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https://gitlab.freedesktop.org/gstreamer/gstreamer.git
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7b39a09f9d
Handle color primaries and gamma functions. HDR <-> SDR conversion (tone mapping) should be implemented as well but not a part of this patch. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2581>
136 lines
5.7 KiB
C
136 lines
5.7 KiB
C
/* GStreamer
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* Copyright (C) 2019 Seungha Yang <seungha.yang@navercorp.com>
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* Copyright (C) 2020 Seungha Yang <seungha@centricular.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#ifndef __GST_D3D11_PLUGIN_UTILS_H__
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#define __GST_D3D11_PLUGIN_UTILS_H__
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#include <gst/gst.h>
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#include <gst/video/video.h>
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#include <gst/d3d11/gstd3d11.h>
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#include <d3d11_4.h>
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#include <dxgi1_6.h>
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G_BEGIN_DECLS
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typedef enum
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{
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GST_D3D11_DEVICE_VENDOR_UNKNOWN = 0,
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GST_D3D11_DEVICE_VENDOR_AMD,
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GST_D3D11_DEVICE_VENDOR_INTEL,
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GST_D3D11_DEVICE_VENDOR_NVIDIA,
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GST_D3D11_DEVICE_VENDOR_QUALCOMM,
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GST_D3D11_DEVICE_VENDOR_XBOX,
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} GstD3D11DeviceVendor;
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typedef struct _GstDxgiColorSpace
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{
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guint dxgi_color_space_type;
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GstVideoColorRange range;
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GstVideoColorMatrix matrix;
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GstVideoTransferFunction transfer;
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GstVideoColorPrimaries primaries;
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} GstDxgiColorSpace;
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typedef struct _GstD3D11ColorMatrix
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{
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gdouble matrix[3][3];
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gdouble offset[3];
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gdouble min[3];
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gdouble max[3];
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} GstD3D11ColorMatrix;
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#define GST_D3D11_CLEAR_COM(obj) G_STMT_START { \
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if (obj) { \
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(obj)->Release (); \
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(obj) = NULL; \
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} \
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} G_STMT_END
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void gst_d3d11_plugin_utils_init (D3D_FEATURE_LEVEL feature_level);
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GstCaps * gst_d3d11_get_updated_template_caps (GstStaticCaps * template_caps);
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gboolean gst_d3d11_is_windows_8_or_greater (void);
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GstD3D11DeviceVendor gst_d3d11_get_device_vendor (GstD3D11Device * device);
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gboolean gst_d3d11_hdr_meta_data_to_dxgi (GstVideoMasteringDisplayInfo * minfo,
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GstVideoContentLightLevel * cll,
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DXGI_HDR_METADATA_HDR10 * dxgi_hdr10);
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const GstDxgiColorSpace * gst_d3d11_video_info_to_dxgi_color_space (GstVideoInfo * info);
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const GstDxgiColorSpace * gst_d3d11_find_swap_chain_color_space (GstVideoInfo * info,
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IDXGISwapChain3 * swapchain);
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GstBuffer * gst_d3d11_allocate_staging_buffer_for (GstBuffer * buffer,
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const GstVideoInfo * info,
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gboolean add_videometa);
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gboolean gst_d3d11_buffer_copy_into (GstBuffer * dst,
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GstBuffer * src,
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const GstVideoInfo * info);
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gboolean gst_is_d3d11_buffer (GstBuffer * buffer);
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gboolean gst_d3d11_buffer_can_access_device (GstBuffer * buffer,
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ID3D11Device * device);
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gboolean gst_d3d11_buffer_map (GstBuffer * buffer,
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ID3D11Device * device,
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GstMapInfo info[GST_VIDEO_MAX_PLANES],
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GstMapFlags flags);
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gboolean gst_d3d11_buffer_unmap (GstBuffer * buffer,
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GstMapInfo info[GST_VIDEO_MAX_PLANES]);
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guint gst_d3d11_buffer_get_shader_resource_view (GstBuffer * buffer,
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ID3D11ShaderResourceView * view[GST_VIDEO_MAX_PLANES]);
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guint gst_d3d11_buffer_get_render_target_view (GstBuffer * buffer,
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ID3D11RenderTargetView * view[GST_VIDEO_MAX_PLANES]);
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GstBufferPool * gst_d3d11_buffer_pool_new_with_options (GstD3D11Device * device,
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GstCaps * caps,
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GstD3D11AllocationParams * alloc_params,
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guint min_buffers,
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guint max_buffers);
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gchar * gst_d3d11_dump_color_matrix (GstD3D11ColorMatrix * matrix);
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gboolean gst_d3d11_color_range_adjust_matrix_unorm (const GstVideoInfo * in_info,
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const GstVideoInfo * out_info,
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GstD3D11ColorMatrix * matrix);
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gboolean gst_d3d11_yuv_to_rgb_matrix_unorm (const GstVideoInfo * in_yuv_info,
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const GstVideoInfo * out_rgb_info,
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GstD3D11ColorMatrix * matrix);
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gboolean gst_d3d11_rgb_to_yuv_matrix_unorm (const GstVideoInfo * in_rgb_info,
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const GstVideoInfo * out_yuv_info,
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GstD3D11ColorMatrix * matrix);
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gboolean gst_d3d11_color_primaries_matrix_unorm (const GstVideoColorPrimariesInfo * in_info,
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const GstVideoColorPrimariesInfo * out_info,
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GstD3D11ColorMatrix * matrix);
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G_END_DECLS
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#endif /* __GST_D3D11_PLUGIN_UTILS_H__ */
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