mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
synced 2024-12-26 18:20:44 +00:00
2fd84a6c86
Except for gst/gl/gstglfuncs.h It is up to the client app to include these headers. It is coherent with the fact that gstreamer-gl.pc does not require any egl.pc/gles.pc. I.e. it is the responsability of the app to search these headers within its build setup. For example gstreamer-vaapi includes explicitly EGL/egl.h and search for it in its configure.ac. For example with this patch, if an app includes the headers gst/gl/egl/gstglcontext_egl.h gst/gl/egl/gstgldisplay_egl.h gst/gl/egl/gstglmemoryegl.h it will *no longer* automatically include EGL/egl.h and GLES2/gl2.h. Which is good because the app might want to use the gstgl api only without the need to bother about gl headers. Also added a test: cd tests/check && make libs/gstglheaders.check https://bugzilla.gnome.org/show_bug.cgi?id=784779
517 lines
16 KiB
C
517 lines
16 KiB
C
/*
|
|
* GStreamer
|
|
* Copyright (C) 2009 Julien Isorce <julien.isorce@mail.com>
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Library General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2 of the License, or (at your option) any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Library General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Library General Public
|
|
* License along with this library; if not, write to the
|
|
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
|
|
* Boston, MA 02110-1301, USA.
|
|
*/
|
|
|
|
/**
|
|
* SECTION:element-deinterlace
|
|
* @title: deinterlace
|
|
*
|
|
* Deinterlacing using based on fragment shaders.
|
|
*
|
|
* ## Examples
|
|
* |[
|
|
* gst-launch-1.0 videotestsrc ! glupload ! gldeinterlace ! glimagesink
|
|
* ]|
|
|
* FBO (Frame Buffer Object) and GLSL (OpenGL Shading Language) are required.
|
|
*
|
|
*/
|
|
|
|
#ifdef HAVE_CONFIG_H
|
|
#include "config.h"
|
|
#endif
|
|
|
|
#include <gst/gl/gstglfuncs.h>
|
|
|
|
#include "gstgldeinterlace.h"
|
|
|
|
#define GST_CAT_DEFAULT gst_gl_deinterlace_debug
|
|
GST_DEBUG_CATEGORY_STATIC (GST_CAT_DEFAULT);
|
|
|
|
enum
|
|
{
|
|
PROP_0,
|
|
PROP_METHOD
|
|
};
|
|
|
|
#define DEBUG_INIT \
|
|
GST_DEBUG_CATEGORY_INIT (gst_gl_deinterlace_debug, "gldeinterlace", 0, "gldeinterlace element");
|
|
#define gst_gl_deinterlace_parent_class parent_class
|
|
G_DEFINE_TYPE_WITH_CODE (GstGLDeinterlace, gst_gl_deinterlace,
|
|
GST_TYPE_GL_FILTER, DEBUG_INIT);
|
|
|
|
static void gst_gl_deinterlace_set_property (GObject * object,
|
|
guint prop_id, const GValue * value, GParamSpec * pspec);
|
|
static void gst_gl_deinterlace_get_property (GObject * object,
|
|
guint prop_id, GValue * value, GParamSpec * pspec);
|
|
|
|
static gboolean gst_gl_deinterlace_start (GstBaseTransform * trans);
|
|
static gboolean gst_gl_deinterlace_reset (GstBaseTransform * trans);
|
|
static gboolean gst_gl_deinterlace_init_fbo (GstGLFilter * filter);
|
|
static gboolean gst_gl_deinterlace_filter (GstGLFilter * filter,
|
|
GstBuffer * inbuf, GstBuffer * outbuf);
