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https://gitlab.freedesktop.org/gstreamer/gstreamer.git
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aca71fd692
Define GST_D3D11_ALLOCATION_FLAG_DEFAULT (0) value instead of casting enum type everywhere. And pass D3D11_RESOURCE_MISC_FLAG value Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2646>
1427 lines
43 KiB
C++
1427 lines
43 KiB
C++
/* GStreamer
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* Copyright (C) 2019 Seungha Yang <seungha.yang@navercorp.com>
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* Copyright (C) 2020 Seungha Yang <seungha@centricular.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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/**
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* SECTION:element-d3d11videosink
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* @title: d3d11videosink
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*
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* Direct3D11 based video render element
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*
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* ## Example launch line
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* ```
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* gst-launch-1.0 videotestsrc ! d3d11upload ! d3d11videosink
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* ```
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* This pipeline will display test video stream on screen via d3d11videosink
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*
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* Since: 1.18
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*
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "gstd3d11videosink.h"
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#include "gstd3d11videoprocessor.h"
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#include "gstd3d11pluginutils.h"
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#include <string>
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#if GST_D3D11_WINAPI_APP
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#include "gstd3d11window_corewindow.h"
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#include "gstd3d11window_swapchainpanel.h"
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#endif
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#if (!GST_D3D11_WINAPI_ONLY_APP)
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#include "gstd3d11window_win32.h"
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#endif
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#include "gstd3d11window_dummy.h"
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enum
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{
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PROP_0,
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PROP_ADAPTER,
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PROP_FORCE_ASPECT_RATIO,
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PROP_ENABLE_NAVIGATION_EVENTS,
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PROP_FULLSCREEN_TOGGLE_MODE,
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PROP_FULLSCREEN,
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PROP_DRAW_ON_SHARED_TEXTURE,
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};
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#define DEFAULT_ADAPTER -1
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#define DEFAULT_FORCE_ASPECT_RATIO TRUE
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#define DEFAULT_ENABLE_NAVIGATION_EVENTS TRUE
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#define DEFAULT_FULLSCREEN_TOGGLE_MODE GST_D3D11_WINDOW_FULLSCREEN_TOGGLE_MODE_NONE
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#define DEFAULT_FULLSCREEN FALSE
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#define DEFAULT_DRAW_ON_SHARED_TEXTURE FALSE
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enum
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{
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/* signals */
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SIGNAL_BEGIN_DRAW,
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/* actions */
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SIGNAL_DRAW,
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LAST_SIGNAL
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};
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static guint gst_d3d11_video_sink_signals[LAST_SIGNAL] = { 0, };
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static GstStaticCaps pad_template_caps =
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GST_STATIC_CAPS (GST_VIDEO_CAPS_MAKE_WITH_FEATURES
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(GST_CAPS_FEATURE_MEMORY_D3D11_MEMORY, GST_D3D11_SINK_FORMATS) "; "
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GST_VIDEO_CAPS_MAKE_WITH_FEATURES
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(GST_CAPS_FEATURE_MEMORY_D3D11_MEMORY ","
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GST_CAPS_FEATURE_META_GST_VIDEO_OVERLAY_COMPOSITION,
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GST_D3D11_SINK_FORMATS) ";"
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GST_VIDEO_CAPS_MAKE (GST_D3D11_SINK_FORMATS) "; "
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GST_VIDEO_CAPS_MAKE_WITH_FEATURES
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(GST_CAPS_FEATURE_MEMORY_SYSTEM_MEMORY ","
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GST_CAPS_FEATURE_META_GST_VIDEO_OVERLAY_COMPOSITION,
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GST_D3D11_SINK_FORMATS));
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GST_DEBUG_CATEGORY (d3d11_video_sink_debug);
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#define GST_CAT_DEFAULT d3d11_video_sink_debug
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struct _GstD3D11VideoSink
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{
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GstVideoSink parent;
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GstD3D11Device *device;
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GstD3D11Window *window;
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gint video_width;
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gint video_height;
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GstVideoInfo info;
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guintptr window_id;
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gboolean caps_updated;
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/* properties */
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gint adapter;
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gboolean force_aspect_ratio;
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gboolean enable_navigation_events;
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GstD3D11WindowFullscreenToggleMode fullscreen_toggle_mode;
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gboolean fullscreen;
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gboolean draw_on_shared_texture;
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/* saved render rectangle until we have a window */
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GstVideoRectangle render_rect;
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gboolean pending_render_rect;
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GstBufferPool *fallback_pool;
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gboolean have_video_processor;
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gboolean processor_in_use;
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/* For drawing on user texture */
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gboolean drawing;
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GstBuffer *current_buffer;
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GRecMutex draw_lock;
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gchar *title;
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};
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static void gst_d3d11_videosink_set_property (GObject * object, guint prop_id,
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const GValue * value, GParamSpec * pspec);
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static void gst_d3d11_videosink_get_property (GObject * object, guint prop_id,
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GValue * value, GParamSpec * pspec);
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static void gst_d3d11_video_sink_finalize (GObject * object);
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static gboolean
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gst_d3d11_video_sink_draw_action (GstD3D11VideoSink * self,
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gpointer shared_handle, guint texture_misc_flags, guint64 acquire_key,
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guint64 release_key);
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static void
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gst_d3d11_video_sink_video_overlay_init (GstVideoOverlayInterface * iface);
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static void
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gst_d3d11_video_sink_navigation_init (GstNavigationInterface * iface);
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static void gst_d3d11_video_sink_set_context (GstElement * element,
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GstContext * context);
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static GstCaps *gst_d3d11_video_sink_get_caps (GstBaseSink * sink,
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GstCaps * filter);
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static gboolean gst_d3d11_video_sink_set_caps (GstBaseSink * sink,
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GstCaps * caps);
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static gboolean gst_d3d11_video_sink_start (GstBaseSink * sink);
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static gboolean gst_d3d11_video_sink_stop (GstBaseSink * sink);
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static gboolean gst_d3d11_video_sink_propose_allocation (GstBaseSink * sink,
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GstQuery * query);
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static gboolean gst_d3d11_video_sink_query (GstBaseSink * sink,
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GstQuery * query);
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static gboolean gst_d3d11_video_sink_unlock (GstBaseSink * sink);
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static gboolean gst_d3d11_video_sink_unlock_stop (GstBaseSink * sink);
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static gboolean gst_d3d11_video_sink_event (GstBaseSink * sink,
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GstEvent * event);
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static GstFlowReturn
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gst_d3d11_video_sink_show_frame (GstVideoSink * sink, GstBuffer * buf);
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static gboolean gst_d3d11_video_sink_prepare_window (GstD3D11VideoSink * self);
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#define gst_d3d11_video_sink_parent_class parent_class
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G_DEFINE_TYPE_WITH_CODE (GstD3D11VideoSink, gst_d3d11_video_sink,
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GST_TYPE_VIDEO_SINK,
