gstreamer/subprojects/gstreamer-vaapi/gst-libs/gst/vaapi/gstvaapitexture.c
Tim-Philipp Müller 1c7003f95f gstreamer-vaapi: drop use of GSlice allocator
Some code incorrectly relied on GstVideoDecoder/Encoder base
class implementation details.

Follow-up to !3695.

Fixes #1742.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/3783>
2023-01-24 22:30:10 +00:00

371 lines
10 KiB
C

/*
* gstvaapitexture.c - VA texture abstraction
*
* Copyright (C) 2010-2011 Splitted-Desktop Systems
* Author: Gwenole Beauchesne <gwenole.beauchesne@splitted-desktop.com>
* Copyright (C) 2012-2013 Intel Corporation
* Author: Gwenole Beauchesne <gwenole.beauchesne@intel.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public License
* as published by the Free Software Foundation; either version 2.1
* of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free
* Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301 USA
*/
/**
* SECTION:gstvaapitexture
* @short_description: VA/GLX texture abstraction
*/
#include "sysdeps.h"
#include "gstvaapidisplay_priv.h"
#include "gstvaapitexture.h"
#include "gstvaapitexture_priv.h"
#define DEBUG 1
#include "gstvaapidebug.h"
#define GST_VAAPI_TEXTURE_ORIENTATION_FLAGS \
(GST_VAAPI_TEXTURE_ORIENTATION_FLAG_X_INVERTED | \
GST_VAAPI_TEXTURE_ORIENTATION_FLAG_Y_INVERTED)
#define GST_VAAPI_TEXTURE_PRIVATE_QUARK gst_vaapi_texture_private_quark ()
static GQuark
gst_vaapi_texture_private_quark (void)
{
static gsize g_quark;
if (g_once_init_enter (&g_quark)) {
gsize quark = (gsize) g_quark_from_static_string ("GstVaapiTexturePrivate");
g_once_init_leave (&g_quark, quark);
}
return g_quark;
}
gpointer
gst_vaapi_texture_get_private (GstVaapiTexture * texture)
{
return gst_mini_object_get_qdata (GST_MINI_OBJECT_CAST (texture),
GST_VAAPI_TEXTURE_PRIVATE_QUARK);
}
void
gst_vaapi_texture_set_private (GstVaapiTexture * texture, gpointer priv,
GDestroyNotify destroy)
{
gst_mini_object_set_qdata (GST_MINI_OBJECT_CAST (texture),
GST_VAAPI_TEXTURE_PRIVATE_QUARK, (gpointer) priv, destroy);
}
static void
gst_vaapi_texture_init (GstVaapiTexture * texture, GstVaapiID id,
guint target, guint format, guint width, guint height)
{
texture->is_wrapped = id != GST_VAAPI_ID_INVALID;
GST_VAAPI_TEXTURE_ID (texture) = texture->is_wrapped ? id : 0;
texture->gl_target = target;
texture->gl_format = format;
texture->width = width;
texture->height = height;
}
static void
gst_vaapi_texture_free (GstVaapiTexture * texture)
{
gst_vaapi_display_replace (&GST_VAAPI_TEXTURE_DISPLAY (texture), NULL);
g_free (texture);
}
GST_DEFINE_MINI_OBJECT_TYPE (GstVaapiTexture, gst_vaapi_texture);
GstVaapiTexture *
gst_vaapi_texture_new_internal (GstVaapiDisplay * display, GstVaapiID id,
guint target, guint format, guint width, guint height)
{
GstVaapiTexture *texture;
g_return_val_if_fail (display, NULL);
g_return_val_if_fail (target != 0, NULL);
g_return_val_if_fail (format != 0, NULL);
g_return_val_if_fail (width > 0, NULL);
g_return_val_if_fail (height > 0, NULL);
texture = g_new (GstVaapiTexture, 1);
if (!texture)
return NULL;
gst_mini_object_init (GST_MINI_OBJECT_CAST (texture), 0,
GST_TYPE_VAAPI_TEXTURE, NULL, NULL,
(GstMiniObjectFreeFunction) gst_vaapi_texture_free);
GST_VAAPI_TEXTURE_DISPLAY (texture) = gst_object_ref (display);
gst_vaapi_texture_init (texture, id, target, format, width, height);
return texture;
}
/**
* gst_vaapi_texture_new:
* @display: a #GstVaapiDisplay
* @target: the target to which the texture is bound
* @format: the format of the pixel data
* @width: the requested width, in pixels
* @height: the requested height, in pixels
*
* Creates a texture with the specified dimensions, @target and
* @format. Note that only GL_TEXTURE_2D @target and GL_RGBA or
* GL_BGRA formats are supported at this time.
