mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
synced 2024-12-20 23:36:38 +00:00
06fb2d3937
staging buffer pool will allocate staging d3d11 texture for upload/download optimization. By using staging buffer, we can avoid per frame staging -> system memory copy operation. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1643>
210 lines
6.3 KiB
Meson
210 lines
6.3 KiB
Meson
d3d11_sources = [
|
|
'gstd3d11bufferpool.cpp',
|
|
'gstd3d11device.cpp',
|
|
'gstd3d11format.cpp',
|
|
'gstd3d11memory.cpp',
|
|
'gstd3d11stagingbufferpool.cpp',
|
|
'gstd3d11utils.cpp',
|
|
]
|
|
|
|
dxgi_headers = [
|
|
['dxgi1_6.h', 6],
|
|
['dxgi1_5.h', 5],
|
|
['dxgi1_4.h', 4],
|
|
['dxgi1_3.h', 3],
|
|
['dxgi1_2.h', 2],
|
|
['dxgi.h', 1]
|
|
]
|
|
|
|
d3d11_headers = [
|
|
['d3d11_4.h', 4],
|
|
['d3d11_3.h', 3],
|
|
['d3d11_2.h', 2],
|
|
['d3d11_1.h', 1],
|
|
['d3d11.h', 0]
|
|
]
|
|
|
|
gstd3d11_dep = dependency('', required : false)
|
|
|
|
d3d11_option = get_option('d3d11')
|
|
if host_system != 'windows' or d3d11_option.disabled()
|
|
subdir_done()
|
|
endif
|
|
|
|
have_d3d11 = false
|
|
extra_c_args = [
|
|
'-DCOBJMACROS',
|
|
]
|
|
extra_comm_args = [
|
|
'-DGST_USE_UNSTABLE_API',
|
|
'-DBUILDING_GST_D3D11',
|
|
'-DG_LOG_DOMAIN="GStreamer-D3D11"',
|
|
]
|
|
|
|
have_dxgi_header = false
|
|
have_d3d11_header = false
|
|
have_d3d11sdk_h = false
|
|
have_dxgidebug_h = false
|
|
winapi_desktop = false
|
|
winapi_app = false
|
|
d3d11_conf = configuration_data()
|
|
d3d11_conf_options = [
|
|
'GST_D3D11_DXGI_HEADER_VERSION',
|
|
'GST_D3D11_HEADER_VERSION',
|
|
'GST_D3D11_WINAPI_ONLY_APP',
|
|
]
|
|
|
|
foreach option : d3d11_conf_options
|
|
d3d11_conf.set10(option, false)
|
|
endforeach
|
|
|
|
d3d11_lib = cc.find_library('d3d11', required : d3d11_option)
|
|
dxgi_lib = cc.find_library('dxgi', required : d3d11_option)
|
|
d3dcompiler_lib = cc.find_library('d3dcompiler', required: d3d11_option)
|
|
runtimeobject_lib = cc.find_library('runtimeobject', required : false)
|
|
|
|
foreach dxgi_h: dxgi_headers
|
|
if not have_dxgi_header and cc.has_header(dxgi_h[0])
|
|
d3d11_conf.set('GST_D3D11_DXGI_HEADER_VERSION', dxgi_h[1])
|
|
have_dxgi_header = true
|
|
endif
|
|
endforeach
|
|
|
|
foreach d3d11_h: d3d11_headers
|
|
if not have_d3d11_header and cc.has_header(d3d11_h[0])
|
|
d3d11_conf.set('GST_D3D11_HEADER_VERSION', d3d11_h[1])
|
|
have_d3d11_header = true
|
|
endif
|
|
endforeach
|
|
|
|
have_d3d11 = d3d11_lib.found() and dxgi_lib.found() and have_d3d11_header and have_dxgi_header
|
|
if not have_d3d11
|
|
if d3d11_option.enabled()
|
|
error('The d3d11 was enabled explicitly, but required dependencies were not found.')
|
|
endif
|
|
subdir_done()
|
|
endif
|
|
|
|
d3d11_winapi_desktop = cxx.compiles('''#include <winapifamily.h>
|
|
#if !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
|
|
#error "not win32"
|
|
#endif''',
|
|
dependencies: [d3d11_lib, dxgi_lib],
|
|
name: 'building for Win32')
|
|
|
|
if runtimeobject_lib.found() and d3dcompiler_lib.found()
|
|
d3d11_winapi_app = cxx.compiles('''#include <winapifamily.h>
|
|
#include <windows.applicationmodel.core.h>
|
|
#include <wrl.h>
|
|
#include <wrl/wrappers/corewrappers.h>
|
|
#include <d3d11.h>
|
|
#include <dxgi1_2.h>
|
|
#if !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
|
|
#error "not winrt"
|
|
#endif
|
|
#if (WINVER < 0x0A00)
|
|
#error "Windows 10 API is not guaranteed"
|
|
#endif''',
|
|
dependencies: [d3d11_lib, dxgi_lib, runtimeobject_lib],
|
|
name: 'building for WinRT')
|
|
endif
|
|
|
|
if not d3d11_winapi_desktop and not d3d11_winapi_app
|
|
error('Neither Desktop partition nor App partition')
|
|
endif
|
|
|
|
d3d11_winapi_only_app = d3d11_winapi_app and not d3d11_winapi_desktop
|
|
d3d11_conf.set10('GST_D3D11_WINAPI_ONLY_APP', d3d11_winapi_only_app)
|
|
d3d11_conf.set10('GST_D3D11_WINAPI_APP', d3d11_winapi_app)