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G_IMPLEMENT_INTERFACE (GST_TYPE_VIDEO_OVERLAY,
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gst_d3d11_video_sink_video_overlay_init);
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G_IMPLEMENT_INTERFACE (GST_TYPE_NAVIGATION,
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gst_d3d11_video_sink_navigation_init);
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GST_DEBUG_CATEGORY_INIT (d3d11_video_sink_debug,
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"d3d11videosink", 0, "Direct3D11 Video Sink"));
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static void
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gst_d3d11_video_sink_class_init (GstD3D11VideoSinkClass * klass)
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{
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GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
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GstElementClass *element_class = GST_ELEMENT_CLASS (klass);
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GstBaseSinkClass *basesink_class = GST_BASE_SINK_CLASS (klass);
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GstVideoSinkClass *videosink_class = GST_VIDEO_SINK_CLASS (klass);
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GstCaps *caps;
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gobject_class->set_property = gst_d3d11_videosink_set_property;
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gobject_class->get_property = gst_d3d11_videosink_get_property;
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gobject_class->finalize = gst_d3d11_video_sink_finalize;
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g_object_class_install_property (gobject_class, PROP_ADAPTER,
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g_param_spec_int ("adapter", "Adapter",
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"Adapter index for creating device (-1 for default)",
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-1, G_MAXINT32, DEFAULT_ADAPTER,
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(GParamFlags) (G_PARAM_READWRITE | GST_PARAM_MUTABLE_READY |
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G_PARAM_STATIC_STRINGS)));
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g_object_class_install_property (gobject_class, PROP_FORCE_ASPECT_RATIO,
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g_param_spec_boolean ("force-aspect-ratio",
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"Force aspect ratio",
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"When enabled, scaling will respect original aspect ratio",
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DEFAULT_FORCE_ASPECT_RATIO,
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(GParamFlags) (G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS)));
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g_object_class_install_property (gobject_class, PROP_ENABLE_NAVIGATION_EVENTS,
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g_param_spec_boolean ("enable-navigation-events",
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"Enable navigation events",
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"When enabled, navigation events are sent upstream",
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DEFAULT_ENABLE_NAVIGATION_EVENTS,
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(GParamFlags) (G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS)));
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g_object_class_install_property (gobject_class, PROP_FULLSCREEN_TOGGLE_MODE,
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g_param_spec_flags ("fullscreen-toggle-mode",
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"Full screen toggle mode",
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"Full screen toggle mode used to trigger fullscreen mode change",
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GST_D3D11_WINDOW_TOGGLE_MODE_GET_TYPE, DEFAULT_FULLSCREEN_TOGGLE_MODE,
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(GParamFlags) (G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS)));
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g_object_class_install_property (gobject_class, PROP_FULLSCREEN,
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g_param_spec_boolean ("fullscreen",
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"fullscreen",
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"Ignored when \"fullscreen-toggle-mode\" does not include \"property\"",
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DEFAULT_FULLSCREEN,
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(GParamFlags) (G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS)));
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/**
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* GstD3D11VideoSink:draw-on-shared-texture:
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*
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* Instruct the sink to draw on a shared texture provided by user.
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* User must watch #d3d11videosink::begin-draw signal and should call
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* #d3d11videosink::draw method on the #d3d11videosink::begin-draw
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* signal handler.
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*
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* Currently supported formats for user texture are:
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* - DXGI_FORMAT_R8G8B8A8_UNORM
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* - DXGI_FORMAT_B8G8R8A8_UNORM
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* - DXGI_FORMAT_R10G10B10A2_UNORM
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*
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* Since: 1.20
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*/
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g_object_class_install_property (gobject_class, PROP_DRAW_ON_SHARED_TEXTURE,
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g_param_spec_boolean ("draw-on-shared-texture",
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"Draw on shared texture",
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"Draw on user provided shared texture instead of window. "
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"When enabled, user can pass application's own texture to sink "
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"by using \"draw\" action signal on \"begin-draw\" signal handler, "
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"so that sink can draw video data on application's texture. "
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"Supported texture formats for user texture are "
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"DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_B8G8R8A8_UNORM, and "
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"DXGI_FORMAT_R10G10B10A2_UNORM.",
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DEFAULT_DRAW_ON_SHARED_TEXTURE,
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(GParamFlags) (G_PARAM_READWRITE | GST_PARAM_MUTABLE_READY |
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G_PARAM_STATIC_STRINGS)));
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/**
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* GstD3D11VideoSink::begin-draw:
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* @videosink: the #d3d11videosink
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*
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* Emitted when sink has a texture to draw. Application needs to invoke
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* #d3d11videosink::draw action signal before returning from
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* #d3d11videosink::begin-draw signal handler.
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*
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* Since: 1.20
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*/
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gst_d3d11_video_sink_signals[SIGNAL_BEGIN_DRAW] =
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g_signal_new ("begin-draw", G_TYPE_FROM_CLASS (klass), G_SIGNAL_RUN_LAST,
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G_STRUCT_OFFSET (GstD3D11VideoSinkClass, begin_draw),
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NULL, NULL, NULL, G_TYPE_NONE, 0, G_TYPE_NONE);
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/**
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* GstD3D11VideoSink::draw:
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* @videosink: the #d3d11videosink
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* @shard_handle: a pointer to HANDLE
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* @texture_misc_flags: a D3D11_RESOURCE_MISC_FLAG value
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* @acquire_key: a key value used for IDXGIKeyedMutex::AcquireSync
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* @release_key: a key value used for IDXGIKeyedMutex::ReleaseSync
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*
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* Draws on a shared texture. @shard_handle must be a valid pointer to
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* a HANDLE which was obtained via IDXGIResource::GetSharedHandle or
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* IDXGIResource1::CreateSharedHandle.
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*
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* If the texture was created with D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX flag,
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* caller must specify valid @acquire_key and @release_key.
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* Otherwise (i.e., created with D3D11_RESOURCE_MISC_SHARED flag),
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* @acquire_key and @release_key will be ignored.
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*
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* Since: 1.20
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*/
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gst_d3d11_video_sink_signals[SIGNAL_DRAW] =
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g_signal_new ("draw", G_TYPE_FROM_CLASS (klass),
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(GSignalFlags) (G_SIGNAL_RUN_LAST | G_SIGNAL_ACTION),
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G_STRUCT_OFFSET (GstD3D11VideoSinkClass, draw), NULL, NULL, NULL,
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G_TYPE_BOOLEAN, 4, G_TYPE_POINTER, G_TYPE_UINT, G_TYPE_UINT64,
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G_TYPE_UINT64);
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element_class->set_context =
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GST_DEBUG_FUNCPTR (gst_d3d11_video_sink_set_context);
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gst_element_class_set_static_metadata (element_class,
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"Direct3D11 video sink", "Sink/Video",
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"A Direct3D11 based videosink",
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"Seungha Yang <seungha.yang@navercorp.com>");
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caps = gst_d3d11_get_updated_template_caps (&pad_template_caps);
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gst_element_class_add_pad_template (element_class,
