mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
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15c24abf5d
Adding CUDA mode "nvav1enc", D3D11 mode "nvd3d11av1enc" and auto GPU mode "nvautogpuav1enc" elements Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6754>
259 lines
7.2 KiB
C++
259 lines
7.2 KiB
C++
/* GStreamer
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* Copyright (C) 2023 Seungha Yang <seungha@centricular.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#pragma once
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#include <gst/gst.h>
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#include <gst/video/video.h>
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#include <gst/cuda/gstcuda.h>
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#ifdef G_OS_WIN32
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#include <gst/d3d11/gstd3d11.h>
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#endif
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#include "nvEncodeAPI.h"
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#include "gstnvenc.h"
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#include <memory>
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#include <mutex>
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#include <condition_variable>
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#include <queue>
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#include <set>
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#include <string>
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#include <atomic>
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G_BEGIN_DECLS
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#define GST_TYPE_NV_ENC_BUFFER (gst_nv_enc_buffer_get_type ())
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struct GstNvEncBuffer;
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GType gst_nv_enc_buffer_get_type (void);
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NVENCSTATUS gst_nv_enc_buffer_lock (GstNvEncBuffer * buffer,
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gpointer * data,
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guint32 * pitch);
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void gst_nv_enc_buffer_unlock (GstNvEncBuffer * buffer);
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static inline GstNvEncBuffer *
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gst_nv_enc_buffer_ref (GstNvEncBuffer * buffer)
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{
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return (GstNvEncBuffer *)
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gst_mini_object_ref (GST_MINI_OBJECT_CAST (buffer));
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}
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static inline void
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gst_nv_enc_buffer_unref (GstNvEncBuffer * buffer)
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{
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gst_mini_object_unref (GST_MINI_OBJECT_CAST (buffer));
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}
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static inline void
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gst_clear_nv_encoder_buffer (GstNvEncBuffer ** buffer)
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{
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if (buffer && *buffer) {
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gst_nv_enc_buffer_unref (*buffer);
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*buffer = NULL;
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}
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}
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#define GST_TYPE_NV_ENC_RESOURCE (gst_nv_enc_resource_get_type ())
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struct GstNvEncResource;
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GType gst_nv_enc_resource_get_type (void);
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static inline GstNvEncResource *
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gst_nv_enc_resource_ref (GstNvEncResource * resource)
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{
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return (GstNvEncResource *)
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gst_mini_object_ref (GST_MINI_OBJECT_CAST (resource));
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}
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static inline void
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gst_nv_enc_resource_unref (GstNvEncResource * resource)
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{
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gst_mini_object_unref (GST_MINI_OBJECT_CAST (resource));
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}
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static inline void
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gst_clear_nv_encoder_resource (GstNvEncResource ** resource)
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{
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if (resource && *resource) {
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gst_nv_enc_resource_unref (*resource);
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*resource = NULL;
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}
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}
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#define GST_TYPE_NV_ENC_TASK (gst_nv_enc_task_get_type ())
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struct GstNvEncTask;
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GType gst_nv_enc_task_get_type (void);
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gboolean gst_nv_enc_task_set_buffer (GstNvEncTask * task,
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GstNvEncBuffer * buffer);
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gboolean gst_nv_enc_task_set_resource (GstNvEncTask * task,
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GstBuffer * buffer,
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GstNvEncResource * resource);
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GArray * gst_nv_enc_task_get_sei_payload (GstNvEncTask * task);
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NVENCSTATUS gst_nv_enc_task_lock_bitstream (GstNvEncTask * task,
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NV_ENC_LOCK_BITSTREAM * bitstream);
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void gst_nv_enc_task_unlock_bitstream (GstNvEncTask * task);
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static inline GstNvEncTask *
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gst_nv_enc_task_ref (GstNvEncTask * task)
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{
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return (GstNvEncTask *)
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gst_mini_object_ref (GST_MINI_OBJECT_CAST (task));
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}
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static inline void
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gst_nv_enc_task_unref (GstNvEncTask * task)
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{
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gst_mini_object_unref (GST_MINI_OBJECT_CAST (task));
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}
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const gchar * nvenc_status_to_string (NVENCSTATUS status);
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G_END_DECLS
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enum GstNvEncCodec
