gstreamer/gst-libs/gst/gl/gstglwindow_cocoa.m
Julien Isorce 2eb9cb551c [330/906] Can now share textures with an external gl context
The external opengl context must be specify when creating
our OpenGL context (glx) or just after (wgl).
When calling glXCreateContext or wglShareLists, the
external opengl context must not be current.
Then our gl context can be current in the gl thread while
the external gl context is current in an other thread.
See tests/examples/clutter/cluttershare.c
2017-12-09 19:31:21 +00:00

586 lines
16 KiB
Objective-C

/*
* GStreamer
* Copyright (C) 2008 Julien Isorce <julien.isorce@gmail.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "gstglwindow.h"
#import <Cocoa/Cocoa.h>
/* ============================================================= */
/* */
/* GstGLNSWindow declaration */
/* */
/* ============================================================= */
@interface GstGLNSWindow: NSWindow {
BOOL m_isClosed;
GstGLWindowPrivate *m_priv;
}
- (id)initWithContentRect:(NSRect)contentRect
styleMask: (unsigned int) styleMask
backing: (NSBackingStoreType) bufferingType
defer: (BOOL) flag screen: (NSScreen *) aScreen
gstWin: (GstGLWindowPrivate *) priv;
@end
/* ============================================================= */
/* */
/* AppThreadPerformer declaration */
/* */
/* ============================================================= */
/* Perform actions in the Application thread */
@interface AppThreadPerformer : NSObject {
GstGLWindowPrivate *m_priv;
GstGLWindowCB m_callback;
gpointer m_data;
}
- (id) initWithPrivate : (GstGLWindowPrivate *) priv;
- (id) initWithCallback : (GstGLWindowCB) callback userData: (gpointer) data;
- (id) initWithAll: (GstGLWindowCB) callback userData: (gpointer) data private: (GstGLWindowPrivate *) priv;
- (void) updateWindow;
- (void) sendToApp;
- (void) setWindow: (NSWindow *) window;
- (void) stopApp;
@end
/* ============================================================= */
/* */
/* GstGLWindow */
/* */
/* ============================================================= */
#ifndef GNUSTEP
static BOOL GSRegisterCurrentThread(void) { return TRUE; };
static void GSUnregisterCurrentThread(void) {};
#endif
#define GST_GL_WINDOW_GET_PRIVATE(o) \
(G_TYPE_INSTANCE_GET_PRIVATE((o), GST_GL_TYPE_WINDOW, GstGLWindowPrivate))
enum
{
PROP_0
};
struct _GstGLWindowPrivate
{
GstGLNSWindow *internal_win_id;
GstGLWindowCB draw_cb;
gpointer draw_data;
GstGLWindowCB2 resize_cb;
gpointer resize_data;
GstGLWindowCB close_cb;
gpointer close_data;
gboolean visible;
NSWindow *parent;
};
G_DEFINE_TYPE (GstGLWindow, gst_gl_window, G_TYPE_OBJECT);
#undef G_LOG_DOMAIN
#define G_LOG_DOMAIN "GstGLWindow"
gboolean _gst_gl_window_debug = FALSE;
/* Must be called in the gl thread */
static void
gst_gl_window_finalize (GObject * object)
{
G_OBJECT_CLASS (gst_gl_window_parent_class)->finalize (object);
}
static void
gst_gl_window_log_handler (const gchar * domain, GLogLevelFlags flags,
const gchar * message, gpointer user_data)
{
if (_gst_gl_window_debug) {
g_log_default_handler (domain, flags, message, user_data);
}
}
static void
gst_gl_window_class_init (GstGLWindowClass * klass)
{
GObjectClass *obj_class = G_OBJECT_CLASS (klass);
g_type_class_add_private (klass, sizeof (GstGLWindowPrivate));
obj_class->finalize = gst_gl_window_finalize;
}
static void
gst_gl_window_init (GstGLWindow * window)
{
window->priv = GST_GL_WINDOW_GET_PRIVATE (window);
