gstreamer/subprojects/gst-plugins-base/gst-libs/gst/gl/egl/gstgldisplay_egl.c
Matthew Waters ddf7c1ec63 gldisplay/egl: Add API for overriding foreign-ness of the EGLDisplay
Scenario is using wayland with this pipeline: videotestsrc ! glupload ! qml6glsink.

First pipeline and qml construction works just fine.  However if all GStreamer
and QML scenegraph resources are removed, GStreamer will call eglTerminate() and
sever the connection to the display server for Qt.  When Qt attempts to do any
further GL operations like construct a new QML scene, it can crash in any number
of places as libEGL will start returning NULL or other unexpected values.

What we really need is to ensure that if an external API (e.g. Qt) will
eventually call eglTerminate(), there is no need for GStreamer to call
eglTerminate().  This is what the foreign display flags allows setting.

There is also another possible scenario where one may like to make GStreamer
assume ownership of an EGLDisplay and thus eventually call `eglTerminate()`.  As
such, it is now also possible to mark an GstGLDisplayEGL as non-foreign.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/8504>
2025-02-21 12:03:31 +00:00

466 lines
14 KiB
C

/*
* GStreamer
* Copyright (C) 2014 Matthew Waters <ystreet00@gmail.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
/**
* SECTION:gstgldisplay_egl
* @short_description: EGL Display connection
* @title: GstGLDisplayEGL
* @see_also: #GstGLDisplay
*
* #GstGLDisplayEGL represents a connection to an EGL `EGLDisplay` handle created
* internally (gst_gl_display_egl_new() or gst_gl_display_egl_new_surfaceless())
* or wrapped by the application (gst_gl_display_egl_new_with_egl_display())
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "gstgldisplay_egl.h"
#include <gst/gl/gstglfeature.h>
#include "gstegl.h"
#include "gsteglimage.h"
#include "gstglmemoryegl.h"
GST_DEBUG_CATEGORY_STATIC (gst_gl_display_egl_debug);
#define GST_CAT_DEFAULT gst_gl_display_egl_debug
#ifndef EGL_PLATFORM_X11
#define EGL_PLATFORM_X11 0x31D5
#endif
#ifndef EGL_PLATFORM_WAYLAND
#define EGL_PLATFORM_WAYLAND 0x31D8
#endif
#ifndef EGL_PLATFORM_GBM_MESA
#define EGL_PLATFORM_GBM_MESA 0x31D7
#endif
#ifndef EGL_PLATFORM_ANDROID
#define EGL_PLATFORM_ANDROID 0x3141
#endif
#ifndef EGL_PLATFORM_DEVICE_EXT
#define EGL_PLATFORM_DEVICE_EXT 0x313F
#endif
#ifndef EGL_PLATFORM_ANGLE_ANGLE
#define EGL_PLATFORM_ANGLE_ANGLE 0x3202
#endif
typedef EGLDisplay (*_gst_eglGetPlatformDisplay_type) (EGLenum platform,
void *native_display, const EGLint * attrib_list);
G_DEFINE_TYPE (GstGLDisplayEGL, gst_gl_display_egl, GST_TYPE_GL_DISPLAY);
static void gst_gl_display_egl_finalize (GObject * object);
static guintptr gst_gl_display_egl_get_handle (GstGLDisplay * display);
static void
init_debug (void)
{
static gsize _init = 0;
if (g_once_init_enter (&_init)) {
GST_DEBUG_CATEGORY_INIT (GST_CAT_DEFAULT, "gldisplayegl", 0,
"OpenGL EGL Display");
g_once_init_leave (&_init, 1);
}
}
static void
gst_gl_display_egl_class_init (GstGLDisplayEGLClass * klass)
{
GST_GL_DISPLAY_CLASS (klass)->get_handle =
GST_DEBUG_FUNCPTR (gst_gl_display_egl_get_handle);
G_OBJECT_CLASS (klass)->finalize = gst_gl_display_egl_finalize;
}
static void
gst_gl_display_egl_init (GstGLDisplayEGL * display_egl)
{
GstGLDisplay *display = (GstGLDisplay *) display_egl;
display->type = GST_GL_DISPLAY_TYPE_EGL;
display_egl->foreign_display = FALSE;
gst_gl_memory_egl_init_once ();
}
static void
gst_gl_display_egl_finalize (GObject * object)
{
GstGLDisplayEGL *display_egl = GST_GL_DISPLAY_EGL (object);
if (display_egl->display && !display_egl->foreign_display) {
eglTerminate (display_egl->display);
display_egl->display = NULL;
}
G_OBJECT_CLASS (gst_gl_display_egl_parent_class)->finalize (object);
}
/**
* gst_gl_display_egl_get_from_native:
* @type: a #GstGLDisplayType
* @display: pointer to a display (or 0)
*
* Attempts to create a new `EGLDisplay` from @display. If @type is
* %GST_GL_DISPLAY_TYPE_ANY or %GST_GL_DISPLAY_TYPE_EGL_SURFACELESS, then
* @display must be 0. @type must not be %GST_GL_DISPLAY_TYPE_NONE.
