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https://gitlab.freedesktop.org/gstreamer/gstreamer.git
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14ef86a66d
If glyphrun unit is changed in a single line, there could be overlapped background area which result in drawing background twice. Adding geometry combine so that background geometry objects with the same color can be merged and rendered at once Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5179>
649 lines
18 KiB
C++
649 lines
18 KiB
C++
/* GStreamer
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* Copyright (C) 2023 Seungha Yang <seungha@centricular.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "gstdwrite-renderer.h"
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#include <wrl.h>
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#include <vector>
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GST_DEBUG_CATEGORY_EXTERN (gst_dwrite_debug);
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#define GST_CAT_DEFAULT gst_dwrite_debug
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/* *INDENT-OFF* */
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using namespace Microsoft::WRL;
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enum class RenderPath
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{
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BACKGROUND,
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TEXT,
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};
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struct RenderContext
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{
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RenderPath render_path;
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ID2D1Factory *factory;
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ID2D1RenderTarget *target;
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RECT client_rect;
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std::vector<DWRITE_LINE_METRICS> line_metrics;
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UINT line_index = 0;
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UINT char_index = 0;
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ComPtr<ID2D1Geometry> bg_rect;
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D2D1_COLOR_F bg_color = D2D1::ColorF (D2D1::ColorF::Black, 0.0);
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};
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/* *INDENT-ON* */
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static HRESULT
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CombineTwoGeometries (ID2D1Factory * factory, ID2D1Geometry * a,
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ID2D1Geometry * b, ID2D1Geometry ** result)
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{
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HRESULT hr;
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ComPtr < ID2D1GeometrySink > sink;
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ComPtr < ID2D1PathGeometry > geometry;
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hr = factory->CreatePathGeometry (&geometry);
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if (FAILED (hr)) {
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GST_WARNING ("Couldn't create path geometry, 0x%x", (guint) hr);
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return hr;
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}
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hr = geometry->Open (&sink);
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if (FAILED (hr)) {
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GST_WARNING ("Couldn't open path geometry, 0x%x", (guint) hr);
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return hr;
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}
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hr = a->CombineWithGeometry (b,
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D2D1_COMBINE_MODE_UNION, nullptr, sink.Get ());
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if (FAILED (hr)) {
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GST_WARNING ("Couldn't combine geometry, 0x%x", (guint) hr);
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return hr;
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}
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hr = sink->Close ();
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if (FAILED (hr)) {
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GST_WARNING ("Couldn't close sink, 0x%x", (guint) hr);
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return hr;
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}
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*result = geometry.Detach ();
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return S_OK;
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}
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STDMETHODIMP
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IGstDWriteTextRenderer::CreateInstance (IDWriteFactory * factory,
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IGstDWriteTextRenderer ** renderer)
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{
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IGstDWriteTextRenderer *self = new IGstDWriteTextRenderer ();
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if (!self)
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return E_OUTOFMEMORY;
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self->factory_ = factory;
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factory->AddRef ();
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*renderer = self;
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return S_OK;
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}
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/* IUnknown */
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STDMETHODIMP_ (ULONG)
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IGstDWriteTextRenderer::AddRef (void)
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{
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return InterlockedIncrement (&ref_count_);