if (g_getenv ("GST_GL_WINDOW_DEBUG") != NULL)
_gst_gl_window_debug = TRUE;
g_log_set_handler ("GstGLWindow", G_LOG_LEVEL_DEBUG,
gst_gl_window_log_handler, NULL);
}
/* Must be called in the gl thread */
GstGLWindow *
gst_gl_window_new (gint width, gint height, guint64 external_gl_context)
{
GstGLWindow *window = g_object_new (GST_GL_TYPE_WINDOW, NULL);
GstGLWindowPrivate *priv = window->priv;
NSAutoreleasePool *pool = nil;
NSRect rect;
static gint x = 0;
static gint y = 0;
x += 20;
y += 20;
priv->internal_win_id = nil;
priv->draw_cb = NULL;
priv->draw_data = NULL;
priv->resize_cb = NULL;
priv->resize_data = NULL;
priv->close_cb = NULL;
priv->close_data = NULL;
priv->visible = FALSE;
priv->parent = nil;
GSRegisterCurrentThread();
pool = [[NSAutoreleasePool alloc] init];
[NSApplication sharedApplication];
rect.origin.x = 0;
rect.origin.y = 0;
rect.size.width = width;
rect.size.height = height;
priv->internal_win_id =[[GstGLNSWindow alloc] initWithContentRect:rect
styleMask: (NSTitledWindowMask | NSClosableWindowMask | NSResizableWindowMask | NSMiniaturizableWindowMask)
backing: NSBackingStoreBuffered defer: NO screen: nil gstWin: priv];
if (priv->internal_win_id) {
NSRect windowRect;
NSRect mainRect = [[NSScreen mainScreen] visibleFrame];
GST_DEBUG ("main screen rect: %d %d %d %d", (int) mainRect.origin.x, (int) mainRect.origin.y,
(int) mainRect.size.width, (int) mainRect.size.height);
windowRect = [priv->internal_win_id frame];
GST_DEBUG ("window rect: %d %d %d %d", (int) windowRect.origin.x, (int) windowRect.origin.y,
(int) windowRect.size.width, (int) windowRect.size.height);
windowRect.origin.x += x;
windowRect.origin.y += mainRect.size.height > y ? (mainRect.size.height - y) * 0.5 : y;
[priv->internal_win_id setFrame:windowRect display:NO];
}
[pool release];
return window;
}
GQuark
gst_gl_window_error_quark (void)
{
return g_quark_from_static_string ("gst-gl-window-error");
}
void
gst_gl_window_set_external_window_id (GstGLWindow * window, guint64 id)
{
GstGLWindowPrivate *priv = window->priv;
if (GSRegisterCurrentThread()) {
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
AppThreadPerformer* app_thread_performer = [[AppThreadPerformer alloc] initWithPrivate:priv];
[app_thread_performer performSelectorOnMainThread:@selector(setWindow) withObject:(NSWindow *)(gulong)id waitUntilDone:YES];
[pool release];
GSUnregisterCurrentThread();
}
else
g_debug ("failed to register current thread, cannot set external window id");
}
/* Must be called in the gl thread */
void
gst_gl_window_set_draw_callback (GstGLWindow * window, GstGLWindowCB callback,
gpointer data)
{
GstGLWindowPrivate *priv = window->priv;
priv->draw_cb = callback;
priv->draw_data = data;
}
/* Must be called in the gl thread */
void
gst_gl_window_set_resize_callback (GstGLWindow * window,
GstGLWindowCB2 callback, gpointer data)
{
GstGLWindowPrivate *priv = window->priv;
priv->resize_cb = callback;
priv->resize_data = data;
}
/* Must be called in the gl thread */
void
gst_gl_window_set_close_callback (GstGLWindow * window, GstGLWindowCB callback,
gpointer data)
{
GstGLWindowPrivate *priv = window->priv;
priv->close_cb = callback;
priv->close_data = data;
}
void
gst_gl_window_draw_unlocked (GstGLWindow * window)
{
gst_gl_window_draw (window);
}
/* Thread safe */
void
gst_gl_window_draw (GstGLWindow * window)
{
GstGLWindowPrivate *priv = window->priv;
if (GSRegisterCurrentThread()) {
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