*
* Returns: (nullable): A `EGLDisplay` or `EGL_NO_DISPLAY`
*
* Since: 1.12
*/
gpointer
gst_gl_display_egl_get_from_native (GstGLDisplayType type, guintptr display)
{
const gchar *egl_exts;
EGLDisplay ret = EGL_NO_DISPLAY;
_gst_eglGetPlatformDisplay_type _gst_eglGetPlatformDisplay = NULL;
g_return_val_if_fail (type != GST_GL_DISPLAY_TYPE_NONE, EGL_NO_DISPLAY);
g_return_val_if_fail ((type != GST_GL_DISPLAY_TYPE_ANY &&
type != GST_GL_DISPLAY_TYPE_EGL_SURFACELESS && display != 0)
|| ((type == GST_GL_DISPLAY_TYPE_ANY ||
type == GST_GL_DISPLAY_TYPE_EGL_SURFACELESS) && display == 0),
EGL_NO_DISPLAY);
init_debug ();
/* given an EGLDisplay already */
if (type == GST_GL_DISPLAY_TYPE_EGL)
return (gpointer) display;
egl_exts = eglQueryString (EGL_NO_DISPLAY, EGL_EXTENSIONS);
GST_DEBUG ("egl no display extensions: %s", egl_exts);
if (eglGetError () != EGL_SUCCESS || !egl_exts)
goto default_display;
/* check if we can actually choose the egl display type */
if (!gst_gl_check_extension ("EGL_KHR_client_get_all_proc_addresses",
egl_exts))
goto default_display;
if (!gst_gl_check_extension ("EGL_EXT_platform_base", egl_exts))
goto default_display;
/* we need EXT for WinRT to pass attributes */
#if !GST_GL_HAVE_WINDOW_WINRT
_gst_eglGetPlatformDisplay = (_gst_eglGetPlatformDisplay_type)
eglGetProcAddress ("eglGetPlatformDisplay");
#endif
if (!_gst_eglGetPlatformDisplay)
_gst_eglGetPlatformDisplay = (_gst_eglGetPlatformDisplay_type)
eglGetProcAddress ("eglGetPlatformDisplayEXT");
if (!_gst_eglGetPlatformDisplay)
goto default_display;
/* try each platform in turn */
#if GST_GL_HAVE_WINDOW_X11
if (ret == EGL_NO_DISPLAY && (type & GST_GL_DISPLAY_TYPE_X11) &&
(gst_gl_check_extension ("EGL_KHR_platform_x11", egl_exts) ||
gst_gl_check_extension ("EGL_EXT_platform_x11", egl_exts))) {
ret = _gst_eglGetPlatformDisplay (EGL_PLATFORM_X11, (gpointer) display,
NULL);
}
#endif
#if GST_GL_HAVE_WINDOW_WAYLAND
if (ret == EGL_NO_DISPLAY && (type & GST_GL_DISPLAY_TYPE_WAYLAND) &&
(gst_gl_check_extension ("EGL_KHR_platform_wayland", egl_exts) ||
gst_gl_check_extension ("EGL_EXT_platform_wayland", egl_exts))) {
ret = _gst_eglGetPlatformDisplay (EGL_PLATFORM_WAYLAND, (gpointer) display,
NULL);
}
#endif
#if GST_GL_HAVE_WINDOW_GBM
if (ret == EGL_NO_DISPLAY && (type & GST_GL_DISPLAY_TYPE_GBM) &&
(gst_gl_check_extension ("EGL_MESA_platform_gbm", egl_exts) ||
gst_gl_check_extension ("EGL_KHR_platform_gbm", egl_exts))) {
ret = _gst_eglGetPlatformDisplay (EGL_PLATFORM_GBM_MESA, (gpointer) display,
NULL);
}
#endif
#if GST_GL_HAVE_WINDOW_WINRT
if (ret == EGL_NO_DISPLAY && (type & GST_GL_DISPLAY_TYPE_EGL) &&
(gst_gl_check_extension ("EGL_ANGLE_platform_angle", egl_exts) ||
gst_gl_check_extension ("EGL_ANGLE_platform_angle", egl_exts))) {
const EGLint attrs[] = {
/* These are the default display attributes, used to request ANGLE's
* D3D11 renderer. eglInitialize will only succeed with these
* attributes if the hardware supports D3D11 Feature Level 10_0+. */
EGL_PLATFORM_ANGLE_TYPE_ANGLE, EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE,
#ifdef EGL_ANGLE_DISPLAY_ALLOW_RENDER_TO_BACK_BUFFER
/* EGL_ANGLE_DISPLAY_ALLOW_RENDER_TO_BACK_BUFFER is an optimization
* that can have large performance benefits on mobile devices. Its
