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391 lines
15 KiB
Text
391 lines
15 KiB
Text
GstMeta
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-------
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This document describes the design for arbitrary per-buffer metadata.
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Buffer metadata typically describes the lowlevel properties of the buffer
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content. These properties are typically not negotiated with caps but they are
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negotiated in the bufferpools.
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Some examples of metadata:
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- timestamp, duration
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- offset, offset_end
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- interlacing information
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- video alignment, cropping, panning information
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- extra container information such as granulepos, ...
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- extra global buffer properties
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Requirements
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~~~~~~~~~~~~
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- It must be fast
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* allocation, free, low fragmentation
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* access to the metadata fields, preferably not much slower than directly
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accessing a C structure field
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- It must be extensible. Elements should be able to add new arbitrary metadata
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without requiring much effort. Also new metadata fields should not break API
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or ABI.
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- It plays nice with subbuffers. When a subbuffer is created, the various
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buffer metadata should be copied/updated correctly.
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- We should be able to negotiate metadata between elements
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Use cases
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---------
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* Video planes
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Video data is sometimes allocated in non-contiguous planes for the Y and the UV
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data. We need to be able to specify the data on a buffer using multiple
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pointers in memory. We also need to be able to specify the stride for these
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planes.
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* Extra buffer data
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Some elements might need to store extra data for a buffer. This is typically
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done when the resources are allocated from another subsystem such as OMX or
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X11.
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* Processing information
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Pan and crop information can be added to the buffer data when the downstream
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element can understand and use this metadata. An imagesink can, for example,
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use the pan and cropping formation when it blits the image on the screen
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with little overhead.
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GstMeta
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~~~~~~~
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A GstMeta is a structure as follows:
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struct _GstMeta {
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GstMetaFlags flags;
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const GstMetaInfo *info; /* tag and info for the meta item */
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};
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The purpose of the this structure is to serve as a common header for all metadata
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information that we can attach to a buffer. Specific metadata, such as timing metadata,
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will have this structure as the first field. For example:
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struct _GstMetaTiming {
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GstMeta meta; /* common meta header */
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GstClockTime dts; /* decoding timestamp */
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GstClockTime pts; /* presentation timestamp */
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GstClockTime duration; /* duration of the data */
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GstClockTime clock_rate; /* clock rate for the above values */
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};
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Or another example for the video memory regions that consists of both fields and
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methods.
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#define GST_VIDEO_MAX_PLANES 4
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struct GstMetaVideo {
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GstMeta meta;
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GstBuffer *buffer;
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GstVideoFlags flags;
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GstVideoFormat format;
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guint id
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guint width;
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guint height;
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guint n_planes;
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gsize offset[GST_VIDEO_MAX_PLANES]; /* offset in the buffer memory region of the
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* first pixel. */
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gint stride[GST_VIDEO_MAX_PLANES]; /* stride of the image lines. Can be negative when
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* the image is upside-down */
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gpointer (*map) (GstMetaVideo *meta, guint plane, gpointer * data, gint *stride,
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GstMapFlags flags);
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gboolean (*unmap) (GstMetaVideo *meta, guint plane, gpointer data);
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};
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gpointer gst_meta_video_map (GstMetaVideo *meta, guint plane, gpointer * data,
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gint *stride, GstMapflags flags);
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gboolean gst_meta_video_unmap (GstMetaVideo *meta, guint plane, gpointer data);
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GstMeta derived structures define the API of the metadata. The API can consist of
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fields and/or methods. It is possible to have different implementations for the
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same GstMeta structure.
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The implementation of the GstMeta api would typically add more fields to the
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public structure that allow it to implement the API.
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GstMetaInfo will point to more information about the metadata and looks like this:
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struct _GstMetaInfo {
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GType api; /* api type */
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GType type; /* implementation type */
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gsize size; /* size of the structure */
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GstMetaInitFunction init_func;
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GstMetaFreeFunction free_func;
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GstMetaTransformFunction transform_func;
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};
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api will contain a GType of the metadata api. A repository of registered MetaInfo
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will be maintained by the core. We will register some common metadata structures
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in core and some media specific info for audio/video/text in -base. Plugins can
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register additional custom metadata.