|
|
static gboolean gst_gl_deinterlace_filter_texture (GstGLFilter * filter,
|
|
GstGLMemory * in_tex, GstGLMemory * out_tex);
|
|
static gboolean gst_gl_deinterlace_vfir_callback (GstGLFilter * filter,
|
|
GstGLMemory * in_tex, gpointer stuff);
|
|
static gboolean gst_gl_deinterlace_greedyh_callback (GstGLFilter * filter,
|
|
GstGLMemory * in_tex, gpointer stuff);
|
|
|
|
/* *INDENT-OFF* */
|
|
static const gchar *greedyh_fragment_source =
|
|
"#ifdef GL_ES\n"
|
|
"precision mediump float;\n"
|
|
"#endif\n"
|
|
"uniform sampler2D tex;\n"
|
|
"uniform sampler2D tex_prev;\n"
|
|
"uniform float max_comb;\n"
|
|
"uniform float motion_threshold;\n"
|
|
"uniform float motion_sense;\n"
|
|
"uniform float width;\n"
|
|
"uniform float height;\n"
|
|
"varying vec2 v_texcoord;\n"
|
|
|
|
"void main () {\n"
|
|
" if (int(mod(v_texcoord.y * height, 2.0)) == 0) {\n"
|
|
" gl_FragColor = vec4(texture2D(tex_prev, v_texcoord).rgb, 1.0);\n"
|
|
" } else {\n"
|
|
" vec2 texcoord_L1_a1, texcoord_L3_a1, texcoord_L1, texcoord_L3, texcoord_L1_1, texcoord_L3_1;\n"
|
|
" vec3 L1_a1, L3_a1, L1, L3, L1_1, L3_1;\n"
|
|
|
|
" texcoord_L1 = vec2(v_texcoord.x, v_texcoord.y - 1.0 / height);\n"
|
|
" texcoord_L3 = vec2(v_texcoord.x, v_texcoord.y + 1.0 / height);\n"
|
|
" L1 = texture2D(tex_prev, texcoord_L1).rgb;\n"
|
|
" L3 = texture2D(tex_prev, texcoord_L3).rgb;\n"
|
|
" if (v_texcoord.x == 1.0 && v_texcoord.y == 1.0) {\n"
|
|
" L1_1 = L1;\n"
|
|
" L3_1 = L3;\n"
|
|
" } else {\n"
|
|
" texcoord_L1_1 = vec2(v_texcoord.x + 1.0 / width, v_texcoord.y - 1.0 / height);\n"
|
|
" texcoord_L3_1 = vec2(v_texcoord.x + 1.0 / width, v_texcoord.y + 1.0 / height);\n"
|
|
" L1_1 = texture2D(tex_prev, texcoord_L1_1).rgb;\n"
|
|
" L3_1 = texture2D(tex_prev, texcoord_L3_1).rgb;\n"
|
|
" }\n"
|
|
|
|
" if (int(ceil(v_texcoord.x + v_texcoord.y)) == 0) {\n"
|
|
" L1_a1 = L1;\n"
|
|
" L3_a1 = L3;\n"
|
|
" } else {\n"
|
|
" texcoord_L1_a1 = vec2(v_texcoord.x - 1.0 / width, v_texcoord.y - 1.0 / height);\n"
|
|
" texcoord_L3_a1 = vec2(v_texcoord.x - 1.0 / width, v_texcoord.y + 1.0 / height);\n"
|
|
" L1_a1 = texture2D(tex_prev, texcoord_L1_a1).rgb;\n"
|
|
" L3_a1 = texture2D(tex_prev, texcoord_L3_a1).rgb;\n"
|
|
" }\n"
|
|
//STEP 1
|
|
" vec3 avg_a1 = (L1_a1 + L3_a1) / 2.0;\n"
|
|
" vec3 avg = (L1 + L3) / 2.0;\n"
|
|
" vec3 avg_1 = (L1_1 + L3_1) / 2.0;\n"
|
|
" vec3 avg_s = (avg_a1 + avg_1) / 2.0;\n"
|
|
" vec3 avg_sc = (avg_s + avg) / 2.0;\n"
|
|
" vec3 L2 = texture2D(tex, v_texcoord).rgb;\n"
|
|
" vec3 LP2 = texture2D(tex_prev, v_texcoord).rgb;\n"
|
|
" vec3 best;\n"
|
|
" if (abs(L2.r - avg_sc.r) < abs(LP2.r - avg_sc.r)) {\n"
|
|
" best.r = L2.r;\n" " } else {\n"
|
|
" best.r = LP2.r;\n"
|
|
" }\n"
|
|
|
|
" if (abs(L2.g - avg_sc.g) < abs(LP2.g - avg_sc.g)) {\n"
|
|
" best.g = L2.g;\n"
|
|
" } else {\n"
|
|
" best.g = LP2.g;\n"
|
|
" }\n"
|
|
|
|
" if (abs(L2.b - avg_sc.b) < abs(LP2.b - avg_sc.b)) {\n"
|
|
" best.b = L2.b;\n"
|
|
" } else {\n"
|
|
" best.b = LP2.b;\n"
|
|
" }\n"
|