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{
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GST_NV_ENC_CODEC_H264,
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GST_NV_ENC_CODEC_H265,
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GST_NV_ENC_CODEC_AV1,
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};
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class GstNvEncObject : public std::enable_shared_from_this <GstNvEncObject>
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{
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public:
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static bool IsSuccess (NVENCSTATUS status,
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GstNvEncObject * self,
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const gchar * file,
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const gchar * function,
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gint line);
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static std::shared_ptr<GstNvEncObject>
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CreateInstance (GstElement * client,
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GstObject * device,
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NV_ENC_OPEN_ENCODE_SESSION_EX_PARAMS * params);
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~GstNvEncObject ();
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gpointer GetHandle ();
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guint GetTaskSize ();
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NVENCSTATUS InitSession (NV_ENC_INITIALIZE_PARAMS * params,
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GstCudaStream * stream,
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const GstVideoInfo * info,
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guint pool_size);
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NVENCSTATUS Reconfigure (NV_ENC_RECONFIGURE_PARAMS * params);
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void SetFlushing (bool flushing);
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NVENCSTATUS Encode (GstVideoCodecFrame * codec_frame,
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NV_ENC_PIC_STRUCT pic_struct,
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GstNvEncTask * task);
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NVENCSTATUS Drain (GstNvEncTask * task);
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GstFlowReturn GetOutput (GstNvEncTask ** task);
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NVENCSTATUS LockBitstream (NV_ENC_LOCK_BITSTREAM * bitstream);
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NVENCSTATUS UnlockBitstream (NV_ENC_OUTPUT_PTR output_ptr);
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NVENCSTATUS AcquireBuffer (GstNvEncBuffer ** buffer);
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NVENCSTATUS AcquireResource (GstMemory * mem,
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GstNvEncResource ** resource);
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GstFlowReturn AcquireTask (GstNvEncTask ** task,
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bool force);
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void PushEmptyTask (GstNvEncTask * task);
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void PushEmptyBuffer (GstNvEncBuffer * buffer);
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void ReleaseResource (GstNvEncResource * resource);
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void DeactivateResource (GstNvEncResource * resource);
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bool DeviceLock ();
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bool DeviceUnlock ();
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private:
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void releaseResourceUnlocked (GstNvEncResource * resource);
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void releaseTaskUnlocked (GstNvEncTask * task);
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NVENCSTATUS acquireResourceCuda (GstMemory * mem,
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GstNvEncResource ** resource);
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#ifdef G_OS_WIN32
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NVENCSTATUS acquireResourceD3D11 (GstMemory * mem,
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GstNvEncResource ** resource);
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#endif
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void runResourceGC ();
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private:
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std::string id_;
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std::mutex lock_;
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std::recursive_mutex resource_lock_;
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std::condition_variable cond_;
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/* holding unused GstNvEncBuffer object, holding ownership */
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std::queue <GstNvEncBuffer *> buffer_queue_;
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/* GstNvEncResource resource is always owned by GstMemory.
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* below two data struct will track the resource's life cycle */
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/* list of all registered GstNvEncResource, without ownership */
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std::set <GstNvEncResource *> resource_queue_;
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/* list of GstNvEncResource in task_queue */
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std::set <GstNvEncResource *> active_resource_queue_;
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std::queue <GstNvEncTask *> task_queue_;
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std::queue <GstNvEncTask *> pending_task_queue_;
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std::queue <GstNvEncTask *> empty_task_queue_;
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gint64 user_token_;
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GstCudaContext *context_ = nullptr;
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GstCudaStream *stream_ = nullptr;
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#ifdef G_OS_WIN32
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GstD3D11Device *device_ = nullptr;
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#endif
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GstVideoInfo info_;
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gpointer session_ = nullptr;
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bool initialized_ = false;
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bool flushing_ = false;
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guint task_size_ = 0;
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guint lookahead_ = 0;
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NV_ENC_DEVICE_TYPE device_type_ = NV_ENC_DEVICE_TYPE_CUDA;
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NV_ENC_BUFFER_FORMAT buffer_format_ = NV_ENC_BUFFER_FORMAT_UNDEFINED;
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GstNvEncCodec codec_;
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std::atomic<guint> buffer_seq_;
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std::atomic<guint> resource_seq_;
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std::atomic<guint> task_seq_;
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};
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