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ddd13fc7c0
D3D11 dynamic texture is a special memory type, which is mainly used for frequent CPU write access to the texture. For now, this texture type does not support gst_memory_{map,unmap}
332 lines
9.7 KiB
C
332 lines
9.7 KiB
C
/* GStreamer
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* Copyright (C) 2019 Seungha Yang <seungha.yang@navercorp.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "gstd3d11bufferpool.h"
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#include "gstd3d11memory.h"
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#include "gstd3d11device.h"
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GST_DEBUG_CATEGORY_STATIC (gst_d3d11_buffer_pool_debug);
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#define GST_CAT_DEFAULT gst_d3d11_buffer_pool_debug
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struct _GstD3D11BufferPoolPrivate
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{
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GstD3D11Device *device;
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GstD3D11Allocator *allocator;
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/* initial buffer used for calculating buffer size */
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GstBuffer *initial_buffer;
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gboolean add_videometa;
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GstD3D11AllocationParams *d3d11_params;
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};
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#define gst_d3d11_buffer_pool_parent_class parent_class
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G_DEFINE_TYPE_WITH_PRIVATE (GstD3D11BufferPool,
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gst_d3d11_buffer_pool, GST_TYPE_BUFFER_POOL);
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static void gst_d3d11_buffer_pool_dispose (GObject * object);
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static const gchar **gst_d3d11_buffer_pool_get_options (GstBufferPool * pool);
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static gboolean gst_d3d11_buffer_pool_set_config (GstBufferPool * pool,
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GstStructure * config);
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static GstFlowReturn gst_d3d11_buffer_pool_alloc (GstBufferPool * pool,
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GstBuffer ** buffer, GstBufferPoolAcquireParams * params);
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static void
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gst_d3d11_buffer_pool_class_init (GstD3D11BufferPoolClass * klass)
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{
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GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
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GstBufferPoolClass *bufferpool_class = GST_BUFFER_POOL_CLASS (klass);
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gobject_class->dispose = gst_d3d11_buffer_pool_dispose;
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bufferpool_class->get_options = gst_d3d11_buffer_pool_get_options;
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bufferpool_class->set_config = gst_d3d11_buffer_pool_set_config;
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bufferpool_class->alloc_buffer = gst_d3d11_buffer_pool_alloc;
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GST_DEBUG_CATEGORY_INIT (gst_d3d11_buffer_pool_debug, "d3d11bufferpool", 0,
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"d3d11bufferpool object");
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}
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static void
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gst_d3d11_buffer_pool_init (GstD3D11BufferPool * self)
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{
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self->priv = gst_d3d11_buffer_pool_get_instance_private (self);
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}
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static void
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gst_d3d11_buffer_pool_dispose (GObject * object)
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{
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GstD3D11BufferPool *self = GST_D3D11_BUFFER_POOL (object);
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GstD3D11BufferPoolPrivate *priv = self->priv;
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if (priv->d3d11_params)
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gst_d3d11_allocation_params_free (priv->d3d11_params);
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priv->d3d11_params = NULL;
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gst_clear_buffer (&priv->initial_buffer);
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gst_clear_object (&priv->device);
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gst_clear_object (&priv->allocator);
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G_OBJECT_CLASS (parent_class)->dispose (object);
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}
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static const gchar **
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gst_d3d11_buffer_pool_get_options (GstBufferPool * pool)
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{
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/* NOTE: d3d11 memory does not support alignment */
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static const gchar *options[] = { GST_BUFFER_POOL_OPTION_VIDEO_META, NULL };
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return options;
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}
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static gboolean
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gst_d3d11_buffer_pool_set_config (GstBufferPool * pool, GstStructure * config)
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{
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GstD3D11BufferPool *self = GST_D3D11_BUFFER_POOL (pool);
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GstD3D11BufferPoolPrivate *priv = self->priv;
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GstVideoInfo info;
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GstCaps *caps = NULL;
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guint min_buffers, max_buffers;
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GstAllocator *allocator = NULL;
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gboolean ret = TRUE;
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if (!gst_buffer_pool_config_get_params (config, &caps, NULL, &min_buffers,
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&max_buffers))
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goto wrong_config;
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if (caps == NULL)
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goto no_caps;
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/* now parse the caps from the config */
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if (!gst_video_info_from_caps (&info, caps))
