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711f00bb88
Original commit message from CVS: * Makefile.am: Add win32 MANIFEST * sys/directdraw/gstdirectdrawsink.c: * sys/directdraw/gstdirectdrawsink.h: Clear unused code and add comments. Remove yuv from template caps, it only supports RGB actually. Implement XOverlay interface and remove window and fullscreen properties. Add debug logs. Test for blit capabilities to return only the current colorspace if the hardware can't blit for one colorspace to another. * sys/directsound/gstdirectsoundsink.c: Add some debugs. * win32/MANIFEST: Add VS7 project files and solution. * win32/vs6/gst_plugins_bad.dsw: * win32/vs6/libgstdirectdraw.dsp: * win32/vs6/libgstdirectsound.dsp: * win32/vs6/libgstqtdemux.dsp: Update project files.
126 lines
5.2 KiB
Text
126 lines
5.2 KiB
Text
# Microsoft Developer Studio Project File - Name="libgstdirectsound" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
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CFG=libgstdirectsound - Win32 Debug
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "libgstdirectsound.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "libgstdirectsound.mak" CFG="libgstdirectsound - Win32 Debug"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "libgstdirectsound - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
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!MESSAGE "libgstdirectsound - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
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!MESSAGE
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# Begin Project
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# PROP AllowPerConfigDependencies 0
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# PROP Scc_ProjName ""
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# PROP Scc_LocalPath ""
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CPP=cl.exe
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MTL=midl.exe
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RSC=rc.exe
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!IF "$(CFG)" == "libgstdirectsound - Win32 Release"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "Release"
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# PROP BASE Intermediate_Dir "Release"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "Release"
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# PROP Intermediate_Dir "Release"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "LIBGSTDIRECTSOUND_EXPORTS" /YX /FD /c
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# ADD CPP /nologo /MD /W3 /O2 /I "../.." /I "../../gst-libs" /I "../../../gstreamer" /I "../common" /I "../../../gstreamer/libs" /I "../../../gst-plugins-base/gst-libs" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "LIBGSTDIRECTSOUND_EXPORTS" /D "HAVE_CONFIG_H" /YX /FD /c
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# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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# ADD BASE RSC /l 0x40c /d "NDEBUG"
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# ADD RSC /l 0x40c /d "NDEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386
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# ADD LINK32 glib-2.0.lib gobject-2.0.lib libgstaudio-0.10.lib libgstreamer-0.10.lib libgstbase-0.10.lib dsound.lib dxerr9.lib user32.lib /nologo /dll /machine:I386 /libpath:"../../../gstreamer/win32/vs6/release" /libpath:"../../../gst-plugins-base/win32/vs6/release" /libpath:"./release"
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# Begin Special Build Tool
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TargetPath=.\Release\libgstdirectsound.dll
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SOURCE="$(InputPath)"
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PostBuild_Cmds=copy /Y $(TargetPath) c:\gstreamer\lib\gstreamer-0.10
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# End Special Build Tool
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!ELSEIF "$(CFG)" == "libgstdirectsound - Win32 Debug"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "Debug"
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# PROP BASE Intermediate_Dir "Debug"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "Debug"
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# PROP Intermediate_Dir "Debug"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "LIBGSTDIRECTSOUND_EXPORTS" /YX /FD /GZ /c
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# ADD CPP /nologo /MDd /W3 /Gm /ZI /Od /I "../../gst-libs" /I "../../../gstreamer" /I "../common" /I "../../../gstreamer/libs" /I "../../../gst-plugins-base/gst-libs" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "LIBGSTDIRECTSOUND_EXPORTS" /D "HAVE_CONFIG_H" /FR /YX /FD /GZ /c
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# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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# ADD BASE RSC /l 0x40c /d "_DEBUG"
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# ADD RSC /l 0x40c /d "_DEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept
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# ADD LINK32 glib-2.0D.lib gobject-2.0D.lib libgstaudio-0.10.lib libgstreamer-0.10.lib libgstbase-0.10.lib dsound.lib dxerr9.lib user32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept /libpath:"../../../gstreamer/win32/vs6/debug" /libpath:"../../../gst-plugins-base/win32/vs6/debug" /libpath:"./debug"
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# SUBTRACT LINK32 /incremental:no
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# Begin Special Build Tool
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TargetPath=.\Debug\libgstdirectsound.dll
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SOURCE="$(InputPath)"
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PostBuild_Cmds=copy /Y $(TargetPath) c:\gstreamer\debug\lib\gstreamer-0.10
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# End Special Build Tool
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!ENDIF
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# Begin Target
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# Name "libgstdirectsound - Win32 Release"
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# Name "libgstdirectsound - Win32 Debug"
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# Begin Group "Source Files"
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# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
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# Begin Source File
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SOURCE=..\..\sys\directsound\gstdirectsoundplugin.c
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# End Source File
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# Begin Source File
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SOURCE=..\..\sys\directsound\gstdirectsoundsink.c
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# End Source File
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# End Group
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# Begin Group "Header Files"
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# PROP Default_Filter "h;hpp;hxx;hm;inl"
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# Begin Source File
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SOURCE=..\..\sys\directsound\gstdirectsoundsink.h
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# End Source File
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# End Group
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# Begin Group "Resource Files"
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# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
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# End Group
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# End Target
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# End Project
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