* syntax is subject to change, though. Please update your Visual
* Studio templates if you experience compilation issues with it. */
EGL_ANGLE_DISPLAY_ALLOW_RENDER_TO_BACK_BUFFER, EGL_TRUE,
#endif
/* EGL_PLATFORM_ANGLE_ENABLE_AUTOMATIC_TRIM_ANGLE is an option that
* enables ANGLE to automatically call the IDXGIDevice3::Trim method
* on behalf of the application when it gets suspended. Calling
* IDXGIDevice3::Trim when an application is suspended is a Windows
* Store application certification requirement. */
EGL_PLATFORM_ANGLE_ENABLE_AUTOMATIC_TRIM_ANGLE, EGL_TRUE,
EGL_NONE,
};
ret = _gst_eglGetPlatformDisplay (EGL_PLATFORM_ANGLE_ANGLE,
(gpointer) display, attrs);
}
#endif
if (ret == EGL_NO_DISPLAY && (type & GST_GL_DISPLAY_TYPE_EGL_DEVICE) &&
(gst_gl_check_extension ("EGL_EXT_device_base", egl_exts) &&
gst_gl_check_extension ("EGL_EXT_platform_device", egl_exts))) {
ret =
_gst_eglGetPlatformDisplay (EGL_PLATFORM_DEVICE_EXT, (gpointer) display,
NULL);
}
/* android only has one winsys/display connection */
if (ret == EGL_NO_DISPLAY && (type & GST_GL_DISPLAY_TYPE_EGL_SURFACELESS) &&
gst_gl_check_extension ("EGL_MESA_platform_surfaceless", egl_exts)) {
ret = _gst_eglGetPlatformDisplay (EGL_PLATFORM_SURFACELESS_MESA,
(gpointer) display, NULL);
}
if (ret != EGL_NO_DISPLAY)
return ret;
/* otherwise rely on the implementation to choose the correct display
* based on the pointer */
default_display:
return (gpointer) eglGetDisplay ((EGLNativeDisplayType) display);
}
/**
* gst_gl_display_egl_new:
*
* Create a new #GstGLDisplayEGL using the default EGL_DEFAULT_DISPLAY.
*
* The returned #GstGLDisplayEGL will by default free all EGL resources when
* finalized. See gst_gl_display_egl_set_foreign() for details on if you need
* the EGLDisplay to remain alive.
*
* Returns: (transfer full) (nullable): a new #GstGLDisplayEGL or %NULL
*/
GstGLDisplayEGL *
gst_gl_display_egl_new (void)
{
GstGLDisplayEGL *ret;
gpointer display;
init_debug ();
display = gst_gl_display_egl_get_from_native (GST_GL_DISPLAY_TYPE_ANY, 0);
if (!display) {
GST_INFO ("Failed to open EGL display connection");
return NULL;
}
ret = g_object_new (GST_TYPE_GL_DISPLAY_EGL, NULL);
gst_object_ref_sink (ret);
ret->display = display;
return ret;
}
/**
* gst_gl_display_egl_new_surfaceless:
*
* Create a new surfaceless #GstGLDisplayEGL using the Mesa3D
* EGL_PLATFORM_SURFACELESS_MESA extension.
*
* Returns: (transfer full) (nullable): a new #GstGLDisplayEGL or %NULL
*
* Since: 1.24
*/
GstGLDisplayEGL *
gst_gl_display_egl_new_surfaceless (void)
{
GstGLDisplayEGL *ret;
gpointer display;
init_debug ();
display =
gst_gl_display_egl_get_from_native (GST_GL_DISPLAY_TYPE_EGL_SURFACELESS,
0);
if (!display) {
GST_INFO ("Failed to create a surfaceless EGL display");
return NULL;
}
ret = g_object_new (GST_TYPE_GL_DISPLAY_EGL, NULL);
gst_object_ref_sink (ret);
ret->display = display;
return ret;
}
/**
* gst_gl_display_egl_new_with_display:
* @display: an existing and connected EGLDisplay
*
* Creates a new display connection from a EGLDisplay. The display will be
* marked as foreign and freeing some EGL resources must be completed by the
* application. See gst_gl_display_egl_set_foreign() for more details.