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For each implementation of api, there will thus be a unique GstMetaInfo. In the
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case of metadata with a well defined API, the implementation specific init
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function will setup the methods in the metadata structure. A unique GType will
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be made for each implementation and stored in the type field.
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Along with the metadata description we will have functions to initialize/free (and/or refcount)
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a specific GstMeta instance. We also have the possibility to add a custom
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transform function that can be used to modify the metadata when a transformation
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happens.
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There are no explicit methods to serialize and deserialize the metadata. Since
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each type has a GType, we can reuse the GValue transform functions for this.
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The purpose of the separate MetaInfo is to not have to carry the free/init functions in
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each buffer instance but to define them globally. We still want quick access to the info
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so we need to make the buffer metadata point to the info.
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Technically we could also specify the field and types in the MetaInfo and
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provide a generic API to retrieve the metadata fields without the need for a
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header file. We will not do this yet.
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Allocation of the GstBuffer structure will result in the allocation of a memory region
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of a customizable size (512 bytes). Only the first sizeof (GstBuffer) bytes of this
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region will initially be used. The remaining bytes will be part of the free metadata
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region of the buffer. Different implementations are possible and are invisible
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in the API or ABI.
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The complete buffer with metadata could, for example, look as follows:
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+-------------------------------------+
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GstMiniObject | GType (GstBuffer) |
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| refcount, flags, copy/disp/free |
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+-------------------------------------+
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GstBuffer | pool,pts,dts,duration,offsets |
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| <private data> |
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+.....................................+
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| next ---+
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+- | info ------> GstMetaInfo
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GstMetaTiming | | | |
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| | dts | |
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| | pts | |
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| | duration | |
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+- | clock_rate | |
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+ . . . . . . . . . . . . . . . . . . + |
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| next <--+
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GstMetaVideo +- +- | info ------> GstMetaInfo
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| | | | |
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| | | flags | |
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| | | n_planes | |
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| | | planes[] | |
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| | | map | |
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| | | unmap | |
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+- | | | |
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| | private fields | |
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GstMetaVideoImpl | | ... | |
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| | ... | |
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+- | | |
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+ . . . . . . . . . . . . . . . . . . + .
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. .
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API examples
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~~~~~~~~~~~~
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Buffers are created using the normal gst_buffer_new functions. The standard fields
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are initialized as usual. A memory area that is bigger than the structure size
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is allocated for the buffer metadata.
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gst_buffer_new ();
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After creating a buffer, the application can set caps and add metadata
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information.
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To add or retrieve metadata, a handle to a GstMetaInfo structure needs to be
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obtained. This defines the implementation and API of the metadata. Usually, a
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handle to this info structure can be obtained by calling a public _get_info()
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method from a shared library (for shared metadata).
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The following defines can usually be found in the shared .h file.
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GstMetaInfo * gst_meta_timing_get_info();
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#define GST_META_TIMING_INFO (gst_meta_timing_get_info())
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Adding metadata to a buffer can be done with the gst_buffer_add_meta() call.
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This function will create new metadata based on the implementation specified by
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the GstMetaInfo. It is also possible to pass a generic pointer to the add_meta()
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function that can contain parameters to initialize the new metadata fields.
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Retrieving the metadata on a buffer can be done with the
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gst_buffer_meta_get() method. This function retrieves an existing metadata
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conforming to the API specified in the given info. When no such metadata exists,
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the function will return NULL.
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GstMetaTiming *timing;
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timing = gst_buffer_get_meta (buffer, GST_META_TIMING_INFO);
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Once a reference to the info has been obtained, the associated metadata can be
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added or modified on a buffer.
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timing->timestamp = 0;
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timing->duration = 20 * GST_MSECOND;
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Other convenience macros can be made to simplify the above code:
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#define gst_buffer_get_meta_timing(b) \
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((GstMetaTiming *) gst_buffer_get_meta ((b), GST_META_TIMING_INFO)
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This makes the code look like this:
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GstMetaTiming *timing;
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timing = gst_buffer_get_meta_timing (buffer);
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timing->timestamp = 0;
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timing->duration = 20 * GST_MSECOND;
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To iterate the different metainfo structures, one can use the
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gst_buffer_meta_get_next() methods.
