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481 lines
16 KiB
XML
481 lines
16 KiB
XML
<chapter id="chapter-threads">
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<title>Threads</title>
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<para>
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&GStreamer; is inherently multi-threaded, and is fully thread-safe.
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Most threading internals are hidden from the application, which should
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make application development easier. However, in some cases, applications
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may want to have influence on some parts of those. &GStreamer; allows
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applications to force the use of multiple threads over some parts of
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a pipeline.
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See <xref linkend="section-threads-uses"/>.
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</para>
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<para>
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&GStreamer; can also notify you when threads are created so that you can
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configure things such as the thread priority or the threadpool to use.
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See <xref linkend="section-threads-status"/>.
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</para>
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<sect1 id="section-threads-scheduling">
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<title>Scheduling in &GStreamer;</title>
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<para>
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Each element in the &GStreamer; pipeline decides how it is going to
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be scheduled. Elements can choose if their pads are to be scheduled
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push-based or pull-based. An element can, for example, choose to start
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a thread to start pulling from the sink pad or/and start pushing on
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the source pad. An element can also choose to use the upstream or
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downstream thread for its data processing in push and pull mode
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respectively. &GStreamer; does not pose any restrictions on how the
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element chooses to be scheduled. See the Plugin Writer Guide for more
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details.
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</para>
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<para>
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What will happen in any case is that some elements will start a thread
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for their data processing, called the <quote>streaming threads</quote>.
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The streaming threads, or <classname>GstTask</classname> objects, are
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created from a <classname>GstTaskPool</classname> when the element
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needs to make a streaming thread. In the next section we see how we
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can receive notifications of the tasks and pools.
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</para>
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</sect1>
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<sect1 id="section-threads-status">
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<title>Configuring Threads in &GStreamer;</title>
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<para>
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A STREAM_STATUS message is posted on the bus to inform you about the
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status of the streaming threads. You will get the following information
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from the message:
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<itemizedlist>
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<listitem>
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<para>
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When a new thread is about to be created, you will be notified
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of this with a GST_STREAM_STATUS_TYPE_CREATE type. It is then
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possible to configure a <classname>GstTaskPool</classname> in
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the <classname>GstTask</classname>. The custom taskpool will
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provide custom threads for the task to implement the streaming
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threads.
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</para>
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<para>
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This message needs to be handled synchronously if you want to
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configure a custom taskpool. If you don't configure the taskpool
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on the task when this message returns, the task will use its
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default pool.
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</para>
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</listitem>
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<listitem>
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<para>
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When a thread is entered or left. This is the moment where you
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could configure thread priorities. You also get a notification
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when a thread is destroyed.
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</para>
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</listitem>
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<listitem>
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<para>
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You get messages when the thread starts, pauses and stops. This
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could be used to visualize the status of streaming threads in
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a gui application.
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</para>
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</listitem>
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</itemizedlist>
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</para>
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<para>
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</para>
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<para>
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We will now look at some examples in the next sections.
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</para>
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<sect2 id="section-threads-rt">
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<title>Boost priority of a thread</title>
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<programlisting>
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.----------. .----------.
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| faksesrc | | fakesink |
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| src->sink |
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'----------' '----------'
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</programlisting>
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<para>
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Let's look at the simple pipeline above. We would like to boost
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the priority of the streaming thread.
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It will be the fakesrc element that starts the streaming thread for
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generating the fake data pushing them to the peer fakesink.
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The flow for changing the priority would go like this:
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</para>
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<itemizedlist>
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<listitem>
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<para>
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When going from READY to PAUSED state, fakesrc will require a
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streaming thread for pushing data into the fakesink. It will
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post a STREAM_STATUS message indicating its requirement for a
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streaming thread.
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</para>
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</listitem>
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<listitem>
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<para>
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The application will react to the STREAM_STATUS messages with a
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sync bus handler. It will then configure a custom
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<classname>GstTaskPool</classname> on the
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<classname>GstTask</classname> inside the message. The custom
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taskpool is responsible for creating the threads. In this
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example we will make a thread with a higher priority.