|
//STEP 2
|
|
" vec3 last;\n"
|
|
" last.r = clamp(best.r, max(min(L1.r, L3.r) - max_comb, 0.0), min(max(L1.r, L3.r) + max_comb, 1.0));\n"
|
|
" last.g = clamp(best.g, max(min(L1.g, L3.g) - max_comb, 0.0), min(max(L1.g, L3.g) + max_comb, 1.0));\n"
|
|
" last.b = clamp(best.b, max(min(L1.b, L3.b) - max_comb, 0.0), min(max(L1.b, L3.b) + max_comb, 1.0));\n"
|
|
//STEP 3
|
|
" const vec3 luma = vec3 (0.299011, 0.586987, 0.114001);"
|
|
" float mov = min(max(abs(dot(L2 - LP2, luma)) - motion_threshold, 0.0) * motion_sense, 1.0);\n"
|
|
" last = last * (1.0 - mov) + avg_sc * mov;\n"
|
|
" gl_FragColor = vec4(last, 1.0);\n"
|
|
" }\n"
|
|
"}\n";
|
|
|
|
const gchar *vfir_fragment_source =
|
|
"#ifdef GL_ES\n"
|
|
"precision mediump float;\n"
|
|
"#endif\n"
|
|
"uniform sampler2D tex;\n"
|
|
"uniform float width;\n"
|
|
"uniform float height;\n"
|
|
"varying vec2 v_texcoord;\n"
|
|
"void main()\n"
|
|
"{\n"
|
|
" vec2 topcoord, botcoord;\n"
|
|
" vec4 cur_color, top_color, bot_color;\n"
|
|
" topcoord.x = v_texcoord.x;\n"
|
|
" botcoord.x = v_texcoord.x;\n"
|
|
" if (v_texcoord.y == 0.0 || v_texcoord.y == 1.0) {\n"
|
|
" topcoord.y = v_texcoord.y ;\n"
|
|
" botcoord.y = v_texcoord.y ;\n"
|
|
" }\n"
|
|
" else {\n"
|
|
" topcoord.y = v_texcoord.y - 1.0/height;\n"
|
|
" botcoord.y = v_texcoord.y + 1.0/height;\n"
|
|
" }\n"
|
|
" cur_color = texture2D(tex, v_texcoord);\n"
|
|
" top_color = texture2D(tex, topcoord);\n"
|
|
" bot_color = texture2D(tex, botcoord);\n"
|
|
" gl_FragColor = 0.5*cur_color + 0.25*top_color + 0.25*bot_color;\n"
|
|
"}";
|
|
/* *INDENT-ON* */
|
|
|
|
/* dont' forget to edit the following when a new method is added */
|
|
typedef enum
|
|
{
|
|
GST_GL_DEINTERLACE_VFIR,
|
|
GST_GL_DEINTERLACE_GREEDYH
|
|
} GstGLDeinterlaceMethod;
|
|
|
|
static const GEnumValue *
|
|
gst_gl_deinterlace_get_methods (void)
|
|
{
|
|
static const GEnumValue method_types[] = {
|
|
{GST_GL_DEINTERLACE_VFIR, "Blur Vertical", "vfir"},
|
|
{GST_GL_DEINTERLACE_GREEDYH, "Motion Adaptive: Advanced Detection",
|
|
"greedyh"},
|
|
{0, NULL, NULL}
|
|
};
|
|
return method_types;
|
|
}
|
|
|
|
#define GST_TYPE_GL_DEINTERLACE_METHODS (gst_gl_deinterlace_method_get_type ())
|
|
static GType
|
|
gst_gl_deinterlace_method_get_type (void)
|
|
{
|
|
static GType gl_deinterlace_method_type = 0;
|
|
if (!gl_deinterlace_method_type) {
|
|
gl_deinterlace_method_type =
|
|
g_enum_register_static ("GstGLDeinterlaceMethod",
|
|
gst_gl_deinterlace_get_methods ());
|
|
}
|
|
return gl_deinterlace_method_type;
|
|
}
|
|
|
|
static void
|
|
gst_gl_deinterlace_set_method (GstGLDeinterlace * deinterlace,
|
|
guint method_types)
|
|
{
|
|
switch (method_types) {
|
|
case GST_GL_DEINTERLACE_VFIR:
|
|
deinterlace->deinterlacefunc = gst_gl_deinterlace_vfir_callback;
|
|
deinterlace->current_method = method_types;
|
|
break;
|
|
case GST_GL_DEINTERLACE_GREEDYH:
|
|
deinterlace->deinterlacefunc = gst_gl_deinterlace_greedyh_callback;
|
|
deinterlace->current_method = method_types;
|
|
break;