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GstMeta *current = NULL;
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/* passing NULL gives the first entry */
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current = gst_buffer_meta_get_next (buffer, current);
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/* passing a GstMeta returns the next */
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current = gst_buffer_meta_get_next (buffer, current);
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Memory management
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~~~~~~~~~~~~~~~~~
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* allocation
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We initially allocate a reasonable sized GstBuffer structure (say 512 bytes).
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Since the complete buffer structure, including a large area for metadata, is
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allocated in one go, we can reduce the number of memory allocations while still
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providing dynamic metadata.
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When adding metadata, we need to call the init function of the associated
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metadata info structure. Since adding the metadata requires the caller to pass
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a handle to the info, this operation does not require table lookups.
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Per-metadata memory initialisation is needed because not all metadata is
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initialized in the same way. We need to, for example, set the timestamps to
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NONE in the MetaTiming structures.
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The init/free functions can also be used to implement refcounting for a metadata
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structure. This can be useful when a structure is shared between buffers.
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When the free_size of the GstBuffer is exhausted, we will allocate new memory
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for each newly added Meta and use the next pointers to point to this. It
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is expected that this does not occur often and we might be able to optimize
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this transparently in the future.
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* free
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When a GstBuffer is freed, we potentially might have to call a custom free
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function on the metadata info. In the case of the Memory metadata, we need to
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call the associated free function to free the memory.
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When freeing a GstBuffer, the custom buffer free function will iterate all of
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the metadata in the buffer and call the associated free functions in the
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MetaInfo associated with the entries. Usually, this function will be NULL.
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Serialization
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~~~~~~~~~~~~~
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When buffer should be sent over the wire or be serialized in GDP, we need a way
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to perform custom serialization and deserialization on the metadata.
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for this we can use the GValue transform functions.
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Transformations
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~~~~~~~~~~~~~~~
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After certain transformations, the metadata on a buffer might not be relevant
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anymore.
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Consider, for example, metadata that lists certain regions of interest
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on the video data. If the video is scaled or rotated, the coordinates might not
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make sense anymore. A transform element should be able to adjust or remove the
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associated metadata when it becomes invalid.
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We can make the transform element aware of the metadata so that it can adjust or
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remove in an intelligent way. Since we allow arbitrary metadata, we can't do
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this for all metadata and thus we need some other way.
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One proposition is to tag the metadata type with keywords that specify what it
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functionally refers too. We could, for example, tag the metadata for the regions
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of interest with a tag that notes that the metadata refers to absolute pixel
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positions. A transform could then know that the metadata is not valid anymore
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when the position of the pixels changed (due to rotation, flipping, scaling and
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so on).
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Subbuffers
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~~~~~~~~~~
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Subbuffers are implemented with a generic copy. Parameters to the copy
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are the offset and size. This allows each metadata structure to implement the
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actions needed to update the metadata of the subbuffer.
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It might not make sense for some metadata to work with subbuffers. For example
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when we take a subbuffer of a buffer with a video frame, the GstMetaVideo
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simply becomes invalid and is removed from the new subbuffer.
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Relationship with GstCaps
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~~~~~~~~~~~~~~~~~~~~~~~~~
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The difference between GstCaps, used in negotiation, and the metadata is not
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clearly defined.
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We would like to think of the GstCaps containing the information needed to
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functionally negotiate the format between two elements. The Metadata should then
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only contain variables that can change between each buffer.
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For example, for video we would have width/height/framerate in the caps but then
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have the more technical details, such as stride, data pointers, pan/crop/zoom
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etc in the metadata.
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A scheme like this would still allow us to functionally specify the desired
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video resolution while the implementation details would be inside the metadata.
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Compatibility
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~~~~~~~~~~~~~
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We need to make sure that elements exchange metadata that they both understand,
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This is particulary important when the metadata describes the data layout in
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memory (such as strides).
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The ALLOCATION query is used to let upstream know what metadata we can suport.
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It is also possible to have a bufferpool add certain metadata to the buffers
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from the pool. This feature is activated by enabling a buffer option when
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configuring the pool.
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Notes
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~~~~~
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Some structures that we need to be able to add to buffers.
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* Clean Aperture
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* Arbitrary Matrix Transform
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* Aspect ratio
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* Pan/crop/zoom
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* Video strides
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Some of these overlap, we need to find a minimal set of metadata structures that
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allows us to define all use cases.
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