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</para>
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</listitem>
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<listitem>
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<para>
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Alternatively, since the sync message is called in the thread
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context, you can use thread ENTER/LEAVE notifications to
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change the priority or scheduling pollicy of the current thread.
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</para>
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</listitem>
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</itemizedlist>
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<para>
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In a first step we need to implement a custom
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<classname>GstTaskPool</classname> that we can configure on the task.
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Below is the implementation of a <classname>GstTaskPool</classname>
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subclass that uses pthreads to create a SCHED_RR real-time thread.
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Note that creating real-time threads might require extra priveleges.
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</para>
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<programlisting>
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<!-- example-begin testrtpool.c a -->
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<!--
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#include <gst/gst.h>
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#define TEST_TYPE_RT_POOL (test_rt_pool_get_type ())
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#define TEST_RT_POOL(pool) (G_TYPE_CHECK_INSTANCE_CAST ((pool), TEST_TYPE_RT_POOL, TestRTPool))
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#define TEST_IS_RT_POOL(pool) (G_TYPE_CHECK_INSTANCE_TYPE ((pool), TEST_TYPE_RT_POOL))
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#define TEST_RT_POOL_CLASS(pclass) (G_TYPE_CHECK_CLASS_CAST ((pclass), TEST_TYPE_RT_POOL, TestRTPoolClass))
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#define TEST_IS_RT_POOL_CLASS(pclass) (G_TYPE_CHECK_CLASS_TYPE ((pclass), TEST_TYPE_RT_POOL))
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#define TEST_RT_POOL_GET_CLASS(pool) (G_TYPE_INSTANCE_GET_CLASS ((pool), TEST_TYPE_RT_POOL, TestRTPoolClass))
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#define TEST_RT_POOL_CAST(pool) ((TestRTPool*)(pool))
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typedef struct _TestRTPool TestRTPool;
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typedef struct _TestRTPoolClass TestRTPoolClass;
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struct _TestRTPool {
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GstTaskPool object;
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};
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struct _TestRTPoolClass {
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GstTaskPoolClass parent_class;
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};
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GType test_rt_pool_get_type (void);
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GstTaskPool * test_rt_pool_new (void);
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-->
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<!-- example-end testrtpool.c a-->
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<!-- example-begin testrtpool.c b -->
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<![CDATA[
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#include <pthread.h>
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typedef struct
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{
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pthread_t thread;
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} TestRTId;
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G_DEFINE_TYPE (TestRTPool, test_rt_pool, GST_TYPE_TASK_POOL);
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static void
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default_prepare (GstTaskPool * pool, GError ** error)
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{
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/* we don't do anything here. We could construct a pool of threads here that
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* we could reuse later but we don't */
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}
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static void
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default_cleanup (GstTaskPool * pool)
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{
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}
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static gpointer
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default_push (GstTaskPool * pool, GstTaskPoolFunction func, gpointer data,
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GError ** error)
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{
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TestRTId *tid;
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gint res;
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pthread_attr_t attr;
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struct sched_param param;
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tid = g_slice_new0 (TestRTId);
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pthread_attr_init (&attr);
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if ((res = pthread_attr_setschedpolicy (&attr, SCHED_RR)) != 0)
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g_warning ("setschedpolicy: failure: %p", g_strerror (res));
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param.sched_priority = 50;
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if ((res = pthread_attr_setschedparam (&attr, ¶m)) != 0)
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g_warning ("setschedparam: failure: %p", g_strerror (res));
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if ((res = pthread_attr_setinheritsched (&attr, PTHREAD_EXPLICIT_SCHED)) != 0)
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g_warning ("setinheritsched: failure: %p", g_strerror (res));
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res = pthread_create (&tid->thread, &attr, (void *(*)(void *)) func, data);
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if (res != 0) {
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g_set_error (error, G_THREAD_ERROR, G_THREAD_ERROR_AGAIN,
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"Error creating thread: %s", g_strerror (res));
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g_slice_free (TestRTId, tid);
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tid = NULL;
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}
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return tid;
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}
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static void
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default_join (GstTaskPool * pool, gpointer id)
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{
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TestRTId *tid = (TestRTId *) id;
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pthread_join (tid->thread, NULL);
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g_slice_free (TestRTId, tid);
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}
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static void
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test_rt_pool_class_init (TestRTPoolClass * klass)
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{
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GstTaskPoolClass *gsttaskpool_class;
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gsttaskpool_class = (GstTaskPoolClass *) klass;
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gsttaskpool_class->prepare = default_prepare;
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gsttaskpool_class->cleanup = default_cleanup;
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gsttaskpool_class->push = default_push;
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gsttaskpool_class->join = default_join;
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}
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static void
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test_rt_pool_init (TestRTPool * pool)
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{
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}
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GstTaskPool *
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test_rt_pool_new (void)
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{
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GstTaskPool *pool;
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pool = g_object_new (TEST_TYPE_RT_POOL, NULL);
