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0d559bead9
Create primary fence with D3D12_FENCE_FLAG_SHARED flag so that the fence can be shared with other APIs or processes Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6428>
66 lines
3.2 KiB
C
66 lines
3.2 KiB
C
/* GStreamer
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* Copyright (C) 2023 Seungha Yang <seungha@centricular.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#pragma once
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#include <gst/gst.h>
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#include <gst/video/video.h>
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#include "gstd3d12_fwd.h"
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G_BEGIN_DECLS
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#define GST_TYPE_D3D12_COMMAND_QUEUE (gst_d3d12_command_queue_get_type())
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G_DECLARE_FINAL_TYPE (GstD3D12CommandQueue,
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gst_d3d12_command_queue, GST, D3D12_COMMAND_QUEUE, GstObject);
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GstD3D12CommandQueue * gst_d3d12_command_queue_new (ID3D12Device * device,
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const D3D12_COMMAND_QUEUE_DESC * desc,
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D3D12_FENCE_FLAGS fence_flags,
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guint queue_size);
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gboolean gst_d3d12_command_queue_get_handle (GstD3D12CommandQueue * queue,
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ID3D12CommandQueue ** handle);
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gboolean gst_d3d12_command_queue_get_fence (GstD3D12CommandQueue * queue,
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ID3D12Fence ** handle);
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HRESULT gst_d3d12_command_queue_execute_command_lists (GstD3D12CommandQueue * queue,
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guint num_command_lists,
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ID3D12CommandList ** command_lists,
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guint64 * fence_value);
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HRESULT gst_d3d12_command_queue_execute_wait (GstD3D12CommandQueue * queue,
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ID3D12Fence * fence,
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guint64 fence_value);
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guint64 gst_d3d12_command_queue_get_completed_value (GstD3D12CommandQueue * queue);
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HRESULT gst_d3d12_command_queue_fence_wait (GstD3D12CommandQueue * queue,
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guint64 fence_value,
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HANDLE event_handle);
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void gst_d3d12_command_queue_set_notify (GstD3D12CommandQueue * queue,
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guint64 fence_value,
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gpointer fence_data,
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GDestroyNotify notify);
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HRESULT gst_d3d12_command_queue_drain (GstD3D12CommandQueue * queue);
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G_END_DECLS
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