AppThreadPerformer* app_thread_performer = [[AppThreadPerformer alloc] initWithPrivate:priv];
[app_thread_performer performSelectorOnMainThread:@selector(updateWindow) withObject:nil waitUntilDone:YES];
[pool release];
GSUnregisterCurrentThread();
}
else
g_debug ("failed to register current thread, cannot draw");
}
void
gst_gl_window_run_loop (GstGLWindow * window)
{
GstGLWindowPrivate *priv = window->priv;
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
g_debug ("begin loop\n");
if (priv->internal_win_id != nil) {
[NSApp setDelegate:priv->internal_win_id];
[NSApp run];
[priv->internal_win_id release];
}
[pool release];
g_debug ("end loop\n");
}
/* Thread safe */
void
gst_gl_window_quit_loop (GstGLWindow * window, GstGLWindowCB callback,
gpointer data)
{
if (window) {
if (GSRegisterCurrentThread()) {
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
AppThreadPerformer* app_thread_performer = [[AppThreadPerformer alloc] initWithCallback:callback userData:data];
[app_thread_performer performSelectorOnMainThread:@selector(stopApp) withObject:nil waitUntilDone:YES];
[pool release];
GSUnregisterCurrentThread();
}
else
g_debug ("failed to register current thread, application thread is lost");
}
}
/* Thread safe */
void
gst_gl_window_send_message (GstGLWindow * window, GstGLWindowCB callback,
gpointer data)
{
if (window) {
GstGLWindowPrivate *priv = window->priv;
if (GSRegisterCurrentThread()) {
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
AppThreadPerformer* app_thread_performer = [[AppThreadPerformer alloc] initWithAll:callback userData:data private:priv];
[app_thread_performer performSelectorOnMainThread:@selector(sendToApp) withObject:nil waitUntilDone:YES];
[pool release];
GSUnregisterCurrentThread();
}
else
g_debug ("failed to register current thread, cannot send message");
}
}
/* ============================================================= */
/* */
/* GstGLNSWindow implementation */
/* */
/* ============================================================= */
@implementation GstGLNSWindow
- (id) initWithContentRect: (NSRect) contentRect
styleMask: (unsigned int) styleMask
backing: (NSBackingStoreType) bufferingType
defer: (BOOL) flag screen: (NSScreen *) aScreen
gstWin: (GstGLWindowPrivate *) priv {
NSOpenGLView *glView = nil;
NSOpenGLPixelFormat *fmt = nil;
NSOpenGLContext *glContext = nil;
NSOpenGLPixelFormatAttribute attribs[] = {
NSOpenGLPFAAccelerated,
NSOpenGLPFANoRecovery,
NSOpenGLPFADoubleBuffer,
NSOpenGLPFAColorSize, 24,
NSOpenGLPFAAlphaSize, 8,
NSOpenGLPFADepthSize, 24,
NSOpenGLPFAWindow,
0
};
m_isClosed = NO;
m_priv = priv;
self = [super initWithContentRect: contentRect
styleMask: styleMask backing: bufferingType
defer: flag screen:aScreen];
[self setReleasedWhenClosed:NO];
g_debug ("initializing GstGLNSWindow");
glView = [NSOpenGLView alloc];
[self setContentView:glView];
fmt = [[NSOpenGLPixelFormat alloc] initWithAttributes:attribs];
if (!fmt) {
g_warning ("cannot create NSOpenGLPixelFormat");
return nil;
}
glView = [glView initWithFrame:contentRect pixelFormat:fmt];
glContext = [glView openGLContext];
/* OpenGL context is made current only one time threre.
* Indeed, all OpenGL calls are made in only one thread,
* the Application thread */
[glContext makeCurrentContext];
[glContext update];
/* Back and front buffers are swapped only during the vertical retrace of the monitor.
* Discarded if you configured your driver to Never-use-V-Sync.
