gstreamer/subprojects/gst-plugins-bad/sys/d3d12/gstd3d12commandqueue.h
Seungha Yang 0d559bead9 d3d12: Make primary fence sharable
Create primary fence with D3D12_FENCE_FLAG_SHARED flag so that
the fence can be shared with other APIs or processes

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6428>
2024-03-22 18:57:26 +09:00

66 lines
3.2 KiB
C

/* GStreamer
* Copyright (C) 2023 Seungha Yang <seungha@centricular.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#pragma once
#include <gst/gst.h>
#include <gst/video/video.h>
#include "gstd3d12_fwd.h"
G_BEGIN_DECLS
#define GST_TYPE_D3D12_COMMAND_QUEUE (gst_d3d12_command_queue_get_type())
G_DECLARE_FINAL_TYPE (GstD3D12CommandQueue,
gst_d3d12_command_queue, GST, D3D12_COMMAND_QUEUE, GstObject);
GstD3D12CommandQueue * gst_d3d12_command_queue_new (ID3D12Device * device,
const D3D12_COMMAND_QUEUE_DESC * desc,
D3D12_FENCE_FLAGS fence_flags,
guint queue_size);
gboolean gst_d3d12_command_queue_get_handle (GstD3D12CommandQueue * queue,
ID3D12CommandQueue ** handle);
gboolean gst_d3d12_command_queue_get_fence (GstD3D12CommandQueue * queue,
ID3D12Fence ** handle);
HRESULT gst_d3d12_command_queue_execute_command_lists (GstD3D12CommandQueue * queue,
guint num_command_lists,
ID3D12CommandList ** command_lists,
guint64 * fence_value);
HRESULT gst_d3d12_command_queue_execute_wait (GstD3D12CommandQueue * queue,
ID3D12Fence * fence,
guint64 fence_value);
guint64 gst_d3d12_command_queue_get_completed_value (GstD3D12CommandQueue * queue);
HRESULT gst_d3d12_command_queue_fence_wait (GstD3D12CommandQueue * queue,
guint64 fence_value,
HANDLE event_handle);
void gst_d3d12_command_queue_set_notify (GstD3D12CommandQueue * queue,
guint64 fence_value,
gpointer fence_data,
GDestroyNotify notify);
HRESULT gst_d3d12_command_queue_drain (GstD3D12CommandQueue * queue);
G_END_DECLS