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gst_pad_template_new ("sink", GST_PAD_SINK, GST_PAD_ALWAYS, caps));
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gst_caps_unref (caps);
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basesink_class->get_caps = GST_DEBUG_FUNCPTR (gst_d3d11_video_sink_get_caps);
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basesink_class->set_caps = GST_DEBUG_FUNCPTR (gst_d3d11_video_sink_set_caps);
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basesink_class->start = GST_DEBUG_FUNCPTR (gst_d3d11_video_sink_start);
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basesink_class->stop = GST_DEBUG_FUNCPTR (gst_d3d11_video_sink_stop);
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basesink_class->propose_allocation =
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GST_DEBUG_FUNCPTR (gst_d3d11_video_sink_propose_allocation);
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basesink_class->query = GST_DEBUG_FUNCPTR (gst_d3d11_video_sink_query);
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basesink_class->unlock = GST_DEBUG_FUNCPTR (gst_d3d11_video_sink_unlock);
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basesink_class->unlock_stop =
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GST_DEBUG_FUNCPTR (gst_d3d11_video_sink_unlock_stop);
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basesink_class->event = GST_DEBUG_FUNCPTR (gst_d3d11_video_sink_event);
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videosink_class->show_frame =
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GST_DEBUG_FUNCPTR (gst_d3d11_video_sink_show_frame);
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klass->draw = gst_d3d11_video_sink_draw_action;
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gst_type_mark_as_plugin_api (GST_D3D11_WINDOW_TOGGLE_MODE_GET_TYPE,
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(GstPluginAPIFlags) 0);
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}
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static void
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gst_d3d11_video_sink_init (GstD3D11VideoSink * self)
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{
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self->adapter = DEFAULT_ADAPTER;
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self->force_aspect_ratio = DEFAULT_FORCE_ASPECT_RATIO;
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self->enable_navigation_events = DEFAULT_ENABLE_NAVIGATION_EVENTS;
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self->fullscreen_toggle_mode = DEFAULT_FULLSCREEN_TOGGLE_MODE;
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self->fullscreen = DEFAULT_FULLSCREEN;
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self->draw_on_shared_texture = DEFAULT_DRAW_ON_SHARED_TEXTURE;
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g_rec_mutex_init (&self->draw_lock);
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}
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static void
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gst_d3d11_videosink_set_property (GObject * object, guint prop_id,
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const GValue * value, GParamSpec * pspec)
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{
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GstD3D11VideoSink *self = GST_D3D11_VIDEO_SINK (object);
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GST_OBJECT_LOCK (self);
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switch (prop_id) {
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case PROP_ADAPTER:
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self->adapter = g_value_get_int (value);
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break;
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case PROP_FORCE_ASPECT_RATIO:
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self->force_aspect_ratio = g_value_get_boolean (value);
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if (self->window)
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g_object_set (self->window,
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"force-aspect-ratio", self->force_aspect_ratio, NULL);
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break;
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case PROP_ENABLE_NAVIGATION_EVENTS:
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self->enable_navigation_events = g_value_get_boolean (value);
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if (self->window) {
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g_object_set (self->window,
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"enable-navigation-events", self->enable_navigation_events, NULL);
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}
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break;
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case PROP_FULLSCREEN_TOGGLE_MODE:
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self->fullscreen_toggle_mode =
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(GstD3D11WindowFullscreenToggleMode) g_value_get_flags (value);
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if (self->window) {
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g_object_set (self->window,
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"fullscreen-toggle-mode", self->fullscreen_toggle_mode, NULL);
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}
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break;
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case PROP_FULLSCREEN:
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self->fullscreen = g_value_get_boolean (value);
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if (self->window) {
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g_object_set (self->window, "fullscreen", self->fullscreen, NULL);
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}
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break;
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case PROP_DRAW_ON_SHARED_TEXTURE:
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self->draw_on_shared_texture = g_value_get_boolean (value);
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
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break;
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}
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GST_OBJECT_UNLOCK (self);
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}
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static void
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gst_d3d11_videosink_get_property (GObject * object, guint prop_id,
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GValue * value, GParamSpec * pspec)
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{
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GstD3D11VideoSink *self = GST_D3D11_VIDEO_SINK (object);
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switch (prop_id) {
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case PROP_ADAPTER:
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g_value_set_int (value, self->adapter);
|
|
break;
|
|
case PROP_FORCE_ASPECT_RATIO:
|
|
g_value_set_boolean (value, self->force_aspect_ratio);
|
|
break;
|
|
case PROP_ENABLE_NAVIGATION_EVENTS:
|
|
g_value_set_boolean (value, self->enable_navigation_events);
|
|
break;
|
|
case PROP_FULLSCREEN_TOGGLE_MODE:
|
|
g_value_set_flags (value, self->fullscreen_toggle_mode);
|
|
break;
|
|
case PROP_FULLSCREEN:
|
|
if (self->window) {
|
|
g_object_get_property (G_OBJECT (self->window), pspec->name, value);
|
|
} else {
|
|
g_value_set_boolean (value, self->fullscreen);
|
|
}
|
|
break;
|
|
case PROP_DRAW_ON_SHARED_TEXTURE:
|
|
g_value_set_boolean (value, self->draw_on_shared_texture);
|
|
break;
|
|
default:
|
|
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void
|
|
gst_d3d11_video_sink_finalize (GObject * object)
|
|
{
|
|
GstD3D11VideoSink *self = GST_D3D11_VIDEO_SINK (object);
|
|
|
|
g_rec_mutex_clear (&self->draw_lock);
|
|
g_free (self->title);
|
|
|
|
G_OBJECT_CLASS (parent_class)->finalize (object);
|
|
}
|
|
|
|
static void
|
|
gst_d3d11_video_sink_set_context (GstElement * element, GstContext * context)
|
|
{
|
|
GstD3D11VideoSink *self = GST_D3D11_VIDEO_SINK (element);
|
|
|
|
gst_d3d11_handle_set_context (element, context, self->adapter, &self->device);
|
|
|
|
GST_ELEMENT_CLASS (parent_class)->set_context (element, context);
|
|
}
|
|
|
|
static GstCaps *
|
|
gst_d3d11_video_sink_get_caps (GstBaseSink * sink, GstCaps * filter)
|
|
{
|
|
GstD3D11VideoSink *self = GST_D3D11_VIDEO_SINK (sink);
|
|
GstCaps *caps = NULL;
|
|
|
|
caps = gst_pad_get_pad_template_caps (GST_VIDEO_SINK_PAD (sink));
|
|
|
|
if (self->device) {
|
|
gboolean is_hardware = FALSE;
|
|
|
|
g_object_get (self->device, "hardware", &is_hardware, NULL);
|
|
|
|
/* In case of WARP device, conversion via shader would be inefficient than
|
|
* upstream videoconvert. Allow native formats in this case */
|
|
if (!is_hardware) {
|
|
GValue format_list = G_VALUE_INIT;
|
|
GValue format = G_VALUE_INIT;
|
|
|
|
g_value_init (&format_list, GST_TYPE_LIST);
|
|
g_value_init (&format, G_TYPE_STRING);
|
|
|
|
g_value_set_string (&format, "RGBA");
|
|
gst_value_list_append_and_take_value (&format_list, &format);
|
|
|
|
format = G_VALUE_INIT;
|
|
g_value_init (&format, G_TYPE_STRING);
|
|
g_value_set_string (&format, "BGRA");
|
|
gst_value_list_append_and_take_value (&format_list, &format);
|
|
|
|
caps = gst_caps_make_writable (caps);
|
|
gst_caps_set_value (caps, "format", &format_list);
|
|
g_value_unset (&format_list);
|
|
}
|
|
}
|
|
|
|
if (filter) {
|
|
GstCaps *isect;
|
|
isect = gst_caps_intersect_full (filter, caps, GST_CAPS_INTERSECT_FIRST);
|
|
gst_caps_unref (caps);
|
|
caps = isect;
|
|
}
|
|
|
|
return caps;
|
|
}
|
|
|
|
static gboolean
|
|
gst_d3d11_video_sink_set_caps (GstBaseSink * sink, GstCaps * caps)
|
|
{
|
|
GstD3D11VideoSink *self = GST_D3D11_VIDEO_SINK (sink);
|
|
|
|
GST_DEBUG_OBJECT (self, "set caps %" GST_PTR_FORMAT, caps);
|
|
|
|
/* We will update window on show_frame() */
|
|
self->caps_updated = TRUE;
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static gboolean
|
|
gst_d3d11_video_sink_update_window (GstD3D11VideoSink * self, GstCaps * caps)
|
|
{
|
|
gint video_width, video_height;
|
|
gint video_par_n, video_par_d; /* video's PAR */
|
|
gint display_par_n = 1, display_par_d = 1; /* display's PAR */
|
|
guint num, den;
|
|
GError *error = NULL;
|
|
|
|
GST_DEBUG_OBJECT (self, "Updating window with caps %" GST_PTR_FORMAT, caps);
|
|
|
|
self->caps_updated = FALSE;
|
|
|
|
if (!gst_d3d11_video_sink_prepare_window (self))
|
|
goto no_window;
|
|
|
|
if (!gst_video_info_from_caps (&self->info, caps))
|
|
goto invalid_format;
|
|
|
|
video_width = GST_VIDEO_INFO_WIDTH (&self->info);
|
|
video_height = GST_VIDEO_INFO_HEIGHT (&self->info);
|
|
video_par_n = GST_VIDEO_INFO_PAR_N (&self->info);
|
|
video_par_d = GST_VIDEO_INFO_PAR_D (&self->info);
|
|
|
|
/* get aspect ratio from caps if it's present, and
|
|
* convert video width and height to a display width and height
|
|
* using wd / hd = wv / hv * PARv / PARd */
|
|
|
|
/* TODO: Get display PAR */
|
|
|
|
if (!gst_video_calculate_display_ratio (&num, &den, video_width,
|
|
video_height, video_par_n, video_par_d, display_par_n, display_par_d))
|
|
goto no_disp_ratio;
|
|
|
|
GST_DEBUG_OBJECT (self,
|
|
"video width/height: %dx%d, calculated display ratio: %d/%d format: %s",
|
|
video_width, video_height, num, den,
|
|
gst_video_format_to_string (GST_VIDEO_INFO_FORMAT (&self->info)));
|
|
|
|
/* now find a width x height that respects this display ratio.