*/
NS_DURING {
#if 0
/* FIXME doesn't compile */
if (glContext) {
long swapInterval = 1;
[[glView openGLContext] setValues:&swapInterval forParameter:NSOpenGLCPSwapInterval];
}
#endif
} NS_HANDLER {
g_debug ("your back-end does not implement NSOpenglContext::setValues");
}
NS_ENDHANDLER
g_debug ("opengl GstGLNSWindow initialized: %d x %d",
(int) contentRect.size.width, (int) contentRect.size.height);
[self setTitle:@"OpenGL renderer"];
return self;
}
- (BOOL) isClosed {
return m_isClosed;
}
- (BOOL) windowShouldClose:(id)sender {
g_debug ("user clicked the close button");
m_isClosed = YES;
if (m_priv->close_cb)
m_priv->close_cb (m_priv->close_data);
m_priv->draw_cb = NULL;
m_priv->draw_data = NULL;
m_priv->resize_cb = NULL;
m_priv->resize_data = NULL;
m_priv->close_cb = NULL;
m_priv->close_data = NULL;
return YES;
}
- (void) windowDidResize: (NSNotification *) not {
NSLog(@"windowDidResize"); //FIXME: seems to be not reached on win32
if (m_priv->resize_cb) {
NSWindow *window = [not object];
NSRect rect = [window frame];
m_priv->resize_cb (m_priv->resize_data, rect.size.width, rect.size.height);
}
}
- (void) applicationDidFinishLaunching: (NSNotification *) not {
}
- (void) applicationWillFinishLaunching: (NSNotification *) not {
}
- (BOOL) applicationShouldTerminateAfterLastWindowClosed:(NSApplication *)app {
/* the application is manually stopped by calling stopApp on the AppThreadPerformer */
return NO;
}
- (void) applicationWillTerminate:(NSNotification *)aNotification {
}
@end
/* ============================================================= */
/* */
/* AppThreadPerformer implementation */
/* */
/* ============================================================= */
@implementation AppThreadPerformer
- (id) initWithPrivate: (GstGLWindowPrivate *) priv {
m_priv = priv;
m_callback = NULL;
m_data = NULL;
return self;
}
- (id) initWithCallback: (GstGLWindowCB) callback userData: (gpointer) data {
m_priv = NULL;
m_callback = callback;
m_data = data;
return self;
}
- (id) initWithAll: (GstGLWindowCB) callback userData: (gpointer) data private: (GstGLWindowPrivate *) priv {
m_priv = priv;
m_callback = callback;
m_data = data;
return self;
}
- (void) updateWindow {
if ([NSApp isRunning]) {
if (![m_priv->internal_win_id isClosed]) {
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
if (!m_priv->visible) {
g_debug ("make the window available");
[m_priv->internal_win_id makeMainWindow];
//[m_priv->internal_win_id center];
[m_priv->internal_win_id orderFront:m_priv->internal_win_id];
m_priv->visible = TRUE;
}
if (m_priv->parent) {
NSRect parent_rect = [[m_priv->internal_win_id parentWindow] frame];
NSRect rect = [m_priv->internal_win_id frame];
if (rect.origin.x != parent_rect.origin.x || rect.origin.y != parent_rect.origin.y ||
rect.size.width != parent_rect.size.width || rect.size.height != parent_rect.size.height) {
[m_priv->internal_win_id setFrame:parent_rect display:YES];
g_debug ("parent resize: %d, %d, %d, %d\n",
(int) parent_rect.origin.x, (int) parent_rect.origin.y,
(int) parent_rect.size.width, (int) parent_rect.size.height);
}
}
if ([[m_priv->internal_win_id contentView] lockFocusIfCanDraw]) {
/* draw opengl scene in the back buffer */
m_priv->draw_cb (m_priv->draw_data);
/* Copy the back buffer to the front buffer */
[[[m_priv->internal_win_id contentView] openGLContext] flushBuffer];
[[m_priv->internal_win_id contentView] unlockFocus];
}
[pool release];
}
}
}
- (void) sendToApp {
if ([NSApp isRunning]) {
if (![m_priv->internal_win_id isClosed]) {
m_callback (m_data);
}
}
}
- (void) setWindow: (NSWindow *) window {
if ([NSApp isRunning]) {
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
[m_priv->internal_win_id setParentWindow:window];
m_priv->parent = window;
[m_priv->internal_win_id setFrame:[window frame] display:YES];
[pool release];
}
}
- (void) stopApp {
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
if ([NSApp isRunning])
[NSApp stop:self];
[pool release];
}
@end