gstreamer/subprojects/gst-plugins-bad/gst-libs/gst/d3d11/gstd3d11shadercache.h
Seungha Yang cf1286b0e9 d3d11: Add support for HLSL precompile and shader caching
Compile HLSL at build time in case of MSVC, and use it if device
supports shader model 5. Also cache/reuse pixel shader and vertex
shader objects.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5426>
2023-10-03 09:42:03 +00:00

38 lines
1.5 KiB
C

/* GStreamer
* Copyright (C) 2023 Seungha Yang <seungha@centricular.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#pragma once
#include <gst/gst.h>
#include <gst/d3d11/gstd3d11_fwd.h>
G_BEGIN_DECLS
HRESULT gst_d3d11_shader_cache_get_pixel_shader_blob (gint64 token,
const gchar * source,
const gchar * entry_point,
ID3DBlob ** blob);
HRESULT gst_d3d11_shader_cache_get_vertex_shader_blob (gint64 token,
const gchar * source,
const gchar * entry_point,
ID3DBlob ** blob);
G_END_DECLS