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return pool;
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}
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]]>
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<!-- example-end testrtpool.c b -->
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</programlisting>
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<para>
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The important function to implement when writing an taskpool is the
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<quote>push</quote> function. The implementation should start a thread
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that calls the given function. More involved implementations might
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want to keep some threads around in a pool because creating and
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destroying threads is not always the fastest operation.
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</para>
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<para>
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In a next step we need to actually configure the custom taskpool when
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the fakesrc needs it. For this we intercept the STREAM_STATUS messages
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with a sync handler.
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</para>
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<programlisting>
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<!-- example-begin testrtpool.c c -->
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<![CDATA[
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static GMainLoop* loop;
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static void
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on_stream_status (GstBus *bus,
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GstMessage *message,
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gpointer user_data)
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{
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GstStreamStatusType type;
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GstElement *owner;
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const GValue *val;
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GstTask *task = NULL;
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gst_message_parse_stream_status (message, &type, &owner);
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val = gst_message_get_stream_status_object (message);
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/* see if we know how to deal with this object */
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if (G_VALUE_TYPE (val) == GST_TYPE_TASK) {
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task = g_value_get_object (val);
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}
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switch (type) {
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case GST_STREAM_STATUS_TYPE_CREATE:
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if (task) {
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GstTaskPool *pool;
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pool = test_rt_pool_new();
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gst_task_set_pool (task, pool);
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}
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break;
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default:
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break;
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}
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}
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static void
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on_error (GstBus *bus,
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GstMessage *message,
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gpointer user_data)
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{
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g_message ("received ERROR");
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g_main_loop_quit (loop);
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}
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static void
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on_eos (GstBus *bus,
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GstMessage *message,
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gpointer user_data)
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{
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g_main_loop_quit (loop);
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}
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int
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main (int argc, char *argv[])
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{
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GstElement *bin, *fakesrc, *fakesink;
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GstBus *bus;
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GstStateChangeReturn ret;
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gst_init (&argc, &argv);
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/* create a new bin to hold the elements */
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bin = gst_pipeline_new ("pipeline");
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g_assert (bin);
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/* create a source */
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fakesrc = gst_element_factory_make ("fakesrc", "fakesrc");
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g_assert (fakesrc);
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g_object_set (fakesrc, "num-buffers", 50, NULL);
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/* and a sink */
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fakesink = gst_element_factory_make ("fakesink", "fakesink");
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g_assert (fakesink);
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/* add objects to the main pipeline */
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gst_bin_add_many (GST_BIN (bin), fakesrc, fakesink, NULL);
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/* link the elements */
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gst_element_link (fakesrc, fakesink);
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loop = g_main_loop_new (NULL, FALSE);
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/* get the bus, we need to install a sync handler */
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bus = gst_pipeline_get_bus (GST_PIPELINE (bin));
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gst_bus_enable_sync_message_emission (bus);
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gst_bus_add_signal_watch (bus);
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g_signal_connect (bus, "sync-message::stream-status",
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(GCallback) on_stream_status, NULL);
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g_signal_connect (bus, "message::error",
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(GCallback) on_error, NULL);
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g_signal_connect (bus, "message::eos",
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(GCallback) on_eos, NULL);
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/* start playing */
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ret = gst_element_set_state (bin, GST_STATE_PLAYING);
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if (ret != GST_STATE_CHANGE_SUCCESS) {
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g_message ("failed to change state");
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return -1;
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}
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/* Run event loop listening for bus messages until EOS or ERROR */
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g_main_loop_run (loop);
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/* stop the bin */
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gst_element_set_state (bin, GST_STATE_NULL);
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gst_object_unref (bus);
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g_main_loop_unref (loop);
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return 0;
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}
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]]>
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<!-- example-end testrtpool.c c -->
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</programlisting>
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<para>
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Note that this program likely needs root permissions in order to
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create real-time threads. When the thread can't be created, the
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state change function will fail, which we catch in the application
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above.
