mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
synced 2024-12-20 15:27:07 +00:00
116d7453cb
d3d11videosink has an advantage over d3dvideosink, such as * Zero-copy playback with d3d11 decoders * HDR rendering with 10-bit format/swapchain support * UWP support * Any system memory alignment/padding can be supported * User can select target GPU device And old d3dvideosink's functionality (e.g., navigation event, overlaycomposition) can be covered by d3d11videosink Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1311>
153 lines
5.2 KiB
C
153 lines
5.2 KiB
C
/* GStreamer
|
|
* Copyright (C) 2019 Seungha Yang <seungha.yang@navercorp.com>
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Library General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2 of the License, or (at your option) any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Library General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Library General Public
|
|
* License along with this library; if not, write to the
|
|
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
|
|
* Boston, MA 02110-1301, USA.
|
|
*/
|
|
|
|
#ifdef HAVE_CONFIG_H
|
|
#include "config.h"
|
|
#endif
|
|
|
|
#include "gstd3d11config.h"
|
|
|
|
#include <gst/gst.h>
|
|
#include "gstd3d11videosink.h"
|
|
#include "gstd3d11upload.h"
|
|
#include "gstd3d11download.h"
|
|
#include "gstd3d11colorconvert.h"
|
|
#include "gstd3d11videosinkbin.h"
|
|
#ifdef HAVE_DXVA_H
|
|
#include "gstd3d11utils.h"
|
|
#include "gstd3d11h264dec.h"
|
|
#include "gstd3d11h265dec.h"
|
|
#include "gstd3d11vp9dec.h"
|
|
#include "gstd3d11vp8dec.h"
|
|
#endif
|
|
|
|
GST_DEBUG_CATEGORY (gst_d3d11_shader_debug);
|
|
GST_DEBUG_CATEGORY (gst_d3d11_colorconverter_debug);
|
|
GST_DEBUG_CATEGORY (gst_d3d11_utils_debug);
|
|
GST_DEBUG_CATEGORY (gst_d3d11_format_debug);
|
|
GST_DEBUG_CATEGORY (gst_d3d11_device_debug);
|
|
GST_DEBUG_CATEGORY (gst_d3d11_overlay_compositor_debug);
|
|
GST_DEBUG_CATEGORY (gst_d3d11_window_debug);
|
|
GST_DEBUG_CATEGORY (gst_d3d11_video_processor_debug);
|
|
|
|
#if (HAVE_D3D11SDKLAYERS_H || HAVE_DXGIDEBUG_H)
|
|
GST_DEBUG_CATEGORY (gst_d3d11_debug_layer_debug);
|
|
#endif
|
|
|
|
#ifdef HAVE_DXVA_H
|
|
GST_DEBUG_CATEGORY (gst_d3d11_h264_dec_debug);
|
|
GST_DEBUG_CATEGORY (gst_d3d11_h265_dec_debug);
|
|
GST_DEBUG_CATEGORY (gst_d3d11_vp9_dec_debug);
|
|
GST_DEBUG_CATEGORY (gst_d3d11_vp8_dec_debug);
|
|
#endif
|
|
|
|
static gboolean
|
|
plugin_init (GstPlugin * plugin)
|
|
{
|
|
GST_DEBUG_CATEGORY_INIT (gst_d3d11_shader_debug,
|
|
"d3d11shader", 0, "d3d11shader");
|
|
GST_DEBUG_CATEGORY_INIT (gst_d3d11_colorconverter_debug,
|
|
"d3d11colorconverter", 0, "d3d11colorconverter");
|
|
GST_DEBUG_CATEGORY_INIT (gst_d3d11_utils_debug,
|
|
"d3d11utils", 0, "d3d11 utility functions");
|
|
GST_DEBUG_CATEGORY_INIT (gst_d3d11_format_debug,
|
|
"d3d11format", 0, "d3d11 specific formats");