|
|
default:
|
|
g_assert_not_reached ();
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void
|
|
gst_gl_deinterlace_class_init (GstGLDeinterlaceClass * klass)
|
|
{
|
|
GObjectClass *gobject_class;
|
|
GstElementClass *element_class;
|
|
|
|
gobject_class = (GObjectClass *) klass;
|
|
element_class = GST_ELEMENT_CLASS (klass);
|
|
|
|
gst_gl_filter_add_rgba_pad_templates (GST_GL_FILTER_CLASS (klass));
|
|
|
|
gobject_class->set_property = gst_gl_deinterlace_set_property;
|
|
gobject_class->get_property = gst_gl_deinterlace_get_property;
|
|
|
|
gst_element_class_set_metadata (element_class,
|
|
"OpenGL deinterlacing filter", "Deinterlace",
|
|
"Deinterlacing based on fragment shaders",
|
|
"Julien Isorce <julien.isorce@mail.com>");
|
|
|
|
g_object_class_install_property (gobject_class,
|
|
PROP_METHOD,
|
|
g_param_spec_enum ("method",
|
|
"Deinterlace Method",
|
|
"Select which deinterlace method apply to GL video texture",
|
|
GST_TYPE_GL_DEINTERLACE_METHODS,
|
|
GST_GL_DEINTERLACE_VFIR, G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
|
|
|
|
GST_BASE_TRANSFORM_CLASS (klass)->start = gst_gl_deinterlace_start;
|
|
GST_BASE_TRANSFORM_CLASS (klass)->stop = gst_gl_deinterlace_reset;
|
|
|
|
GST_GL_FILTER_CLASS (klass)->filter = gst_gl_deinterlace_filter;
|
|
GST_GL_FILTER_CLASS (klass)->filter_texture =
|
|
gst_gl_deinterlace_filter_texture;
|
|
GST_GL_FILTER_CLASS (klass)->init_fbo = gst_gl_deinterlace_init_fbo;
|
|
|
|
GST_GL_BASE_FILTER_CLASS (klass)->supported_gl_api =
|
|
GST_GL_API_OPENGL | GST_GL_API_GLES2 | GST_GL_API_OPENGL3;
|
|
}
|
|
|
|
static void
|
|
gst_gl_deinterlace_init (GstGLDeinterlace * filter)
|
|
{
|
|
filter->shaderstable = NULL;
|
|
filter->deinterlacefunc = gst_gl_deinterlace_vfir_callback;
|
|
filter->current_method = GST_GL_DEINTERLACE_VFIR;
|
|
filter->prev_buffer = NULL;
|
|
filter->prev_tex = NULL;
|
|
}
|
|
|
|
static gboolean
|
|
gst_gl_deinterlace_start (GstBaseTransform * trans)
|
|
{
|
|
GstGLDeinterlace *deinterlace_filter = GST_GL_DEINTERLACE (trans);
|
|
|
|
deinterlace_filter->shaderstable = g_hash_table_new (g_str_hash, g_str_equal);
|
|
|
|
return GST_BASE_TRANSFORM_CLASS (parent_class)->start (trans);
|
|
}
|
|
|
|
static void
|
|
gst_gl_deinterlace_ghash_func_clean (gpointer key, gpointer value,
|
|
gpointer data)
|
|
{
|
|
GstGLShader *shader = (GstGLShader *) value;
|
|
|
|
gst_object_unref (shader);
|
|
|
|
value = NULL;
|
|
}
|
|
|
|
static gboolean
|
|
gst_gl_deinterlace_reset (GstBaseTransform * trans)
|
|
{
|
|
GstGLDeinterlace *deinterlace_filter = GST_GL_DEINTERLACE (trans);
|
|
|
|
gst_buffer_replace (&deinterlace_filter->prev_buffer, NULL);
|
|
|
|
//blocking call, wait the opengl thread has destroyed the shader
|
|
if (deinterlace_filter->shaderstable) {
|
|
/* release shaders in the gl thread */
|
|
g_hash_table_foreach (deinterlace_filter->shaderstable,
|
|
gst_gl_deinterlace_ghash_func_clean, deinterlace_filter);
|
|
|
|
/* clean the htable without calling values destructors