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}
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STDMETHODIMP_ (ULONG)
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IGstDWriteTextRenderer::Release (void)
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{
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ULONG ref_count;
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ref_count = InterlockedDecrement (&ref_count_);
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if (ref_count == 0)
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delete this;
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return ref_count;
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}
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STDMETHODIMP
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IGstDWriteTextRenderer::QueryInterface (REFIID riid, void **object)
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{
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if (riid == __uuidof (IUnknown)) {
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*object = static_cast < IUnknown * >
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(static_cast < IGstDWriteTextRenderer * >(this));
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} else if (riid == __uuidof (IDWritePixelSnapping)) {
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*object = static_cast < IDWritePixelSnapping * >
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(static_cast < IGstDWriteTextRenderer * >(this));
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} else if (riid == IID_IGstDWriteTextRenderer) {
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*object = static_cast < IDWriteTextRenderer * >
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(static_cast < IGstDWriteTextRenderer * >(this));
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} else {
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*object = nullptr;
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return E_NOINTERFACE;
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}
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AddRef ();
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return S_OK;
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}
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/* IDWritePixelSnapping */
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STDMETHODIMP
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IGstDWriteTextRenderer::IsPixelSnappingDisabled (void *context,
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BOOL * is_disabled)
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{
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*is_disabled = FALSE;
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return S_OK;
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}
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STDMETHODIMP
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IGstDWriteTextRenderer::GetCurrentTransform (void *context,
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DWRITE_MATRIX * transform)
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{
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RenderContext *render_ctx;
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g_assert (context != nullptr);
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render_ctx = (RenderContext *) context;
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render_ctx->target->GetTransform (reinterpret_cast <
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D2D1_MATRIX_3X2_F * >(transform));
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return S_OK;
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}
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STDMETHODIMP
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IGstDWriteTextRenderer::GetPixelsPerDip (void *context,
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FLOAT * pixels_per_dip)
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{
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*pixels_per_dip = 1.0f;
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return S_OK;
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}
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/* IDWriteTextRenderer */
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STDMETHODIMP
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IGstDWriteTextRenderer::DrawGlyphRun (void *context, FLOAT origin_x,
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FLOAT origin_y, DWRITE_MEASURING_MODE mode,
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DWRITE_GLYPH_RUN const *glyph_run,
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DWRITE_GLYPH_RUN_DESCRIPTION const *glyph_run_desc,
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IUnknown * client_effect)
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{
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ComPtr < ID2D1PathGeometry > geometry;
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ComPtr < ID2D1GeometrySink > sink;
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ComPtr < ID2D1TransformedGeometry > transformed;
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ComPtr < ID2D1TransformedGeometry > shadow_transformed;
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ComPtr < IGstDWriteTextEffect > effect;
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ComPtr < ID2D1SolidColorBrush > brush;
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ComPtr < ID2D1SolidColorBrush > outline_brush;
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ComPtr < ID2D1SolidColorBrush > shadow_brush;
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RenderContext *render_ctx;
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ID2D1RenderTarget *target;
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ID2D1Factory *factory;
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HRESULT hr;
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RECT client_rect;
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D2D1_COLOR_F fg_color = D2D1::ColorF (D2D1::ColorF::Black);
