextureState * ts, GLenum target, GLuint texture)
|
|
{
|
|
GLenum binding;
|
|
|
|
ts->target = target;
|
|
|
|
if (glIsEnabled (target)) {
|
|
binding = gl_get_texture_binding (target);
|
|
if (!binding)
|
|
return FALSE;
|
|
if (!gl_get_param (binding, &ts->old_texture))
|
|
return FALSE;
|
|
ts->was_enabled = TRUE;
|
|
ts->was_bound = texture == ts->old_texture;
|
|
if (ts->was_bound)
|
|
return TRUE;
|
|
} else {
|
|
glEnable (target);
|
|
ts->old_texture = 0;
|
|
ts->was_enabled = FALSE;
|
|
ts->was_bound = FALSE;
|
|
}
|
|
|
|
gl_purge_errors ();
|
|
glBindTexture (target, texture);
|
|
if (gl_check_error ())
|
|
return FALSE;
|
|
return TRUE;
|
|
}
|
|
|
|
/**
|
|
* gl_unbind_texture:
|
|
* @ts: a #GLTextureState
|
|
*
|
|
* Rebinds the texture that was previously bound and recorded in @ts.
|
|
*/
|
|
void
|
|
gl_unbind_texture (GLTextureState * ts)
|
|
{
|
|
if (!ts->was_bound && ts->old_texture)
|
|
glBindTexture (ts->target, ts->old_texture);
|
|
if (!ts->was_enabled)
|
|
glDisable (ts->target);
|
|
}
|
|
|
|
/**
|
|
* gl_create_texture:
|
|
* @target: the target to which the texture is bound
|
|
* @format: the format of the pixel data
|
|
* @width: the requested width, in pixels
|
|
* @height: the requested height, in pixels
|
|
*
|
|
* Creates a texture with the specified dimensions and @format. The
|
|
* internal format will be automatically derived from @format.
|
|
*
|
|
* Return value: the newly created texture name
|
|
*/
|
|
GLuint
|
|
gl_create_texture (GLenum target, GLenum format, guint width, guint height)
|
|
{
|
|
GLenum internal_format;
|
|
GLuint texture;
|
|
GLTextureState ts;
|
|
guint bytes_per_component;
|
|
|
|
internal_format = format;
|
|
switch (format) {
|
|
case GL_LUMINANCE:
|
|
bytes_per_component = 1;
|
|
break;
|
|
case GL_LUMINANCE_ALPHA:
|
|
bytes_per_component = 2;
|
|
break;
|
|
case GL_RGBA:
|
|
case GL_BGRA:
|
|
internal_format = GL_RGBA;
|
|
bytes_per_component = 4;
|
|
break;
|
|
default:
|
|
bytes_per_component = 0;
|
|
break;
|
|
}
|
|
g_assert (bytes_per_component > 0);
|
|
|
|
glGenTextures (1, &texture);
|
|
if (!gl_bind_texture (&ts, target, texture))
|
|
return 0;
|
|
glTexParameteri (target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
|
glTexParameteri (target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
glTexParameteri (target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
|
glTexParameteri (target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
|
glPixelStorei (GL_UNPACK_ALIGNMENT, bytes_per_component);
|
|
glTexImage2D (target,
|
|
0, internal_format, width, height, 0, format, GL_UNSIGNED_BYTE, NULL);
|
|
gl_unbind_texture (&ts);
|
|
return texture;
|
|
}
|
|
|
|
/**
|
|
* get_proc_address:
|
|
* @name: the name of the OpenGL extension function to lookup
|
|
*
|
|
* Returns the specified OpenGL extension function
|
|
*
|
|
* Return value: the OpenGL extension matching @name, or %NULL if none
|
|
* was found
|
|
*/
|
|
typedef void (*GLFuncPtr) (void);
|
|
typedef GLFuncPtr (*GLXGetProcAddressProc) (const gchar *);
|
|
|
|
static GLFuncPtr
|
|
get_proc_address_default (const gchar *name)
|
|
{
|
|
return NULL;
|
|
}
|
|
|
|
static GLXGetProcAddressProc
|
|
get_proc_address_func (void)
|
|
{
|
|
GLXGetProcAddressProc get_proc_func;
|
|
|
|
dlerror ();
|
|
*(void **) (&get_proc_func) = dlsym (RTLD_DEFAULT, "glXGetProcAddress");
|
|
if (!dlerror ())
|
|
return get_proc_func;
|
|
|
|
*(void **) (&get_proc_func) = dlsym (RTLD_DEFAULT, "glXGetProcAddressARB");
|
|
if (!dlerror ())
|
|
return get_proc_func;
|
|
|
|
return get_proc_address_default;
|
|
}
|
|
|
|
static inline GLFuncPtr
|
|
get_proc_address (const gchar *name)
|
|
{
|
|
static GLXGetProcAddressProc get_proc_func = NULL;
|
|
if (!get_proc_func)
|
|
get_proc_func = get_proc_address_func ();
|
|
return get_proc_func (name);
|
|
}
|
|
|
|
/**
|
|
* gl_init_vtable:
|
|
*
|
|
* Initializes the global #GLVTable.