|
|
* because shaders have been released in the glthread
|
|
* through the foreach func */
|
|
g_hash_table_unref (deinterlace_filter->shaderstable);
|
|
deinterlace_filter->shaderstable = NULL;
|
|
}
|
|
|
|
return GST_BASE_TRANSFORM_CLASS (parent_class)->stop (trans);
|
|
}
|
|
|
|
static void
|
|
gst_gl_deinterlace_set_property (GObject * object, guint prop_id,
|
|
const GValue * value, GParamSpec * pspec)
|
|
{
|
|
GstGLDeinterlace *filter = GST_GL_DEINTERLACE (object);
|
|
|
|
switch (prop_id) {
|
|
case PROP_METHOD:
|
|
gst_gl_deinterlace_set_method (filter, g_value_get_enum (value));
|
|
break;
|
|
default:
|
|
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void
|
|
gst_gl_deinterlace_get_property (GObject * object, guint prop_id,
|
|
GValue * value, GParamSpec * pspec)
|
|
{
|
|
GstGLDeinterlace *filter = GST_GL_DEINTERLACE (object);
|
|
|
|
switch (prop_id) {
|
|
case PROP_METHOD:
|
|
g_value_set_enum (value, filter->current_method);
|
|
break;
|
|
default:
|
|
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
|
|
break;
|
|
}
|
|
}
|
|
|
|
static gboolean
|
|
gst_gl_deinterlace_init_fbo (GstGLFilter * filter)
|
|
{
|
|
return TRUE;
|
|
}
|
|
|
|
static gboolean
|
|
gst_gl_deinterlace_filter_texture (GstGLFilter * filter, GstGLMemory * in_tex,
|
|
GstGLMemory * out_tex)
|
|
{
|
|
GstGLDeinterlace *deinterlace_filter = GST_GL_DEINTERLACE (filter);
|
|
|
|
//blocking call, use a FBO
|
|
gst_gl_filter_render_to_target (filter, in_tex, out_tex,
|
|
deinterlace_filter->deinterlacefunc, deinterlace_filter);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static gboolean
|
|
gst_gl_deinterlace_filter (GstGLFilter * filter, GstBuffer * inbuf,
|
|
GstBuffer * outbuf)
|
|
{
|
|
GstGLDeinterlace *deinterlace_filter = GST_GL_DEINTERLACE (filter);
|
|
|
|
gst_gl_filter_filter_texture (filter, inbuf, outbuf);
|
|
|
|
gst_buffer_replace (&deinterlace_filter->prev_buffer, inbuf);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static GstGLShader *
|
|
gst_gl_deinterlace_get_fragment_shader (GstGLFilter * filter,
|
|
const gchar * shader_name, const gchar * shader_source)
|
|
{
|
|
GstGLShader *shader = NULL;
|
|
GstGLDeinterlace *deinterlace_filter = GST_GL_DEINTERLACE (filter);
|
|
GstGLContext *context = GST_GL_BASE_FILTER (filter)->context;
|
|
|
|
shader = g_hash_table_lookup (deinterlace_filter->shaderstable, shader_name);
|
|
|
|
if (!shader) {
|
|
GError *error = NULL;
|
|
|
|
if (!(shader = gst_gl_shader_new_link_with_stages (context, &error,
|
|
gst_glsl_stage_new_default_vertex (context),
|
|
gst_glsl_stage_new_with_string (context, GL_FRAGMENT_SHADER,
|
|
GST_GLSL_VERSION_NONE,
|
|
GST_GLSL_PROFILE_ES | GST_GLSL_PROFILE_COMPATIBILITY,
|
|
shader_source), NULL))) {
|
|
GST_ELEMENT_ERROR (deinterlace_filter, RESOURCE, NOT_FOUND,
|
|
("Failed to initialize %s shader", shader_name), (NULL));
|
|
}
|
|
|
|
filter->draw_attr_position_loc =
|
|
gst_gl_shader_get_attribute_location (shader, "a_position");
|
|
filter->draw_attr_texture_loc =