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BOOL enable_color_font = FALSE;
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g_assert (context != nullptr);
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render_ctx = (RenderContext *) context;
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client_rect = render_ctx->client_rect;
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target = render_ctx->target;
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factory = render_ctx->factory;
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if (client_effect)
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client_effect->QueryInterface (IID_IGstDWriteTextEffect, &effect);
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if (render_ctx->render_path == RenderPath::BACKGROUND) {
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D2D1_COLOR_F color;
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BOOL enabled;
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DWRITE_FONT_METRICS font_metrics;
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FLOAT run_width = 0;
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FLOAT adjust, ascent, descent;
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D2D1_RECT_F bg_rect;
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ComPtr < ID2D1SolidColorBrush > bg_brush;
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DWRITE_LINE_METRICS line_metrics =
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render_ctx->line_metrics.at (render_ctx->line_index);
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if (effect &&
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render_ctx->char_index + line_metrics.trailingWhitespaceLength <
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line_metrics.length) {
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effect->GetBrushColor (GST_DWRITE_BRUSH_BACKGROUND, &color, &enabled);
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if (enabled) {
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ComPtr < ID2D1RectangleGeometry > rect_geometry;
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ComPtr < ID2D1PathGeometry > path_geometry;
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ComPtr < ID2D1GeometrySink > path_sink;
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for (UINT32 i = 0; i < glyph_run->glyphCount; i++)
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run_width += glyph_run->glyphAdvances[i];
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glyph_run->fontFace->GetMetrics (&font_metrics);
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adjust = glyph_run->fontEmSize / font_metrics.designUnitsPerEm;
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ascent = adjust * font_metrics.ascent;
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descent = adjust * font_metrics.descent;
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bg_rect =
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D2D1::RectF (origin_x, origin_y - ascent, origin_x + run_width,
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origin_y + descent);
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hr = factory->CreateRectangleGeometry (bg_rect, &rect_geometry);
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if (FAILED (hr))
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return hr;
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hr = factory->CreatePathGeometry (&path_geometry);
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if (FAILED (hr))
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return hr;
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hr = path_geometry->Open (&path_sink);
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if (FAILED (hr))
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return hr;
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hr = rect_geometry->Outline (nullptr, path_sink.Get ());
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if (FAILED (hr))
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return hr;
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path_sink->Close ();
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if (render_ctx->bg_rect) {
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if (render_ctx->bg_color.r == color.r &&
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render_ctx->bg_color.g == color.g &&
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render_ctx->bg_color.b == color.b &&
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render_ctx->bg_color.a == color.a) {
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ComPtr < ID2D1Geometry > combined;
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hr = CombineTwoGeometries (factory,
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render_ctx->bg_rect.Get (), path_geometry.Get (), &combined);
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if (FAILED (hr))
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return hr;
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render_ctx->bg_rect = combined;
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} else {
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target->CreateSolidColorBrush (render_ctx->bg_color, &bg_brush);
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target->FillGeometry (render_ctx->bg_rect.Get (), bg_brush.Get ());
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render_ctx->bg_rect = nullptr;
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}
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}
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if (!render_ctx->bg_rect) {
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render_ctx->bg_rect = path_geometry;
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render_ctx->bg_color = color;
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}
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}
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}
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render_ctx->char_index += glyph_run_desc->stringLength;
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if (render_ctx->char_index >= line_metrics.length) {
