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Since OpenGL3.1 removed the fixed pipelines[1] enabling 2D textures is not needed. In particular, the Intel's Mesa implementation complains if it is called. This patch add a new binding function for 2D textures, without enabling gl3_bind_texture_2d()[2]. 1. https://www.opengl.org/wiki/Fixed_Function_Pipeline 2. https://www.opengl.org/wiki/Common_Mistakes#OOP_and_hidden_binding Signed-off-by: Víctor Manuel Jáquez Leal <victorx.jaquez@intel.com> https://bugzilla.gnome.org/show_bug.cgi?id=753099 |
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