|
|
*
|
|
* Return value: the #GLVTable filled in with OpenGL extensions, or
|
|
* %NULL on error.
|
|
*/
|
|
static GLVTable gl_vtable_static;
|
|
|
|
static GLVTable *
|
|
gl_init_vtable (void)
|
|
{
|
|
GLVTable *const gl_vtable = &gl_vtable_static;
|
|
const gchar *gl_extensions = (const gchar *) glGetString (GL_EXTENSIONS);
|
|
gboolean has_extension;
|
|
|
|
/* GLX_EXT_texture_from_pixmap */
|
|
gl_vtable->glx_create_pixmap = (PFNGLXCREATEPIXMAPPROC)
|
|
get_proc_address ("glXCreatePixmap");
|
|
if (!gl_vtable->glx_create_pixmap)
|
|
return NULL;
|
|
gl_vtable->glx_destroy_pixmap = (PFNGLXDESTROYPIXMAPPROC)
|
|
get_proc_address ("glXDestroyPixmap");
|
|
if (!gl_vtable->glx_destroy_pixmap)
|
|
return NULL;
|
|
gl_vtable->glx_bind_tex_image = (PFNGLXBINDTEXIMAGEEXTPROC)
|
|
get_proc_address ("glXBindTexImageEXT");
|
|
if (!gl_vtable->glx_bind_tex_image)
|
|
return NULL;
|
|
gl_vtable->glx_release_tex_image = (PFNGLXRELEASETEXIMAGEEXTPROC)
|
|
get_proc_address ("glXReleaseTexImageEXT");
|
|
if (!gl_vtable->glx_release_tex_image)
|
|
return NULL;
|
|
|
|
/* GL_ARB_framebuffer_object */
|
|
has_extension = (find_string ("GL_ARB_framebuffer_object", gl_extensions, " ")
|
|
|| find_string ("GL_EXT_framebuffer_object", gl_extensions, " ")
|
|
);
|
|
if (has_extension) {
|
|
gl_vtable->gl_gen_framebuffers = (PFNGLGENFRAMEBUFFERSEXTPROC)
|
|
get_proc_address ("glGenFramebuffersEXT");
|
|
if (!gl_vtable->gl_gen_framebuffers)
|
|
return NULL;
|
|
gl_vtable->gl_delete_framebuffers = (PFNGLDELETEFRAMEBUFFERSEXTPROC)
|
|
get_proc_address ("glDeleteFramebuffersEXT");
|
|
if (!gl_vtable->gl_delete_framebuffers)
|
|
return NULL;
|
|
gl_vtable->gl_bind_framebuffer = (PFNGLBINDFRAMEBUFFEREXTPROC)
|
|
get_proc_address ("glBindFramebufferEXT");
|
|
if (!gl_vtable->gl_bind_framebuffer)
|
|
return NULL;
|
|
gl_vtable->gl_gen_renderbuffers = (PFNGLGENRENDERBUFFERSEXTPROC)
|
|
get_proc_address ("glGenRenderbuffersEXT");
|
|
if (!gl_vtable->gl_gen_renderbuffers)
|
|
return NULL;
|
|
gl_vtable->gl_delete_renderbuffers = (PFNGLDELETERENDERBUFFERSEXTPROC)
|
|
get_proc_address ("glDeleteRenderbuffersEXT");
|
|
if (!gl_vtable->gl_delete_renderbuffers)
|
|
return NULL;
|
|
gl_vtable->gl_bind_renderbuffer = (PFNGLBINDRENDERBUFFEREXTPROC)
|
|
get_proc_address ("glBindRenderbufferEXT");
|
|
if (!gl_vtable->gl_bind_renderbuffer)
|
|
return NULL;
|
|
gl_vtable->gl_renderbuffer_storage = (PFNGLRENDERBUFFERSTORAGEEXTPROC)
|
|
get_proc_address ("glRenderbufferStorageEXT");
|
|
if (!gl_vtable->gl_renderbuffer_storage)
|
|
return NULL;
|
|
gl_vtable->gl_framebuffer_renderbuffer =
|
|
(PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC)
|
|
get_proc_address ("glFramebufferRenderbufferEXT");
|
|