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render_ctx->line_index++;
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render_ctx->char_index = 0;
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}
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return S_OK;
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}
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hr = factory->CreatePathGeometry (&geometry);
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if (FAILED (hr))
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return hr;
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hr = geometry->Open (&sink);
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if (FAILED (hr))
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return hr;
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hr = glyph_run->fontFace->GetGlyphRunOutline (glyph_run->fontEmSize,
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glyph_run->glyphIndices, glyph_run->glyphAdvances,
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glyph_run->glyphOffsets, glyph_run->glyphCount, glyph_run->isSideways,
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glyph_run->bidiLevel % 2, sink.Get ());
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if (FAILED (hr))
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return hr;
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sink->Close ();
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hr = factory->CreateTransformedGeometry (geometry.Get (),
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D2D1::Matrix3x2F::Translation (origin_x, origin_y), &transformed);
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if (FAILED (hr))
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return hr;
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if (effect) {
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D2D1_COLOR_F color;
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BOOL enabled;
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effect->GetBrushColor (GST_DWRITE_BRUSH_FORGROUND, &color, &enabled);
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if (enabled) {
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target->CreateSolidColorBrush (color, &brush);
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fg_color = color;
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}
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effect->GetBrushColor (GST_DWRITE_BRUSH_OUTLINE, &color, &enabled);
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if (enabled)
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target->CreateSolidColorBrush (color, &outline_brush);
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effect->GetBrushColor (GST_DWRITE_BRUSH_SHADOW, &color, &enabled);
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if (enabled)
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target->CreateSolidColorBrush (color, &shadow_brush);
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effect->GetEnableColorFont (&enable_color_font);
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} else {
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target->CreateSolidColorBrush (D2D1::ColorF (D2D1::ColorF::Black), &brush);
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outline_brush = brush;
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}
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#ifdef HAVE_DWRITE_COLOR_FONT
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if (enable_color_font) {
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const DWRITE_GLYPH_IMAGE_FORMATS supported_formats =
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DWRITE_GLYPH_IMAGE_FORMATS_TRUETYPE |
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DWRITE_GLYPH_IMAGE_FORMATS_CFF |
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DWRITE_GLYPH_IMAGE_FORMATS_COLR |
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DWRITE_GLYPH_IMAGE_FORMATS_SVG |
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DWRITE_GLYPH_IMAGE_FORMATS_PNG |
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DWRITE_GLYPH_IMAGE_FORMATS_JPEG |
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DWRITE_GLYPH_IMAGE_FORMATS_TIFF |
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DWRITE_GLYPH_IMAGE_FORMATS_PREMULTIPLIED_B8G8R8A8;
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ComPtr < IDWriteColorGlyphRunEnumerator1 > glyph_run_enum;
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ComPtr < IDWriteFactory4 > factory4;
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ComPtr < ID2D1DeviceContext4 > ctx4;
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hr = factory_->QueryInterface (IID_PPV_ARGS (&factory4));
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if (SUCCEEDED (hr))
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hr = target->QueryInterface (IID_PPV_ARGS (&ctx4));
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if (SUCCEEDED (hr)) {
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hr = factory4->TranslateColorGlyphRun (D2D1::Point2 (origin_x, origin_y),
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glyph_run, glyph_run_desc, supported_formats,
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DWRITE_MEASURING_MODE_NATURAL, nullptr, 0, &glyph_run_enum);
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if (hr != DWRITE_E_NOCOLOR && SUCCEEDED (hr)) {
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ComPtr < ID2D1SolidColorBrush > tmp_brush;
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BOOL has_run = FALSE;
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do {
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DWRITE_COLOR_GLYPH_RUN1 const *color_run;
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hr = glyph_run_enum->MoveNext (&has_run);
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if (FAILED (hr))
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return hr;
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if (!has_run)
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return S_OK;
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hr = glyph_run_enum->GetCurrentRun (&color_run);