|
|
* prefer those that have one of w/h the same as the incoming video
|
|
* using wd / hd = num / den
|
|
*/
|
|
|
|
/* start with same height, because of interlaced video
|
|
* check hd / den is an integer scale factor, and scale wd with the PAR
|
|
*/
|
|
if (video_height % den == 0) {
|
|
GST_DEBUG_OBJECT (self, "keeping video height");
|
|
GST_VIDEO_SINK_WIDTH (self) = (guint)
|
|
gst_util_uint64_scale_int (video_height, num, den);
|
|
GST_VIDEO_SINK_HEIGHT (self) = video_height;
|
|
} else if (video_width % num == 0) {
|
|
GST_DEBUG_OBJECT (self, "keeping video width");
|
|
GST_VIDEO_SINK_WIDTH (self) = video_width;
|
|
GST_VIDEO_SINK_HEIGHT (self) = (guint)
|
|
gst_util_uint64_scale_int (video_width, den, num);
|
|
} else {
|
|
GST_DEBUG_OBJECT (self, "approximating while keeping video height");
|
|
GST_VIDEO_SINK_WIDTH (self) = (guint)
|
|
gst_util_uint64_scale_int (video_height, num, den);
|
|
GST_VIDEO_SINK_HEIGHT (self) = video_height;
|
|
}
|
|
|
|
GST_DEBUG_OBJECT (self, "scaling to %dx%d",
|
|
GST_VIDEO_SINK_WIDTH (self), GST_VIDEO_SINK_HEIGHT (self));
|
|
self->video_width = video_width;
|
|
self->video_height = video_height;
|
|
|
|
if (GST_VIDEO_SINK_WIDTH (self) <= 0 || GST_VIDEO_SINK_HEIGHT (self) <= 0)
|
|
goto no_display_size;
|
|
|
|
GST_OBJECT_LOCK (self);
|
|
if (self->pending_render_rect) {
|
|
GstVideoRectangle rect = self->render_rect;
|
|
|
|
self->pending_render_rect = FALSE;
|
|
GST_OBJECT_UNLOCK (self);
|
|
|
|
gst_d3d11_window_set_render_rectangle (self->window, &rect);
|
|
} else {
|
|
GST_OBJECT_UNLOCK (self);
|
|
}
|
|
|
|
self->have_video_processor = FALSE;
|
|
if (!gst_d3d11_window_prepare (self->window, GST_VIDEO_SINK_WIDTH (self),
|
|
GST_VIDEO_SINK_HEIGHT (self), caps, &self->have_video_processor,
|
|
&error)) {
|
|
GstMessage *error_msg;
|
|
|
|
GST_ERROR_OBJECT (self, "cannot create swapchain");
|
|
error_msg = gst_message_new_error (GST_OBJECT_CAST (self),
|
|
error, "Failed to prepare d3d11window");
|
|
g_clear_error (&error);
|
|
gst_element_post_message (GST_ELEMENT (self), error_msg);
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
if (self->fallback_pool) {
|
|
gst_buffer_pool_set_active (self->fallback_pool, FALSE);
|
|
gst_clear_object (&self->fallback_pool);
|
|
}
|
|
|
|
{
|
|
GstD3D11AllocationParams *d3d11_params;
|
|
gint bind_flags = D3D11_BIND_SHADER_RESOURCE;
|
|
|
|
if (self->have_video_processor) {
|
|
/* To create video processor input view, one of following bind flags
|
|
* is required
|
|
* NOTE: Any texture arrays which were created with D3D11_BIND_DECODER flag
|
|
* cannot be used for shader input.
|
|
*
|
|
* D3D11_BIND_DECODER
|
|
* D3D11_BIND_VIDEO_ENCODER
|
|
* D3D11_BIND_RENDER_TARGET
|
|
* D3D11_BIND_UNORDERED_ACCESS_VIEW
|
|
*/
|
|
bind_flags |= D3D11_BIND_RENDER_TARGET;
|
|
}
|
|
|
|
d3d11_params = gst_d3d11_allocation_params_new (self->device,
|
|
&self->info, GST_D3D11_ALLOCATION_FLAG_DEFAULT, bind_flags, 0);
|
|
|
|
self->fallback_pool = gst_d3d11_buffer_pool_new_with_options (self->device,
|
|
caps, d3d11_params, 2, 0);
|
|
gst_d3d11_allocation_params_free (d3d11_params);
|
|
}
|
|
|
|
if (!self->fallback_pool) {
|
|
GST_ERROR_OBJECT (self, "Failed to configure fallback pool");
|
|
return FALSE;
|
|
}
|
|
|
|
self->processor_in_use = FALSE;
|
|
|
|
if (self->title) {
|
|
gst_d3d11_window_set_title (self->window, self->title);
|
|
g_clear_pointer (&self->title, g_free);
|
|
}
|
|
|
|
return TRUE;
|
|
|
|
/* ERRORS */
|
|
invalid_format:
|
|
{
|
|
GST_DEBUG_OBJECT (self,
|
|
"Could not locate image format from caps %" GST_PTR_FORMAT, caps);
|
|
return FALSE;
|
|
}
|
|
no_window:
|
|
{
|
|
GST_ELEMENT_ERROR (self, RESOURCE, NOT_FOUND, (NULL),
|
|
("Failed to open window."));
|
|
return FALSE;
|
|
}
|
|
no_disp_ratio:
|
|
{
|
|
GST_ELEMENT_ERROR (self, CORE, NEGOTIATION, (NULL),
|
|
("Error calculating the output display ratio of the video."));
|
|
return FALSE;
|
|
}
|
|
no_display_size:
|
|
{
|
|
GST_ELEMENT_ERROR (self, CORE, NEGOTIATION, (NULL),
|
|
("Error calculating the output display ratio of the video."));
|
|
return FALSE;
|
|
}
|
|
}
|
|
|
|
static void
|
|
gst_d3d11_video_sink_key_event (GstD3D11Window * window, const gchar * event,
|
|
const gchar * key, GstD3D11VideoSink * self)
|
|
{
|
|
GstEvent *key_event = NULL;
|
|
|
|
if (self->enable_navigation_events) {
|
|
GST_LOG_OBJECT (self, "send key event %s, key %s", event, key);
|
|
if (0 == g_strcmp0 ("key-press", event))
|
|
key_event =
|
|
gst_navigation_event_new_key_press (key,
|
|
GST_NAVIGATION_MODIFIER_NONE);
|
|
else if (0 == g_strcmp0 ("key-release", event))
|
|
key_event =
|
|
gst_navigation_event_new_key_release (key,
|
|
GST_NAVIGATION_MODIFIER_NONE);
|
|
|
|
if (event)
|
|
gst_navigation_send_event_simple (GST_NAVIGATION (self), key_event);
|
|
}
|
|
}
|
|
|
|
static void
|
|
gst_d3d11_video_mouse_key_event (GstD3D11Window * window, const gchar * event,
|
|
gint button, gdouble x, gdouble y, GstD3D11VideoSink * self)
|
|
{
|
|
GstEvent *mouse_event = NULL;
|
|
|
|
if (self->enable_navigation_events) {
|
|
GST_LOG_OBJECT (self,
|
|
"send mouse event %s, button %d (%.1f, %.1f)", event, button, x, y);
|
|