if (!gl_vtable->gl_framebuffer_renderbuffer)
|
|
return NULL;
|
|
gl_vtable->gl_framebuffer_texture_2d = (PFNGLFRAMEBUFFERTEXTURE2DEXTPROC)
|
|
get_proc_address ("glFramebufferTexture2DEXT");
|
|
if (!gl_vtable->gl_framebuffer_texture_2d)
|
|
return NULL;
|
|
gl_vtable->gl_check_framebuffer_status =
|
|
(PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC)
|
|
get_proc_address ("glCheckFramebufferStatusEXT");
|
|
if (!gl_vtable->gl_check_framebuffer_status)
|
|
return NULL;
|
|
gl_vtable->has_framebuffer_object = TRUE;
|
|
}
|
|
return gl_vtable;
|
|
}
|
|
|
|
/**
|
|
* gl_get_vtable:
|
|
*
|
|
* Retrieves a VTable for OpenGL extensions.
|
|
*
|
|
* Return value: VTable for OpenGL extensions
|
|
*/
|
|
GLVTable *
|
|
gl_get_vtable (void)
|
|
{
|
|
static gsize gl_vtable_init = FALSE;
|
|
static GLVTable *gl_vtable = NULL;
|
|
|
|
if (g_once_init_enter (&gl_vtable_init)) {
|
|
gl_vtable = gl_init_vtable ();
|
|
g_once_init_leave (&gl_vtable_init, TRUE);
|
|
}
|
|
return gl_vtable;
|
|
}
|
|
|
|
/**
|
|
* gl_create_pixmap_object:
|
|
* @dpy: an X11 #Display
|
|
* @width: the request width, in pixels
|
|
* @height: the request height, in pixels
|
|
*
|
|
* Creates a #GLPixmapObject of the specified dimensions. This
|
|
* requires the GLX_EXT_texture_from_pixmap extension.
|
|
*
|
|
* Return value: the newly created #GLPixmapObject object
|
|
*/
|
|
GLPixmapObject *
|
|
gl_create_pixmap_object (Display * dpy, guint width, guint height)
|
|
{
|
|
GLVTable *const gl_vtable = gl_get_vtable ();
|
|
GLPixmapObject *pixo;
|
|
GLXFBConfig *fbconfig;
|
|
int screen;
|
|
Window rootwin;
|
|
XWindowAttributes wattr;
|
|
int *attr;
|
|
int n_fbconfig_attrs;
|
|
|
|
int fbconfig_attrs[32] = {
|
|
GLX_DRAWABLE_TYPE, GLX_PIXMAP_BIT,
|
|
GLX_DOUBLEBUFFER, GL_FALSE,
|
|
GLX_RENDER_TYPE, GLX_RGBA_BIT,
|
|
GLX_X_RENDERABLE, GL_TRUE,
|
|
GLX_Y_INVERTED_EXT, GL_TRUE,
|
|
GLX_RED_SIZE, 8,
|
|
GLX_GREEN_SIZE, 8,
|
|
GLX_BLUE_SIZE, 8,
|
|
GL_NONE,
|
|
};
|
|
|
|
int pixmap_attrs[10] = {
|
|
GLX_TEXTURE_TARGET_EXT, GLX_TEXTURE_2D_EXT,
|
|
GLX_MIPMAP_TEXTURE_EXT, GL_FALSE,
|
|
GL_NONE,
|
|
};
|
|
|
|
if (!gl_vtable)
|
|
return NULL;
|
|
|
|
screen = DefaultScreen (dpy);
|
|
rootwin = RootWindow (dpy, screen);
|
|
|
|
/* XXX: this won't work for different displays */
|
|
if (!gl_vtable->has_texture_from_pixmap) {
|
|
const gchar *glx_extensions = glXQueryExtensionsString (dpy, screen);
|
|
if (!glx_extensions)
|
|
return NULL;
|
|
if (!find_string ("GLX_EXT_texture_from_pixmap", glx_extensions, " "))
|
|
return NULL;
|
|
gl_vtable->has_texture_from_pixmap = TRUE;
|
|
}
|
|
|
|
pixo = calloc (1, sizeof (*pixo));
|
|
if (!pixo)
|
|
return NULL;
|
|
|
|
pixo->dpy = dpy;
|
|
pixo->width = width;
|
|
pixo->height = height;