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</para>
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<para>
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When there are multiple threads in the pipeline, you will receive
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multiple STREAM_STATUS messages. You should use the owner of the
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message, which is likely the pad or the element that starts the
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thread, to figure out what the function of this thread is in the
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context of the application.
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</para>
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</sect2>
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</sect1>
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<sect1 id="section-threads-uses">
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<title>When would you want to force a thread?</title>
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<para>
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We have seen that threads are created by elements but it is also
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possible to insert elements in the pipeline for the sole purpose of
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forcing a new thread in the pipeline.
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</para>
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<para>
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There are several reasons to force the use of threads. However,
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for performance reasons, you never want to use one thread for every
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element out there, since that will create some overhead.
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Let's now list some situations where threads can be particularly
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useful:
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</para>
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<itemizedlist>
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<listitem>
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<para>
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Data buffering, for example when dealing with network streams or
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when recording data from a live stream such as a video or audio
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card. Short hickups elsewhere in the pipeline will not cause data
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loss. See also <xref linkend="section-buffering-stream"/> about network
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buffering with queue2.
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</para>
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<figure float="1" id="section-thread-buffering-img">
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<title>Data buffering, from a networked source</title>
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<mediaobject>
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<imageobject>
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<imagedata scale="75" fileref="images/thread-buffering.ℑ" format="&IMAGE;"/>
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</imageobject>
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</mediaobject>
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</figure>
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</listitem>
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<listitem>
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<para>
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Synchronizing output devices, e.g. when playing a stream containing
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both video and audio data. By using threads for both outputs, they
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will run independently and their synchronization will be better.
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</para>
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<figure float="1" id="section-thread-synchronizing-img">
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<title>Synchronizing audio and video sinks</title>
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<mediaobject>
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<imageobject>
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<imagedata scale="75" fileref="images/thread-synchronizing.ℑ" format="&IMAGE;"/>
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</imageobject>
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</mediaobject>
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</figure>
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</listitem>
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</itemizedlist>
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<para>
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Above, we've mentioned the <quote>queue</quote> element several times
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now. A queue is the thread boundary element through which you can
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force the use of threads. It does so by using a classic
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provider/consumer model as learned in threading classes at
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universities all around the world. By doing this, it acts both as a
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means to make data throughput between threads threadsafe, and it can
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also act as a buffer. Queues have several <classname>GObject</classname>
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properties to be configured for specific uses. For example, you can set
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lower and upper thresholds for the element. If there's less data than
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the lower threshold (default: disabled), it will block output. If
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there's more data than the upper threshold, it will block input or
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(if configured to do so) drop data.
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</para>
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<para>
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To use a queue (and therefore force the use of two distinct threads
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in the pipeline), one can simply create a <quote>queue</quote> element
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and put this in as part of the pipeline. &GStreamer; will take care of
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all threading details internally.
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</para>
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</sect1>
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</chapter>
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