if (0 == g_strcmp0 ("mouse-button-press", event))
|
|
mouse_event =
|
|
gst_navigation_event_new_mouse_button_press (button, x, y,
|
|
GST_NAVIGATION_MODIFIER_NONE);
|
|
else if (0 == g_strcmp0 ("mouse-button-release", event))
|
|
mouse_event =
|
|
gst_navigation_event_new_mouse_button_release (button, x, y,
|
|
GST_NAVIGATION_MODIFIER_NONE);
|
|
else if (0 == g_strcmp0 ("mouse-move", event))
|
|
mouse_event =
|
|
gst_navigation_event_new_mouse_move (x, y,
|
|
GST_NAVIGATION_MODIFIER_NONE);
|
|
|
|
if (event)
|
|
gst_navigation_send_event_simple (GST_NAVIGATION (self), mouse_event);
|
|
}
|
|
}
|
|
|
|
static gboolean
|
|
gst_d3d11_video_sink_start (GstBaseSink * sink)
|
|
{
|
|
GstD3D11VideoSink *self = GST_D3D11_VIDEO_SINK (sink);
|
|
|
|
GST_DEBUG_OBJECT (self, "Start");
|
|
|
|
if (!gst_d3d11_ensure_element_data (GST_ELEMENT_CAST (self), self->adapter,
|
|
&self->device)) {
|
|
GST_ERROR_OBJECT (sink, "Cannot create d3d11device");
|
|
return FALSE;
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static gboolean
|
|
gst_d3d11_video_sink_prepare_window (GstD3D11VideoSink * self)
|
|
{
|
|
GstD3D11WindowNativeType window_type = GST_D3D11_WINDOW_NATIVE_TYPE_HWND;
|
|
|
|
if (self->window)
|
|
return TRUE;
|
|
|
|
if (self->draw_on_shared_texture) {
|
|
GST_INFO_OBJECT (self,
|
|
"Create dummy window for rendering on shared texture");
|
|
self->window = gst_d3d11_window_dummy_new (self->device);
|
|
return TRUE;
|
|
}
|
|
|
|
if (!self->window_id)
|
|
gst_video_overlay_prepare_window_handle (GST_VIDEO_OVERLAY (self));
|
|
|
|
if (self->window_id) {
|
|
window_type =
|
|
gst_d3d11_window_get_native_type_from_handle (self->window_id);
|
|
|
|
if (window_type != GST_D3D11_WINDOW_NATIVE_TYPE_NONE) {
|
|
GST_DEBUG_OBJECT (self, "Have window handle %" G_GUINTPTR_FORMAT,
|
|
self->window_id);
|
|
gst_video_overlay_got_window_handle (GST_VIDEO_OVERLAY (self),
|
|
self->window_id);
|
|
}
|
|
}
|
|
|
|
GST_DEBUG_OBJECT (self, "Create window (type: %s)",
|
|
gst_d3d11_window_get_native_type_to_string (window_type));
|
|
|
|
#if GST_D3D11_WINAPI_ONLY_APP
|
|
if (window_type != GST_D3D11_WINDOW_NATIVE_TYPE_CORE_WINDOW &&
|
|
window_type != GST_D3D11_WINDOW_NATIVE_TYPE_SWAP_CHAIN_PANEL) {
|
|
GST_ERROR_OBJECT (self, "Overlay handle must be set before READY state");
|
|
return FALSE;
|
|
}
|
|
#endif
|
|
|
|
switch (window_type) {
|
|
#if (!GST_D3D11_WINAPI_ONLY_APP)
|
|
case GST_D3D11_WINDOW_NATIVE_TYPE_HWND:
|
|
self->window = gst_d3d11_window_win32_new (self->device, self->window_id);
|
|
break;
|
|
#endif
|
|
#if GST_D3D11_WINAPI_APP
|
|
case GST_D3D11_WINDOW_NATIVE_TYPE_CORE_WINDOW:
|
|
self->window = gst_d3d11_window_core_window_new (self->device,
|
|
self->window_id);
|
|
break;
|
|
case GST_D3D11_WINDOW_NATIVE_TYPE_SWAP_CHAIN_PANEL:
|
|
self->window = gst_d3d11_window_swap_chain_panel_new (self->device,
|
|
self->window_id);
|
|
break;
|
|
#endif
|
|
default:
|
|
break;
|
|
}
|
|
|
|
if (!self->window) {
|
|
GST_ERROR_OBJECT (self, "Cannot create d3d11window");
|
|
return FALSE;
|
|
}
|
|
|
|
GST_OBJECT_LOCK (self);
|
|
g_object_set (self->window,
|
|
"force-aspect-ratio", self->force_aspect_ratio,
|
|
"fullscreen-toggle-mode", self->fullscreen_toggle_mode,
|
|
"fullscreen", self->fullscreen,
|
|
"enable-navigation-events", self->enable_navigation_events, NULL);
|
|
GST_OBJECT_UNLOCK (self);
|
|
|
|
g_signal_connect (self->window, "key-event",
|
|
G_CALLBACK (gst_d3d11_video_sink_key_event), self);
|
|
g_signal_connect (self->window, "mouse-event",
|
|
G_CALLBACK (gst_d3d11_video_mouse_key_event), self);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static gboolean
|
|
gst_d3d11_video_sink_stop (GstBaseSink * sink)
|
|
{
|
|
GstD3D11VideoSink *self = GST_D3D11_VIDEO_SINK (sink);
|
|
|
|
GST_DEBUG_OBJECT (self, "Stop");
|
|
|
|
if (self->fallback_pool) {
|
|
gst_buffer_pool_set_active (self->fallback_pool, FALSE);
|
|
gst_object_unref (self->fallback_pool);
|
|
self->fallback_pool = NULL;
|
|
}
|
|
|
|
if (self->window)
|
|
gst_d3d11_window_unprepare (self->window);
|
|
|
|
gst_clear_object (&self->device);
|
|
gst_clear_object (&self->window);
|
|
|
|
g_clear_pointer (&self->title, g_free);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static gboolean
|
|
gst_d3d11_video_sink_propose_allocation (GstBaseSink * sink, GstQuery * query)
|
|
{
|
|
GstD3D11VideoSink *self = GST_D3D11_VIDEO_SINK (sink);
|
|
GstCaps *caps;
|
|
GstBufferPool *pool = NULL;
|
|
GstVideoInfo info;
|
|
guint size;
|
|
gboolean need_pool;
|
|
|
|
if (!self->device)
|
|
return FALSE;
|
|
|
|
gst_query_parse_allocation (query, &caps, &need_pool);
|
|
|
|
if (caps == NULL)
|
|
goto no_caps;
|
|
|
|
if (!gst_video_info_from_caps (&info, caps))
|
|
goto invalid_caps;
|
|
|
|
/* the normal size of a frame */
|
|
size = info.size;
|
|
|
|
if (need_pool) {
|
|
GstCapsFeatures *features;
|
|
GstStructure *config;
|
|
gboolean is_d3d11 = FALSE;
|
|
|
|
features = gst_caps_get_features (caps, 0);
|
|
if (features
|
|
&& gst_caps_features_contains (features,
|
|
GST_CAPS_FEATURE_MEMORY_D3D11_MEMORY)) {
|
|
GST_DEBUG_OBJECT (self, "upstream support d3d11 memory");
|
|
pool = gst_d3d11_buffer_pool_new (self->device);