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goto wrong_caps;
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GST_LOG_OBJECT (pool, "%dx%d, caps %" GST_PTR_FORMAT, info.width, info.height,
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caps);
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if (!gst_buffer_pool_config_get_allocator (config, &allocator, NULL))
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goto wrong_config;
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gst_clear_buffer (&priv->initial_buffer);
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gst_clear_object (&priv->allocator);
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if (allocator) {
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if (!GST_IS_D3D11_ALLOCATOR (allocator)) {
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goto wrong_allocator;
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} else {
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priv->allocator = gst_object_ref (allocator);
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}
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} else {
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priv->allocator = gst_d3d11_allocator_new (priv->device);
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g_assert (priv->allocator);
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}
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priv->add_videometa = gst_buffer_pool_config_has_option (config,
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GST_BUFFER_POOL_OPTION_VIDEO_META);
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if (priv->d3d11_params)
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gst_d3d11_allocation_params_free (priv->d3d11_params);
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priv->d3d11_params =
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gst_buffer_pool_config_get_d3d11_allocation_params (config);
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if (!priv->d3d11_params) {
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/* allocate memory with resource format by default */
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priv->d3d11_params = gst_d3d11_allocation_params_new (&info,
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GST_D3D11_ALLOCATION_FLAG_USE_RESOURCE_FORMAT, D3D11_USAGE_DEFAULT, 0);
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}
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#ifndef GST_DISABLE_GST_DEBUG
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{
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D3D11_TEXTURE2D_DESC *desc;
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gint i;
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desc = priv->d3d11_params->desc;
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GST_LOG_OBJECT (self, "Direct3D11 Allocation params");
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for (i = 0; GST_VIDEO_MAX_PLANES; i++) {
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if (desc[i].Format == DXGI_FORMAT_UNKNOWN)
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break;
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GST_LOG_OBJECT (self, "\t[plane %d] %dx%d, DXGI format %d",
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i, desc[i].Width, desc[i].Height, desc[i].Format);
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GST_LOG_OBJECT (self, "\t[plane %d] MipLevel %d, ArraySize %d",
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i, desc[i].MipLevels, desc[i].ArraySize);
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GST_LOG_OBJECT (self,
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"\t[plane %d] SampleDesc.Count %d, SampleDesc.Quality %d",
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i, desc[i].SampleDesc.Count, desc[i].SampleDesc.Quality);
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GST_LOG_OBJECT (self, "\t[plane %d] Usage %d", i, desc[i].Usage);
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GST_LOG_OBJECT (self,
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"\t[plane %d] BindFlags 0x%x", i, desc[i].BindFlags);
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GST_LOG_OBJECT (self,
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"\t[plane %d] CPUAccessFlags 0x%x", i, desc[i].CPUAccessFlags);
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GST_LOG_OBJECT (self,
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"\t[plane %d] MiscFlags 0x%x", i, desc[i].MiscFlags);
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}
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}
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#endif
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gst_d3d11_buffer_pool_alloc (pool, &priv->initial_buffer, NULL);
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if (!priv->initial_buffer) {
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GST_ERROR_OBJECT (pool, "Could not create initial buffer");
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return FALSE;
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}
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self->buffer_size = gst_buffer_get_size (priv->initial_buffer);
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gst_buffer_pool_config_set_params (config,
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caps, self->buffer_size, min_buffers, max_buffers);
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return GST_BUFFER_POOL_CLASS (parent_class)->set_config (pool, config) && ret;
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/* ERRORS */
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wrong_config:
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{
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GST_WARNING_OBJECT (pool, "invalid config");
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return FALSE;
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}
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no_caps:
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{
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GST_WARNING_OBJECT (pool, "no caps in config");
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return FALSE;
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}
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wrong_caps:
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{
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GST_WARNING_OBJECT (pool,
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"failed getting geometry from caps %" GST_PTR_FORMAT, caps);
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return FALSE;
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}
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wrong_allocator:
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{
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GST_WARNING_OBJECT (pool, "Incorrect allocator type for this pool");
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return FALSE;
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}
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}
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static GstFlowReturn