|
|
pixo->pixmap = None;
|
|
pixo->glx_pixmap = None;
|
|
pixo->is_bound = FALSE;
|
|
|
|
XGetWindowAttributes (dpy, rootwin, &wattr);
|
|
pixo->pixmap = XCreatePixmap (dpy, rootwin, width, height, wattr.depth);
|
|
if (!pixo->pixmap)
|
|
goto error;
|
|
|
|
/* Initialize FBConfig attributes */
|
|
for (attr = fbconfig_attrs; *attr != GL_NONE; attr += 2);
|
|
*attr++ = GLX_DEPTH_SIZE;
|
|
*attr++ = wattr.depth;
|
|
if (wattr.depth == 32) {
|
|
*attr++ = GLX_ALPHA_SIZE;
|
|
*attr++ = 8;
|
|
*attr++ = GLX_BIND_TO_TEXTURE_RGBA_EXT;
|
|
*attr++ = GL_TRUE;
|
|
} else {
|
|
*attr++ = GLX_BIND_TO_TEXTURE_RGB_EXT;
|
|
*attr++ = GL_TRUE;
|
|
}
|
|
*attr++ = GL_NONE;
|
|
|
|
fbconfig = glXChooseFBConfig (dpy, screen, fbconfig_attrs, &n_fbconfig_attrs);
|
|
if (!fbconfig)
|
|
goto error;
|
|
|
|
/* Initialize GLX Pixmap attributes */
|
|
for (attr = pixmap_attrs; *attr != GL_NONE; attr += 2);
|
|
*attr++ = GLX_TEXTURE_FORMAT_EXT;
|
|
if (wattr.depth == 32)
|
|
*attr++ = GLX_TEXTURE_FORMAT_RGBA_EXT;
|
|
else
|
|
*attr++ = GLX_TEXTURE_FORMAT_RGB_EXT;
|
|
*attr++ = GL_NONE;
|
|
|
|
x11_trap_errors ();
|
|
pixo->glx_pixmap = gl_vtable->glx_create_pixmap (dpy,
|
|
fbconfig[0], pixo->pixmap, pixmap_attrs);
|
|
free (fbconfig);
|
|
if (x11_untrap_errors () != 0)
|
|
goto error;
|
|
|
|
pixo->target = GL_TEXTURE_2D;
|
|
glGenTextures (1, &pixo->texture);
|
|
if (!gl_bind_texture (&pixo->old_texture, pixo->target, pixo->texture))
|
|
goto error;
|
|
glTexParameteri (pixo->target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
|
glTexParameteri (pixo->target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
gl_unbind_texture (&pixo->old_texture);
|
|
return pixo;
|
|
|
|
error:
|
|
gl_destroy_pixmap_object (pixo);
|
|
return NULL;
|
|
}
|
|
|
|
/**
|
|
* gl_destroy_pixmap_object:
|
|
* @pixo: a #GLPixmapObject
|
|
*
|
|
* Destroys the #GLPixmapObject object.
|
|
*/
|
|
void
|
|
gl_destroy_pixmap_object (GLPixmapObject * pixo)
|
|
{
|
|
GLVTable *const gl_vtable = gl_get_vtable ();
|
|
|
|
if (!pixo)
|
|
return;
|
|
|
|
gl_unbind_pixmap_object (pixo);
|
|
|
|
if (pixo->texture) {
|
|
glDeleteTextures (1, &pixo->texture);
|
|
pixo->texture = 0;
|
|
}
|
|
|
|
if (pixo->glx_pixmap) {
|
|
gl_vtable->glx_destroy_pixmap (pixo->dpy, pixo->glx_pixmap);
|
|
pixo->glx_pixmap = None;
|
|
}
|
|
|
|
if (pixo->pixmap) {
|
|
XFreePixmap (pixo->dpy, pixo->pixmap);
|
|
pixo->pixmap = None;
|
|
}
|
|
free (pixo);
|
|
}
|
|
|
|
/**
|
|
* gl_bind_pixmap_object:
|
|
* @pixo: a #GLPixmapObject
|
|
*
|
|
* Defines a two-dimensional texture image. The texture image is taken
|
|
* from the @pixo pixmap and need not be copied. The texture target,
|
|
* format and size are derived from attributes of the @pixo pixmap.