|
|
is_d3d11 = TRUE;
|
|
} else {
|
|
pool = gst_video_buffer_pool_new ();
|
|
}
|
|
|
|
config = gst_buffer_pool_get_config (pool);
|
|
gst_buffer_pool_config_add_option (config,
|
|
GST_BUFFER_POOL_OPTION_VIDEO_META);
|
|
if (!is_d3d11) {
|
|
gst_buffer_pool_config_add_option (config,
|
|
GST_BUFFER_POOL_OPTION_VIDEO_ALIGNMENT);
|
|
}
|
|
|
|
size = GST_VIDEO_INFO_SIZE (&info);
|
|
if (is_d3d11) {
|
|
GstD3D11AllocationParams *d3d11_params;
|
|
|
|
d3d11_params =
|
|
gst_d3d11_allocation_params_new (self->device,
|
|
&info, GST_D3D11_ALLOCATION_FLAG_DEFAULT, D3D11_BIND_SHADER_RESOURCE,
|
|
0);
|
|
|
|
gst_buffer_pool_config_set_d3d11_allocation_params (config, d3d11_params);
|
|
gst_d3d11_allocation_params_free (d3d11_params);
|
|
}
|
|
|
|
gst_buffer_pool_config_set_params (config, caps, (guint) size, 2, 0);
|
|
|
|
if (!gst_buffer_pool_set_config (pool, config)) {
|
|
GST_ERROR_OBJECT (pool, "Couldn't set config");
|
|
gst_object_unref (pool);
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
/* d3d11 buffer pool will update buffer size based on allocated texture,
|
|
* get size from config again */
|
|
config = gst_buffer_pool_get_config (pool);
|
|
gst_buffer_pool_config_get_params (config, nullptr, &size, nullptr,
|
|
nullptr);
|
|
gst_structure_free (config);
|
|
|
|
if (is_d3d11) {
|
|
/* In case of system memory, we will upload video frame to GPU memory,
|
|
* (which is copy in any case), so crop meta support for system memory
|
|
* is almost pointless */
|
|
gst_query_add_allocation_meta (query,
|
|
GST_VIDEO_CROP_META_API_TYPE, nullptr);
|
|
}
|
|
}
|
|
|
|
/* We need at least 2 buffers because we hold on to the last one for redrawing
|
|
* on window-resize event */
|
|
gst_query_add_allocation_pool (query, pool, size, 2, 0);
|
|
if (pool)
|
|
g_object_unref (pool);
|
|
|
|
gst_query_add_allocation_meta (query, GST_VIDEO_META_API_TYPE, NULL);
|
|
gst_query_add_allocation_meta (query,
|
|
GST_VIDEO_OVERLAY_COMPOSITION_META_API_TYPE, NULL);
|
|
|
|
return TRUE;
|
|
|
|
/* ERRORS */
|
|
no_caps:
|
|
{
|
|
GST_WARNING_OBJECT (self, "no caps specified");
|
|
return FALSE;
|
|
}
|
|
invalid_caps:
|
|
{
|
|
GST_WARNING_OBJECT (self, "invalid caps specified");
|
|
return FALSE;
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static gboolean
|
|
gst_d3d11_video_sink_query (GstBaseSink * sink, GstQuery * query)
|
|
{
|
|
GstD3D11VideoSink *self = GST_D3D11_VIDEO_SINK (sink);
|
|
|
|
switch (GST_QUERY_TYPE (query)) {
|
|
case GST_QUERY_CONTEXT:
|
|
if (gst_d3d11_handle_context_query (GST_ELEMENT (self), query,
|
|
self->device)) {
|
|
return TRUE;
|
|
}
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return GST_BASE_SINK_CLASS (parent_class)->query (sink, query);
|
|
}
|
|
|
|
static gboolean
|
|
gst_d3d11_video_sink_unlock (GstBaseSink * sink)
|
|
{
|
|
GstD3D11VideoSink *self = GST_D3D11_VIDEO_SINK (sink);
|
|
|
|
if (self->window)
|
|
gst_d3d11_window_unlock (self->window);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static gboolean
|
|
gst_d3d11_video_sink_unlock_stop (GstBaseSink * sink)
|
|
{
|
|
GstD3D11VideoSink *self = GST_D3D11_VIDEO_SINK (sink);
|
|
|
|
if (self->window)
|
|
gst_d3d11_window_unlock_stop (self->window);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static gboolean
|
|
gst_d3d11_video_sink_event (GstBaseSink * sink, GstEvent * event)
|
|
{
|
|
GstD3D11VideoSink *self = GST_D3D11_VIDEO_SINK (sink);
|
|
|
|
switch (GST_EVENT_TYPE (event)) {
|
|
case GST_EVENT_TAG:{
|
|
GstTagList *taglist;
|
|
gchar *title = nullptr;
|
|
|
|
gst_event_parse_tag (event, &taglist);
|
|
gst_tag_list_get_string (taglist, GST_TAG_TITLE, &title);
|
|
|
|
if (title) {
|
|
const gchar *app_name = g_get_application_name ();
|
|
std::string title_string;
|
|
|
|
if (app_name) {
|
|
title_string = std::string (title) + " : " + std::string (app_name);
|
|
} else {
|
|
title_string = std::string (title);
|
|
}
|
|
|
|
if (self->window) {
|
|
gst_d3d11_window_set_title (self->window, title_string.c_str ());
|
|
} else {
|
|
g_free (self->title);
|
|
self->title = g_strdup (title_string.c_str ());
|
|
}
|
|
|
|
g_free (title);
|
|
}
|
|
break;
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return GST_BASE_SINK_CLASS (parent_class)->event (sink, event);
|
|
}
|
|
|
|
static gboolean
|
|
gst_d3d11_video_sink_upload_frame (GstD3D11VideoSink * self, GstBuffer * inbuf,
|
|
GstBuffer * outbuf)
|
|
{
|
|
GstVideoFrame in_frame, out_frame;
|
|
gboolean ret;
|
|
|
|
GST_LOG_OBJECT (self, "Copy to fallback buffer");
|
|
|
|
if (!gst_video_frame_map (&in_frame, &self->info, inbuf,
|
|
(GstMapFlags) (GST_MAP_READ | GST_VIDEO_FRAME_MAP_FLAG_NO_REF)))
|
|
goto invalid_buffer;
|
|
|
|
if (!gst_video_frame_map (&out_frame, &self->info, outbuf,
|
|
(GstMapFlags) (GST_MAP_WRITE | GST_VIDEO_FRAME_MAP_FLAG_NO_REF))) {
|
|
gst_video_frame_unmap (&in_frame);
|
|
goto invalid_buffer;
|
|
}
|
|
|
|
ret = gst_video_frame_copy (&out_frame, &in_frame);
|
|
|
|
gst_video_frame_unmap (&in_frame);
|
|
gst_video_frame_unmap (&out_frame);
|
|
|
|
return ret;
|
|
|
|
/* ERRORS */
|
|
invalid_buffer:
|
|
{
|
|
GST_ELEMENT_WARNING (self, CORE, NOT_IMPLEMENTED, (NULL),