|
|
gst_gl_shader_get_attribute_location (shader, "a_texcoord");
|
|
}
|
|
|
|
g_hash_table_insert (deinterlace_filter->shaderstable, (gchar *) shader_name,
|
|
shader);
|
|
|
|
return shader;
|
|
}
|
|
|
|
static gboolean
|
|
gst_gl_deinterlace_vfir_callback (GstGLFilter * filter, GstGLMemory * in_tex,
|
|
gpointer user_data)
|
|
{
|
|
GstGLContext *context = GST_GL_BASE_FILTER (filter)->context;
|
|
const GstGLFuncs *gl = context->gl_vtable;
|
|
GstGLShader *shader;
|
|
|
|
shader = gst_gl_deinterlace_get_fragment_shader (filter, "vfir",
|
|
vfir_fragment_source);
|
|
|
|
if (!shader)
|
|
return FALSE;
|
|
|
|
#if GST_GL_HAVE_OPENGL
|
|
if (USING_OPENGL (context)) {
|
|
gl->MatrixMode (GL_PROJECTION);
|
|
gl->LoadIdentity ();
|
|
}
|
|
#endif
|
|
|
|
gst_gl_shader_use (shader);
|
|
|
|
gl->ActiveTexture (GL_TEXTURE0);
|
|
gl->BindTexture (GL_TEXTURE_2D, gst_gl_memory_get_texture_id (in_tex));
|
|
|
|
gst_gl_shader_set_uniform_1i (shader, "tex", 0);
|
|
gst_gl_shader_set_uniform_1f (shader, "width",
|
|
GST_VIDEO_INFO_WIDTH (&filter->out_info));
|
|
gst_gl_shader_set_uniform_1f (shader, "height",
|
|
GST_VIDEO_INFO_HEIGHT (&filter->out_info));
|
|
|
|
gst_gl_filter_draw_fullscreen_quad (filter);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static gboolean
|
|
gst_gl_deinterlace_greedyh_callback (GstGLFilter * filter, GstGLMemory * in_tex,
|
|
gpointer user_data)
|
|
{
|
|
GstGLShader *shader;
|
|
GstGLDeinterlace *deinterlace_filter = GST_GL_DEINTERLACE (filter);
|
|
GstGLContext *context = GST_GL_BASE_FILTER (filter)->context;
|
|
GstGLFuncs *gl = context->gl_vtable;
|
|
|
|
shader =
|
|
gst_gl_deinterlace_get_fragment_shader (filter, "greedhy",
|
|
greedyh_fragment_source);
|
|
|
|
if (!shader)
|
|
return FALSE;
|
|
|
|
#if GST_GL_HAVE_OPENGL
|
|
if (USING_OPENGL (context)) {
|
|
gl->MatrixMode (GL_PROJECTION);
|
|
gl->LoadIdentity ();
|
|
}
|
|
#endif
|
|
|
|
gst_gl_shader_use (shader);
|
|
|
|
if (G_LIKELY (deinterlace_filter->prev_tex != NULL)) {
|
|
gl->ActiveTexture (GL_TEXTURE1);
|
|
gst_gl_shader_set_uniform_1i (shader, "tex_prev", 1);
|
|
gl->BindTexture (GL_TEXTURE_2D,
|
|
gst_gl_memory_get_texture_id (deinterlace_filter->prev_tex));
|
|
}
|
|
|
|
gl->ActiveTexture (GL_TEXTURE0);
|
|
gl->BindTexture (GL_TEXTURE_2D, gst_gl_memory_get_texture_id (in_tex));
|
|
|
|
gst_gl_shader_set_uniform_1i (shader, "tex", 0);
|
|
gst_gl_shader_set_uniform_1f (shader, "max_comb", 5.0f / 255.0f);
|
|
gst_gl_shader_set_uniform_1f (shader, "motion_threshold", 25.0f / 255.0f);
|
|
gst_gl_shader_set_uniform_1f (shader, "motion_sense", 30.0f / 255.0f);
|
|
|
|
gst_gl_shader_set_uniform_1f (shader, "width",
|
|
GST_VIDEO_INFO_WIDTH (&filter->out_info));
|
|
gst_gl_shader_set_uniform_1f (shader, "height",
|
|
GST_VIDEO_INFO_HEIGHT (&filter->out_info));
|
|
|
|
gst_gl_filter_draw_fullscreen_quad (filter);
|
|
|
|
/* we keep the previous buffer around so this is safe */
|
|
deinterlace_filter->prev_tex = in_tex;
|
|
|
|
return TRUE;
|
|
}
|