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if (FAILED (hr))
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return hr;
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const auto cur_origin = D2D1::Point2F (color_run->baselineOriginX,
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color_run->baselineOriginY);
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switch (color_run->glyphImageFormat) {
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case DWRITE_GLYPH_IMAGE_FORMATS_PNG:
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case DWRITE_GLYPH_IMAGE_FORMATS_JPEG:
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case DWRITE_GLYPH_IMAGE_FORMATS_TIFF:
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case DWRITE_GLYPH_IMAGE_FORMATS_PREMULTIPLIED_B8G8R8A8:
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ctx4->DrawColorBitmapGlyphRun (color_run->glyphImageFormat,
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cur_origin, &color_run->glyphRun,
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DWRITE_MEASURING_MODE_NATURAL);
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break;
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case DWRITE_GLYPH_IMAGE_FORMATS_SVG:
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{
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ComPtr < ID2D1SolidColorBrush > svg_brush;
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if (brush)
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svg_brush = brush;
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else if (outline_brush)
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svg_brush = outline_brush;
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ctx4->DrawSvgGlyphRun (cur_origin, &color_run->glyphRun,
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svg_brush.Get ());
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break;
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}
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case DWRITE_GLYPH_IMAGE_FORMATS_TRUETYPE:
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case DWRITE_GLYPH_IMAGE_FORMATS_CFF:
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case DWRITE_GLYPH_IMAGE_FORMATS_COLR:
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default:
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if (!tmp_brush) {
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hr = target->CreateSolidColorBrush (fg_color, &tmp_brush);
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if (FAILED (hr))
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return hr;
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}
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if (color_run->paletteIndex == 0xffff)
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tmp_brush->SetColor (fg_color);
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else
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tmp_brush->SetColor (color_run->runColor);
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target->DrawGlyphRun (cur_origin, &color_run->glyphRun,
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tmp_brush.Get ());
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break;
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}
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} while (has_run && SUCCEEDED (hr));
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return S_OK;
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}
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}
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}
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#endif /* HAVE_DWRITE_COLOR_FONT */
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if (shadow_brush) {
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FLOAT adjust = glyph_run->fontEmSize * 0.06;
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hr = factory->CreateTransformedGeometry (geometry.Get (),
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D2D1::Matrix3x2F::Translation (origin_x + adjust, origin_y + adjust),
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&shadow_transformed);
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if (FAILED (hr))
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return hr;
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}
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if (shadow_brush)
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target->FillGeometry (shadow_transformed.Get (), shadow_brush.Get ());
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if (outline_brush)
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target->DrawGeometry (transformed.Get (), outline_brush.Get ());
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if (brush)
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target->FillGeometry (transformed.Get (), brush.Get ());
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return S_OK;
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}
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STDMETHODIMP
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IGstDWriteTextRenderer::DrawUnderline (void *context, FLOAT origin_x,
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FLOAT origin_y, DWRITE_UNDERLINE const *underline, IUnknown * client_effect)
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{
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ComPtr < ID2D1RectangleGeometry > geometry;
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ComPtr < ID2D1TransformedGeometry > transformed;
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ComPtr < IGstDWriteTextEffect > effect;
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ComPtr < ID2D1SolidColorBrush > brush;
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RenderContext *render_ctx;
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ID2D1RenderTarget *target;
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ID2D1Factory *factory;
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HRESULT hr;
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g_assert (context != nullptr);
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render_ctx = (RenderContext *) context;