|
|
("invalid video buffer received"));
|
|
return FALSE;
|
|
}
|
|
}
|
|
|
|
static gboolean
|
|
gst_d3d11_video_sink_copy_d3d11_to_d3d11 (GstD3D11VideoSink * self,
|
|
GstBuffer * inbuf, GstBuffer * outbuf)
|
|
{
|
|
GST_LOG_OBJECT (self, "Copy to fallback buffer using device memory copy");
|
|
|
|
return gst_d3d11_buffer_copy_into (outbuf, inbuf, &self->info);
|
|
}
|
|
|
|
static gboolean
|
|
gst_d3d11_video_sink_get_fallback_buffer (GstD3D11VideoSink * self,
|
|
GstBuffer * inbuf, GstBuffer ** fallback_buf, gboolean device_copy)
|
|
{
|
|
GstBuffer *outbuf = NULL;
|
|
ID3D11ShaderResourceView *view[GST_VIDEO_MAX_PLANES];
|
|
GstVideoOverlayCompositionMeta *compo_meta;
|
|
GstVideoCropMeta *crop_meta;
|
|
|
|
if (!self->fallback_pool ||
|
|
!gst_buffer_pool_set_active (self->fallback_pool, TRUE) ||
|
|
gst_buffer_pool_acquire_buffer (self->fallback_pool, &outbuf,
|
|
NULL) != GST_FLOW_OK) {
|
|
GST_ERROR_OBJECT (self, "fallback pool is unavailable");
|
|
return FALSE;
|
|
}
|
|
|
|
/* Ensure SRV */
|
|
if (!gst_d3d11_buffer_get_shader_resource_view (outbuf, view)) {
|
|
GST_ERROR_OBJECT (self, "fallback SRV is unavailable");
|
|
goto error;
|
|
}
|
|
|
|
if (device_copy) {
|
|
if (!gst_d3d11_video_sink_copy_d3d11_to_d3d11 (self, inbuf, outbuf)) {
|
|
GST_ERROR_OBJECT (self, "cannot copy frame");
|
|
goto error;
|
|
}
|
|
} else if (!gst_d3d11_video_sink_upload_frame (self, inbuf, outbuf)) {
|
|
GST_ERROR_OBJECT (self, "cannot upload frame");
|
|
goto error;
|
|
}
|
|
|
|
/* Copy overlaycomposition meta if any */
|
|
compo_meta = gst_buffer_get_video_overlay_composition_meta (inbuf);
|
|
if (compo_meta)
|
|
gst_buffer_add_video_overlay_composition_meta (outbuf, compo_meta->overlay);
|
|
|
|
/* And copy crop meta as well */
|
|
crop_meta = gst_buffer_get_video_crop_meta (inbuf);
|
|
if (crop_meta) {
|
|
GstVideoCropMeta *new_crop_meta = gst_buffer_add_video_crop_meta (outbuf);
|
|
|
|
new_crop_meta->x = crop_meta->x;
|
|
new_crop_meta->y = crop_meta->y;
|
|
new_crop_meta->width = crop_meta->width;
|
|
new_crop_meta->height = crop_meta->height;
|
|
}
|
|
|
|
*fallback_buf = outbuf;
|
|
|
|
return TRUE;
|
|
|
|
error:
|
|
gst_buffer_unref (outbuf);
|
|
return FALSE;
|
|
}
|
|
|
|
static void
|
|
gst_d3d11_video_sink_check_device_update (GstD3D11VideoSink * self,
|
|
GstBuffer * buf)
|
|
{
|
|
GstMemory *mem;
|
|
GstD3D11Memory *dmem;
|
|
gboolean update_device = FALSE;
|
|
|
|
/* We have configured window already, cannot update device */
|
|
if (self->window)
|
|
return;
|
|
|
|
mem = gst_buffer_peek_memory (buf, 0);
|
|
if (!gst_is_d3d11_memory (mem))
|
|
return;
|
|
|
|
dmem = GST_D3D11_MEMORY_CAST (mem);
|
|
/* Same device, nothing to do */
|
|
if (dmem->device == self->device)
|
|
return;
|
|
|
|
if (self->adapter < 0) {
|
|
update_device = TRUE;
|
|
} else {
|
|
guint adapter = 0;
|
|
|
|
g_object_get (dmem->device, "adapter", &adapter, NULL);
|
|
/* The same GPU as what user wanted, update */
|
|
if (adapter == (guint) self->adapter)
|
|
update_device = TRUE;
|
|
}
|
|
|
|
if (!update_device)
|
|
return;
|
|
|
|
GST_INFO_OBJECT (self, "Updating device %" GST_PTR_FORMAT " -> %"
|
|
GST_PTR_FORMAT, self->device, dmem->device);
|
|
|
|
gst_object_unref (self->device);
|
|
self->device = (GstD3D11Device *) gst_object_ref (dmem->device);
|
|
}
|
|
|
|
static GstFlowReturn
|
|
gst_d3d11_video_sink_show_frame (GstVideoSink * sink, GstBuffer * buf)
|
|
{
|
|
GstD3D11VideoSink *self = GST_D3D11_VIDEO_SINK (sink);
|
|
GstFlowReturn ret = GST_FLOW_OK;
|
|
GstBuffer *fallback_buf = NULL;
|
|
ID3D11Device *device_handle =
|
|
gst_d3d11_device_get_device_handle (self->device);
|
|
ID3D11ShaderResourceView *view[GST_VIDEO_MAX_PLANES];
|
|
|
|
gst_d3d11_video_sink_check_device_update (self, buf);
|
|
|
|
if (self->caps_updated || !self->window) {
|
|
GstCaps *caps = gst_pad_get_current_caps (GST_BASE_SINK_PAD (sink));
|
|
gboolean update_ret;
|
|
|
|
/* shouldn't happen */
|
|
if (!caps)
|
|
return GST_FLOW_NOT_NEGOTIATED;
|
|
|
|
update_ret = gst_d3d11_video_sink_update_window (self, caps);
|
|
gst_caps_unref (caps);
|
|
|
|
if (!update_ret)
|
|
return GST_FLOW_NOT_NEGOTIATED;
|
|
}
|
|
|
|
if (!gst_d3d11_buffer_can_access_device (buf, device_handle)) {
|
|
GST_LOG_OBJECT (self, "Need fallback buffer");
|
|
|
|
if (!gst_d3d11_video_sink_get_fallback_buffer (self, buf, &fallback_buf,
|
|
FALSE)) {
|
|
return GST_FLOW_ERROR;
|
|
}
|
|
} else {
|
|
gboolean direct_rendering = FALSE;
|
|
|
|
/* Check if we can use video processor for conversion */
|
|
if (gst_buffer_n_memory (buf) == 1 && self->have_video_processor) {
|
|
GstD3D11Memory *mem = (GstD3D11Memory *) gst_buffer_peek_memory (buf, 0);
|
|
D3D11_TEXTURE2D_DESC desc;
|
|
|
|
gst_d3d11_memory_get_texture_desc (mem, &desc);
|
|
if ((desc.BindFlags & D3D11_BIND_DECODER) == D3D11_BIND_DECODER) {
|
|
GST_TRACE_OBJECT (self,
|
|
"Got VideoProcessor compatible texture, do direct rendering");
|
|
direct_rendering = TRUE;
|
|
self->processor_in_use = TRUE;
|
|
} else if (self->processor_in_use &&
|
|
(desc.BindFlags & D3D11_BIND_RENDER_TARGET) ==
|
|
D3D11_BIND_RENDER_TARGET) {
|
|
direct_rendering = TRUE;