|
|
|
|
# for enabling debug layer
|
|
# NOTE: Disable d3d11/dxgi debug layer in case of [UWP build + release CRT]
|
|
# WACK (Windows App Certification Kit) doesn't seem to be happy with
|
|
# the DXGIGetDebugInterface1 symbol.
|
|
|
|
# FIXME: Probably DXGIGetDebugInterface1 might be used on UWP app for development
|
|
# purpose. So, I suspect one possible reason why WACK is complaining about
|
|
# DXGIGetDebugInterface1 is that debugging APIs couldn't be used for
|
|
# Windows store app, but couldn't find any reference about that.
|
|
#
|
|
# [IDXGIDebug1]
|
|
# https://docs.microsoft.com/en-us/windows/win32/api/dxgidebug/nn-dxgidebug-idxgidebug1
|
|
# is saying that the IDXGIDebug1 interface is available for both desktop app and
|
|
# UWP. And then the *DXGIGetDebugInterface1* method need to be called to obtain
|
|
# the IDXGIDebug1 interface.
|
|
#
|
|
# [DXGIGetDebugInterface1]
|
|
# https://docs.microsoft.com/en-us/windows/win32/api/dxgi1_3/nf-dxgi1_3-dxgigetdebuginterface1
|
|
# is mentioning that DXGIGetDebugInterface1 is desktop app only.
|
|
#
|
|
# PLEASE LET US KNOW A CORRECT WAY TO OBTAIN IDXGIDebug1 ON UWP, MICROSOFT
|
|
if get_option('debug') and not (d3d11_winapi_only_app and get_option('b_vscrt') == 'md')
|
|
d3d11_debug_libs = [
|
|
['d3d11sdklayers.h', 'ID3D11Debug', 'ID3D11InfoQueue', 'have_d3d11sdk_h'],
|
|
['dxgidebug.h', 'IDXGIDebug', 'IDXGIInfoQueue', 'have_dxgidebug_h'],
|
|
]
|
|
|
|
foreach f : d3d11_debug_libs
|
|
header = f.get(0)
|
|
debug_obj = f.get(1)
|
|
info_obj = f.get(2)
|
|
compile_code = '''
|
|
#include <d3d11.h>
|
|
#include <dxgi.h>
|
|
#include <@0@>
|
|
int main(int arc, char ** argv) {
|
|
@1@ *debug = NULL;
|
|
@2@ *info_queue = NULL;
|
|
return 0;
|
|
}'''.format(header, debug_obj, info_obj)
|
|
if cc.compiles(compile_code, dependencies: [d3d11_lib, dxgi_lib], name: debug_obj)
|
|
set_variable(f.get(3), true)
|
|
endif
|
|
endforeach
|
|
else
|
|
message('Disable D3D11Debug and DXGIDebug layers')
|
|
endif
|
|
|
|
# don't need to be defined in gstd3d11config.h since it's gstd3d11device internal
|
|
if have_d3d11sdk_h
|
|
extra_comm_args += ['-DHAVE_D3D11SDKLAYERS_H']
|
|
endif
|
|
|
|
if have_dxgidebug_h
|
|
extra_comm_args += ['-DHAVE_DXGIDEBUG_H']
|
|
endif
|
|
|
|
# MinGW 32bits compiler seems to be complaining about redundant-decls
|
|
# when ComPtr is in use. Let's just disable the warning
|
|
if cc.get_id() != 'msvc'
|
|
extra_args = cc.get_supported_arguments([
|
|
'-Wno-redundant-decls',
|
|
])
|
|
|
|
extra_comm_args += extra_args
|
|
endif
|
|
|
|
configure_file(
|
|
output: 'gstd3d11config.h',
|
|
configuration: d3d11_conf,
|
|
)
|
|
|
|
pkg_name = 'gstreamer-d3d11-' + api_version
|
|
gstd3d11 = library('gstd3d11-' + api_version,
|
|
d3d11_sources,
|
|
c_args : gst_plugins_bad_args + extra_c_args + extra_comm_args,
|
|
cpp_args : gst_plugins_bad_args + extra_comm_args,
|
|
include_directories : [configinc, libsinc],
|
|
version : libversion,
|
|
soversion : soversion,
|
|
install : true,
|
|
dependencies : [gstbase_dep, gstvideo_dep, gmodule_dep, d3d11_lib, dxgi_lib]
|
|
)
|
|
|
|
library_def = {'lib': gstd3d11}
|
|
libraries += [[pkg_name, library_def]]
|
|
|
|
# Still non-public api, should not install headers
|
|
gstd3d11_dep = declare_dependency(link_with : gstd3d11,
|
|
include_directories : [libsinc],
|
|
dependencies : [gstbase_dep, gstvideo_dep, gmodule_dep, d3d11_lib, dxgi_lib])
|