*
* The application shall maintain the live GL context itself.
*
* Return value: the newly created #GstVaapiTexture object
*/
GstVaapiTexture *
gst_vaapi_texture_new (GstVaapiDisplay * display, guint target, guint format,
guint width, guint height)
{
GstVaapiDisplayClass *dpy_class;
g_return_val_if_fail (display != NULL, NULL);
g_return_val_if_fail (gst_vaapi_display_has_opengl (display), NULL);
dpy_class = GST_VAAPI_DISPLAY_GET_CLASS (display);
if (G_UNLIKELY (!dpy_class->create_texture))
return NULL;
return dpy_class->create_texture (display, GST_VAAPI_ID_INVALID, target,
format, width, height);
}
/**
* gst_vaapi_texture_new_wrapped:
* @display: a #GstVaapiDisplay
* @texture_id: the foreign GL texture name to use
* @target: the target to which the texture is bound
* @format: the format of the pixel data
* @width: the suggested width, in pixels
* @height: the suggested height, in pixels
*
* Creates a texture with the specified dimensions, @target and
* @format. Note that only GL_TEXTURE_2D @target and GL_RGBA or
* GL_BGRA formats are supported at this time.
*
* The size arguments @width and @height are only a suggestion. Should
* this be 0x0, then the actual size of the allocated texture storage
* would be either inherited from the original texture storage, if any
* and/or if possible, or derived from the VA surface in subsequent
* gst_vaapi_texture_put_surface() calls.
*
* The application shall maintain the live GL context itself.
*
* Return value: the newly created #GstVaapiTexture object
*/
GstVaapiTexture *
gst_vaapi_texture_new_wrapped (GstVaapiDisplay * display, guint id,
guint target, guint format, guint width, guint height)
{
GstVaapiDisplayClass *dpy_class;
g_return_val_if_fail (display != NULL, NULL);
g_return_val_if_fail (gst_vaapi_display_has_opengl (display), NULL);
dpy_class = GST_VAAPI_DISPLAY_GET_CLASS (display);
if (G_UNLIKELY (!dpy_class->create_texture))
return NULL;
return dpy_class->create_texture (display, id, target, format, width, height);
}
/**
* gst_vaapi_texture_get_id:
* @texture: a #GstVaapiTexture
*
* Returns the underlying texture id of the @texture.
*
* Return value: the underlying texture id of the @texture
*/
guint
gst_vaapi_texture_get_id (GstVaapiTexture * texture)
{
g_return_val_if_fail (texture != NULL, 0);
return GST_VAAPI_TEXTURE_ID (texture);
}
/**
* gst_vaapi_texture_get_target:
* @texture: a #GstVaapiTexture
*
* Returns the @texture target type
*
* Return value: the texture target
*/
guint
gst_vaapi_texture_get_target (GstVaapiTexture * texture)
{
g_return_val_if_fail (texture != NULL, 0);
return GST_VAAPI_TEXTURE_TARGET (texture);
}
/**
* gst_vaapi_texture_get_format
* @texture: a #GstVaapiTexture
*
* Returns the @texture format
*
* Return value: the texture format
*/
guint
gst_vaapi_texture_get_format (GstVaapiTexture * texture)
{
g_return_val_if_fail (texture != NULL, 0);
return GST_VAAPI_TEXTURE_FORMAT (texture);
}
/**
* gst_vaapi_texture_get_width:
* @texture: a #GstVaapiTexture
*
* Returns the @texture width.