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if (render_ctx->render_path == RenderPath::BACKGROUND)
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return S_OK;
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target = render_ctx->target;
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factory = render_ctx->factory;
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hr = factory->CreateRectangleGeometry (D2D1::RectF (0, underline->offset,
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underline->width, underline->offset + underline->thickness),
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&geometry);
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if (FAILED (hr)) {
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GST_WARNING ("Couldn't create geometry, 0x%x", (guint) hr);
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return hr;
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}
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hr = factory->CreateTransformedGeometry (geometry.Get (),
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D2D1::Matrix3x2F::Translation (origin_x, origin_y), &transformed);
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if (FAILED (hr)) {
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GST_WARNING ("Couldn't create transformed geometry, 0x%x", (guint) hr);
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return hr;
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}
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if (client_effect)
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client_effect->QueryInterface (IID_IGstDWriteTextEffect, &effect);
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if (effect) {
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D2D1_COLOR_F color;
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BOOL enabled;
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effect->GetBrushColor (GST_DWRITE_BRUSH_UNDERLINE, &color, &enabled);
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|
if (enabled)
|
|
target->CreateSolidColorBrush (color, &brush);
|
|
} else {
|
|
target->CreateSolidColorBrush (D2D1::ColorF (D2D1::ColorF::Black), &brush);
|
|
}
|
|
|
|
if (brush)
|
|
target->FillGeometry (transformed.Get (), brush.Get ());
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
STDMETHODIMP
|
|
IGstDWriteTextRenderer::DrawStrikethrough (void *context, FLOAT origin_x,
|
|
FLOAT origin_y, DWRITE_STRIKETHROUGH const *strikethrough,
|
|
IUnknown * client_effect)
|
|
{
|
|
ComPtr < ID2D1RectangleGeometry > geometry;
|
|
ComPtr < ID2D1TransformedGeometry > transformed;
|
|
ComPtr < IGstDWriteTextEffect > effect;
|
|
ComPtr < ID2D1SolidColorBrush > brush;
|
|
RenderContext *render_ctx;
|
|
ID2D1RenderTarget *target;
|
|
ID2D1Factory *factory;
|
|
HRESULT hr;
|
|
|
|
g_assert (context != nullptr);
|
|
|
|
render_ctx = (RenderContext *) context;
|
|
if (render_ctx->render_path == RenderPath::BACKGROUND)
|
|
return S_OK;
|
|
|
|
target = render_ctx->target;
|
|
factory = render_ctx->factory;
|
|
|
|
hr = factory->CreateRectangleGeometry (D2D1::RectF (0,
|
|
strikethrough->offset, strikethrough->width,
|
|
strikethrough->offset + strikethrough->thickness), &geometry);
|
|
|
|
if (FAILED (hr)) {
|
|
GST_WARNING ("Couldn't create geometry, 0x%x", (guint) hr);
|
|
return hr;
|
|
}
|
|
|
|
hr = factory->CreateTransformedGeometry (geometry.Get (),
|
|
D2D1::Matrix3x2F::Translation (origin_x, origin_y), &transformed);
|
|
|
|
if (FAILED (hr)) {
|
|
GST_WARNING ("Couldn't create transformed geometry, 0x%x", (guint) hr);
|
|
return hr;
|
|
}
|
|
|
|
if (client_effect)
|
|
client_effect->QueryInterface (IID_IGstDWriteTextEffect, &effect);
|
|
|
|
if (effect) {
|
|
D2D1_COLOR_F color;
|
|
BOOL enabled;
|
|
|
|
effect->GetBrushColor (GST_DWRITE_BRUSH_STRIKETHROUGH, &color, &enabled);
|
|
if (enabled)
|
|
target->CreateSolidColorBrush (color, &brush);
|
|
} else {
|
|
target->CreateSolidColorBrush (D2D1::ColorF (D2D1::ColorF::Black), &brush);
|
|
}
|
|
|
|
if (brush)
|
|
target->FillGeometry (transformed.Get (), brush.Get ());
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
STDMETHODIMP
|
|
IGstDWriteTextRenderer::DrawInlineObject (void *context, FLOAT origin_x,
|
|
FLOAT origin_y, IDWriteInlineObject * inline_object, BOOL is_sideways,
|
|
BOOL is_right_to_left, IUnknown * client_effect)
|
|
{
|
|
GST_WARNING ("Not implemented");
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
IGstDWriteTextRenderer::IGstDWriteTextRenderer (void)
|
|
{
|
|
}
|
|
|
|
IGstDWriteTextRenderer::~IGstDWriteTextRenderer (void)
|
|
{
|
|
factory_->Release ();
|
|
}
|
|
|
|
STDMETHODIMP
|
|
IGstDWriteTextRenderer::Draw (const D2D1_POINT_2F & origin,
|
|
const RECT & client_rect, IDWriteTextLayout * layout,
|
|
ID2D1RenderTarget * target)
|
|
{
|
|
HRESULT hr;
|
|
RenderContext context;
|
|
ComPtr < ID2D1Factory > d2d_factory;
|
|
UINT32 num_lines = 0;
|
|
|
|
g_return_val_if_fail (layout != nullptr, E_INVALIDARG);
|
|
g_return_val_if_fail (target != nullptr, E_INVALIDARG);
|
|
|
|
hr = layout->GetLineMetrics (nullptr, 0, &num_lines);
|
|
if (hr != E_NOT_SUFFICIENT_BUFFER)
|
|
return hr;
|
|
|
|
context.line_metrics.resize (num_lines);
|
|
hr = layout->GetLineMetrics (&context.line_metrics[0],
|
|
context.line_metrics.size (), &num_lines);
|
|
if (FAILED (hr))
|
|
return hr;
|
|
|
|
target->GetFactory (&d2d_factory);
|
|
context.render_path = RenderPath::BACKGROUND;
|
|
context.client_rect = client_rect;
|
|
context.target = target;
|
|
context.factory = d2d_factory.Get ();
|
|
|
|
hr = layout->Draw (&context, this, origin.x, origin.y);
|
|
|
|
if (FAILED (hr)) {
|
|
GST_WARNING ("Background Draw failed with 0x%x", (guint) hr);
|
|
return hr;
|
|
}
|
|
|
|
if (context.bg_rect) {
|
|
ComPtr < ID2D1SolidColorBrush > bg_brush;
|
|
target->CreateSolidColorBrush (context.bg_color, &bg_brush);
|
|
target->FillGeometry (context.bg_rect.Get (), bg_brush.Get ());
|
|
context.bg_rect = nullptr;
|
|
}
|
|
|
|
context.render_path = RenderPath::TEXT;
|
|
hr = layout->Draw (&context, this, origin.x, origin.y);
|
|
|
|
if (FAILED (hr)) {
|
|
GST_WARNING ("Draw failed with 0x%x", (guint) hr);
|
|
}
|
|
|
|
return hr;
|
|
}
|