*
* Returns: (transfer full): a new #GstGLDisplayEGL
*
* Since: 1.12
*/
GstGLDisplayEGL *
gst_gl_display_egl_new_with_egl_display (gpointer display)
{
GstGLDisplayEGL *ret;
g_return_val_if_fail (display != NULL, NULL);
init_debug ();
ret = g_object_new (GST_TYPE_GL_DISPLAY_EGL, NULL);
gst_object_ref_sink (ret);
ret->display = display;
ret->foreign_display = TRUE;
return ret;
}
static gpointer
_ref_if_set (gpointer data, gpointer user_data)
{
if (data)
gst_object_ref (data);
return data;
}
/**
* gst_gl_display_egl_from_gl_display:
* @display: (transfer none): an existing #GstGLDisplay
*
* Creates a EGL display connection from a native Display.
*
* This function will return the same value for multiple calls with the same
* @display.
*
* The returned #GstGLDisplayEGL will *not* be marked as foreign and will free
* some display global EGL resources on finalization. If an external API/user
* will be also handling the lifetime of the `EGLDisplay`, you should mark the
* returned #GstGLDisplayEGL as foreign by calling gst_gl_display_egl_set_foreign().
*
* Returns: (transfer full) (nullable): a new #GstGLDisplayEGL
*
* Since: 1.12
*/
GstGLDisplayEGL *
gst_gl_display_egl_from_gl_display (GstGLDisplay * display)
{
GstGLDisplayEGL *ret;
GstGLDisplayType display_type;
guintptr native_display;
g_return_val_if_fail (GST_IS_GL_DISPLAY (display), NULL);
init_debug ();
if (GST_IS_GL_DISPLAY_EGL (display)) {
GST_LOG_OBJECT (display, "display %" GST_PTR_FORMAT "is already a "
"GstGLDisplayEGL", display);
return gst_object_ref (display);
}
/* try to get a previously set GstGLDisplayEGL */
ret = g_object_dup_data (G_OBJECT (display), GST_GL_DISPLAY_EGL_NAME,
(GDuplicateFunc) _ref_if_set, NULL);
if (ret && GST_IS_GL_DISPLAY_EGL (ret)) {
GST_LOG_OBJECT (display, "display %" GST_PTR_FORMAT "already has a "
"GstGLDisplayEGL %" GST_PTR_FORMAT, display, ret);
return ret;
}
if (ret)
gst_object_unref (ret);
display_type = gst_gl_display_get_handle_type (display);
native_display = gst_gl_display_get_handle (display);
g_return_val_if_fail (native_display != 0, NULL);
g_return_val_if_fail (display_type != GST_GL_DISPLAY_TYPE_NONE, NULL);
ret = g_object_new (GST_TYPE_GL_DISPLAY_EGL, NULL);
gst_object_ref_sink (ret);
ret->display =
gst_gl_display_egl_get_from_native (display_type, native_display);
if (!ret->display) {
GST_WARNING_OBJECT (ret, "failed to get EGLDisplay from native display");
gst_object_unref (ret);
return NULL;
}
g_object_set_data_full (G_OBJECT (display), GST_GL_DISPLAY_EGL_NAME,
gst_object_ref (ret), (GDestroyNotify) gst_object_unref);
return ret;
}
/**
* gst_gl_display_egl_set_foreign:
* @display_egl: a #GstGLDisplayEGL
* @foreign: whether @display_egl should be marked as containing a foreign
* `EGLDisplay`
*
* Configure whether or not this EGL display is foreign and is managed by an
* external application/library.
*
* A display marked as foreign will not have display global resources freed when
* this display is finalized. As such, any external API using the same
* `EGLDisplay` must keep the `EGLDisplay` alive while GStreamer is using any
* EGL or GL resources associated with that `EGLDisplay`. The reverse is also
* true and a foreign #GstGLDisplayEGL must not be used after the associated
* `EGLDisplay` has been destroyed externally with `eglTerminate()`.
*
* A non-foreign #GstGLDisplayEGL will destroy the associated `EGLDisplay` on
* finalization. This can also be useful when a user would like GStreamer to
* assume ownership of the `EGLDisplay` after calling e.g.
* gst_gl_display_egl_new_with_egl_display().
*
* Since: 1.26
*/
void
gst_gl_display_egl_set_foreign (GstGLDisplayEGL * display_egl, gboolean foreign)
{
g_return_if_fail (GST_IS_GL_DISPLAY_EGL (display_egl));
GST_OBJECT_LOCK (display_egl);
display_egl->foreign_display = foreign;
GST_OBJECT_UNLOCK (display_egl);
}
static guintptr
gst_gl_display_egl_get_handle (GstGLDisplay * display)
{
return (guintptr) GST_GL_DISPLAY_EGL (display)->display;
}