|
|
*
|
|
* Return value: %TRUE on success
|
|
*/
|
|
gboolean
|
|
gl_bind_pixmap_object (GLPixmapObject * pixo)
|
|
{
|
|
GLVTable *const gl_vtable = gl_get_vtable ();
|
|
|
|
if (pixo->is_bound)
|
|
return TRUE;
|
|
|
|
if (!gl_bind_texture (&pixo->old_texture, pixo->target, pixo->texture))
|
|
return FALSE;
|
|
|
|
x11_trap_errors ();
|
|
gl_vtable->glx_bind_tex_image (pixo->dpy,
|
|
pixo->glx_pixmap, GLX_FRONT_LEFT_EXT, NULL);
|
|
XSync (pixo->dpy, False);
|
|
if (x11_untrap_errors () != 0) {
|
|
GST_DEBUG ("failed to bind pixmap");
|
|
return FALSE;
|
|
}
|
|
|
|
pixo->is_bound = TRUE;
|
|
return TRUE;
|
|
}
|
|
|
|
/**
|
|
* gl_unbind_pixmap_object:
|
|
* @pixo: a #GLPixmapObject
|
|
*
|
|
* Releases a color buffers that is being used as a texture.
|
|
*
|
|
* Return value: %TRUE on success
|
|
*/
|
|
gboolean
|
|
gl_unbind_pixmap_object (GLPixmapObject * pixo)
|
|
{
|
|
GLVTable *const gl_vtable = gl_get_vtable ();
|
|
|
|
if (!pixo->is_bound)
|
|
return TRUE;
|
|
|
|
x11_trap_errors ();
|
|
gl_vtable->glx_release_tex_image (pixo->dpy,
|
|
pixo->glx_pixmap, GLX_FRONT_LEFT_EXT);
|
|
XSync (pixo->dpy, False);
|
|
if (x11_untrap_errors () != 0) {
|
|
GST_DEBUG ("failed to release pixmap");
|
|
return FALSE;
|
|
}
|
|
|
|
gl_unbind_texture (&pixo->old_texture);
|
|
|
|
pixo->is_bound = FALSE;
|
|
return TRUE;
|
|
}
|
|
|
|
/**
|
|
* gl_create_framebuffer_object:
|
|
* @target: the target to which the texture is bound
|
|
* @texture: the GL texture to hold the framebuffer
|
|
* @width: the requested width, in pixels
|
|
* @height: the requested height, in pixels
|
|
*
|
|
* Creates an FBO with the specified texture and size.
|
|
*
|
|
* Return value: the newly created #GLFramebufferObject, or %NULL if
|
|
* an error occurred
|
|
*/
|
|
GLFramebufferObject *
|
|
gl_create_framebuffer_object (GLenum target,
|
|
GLuint texture, guint width, guint height)
|
|
{
|
|
GLVTable *const gl_vtable = gl_get_vtable ();
|
|
GLFramebufferObject *fbo;
|
|
GLenum status;
|
|
|
|
if (!gl_vtable || !gl_vtable->has_framebuffer_object)
|
|
return NULL;
|
|
|
|
/* XXX: we only support GL_TEXTURE_2D at this time */
|
|
if (target != GL_TEXTURE_2D)
|
|
return NULL;
|
|
|
|
fbo = calloc (1, sizeof (*fbo));
|
|
if (!fbo)
|
|
return NULL;
|
|
|
|
fbo->width = width;
|
|
fbo->height = height;
|
|
fbo->fbo = 0;
|
|
fbo->old_fbo = 0;
|
|
fbo->is_bound = FALSE;
|
|
|
|
gl_get_param (GL_FRAMEBUFFER_BINDING, &fbo->old_fbo);
|
|
gl_vtable->gl_gen_framebuffers (1, &fbo->fbo);
|
|
gl_vtable->gl_bind_framebuffer (GL_FRAMEBUFFER_EXT, fbo->fbo);
|
|
gl_vtable->gl_framebuffer_texture_2d (GL_FRAMEBUFFER_EXT,
|
|
GL_COLOR_ATTACHMENT0_EXT, target, texture, 0);
|
|
|
|
status = gl_vtable->gl_check_framebuffer_status (GL_DRAW_FRAMEBUFFER_EXT);
|
|
gl_vtable->gl_bind_framebuffer (GL_FRAMEBUFFER_EXT, fbo->old_fbo);
|
|
if (status != GL_FRAMEBUFFER_COMPLETE_EXT)
|
|
goto error;
|
|
return fbo;
|
|
|
|
error:
|
|
gl_destroy_framebuffer_object (fbo);
|
|
return NULL;
|
|
}
|
|
|
|
/**
|
|
* gl_destroy_framebuffer_object:
|
|
* @fbo: a #GLFramebufferObject
|
|
*
|
|
* Destroys the @fbo object.