*
* Return value: the texture width, in pixels
*/
guint
gst_vaapi_texture_get_width (GstVaapiTexture * texture)
{
g_return_val_if_fail (texture != NULL, 0);
return GST_VAAPI_TEXTURE_WIDTH (texture);
}
/**
* gst_vaapi_texture_get_height:
* @texture: a #GstVaapiTexture
*
* Returns the @texture height.
*
* Return value: the texture height, in pixels.
*/
guint
gst_vaapi_texture_get_height (GstVaapiTexture * texture)
{
g_return_val_if_fail (texture != NULL, 0);
return GST_VAAPI_TEXTURE_HEIGHT (texture);
}
/**
* gst_vaapi_texture_get_size:
* @texture: a #GstVaapiTexture
* @width_ptr: return location for the width, or %NULL
* @height_ptr: return location for the height, or %NULL
*
* Retrieves the dimensions of a #GstVaapiTexture.
*/
void
gst_vaapi_texture_get_size (GstVaapiTexture * texture,
guint * width_ptr, guint * height_ptr)
{
g_return_if_fail (texture != NULL);
if (width_ptr)
*width_ptr = GST_VAAPI_TEXTURE_WIDTH (texture);
if (height_ptr)
*height_ptr = GST_VAAPI_TEXTURE_HEIGHT (texture);
}
/**
* gst_vaapi_texture_get_display:
* @texture: a #GstVaapiTexture
*
* Returns the #GstVaapiDisplay this @texture is bound to.
*
* Return value: the parent #GstVaapiDisplay object
*/
GstVaapiDisplay *
gst_vaapi_texture_get_display (GstVaapiTexture * texture)
{
g_return_val_if_fail (texture != NULL, NULL);
return GST_VAAPI_TEXTURE_DISPLAY (texture);
}
/**
* gst_vaapi_texture_get_orientation_flags:
* @texture: a #GstVaapiTexture
*
* Retrieves the texture memory layout flags, i.e. orientation.
*
* Return value: the #GstVaapiTextureOrientationFlags.
*/
guint
gst_vaapi_texture_get_orientation_flags (GstVaapiTexture * texture)
{
g_return_val_if_fail (texture != NULL, 0);
return GST_MINI_OBJECT_FLAGS (texture) & GST_VAAPI_TEXTURE_ORIENTATION_FLAGS;
}
/**
* gst_vaapi_texture_set_orientation_flags:
* @texture: a #GstVaapiTexture
* @flags: a bitmask of #GstVaapiTextureOrientationFlags
*
* Reset the texture orientation flags to the supplied set of
* @flags. This completely replaces the previously installed
* flags. So, should they still be needed, then they shall be
* retrieved first with gst_vaapi_texture_get_orientation_flags().
*/
void
gst_vaapi_texture_set_orientation_flags (GstVaapiTexture * texture, guint flags)
{
g_return_if_fail (texture != NULL);
g_return_if_fail ((flags & ~GST_VAAPI_TEXTURE_ORIENTATION_FLAGS) == 0);
GST_MINI_OBJECT_FLAG_UNSET (texture, GST_VAAPI_TEXTURE_ORIENTATION_FLAGS);
GST_MINI_OBJECT_FLAG_SET (texture, flags);
}
/**
* gst_vaapi_texture_put_surface:
* @texture: a #GstVaapiTexture
* @surface: a #GstVaapiSurface
* @flags: postprocessing flags. See #GstVaapiTextureRenderFlags
*
* Renders the @surface into the @texture. The @flags specify how
* de-interlacing (if needed), color space conversion, scaling and
* other postprocessing transformations are performed.
*
* Return value: %TRUE on success
*/
gboolean
gst_vaapi_texture_put_surface (GstVaapiTexture * texture,
GstVaapiSurface * surface, const GstVaapiRectangle * crop_rect, guint flags)
{
GstVaapiRectangle rect;
g_return_val_if_fail (texture != NULL, FALSE);
g_return_val_if_fail (surface != NULL, FALSE);
if (!texture->put_surface)
return FALSE;
if (!crop_rect) {
rect.x = 0;
rect.y = 0;
gst_vaapi_surface_get_size (surface, &rect.width, &rect.height);
crop_rect = &rect;
}
return texture->put_surface (texture, surface, crop_rect, flags);
}