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gst_d3d11_buffer_pool_alloc (GstBufferPool * pool, GstBuffer ** buffer,
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GstBufferPoolAcquireParams * params)
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{
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GstD3D11BufferPool *self = GST_D3D11_BUFFER_POOL (pool);
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GstD3D11BufferPoolPrivate *priv = self->priv;
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GstMemory *mem;
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GstBuffer *buf;
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GstD3D11AllocationParams *d3d11_params = priv->d3d11_params;
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GstVideoInfo *info = &d3d11_params->info;
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gint n_texture = 0;
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gint i;
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gsize offset[GST_VIDEO_MAX_PLANES] = { 0, };
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/* consume pre-allocated buffer if any */
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if (G_UNLIKELY (priv->initial_buffer)) {
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*buffer = priv->initial_buffer;
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priv->initial_buffer = NULL;
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return GST_FLOW_OK;
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}
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buf = gst_buffer_new ();
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if ((d3d11_params->flags & GST_D3D11_ALLOCATION_FLAG_USE_RESOURCE_FORMAT) ==
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GST_D3D11_ALLOCATION_FLAG_USE_RESOURCE_FORMAT) {
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for (n_texture = 0; n_texture < GST_VIDEO_INFO_N_PLANES (info); n_texture++) {
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d3d11_params->plane = n_texture;
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mem = gst_d3d11_allocator_alloc (priv->allocator, d3d11_params);
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if (!mem)
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goto error;
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gst_buffer_append_memory (buf, mem);
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}
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} else {
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d3d11_params->plane = 0;
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mem = gst_d3d11_allocator_alloc (priv->allocator, priv->d3d11_params);
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n_texture++;
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if (!mem)
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goto error;
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gst_buffer_append_memory (buf, mem);
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}
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/* calculate offset */
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for (i = 0; i < n_texture && i < GST_VIDEO_MAX_PLANES - 1; i++) {
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offset[i + 1] = offset[i] +
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d3d11_params->stride[i] * GST_VIDEO_INFO_COMP_HEIGHT (info, i);
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}
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if (priv->add_videometa) {
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GST_DEBUG_OBJECT (self, "adding GstVideoMeta");
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gst_buffer_add_video_meta_full (buf, GST_VIDEO_FRAME_FLAG_NONE,
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GST_VIDEO_INFO_FORMAT (info), GST_VIDEO_INFO_WIDTH (info),
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GST_VIDEO_INFO_HEIGHT (info), GST_VIDEO_INFO_N_PLANES (info),
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offset, d3d11_params->stride);
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}
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*buffer = buf;
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return GST_FLOW_OK;
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error:
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gst_buffer_unref (buf);
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GST_ERROR_OBJECT (self, "cannot create texture memory");
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return GST_FLOW_ERROR;
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}
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GstBufferPool *
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gst_d3d11_buffer_pool_new (GstD3D11Device * device)
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{
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GstD3D11BufferPool *pool;
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GstD3D11Allocator *alloc;
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g_return_val_if_fail (GST_IS_D3D11_DEVICE (device), NULL);
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pool = g_object_new (GST_TYPE_D3D11_BUFFER_POOL, NULL);
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alloc = gst_d3d11_allocator_new (device);
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pool->priv->device = gst_object_ref (device);
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pool->priv->allocator = alloc;
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return GST_BUFFER_POOL_CAST (pool);
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}
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GstD3D11AllocationParams *
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gst_buffer_pool_config_get_d3d11_allocation_params (GstStructure * config)
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{
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GstD3D11AllocationParams *ret;
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if (!gst_structure_get (config, "d3d11-allocation-params",
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GST_TYPE_D3D11_ALLOCATION_PARAMS, &ret, NULL))
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ret = NULL;
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return ret;
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}
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void
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gst_buffer_pool_config_set_d3d11_allocation_params (GstStructure * config,
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GstD3D11AllocationParams * params)
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{
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g_return_if_fail (config != NULL);
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g_return_if_fail (params != NULL);
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gst_structure_set (config, "d3d11-allocation-params",
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GST_TYPE_D3D11_ALLOCATION_PARAMS, params, NULL);
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}
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