mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
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142 lines
4.3 KiB
C
142 lines
4.3 KiB
C
/*
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* GStreamer
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* Copyright (C) 2009 Julien Isorce <julien.isorce@gmail.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*/
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/* Compatibility for OpenGL ES 2.0 */
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#ifndef __GST_GL_ES2__
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#define __GST_GL_ES2__
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/* GLEW */
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#define GLEW_OK 0
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#define GLEW_NO_ERROR 0
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static const char *
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glewGetString (GLenum name)
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{
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return "1.5.1";
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};
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static unsigned int
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glewInit ()
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{
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return GLEW_OK;
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};
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static const char *
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glewGetErrorString (GLenum error)
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{
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return GLEW_NO_ERROR;
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};
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#define GLEW_VERSION 1
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#define GLEW_VERSION_MAJOR 5
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#define GLEW_VERSION_MINOR 1
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#define GLEW_VERSION_MICRO 0
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/* SUPPORTED */
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//FIXME:
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#define GL_RGBA8 GL_RGBA
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#define GL_BGRA GL_RGBA
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#define GL_UNSIGNED_INT_8_8_8_8 GL_UNSIGNED_BYTE
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#define GL_UNSIGNED_INT_8_8_8_8_REV GL_UNSIGNED_BYTE
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//END FIXME
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#define GL_TEXTURE_RECTANGLE_ARB GL_TEXTURE_2D
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#define GL_TEXTURE0_ARB GL_TEXTURE0
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#define GL_TEXTURE1_ARB GL_TEXTURE1
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#define GL_TEXTURE2_ARB GL_TEXTURE2
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#define GLEW_EXT_framebuffer_object 1
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#define GL_FRAMEBUFFER_EXT GL_FRAMEBUFFER
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#define GL_RENDERBUFFER_EXT GL_RENDERBUFFER
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#define GL_DEPTH_ATTACHMENT_EXT GL_DEPTH_ATTACHMENT
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#define GL_FRAMEBUFFER_COMPLETE_EXT GL_FRAMEBUFFER_COMPLETE
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#define GL_FRAMEBUFFER_UNSUPPORTED_EXT GL_FRAMEBUFFER_UNSUPPORTED
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#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT
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#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT
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#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS
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#define GL_COLOR_ATTACHMENT0_EXT GL_COLOR_ATTACHMENT0
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#define glFramebufferTexture2DEXT glFramebufferTexture2D
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#define glFramebufferRenderbufferEXT glFramebufferRenderbuffer
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#define glGenFramebuffersEXT glGenFramebuffers
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#define glBindFramebufferEXT glBindFramebuffer
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#define glRenderbufferStorageEXT glRenderbufferStorage
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#define glDeleteRenderbuffersEXT glDeleteRenderbuffers
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#define glDeleteFramebuffersEXT glDeleteFramebuffers
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#define glCheckFramebufferStatusEXT glCheckFramebufferStatus
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#define glGenRenderbuffersEXT glGenRenderbuffers
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#define glBindRenderbufferEXT glBindRenderbuffer
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#define glFramebufferTexture2DEXT glFramebufferTexture2D
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#define glActiveTextureARB glActiveTexture
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#define GLEW_ARB_fragment_shader 1
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#define GLhandleARB GLuint
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#define GL_FRAGMENT_SHADER_ARB GL_FRAGMENT_SHADER
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#define GL_VERTEX_SHADER_ARB GL_VERTEX_SHADER
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#define GL_OBJECT_COMPILE_STATUS_ARB GL_COMPILE_STATUS
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#define glUseProgramObjectARB glUseProgram
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#define glCreateProgramObjectARB glCreateProgram
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#define glCreateShaderObjectARB glCreateShader
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#define glCompileShaderARB glCompileShader
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#define glShaderSourceARB glShaderSource
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#define glGetInfoLogARB glGetProgramInfoLog
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#define glAttachObjectARB glAttachShader
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#define glDetachObjectARB glDetachShader
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#define glDeleteObjectARB glDeleteProgram
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#define glLinkProgramARB glLinkProgram
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#define glGetObjectParameterivARB glGetShaderiv
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#define glUniform1fARB glUniform1f
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#define glUniform1fvARB glUniform1fv
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#define glUniform1iARB glUniform1i
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#define glUniformMatrix4fvARB glUniformMatrix4fv
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#define glGetUniformLocationARB glGetUniformLocation
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#define glGetAttribLocationARB glGetAttribLocation
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/* UNSUPPORTED */
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#define GLEW_ARB_imaging 0
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#define GLEW_MESA_ycbcr_texture 0
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#define GL_BGR 0
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#define GL_YCBCR_MESA 0
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#define GL_UNSIGNED_SHORT_8_8_MESA 0
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#define GL_UNSIGNED_SHORT_8_8_MESA 0
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#define GL_UNSIGNED_SHORT_8_8_REV_MESA 0
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#define GL_COLOR_ATTACHMENT1_EXT 0
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#define GL_COLOR_ATTACHMENT2_EXT 0
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static void
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glReadBuffer (GLenum name)
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{
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};
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static void
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glTexEnvi (GLenum name1, GLenum name2, GLenum name3)
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{
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};
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#define GL_TEXTURE_ENV 0
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#define GL_TEXTURE_ENV_MODE 0
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#endif /* __GST_GL_ES2__ */
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