|
|
*/
|
|
void
|
|
gl_destroy_framebuffer_object (GLFramebufferObject * fbo)
|
|
{
|
|
GLVTable *const gl_vtable = gl_get_vtable ();
|
|
|
|
if (!fbo)
|
|
return;
|
|
|
|
gl_unbind_framebuffer_object (fbo);
|
|
|
|
if (fbo->fbo) {
|
|
gl_vtable->gl_delete_framebuffers (1, &fbo->fbo);
|
|
fbo->fbo = 0;
|
|
}
|
|
free (fbo);
|
|
}
|
|
|
|
/**
|
|
* gl_bind_framebuffer_object:
|
|
* @fbo: a #GLFramebufferObject
|
|
*
|
|
* Binds @fbo object.
|
|
*
|
|
* Return value: %TRUE on success
|
|
*/
|
|
gboolean
|
|
gl_bind_framebuffer_object (GLFramebufferObject * fbo)
|
|
{
|
|
GLVTable *const gl_vtable = gl_get_vtable ();
|
|
const guint width = fbo->width;
|
|
const guint height = fbo->height;
|
|
|
|
const guint attribs = (GL_VIEWPORT_BIT |
|
|
GL_CURRENT_BIT | GL_ENABLE_BIT | GL_TEXTURE_BIT | GL_COLOR_BUFFER_BIT);
|
|
|
|
if (fbo->is_bound)
|
|
return TRUE;
|
|
|
|
gl_get_param (GL_FRAMEBUFFER_BINDING, &fbo->old_fbo);
|
|
gl_vtable->gl_bind_framebuffer (GL_FRAMEBUFFER_EXT, fbo->fbo);
|
|
glPushAttrib (attribs);
|
|
glMatrixMode (GL_PROJECTION);
|
|
glPushMatrix ();
|
|
glLoadIdentity ();
|
|
glMatrixMode (GL_MODELVIEW);
|
|
glPushMatrix ();
|
|
glLoadIdentity ();
|
|
glViewport (0, 0, width, height);
|
|
glTranslatef (-1.0f, -1.0f, 0.0f);
|
|
glScalef (2.0f / width, 2.0f / height, 1.0f);
|
|
|
|
fbo->is_bound = TRUE;
|
|
return TRUE;
|
|
}
|
|
|
|
/**
|
|
* gl_unbind_framebuffer_object:
|
|
* @fbo: a #GLFramebufferObject
|
|
*
|
|
* Releases @fbo object.
|
|
*
|
|
* Return value: %TRUE on success
|
|
*/
|
|
gboolean
|
|
gl_unbind_framebuffer_object (GLFramebufferObject * fbo)
|
|
{
|
|
GLVTable *const gl_vtable = gl_get_vtable ();
|
|
|
|
if (!fbo->is_bound)
|
|
return TRUE;
|
|
|
|
glPopAttrib ();
|
|
glMatrixMode (GL_PROJECTION);
|
|
glPopMatrix ();
|
|
glMatrixMode (GL_MODELVIEW);
|
|
glPopMatrix ();
|
|
gl_vtable->gl_bind_framebuffer (GL_FRAMEBUFFER_EXT, fbo->old_fbo);
|
|
|
|
fbo->is_bound = FALSE;
|
|
return TRUE;
|
|
}
|