|
|
GST_DEBUG_CATEGORY_INIT (gst_d3d11_device_debug,
|
|
"d3d11device", 0, "d3d11 device object");
|
|
GST_DEBUG_CATEGORY_INIT (gst_d3d11_overlay_compositor_debug,
|
|
"d3d11overlaycompositor", 0, "d3d11overlaycompositor");
|
|
GST_DEBUG_CATEGORY_INIT (gst_d3d11_window_debug,
|
|
"d3d11window", 0, "d3d11window");
|
|
GST_DEBUG_CATEGORY_INIT (gst_d3d11_video_processor_debug,
|
|
"d3d11videoprocessor", 0, "d3d11videoprocessor");
|
|
|
|
#if (HAVE_D3D11SDKLAYERS_H || HAVE_DXGIDEBUG_H)
|
|
/* NOTE: enabled only for debug build */
|
|
GST_DEBUG_CATEGORY_INIT (gst_d3d11_debug_layer_debug,
|
|
"d3d11debuglayer", 0, "native d3d11 and dxgi debug");
|
|
#endif
|
|
|
|
gst_element_register (plugin,
|
|
"d3d11upload", GST_RANK_NONE, GST_TYPE_D3D11_UPLOAD);
|
|
gst_element_register (plugin,
|
|
"d3d11download", GST_RANK_NONE, GST_TYPE_D3D11_DOWNLOAD);
|
|
gst_element_register (plugin,
|
|
"d3d11convert", GST_RANK_NONE, GST_TYPE_D3D11_COLOR_CONVERT);
|
|
gst_element_register (plugin,
|
|
"d3d11videosinkelement", GST_RANK_NONE, GST_TYPE_D3D11_VIDEO_SINK);
|
|
gst_element_register (plugin,
|
|
"d3d11videosink", GST_RANK_PRIMARY, GST_TYPE_D3D11_VIDEO_SINK_BIN);
|
|
|
|
#ifdef HAVE_DXVA_H
|
|
/* DXVA2 API is availble since Windows 8 */
|
|
if (gst_d3d11_is_windows_8_or_greater ()) {
|
|
GstD3D11Device *device = NULL;
|
|
gint i = 0;
|
|
|
|
GST_DEBUG_CATEGORY_INIT (gst_d3d11_h264_dec_debug,
|
|
"d3d11h264dec", 0, "Direct3D11 H.264 Video Decoder");
|
|
GST_DEBUG_CATEGORY_INIT (gst_d3d11_vp9_dec_debug,
|
|
"d3d11vp9dec", 0, "Direct3D11 VP9 Video Decoder");
|
|
GST_DEBUG_CATEGORY_INIT (gst_d3d11_h265_dec_debug,
|
|
"d3d11h265dec", 0, "Direct3D11 H.265 Video Decoder");
|
|
GST_DEBUG_CATEGORY_INIT (gst_d3d11_vp8_dec_debug,
|
|
"d3d11vp8dec", 0, "Direct3D11 VP8 Decoder");
|
|
|
|
while ((device = gst_d3d11_device_new (i)) != NULL) {
|
|
GstD3D11Decoder *decoder = NULL;
|
|
gboolean legacy;
|
|
gboolean hardware;
|
|
|
|
g_object_get (device, "hardware", &hardware, NULL);
|
|
if (!hardware)
|
|
goto clear;
|
|
|
|
decoder = gst_d3d11_decoder_new (device);
|
|
if (!decoder)
|
|
goto clear;
|
|
|
|
legacy = gst_d3d11_decoder_util_is_legacy_device (device);
|
|
|
|
gst_d3d11_h264_dec_register (plugin,
|
|
device, decoder, GST_RANK_SECONDARY, legacy);
|
|
if (!legacy) {
|
|
gst_d3d11_h265_dec_register (plugin, device, decoder,
|
|
GST_RANK_SECONDARY);
|
|
gst_d3d11_vp9_dec_register (plugin, device, decoder,
|
|
GST_RANK_SECONDARY);
|
|
gst_d3d11_vp8_dec_register (plugin, device, decoder,
|
|
GST_RANK_SECONDARY);
|
|
}
|
|
|
|
clear:
|
|
gst_clear_object (&device);
|
|
gst_clear_object (&decoder);
|
|
i++;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
GST_PLUGIN_DEFINE (GST_VERSION_MAJOR,
|
|
GST_VERSION_MINOR,
|
|
d3d11,
|
|
"Direct3D11 plugin",
|
|
plugin_init, VERSION, "LGPL", GST_PACKAGE_NAME, GST_PACKAGE_ORIGIN)
|