|
|
}
|
|
}
|
|
|
|
/* Or, SRV should be available */
|
|
if (!direct_rendering) {
|
|
if (gst_d3d11_buffer_get_shader_resource_view (buf, view)) {
|
|
GST_TRACE_OBJECT (self, "SRV is available, do direct rendering");
|
|
direct_rendering = TRUE;
|
|
}
|
|
}
|
|
|
|
if (!direct_rendering &&
|
|
!gst_d3d11_video_sink_get_fallback_buffer (self, buf, &fallback_buf,
|
|
TRUE)) {
|
|
return GST_FLOW_ERROR;
|
|
}
|
|
}
|
|
|
|
gst_d3d11_window_show (self->window);
|
|
|
|
if (self->draw_on_shared_texture) {
|
|
g_rec_mutex_lock (&self->draw_lock);
|
|
self->current_buffer = fallback_buf ? fallback_buf : buf;
|
|
self->drawing = TRUE;
|
|
|
|
GST_LOG_OBJECT (self, "Begin drawing");
|
|
|
|
/* Application should call draw method on this callback */
|
|
g_signal_emit (self, gst_d3d11_video_sink_signals[SIGNAL_BEGIN_DRAW], 0,
|
|
NULL);
|
|
|
|
GST_LOG_OBJECT (self, "End drawing");
|
|
self->drawing = FALSE;
|
|
self->current_buffer = NULL;
|
|
g_rec_mutex_unlock (&self->draw_lock);
|
|
} else {
|
|
ret = gst_d3d11_window_render (self->window,
|
|
fallback_buf ? fallback_buf : buf);
|
|
}
|
|
|
|
gst_clear_buffer (&fallback_buf);
|
|
|
|
if (ret == GST_D3D11_WINDOW_FLOW_CLOSED) {
|
|
GST_ELEMENT_ERROR (self, RESOURCE, NOT_FOUND,
|
|
("Output window was closed"), (NULL));
|
|
|
|
ret = GST_FLOW_ERROR;
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
/* VideoOverlay interface */
|
|
static void
|
|
gst_d3d11_video_sink_set_window_handle (GstVideoOverlay * overlay,
|
|
guintptr window_id)
|
|
{
|
|
GstD3D11VideoSink *self = GST_D3D11_VIDEO_SINK (overlay);
|
|
|
|
GST_DEBUG ("set window handle %" G_GUINTPTR_FORMAT, window_id);
|
|
|
|
self->window_id = window_id;
|
|
}
|
|
|
|
static void
|
|
gst_d3d11_video_sink_set_render_rectangle (GstVideoOverlay * overlay, gint x,
|
|
gint y, gint width, gint height)
|
|
{
|
|
GstD3D11VideoSink *self = GST_D3D11_VIDEO_SINK (overlay);
|
|
|
|
GST_DEBUG_OBJECT (self,
|
|
"render rect x: %d, y: %d, width: %d, height %d", x, y, width, height);
|
|
|
|
GST_OBJECT_LOCK (self);
|
|
if (self->window) {
|
|
GstVideoRectangle rect;
|
|
|
|
rect.x = x;
|
|
rect.y = y;
|
|
rect.w = width;
|
|
rect.h = height;
|
|
|
|
self->render_rect = rect;
|
|
GST_OBJECT_UNLOCK (self);
|
|
|
|
gst_d3d11_window_set_render_rectangle (self->window, &rect);
|
|
} else {
|
|
self->render_rect.x = x;
|
|
self->render_rect.y = y;
|
|
self->render_rect.w = width;
|
|
self->render_rect.h = height;
|
|
self->pending_render_rect = TRUE;
|
|
GST_OBJECT_UNLOCK (self);
|
|
}
|
|
}
|
|
|
|
static void
|
|
gst_d3d11_video_sink_expose (GstVideoOverlay * overlay)
|
|
{
|
|
GstD3D11VideoSink *self = GST_D3D11_VIDEO_SINK (overlay);
|
|
|
|
if (self->window && self->window->swap_chain) {
|
|
gst_d3d11_window_render (self->window, NULL);
|
|
}
|
|
}
|
|
|
|
static void
|
|
gst_d3d11_video_sink_video_overlay_init (GstVideoOverlayInterface * iface)
|
|
{
|
|
iface->set_window_handle = gst_d3d11_video_sink_set_window_handle;
|
|
iface->set_render_rectangle = gst_d3d11_video_sink_set_render_rectangle;
|
|
iface->expose = gst_d3d11_video_sink_expose;
|
|
}
|
|
|
|
/* Navigation interface */
|
|
static void
|
|
gst_d3d11_video_sink_navigation_send_event (GstNavigation * navigation,
|
|
GstEvent * event)
|
|
{
|
|
GstD3D11VideoSink *self = GST_D3D11_VIDEO_SINK (navigation);
|
|
|
|
/* TODO: add support for translating native coordinate and video coordinate
|
|
* when force-aspect-ratio is set */
|
|
if (event) {
|
|
gboolean handled;
|
|
|
|
gst_event_ref (event);
|
|
handled = gst_pad_push_event (GST_VIDEO_SINK_PAD (self), event);
|
|
|
|
if (!handled)
|
|
gst_element_post_message (GST_ELEMENT_CAST (self),
|
|
gst_navigation_message_new_event (GST_OBJECT_CAST (self), event));
|
|
|
|
gst_event_unref (event);
|
|
}
|
|
}
|
|
|
|
static void
|
|
gst_d3d11_video_sink_navigation_init (GstNavigationInterface * iface)
|
|
{
|
|
iface->send_event_simple = gst_d3d11_video_sink_navigation_send_event;
|
|
}
|
|
|
|
static gboolean
|
|
gst_d3d11_video_sink_draw_action (GstD3D11VideoSink * self,
|
|
gpointer shared_handle, guint texture_misc_flags,
|
|
guint64 acquire_key, guint64 release_key)
|
|
{
|
|
GstFlowReturn ret;
|
|
g_return_val_if_fail (shared_handle != NULL, FALSE);
|
|
|
|
if (!self->draw_on_shared_texture) {
|
|
GST_ERROR_OBJECT (self, "Invalid draw call, we are drawing on window");
|
|
return FALSE;
|
|
}
|
|
|
|
if (!shared_handle) {
|
|
GST_ERROR_OBJECT (self, "Invalid handle");
|
|
return FALSE;
|
|
}
|
|
|
|
g_rec_mutex_lock (&self->draw_lock);
|
|
if (!self->drawing || !self->current_buffer) {
|
|
GST_WARNING_OBJECT (self, "Nothing to draw");
|
|
g_rec_mutex_unlock (&self->draw_lock);
|
|
return FALSE;
|
|
}
|
|
|
|
GST_LOG_OBJECT (self, "Drawing on shared handle %p, MiscFlags: 0x%x"
|
|
", acquire key: %" G_GUINT64_FORMAT ", release key: %"
|
|
G_GUINT64_FORMAT, shared_handle, texture_misc_flags, acquire_key,
|
|
release_key);
|
|
|
|
ret = gst_d3d11_window_render_on_shared_handle (self->window,
|
|
self->current_buffer, shared_handle, texture_misc_flags, acquire_key,
|
|
release_key);
|
|
g_rec_mutex_unlock (&self->draw_lock);
|
|
|
|
return ret == GST_FLOW_OK;
|
|
}
|