mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
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199 lines
6.3 KiB
C
199 lines
6.3 KiB
C
/* GStreamer
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* Copyright (C) 2019 Seungha Yang <seungha.yang@navercorp.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "gstd3d11config.h"
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#include <gst/gst.h>
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#include "gstd3d11videosink.h"
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#include "gstd3d11upload.h"
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#include "gstd3d11download.h"
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#include "gstd3d11colorconvert.h"
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#include "gstd3d11videosinkbin.h"
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#include "gstd3d11shader.h"
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#ifdef HAVE_DXVA_H
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#include "gstd3d11utils.h"
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#include "gstd3d11h264dec.h"
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#include "gstd3d11h265dec.h"
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#include "gstd3d11vp9dec.h"
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#include "gstd3d11vp8dec.h"
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#endif
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GST_DEBUG_CATEGORY (gst_d3d11_debug);
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GST_DEBUG_CATEGORY (gst_d3d11_shader_debug);
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GST_DEBUG_CATEGORY (gst_d3d11_colorconverter_debug);
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GST_DEBUG_CATEGORY (gst_d3d11_utils_debug);
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GST_DEBUG_CATEGORY (gst_d3d11_format_debug);
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GST_DEBUG_CATEGORY (gst_d3d11_device_debug);
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GST_DEBUG_CATEGORY (gst_d3d11_overlay_compositor_debug);
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GST_DEBUG_CATEGORY (gst_d3d11_window_debug);
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GST_DEBUG_CATEGORY (gst_d3d11_video_processor_debug);
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#if (HAVE_D3D11SDKLAYERS_H || HAVE_DXGIDEBUG_H)
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GST_DEBUG_CATEGORY (gst_d3d11_debug_layer_debug);
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#endif
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#ifdef HAVE_DXVA_H
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GST_DEBUG_CATEGORY (gst_d3d11_h264_dec_debug);
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GST_DEBUG_CATEGORY (gst_d3d11_h265_dec_debug);
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GST_DEBUG_CATEGORY (gst_d3d11_vp9_dec_debug);
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GST_DEBUG_CATEGORY (gst_d3d11_vp8_dec_debug);
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#endif
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#define GST_CAT_DEFAULT gst_d3d11_debug
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static gboolean
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plugin_init (GstPlugin * plugin)
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{
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GstD3D11Device *device = NULL;
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GstRank video_sink_rank = GST_RANK_NONE;
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/**
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* plugin-d3d11:
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*
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* Since: 1.18
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*/
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GST_DEBUG_CATEGORY_INIT (gst_d3d11_debug, "d3d11", 0, "direct3d 11 plugin");
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GST_DEBUG_CATEGORY_INIT (gst_d3d11_shader_debug,
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"d3d11shader", 0, "d3d11shader");
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GST_DEBUG_CATEGORY_INIT (gst_d3d11_colorconverter_debug,
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"d3d11colorconverter", 0, "d3d11colorconverter");
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GST_DEBUG_CATEGORY_INIT (gst_d3d11_utils_debug,
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"d3d11utils", 0, "d3d11 utility functions");
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GST_DEBUG_CATEGORY_INIT (gst_d3d11_format_debug,
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"d3d11format", 0, "d3d11 specific formats");
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GST_DEBUG_CATEGORY_INIT (gst_d3d11_device_debug,
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"d3d11device", 0, "d3d11 device object");
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GST_DEBUG_CATEGORY_INIT (gst_d3d11_overlay_compositor_debug,
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"d3d11overlaycompositor", 0, "d3d11overlaycompositor");
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GST_DEBUG_CATEGORY_INIT (gst_d3d11_window_debug,
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"d3d11window", 0, "d3d11window");
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GST_DEBUG_CATEGORY_INIT (gst_d3d11_video_processor_debug,
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"d3d11videoprocessor", 0, "d3d11videoprocessor");
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#if (HAVE_D3D11SDKLAYERS_H || HAVE_DXGIDEBUG_H)
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/* NOTE: enabled only for debug build */
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GST_DEBUG_CATEGORY_INIT (gst_d3d11_debug_layer_debug,
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"d3d11debuglayer", 0, "native d3d11 and dxgi debug");
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#endif
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if (!gst_d3d11_shader_init ()) {
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GST_WARNING ("Cannot initialize d3d11 shader");
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return TRUE;
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}
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gst_element_register (plugin,
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"d3d11upload", GST_RANK_NONE, GST_TYPE_D3D11_UPLOAD);
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gst_element_register (plugin,
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"d3d11download", GST_RANK_NONE, GST_TYPE_D3D11_DOWNLOAD);
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gst_element_register (plugin,
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"d3d11convert", GST_RANK_NONE, GST_TYPE_D3D11_COLOR_CONVERT);
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gst_element_register (plugin,
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"d3d11videosinkelement", GST_RANK_NONE, GST_TYPE_D3D11_VIDEO_SINK);
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device = gst_d3d11_device_new (0);
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/* FIXME: Our shader code is not compatible with D3D_FEATURE_LEVEL_9_3
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* or lower. So HLSL compiler cannot understand our shader code and
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* therefore d3d11colorconverter cannot be configured.
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*
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* Known D3D_FEATURE_LEVEL_9_3 driver is
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* "VirtualBox Graphics Adapter (WDDM)"
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* ... and there might be some more old physical devices which don't support
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* D3D_FEATURE_LEVEL_10_0.
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*/
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if (device) {
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D3D_FEATURE_LEVEL feature_level = D3D_FEATURE_LEVEL_10_0;
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feature_level = gst_d3d11_device_get_chosen_feature_level (device);
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if (feature_level >= D3D_FEATURE_LEVEL_10_0)
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video_sink_rank = GST_RANK_PRIMARY;
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}
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gst_element_register (plugin,
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"d3d11videosink", video_sink_rank, GST_TYPE_D3D11_VIDEO_SINK_BIN);
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#ifdef HAVE_DXVA_H
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/* DXVA2 API is availble since Windows 8 */
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if (gst_d3d11_is_windows_8_or_greater ()) {
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gint i = 0;
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GST_DEBUG_CATEGORY_INIT (gst_d3d11_h264_dec_debug,
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"d3d11h264dec", 0, "Direct3D11 H.264 Video Decoder");
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GST_DEBUG_CATEGORY_INIT (gst_d3d11_vp9_dec_debug,
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"d3d11vp9dec", 0, "Direct3D11 VP9 Video Decoder");
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GST_DEBUG_CATEGORY_INIT (gst_d3d11_h265_dec_debug,
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"d3d11h265dec", 0, "Direct3D11 H.265 Video Decoder");
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GST_DEBUG_CATEGORY_INIT (gst_d3d11_vp8_dec_debug,
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"d3d11vp8dec", 0, "Direct3D11 VP8 Decoder");
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do {
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GstD3D11Decoder *decoder = NULL;
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gboolean legacy;
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gboolean hardware;
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if (!device)
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device = gst_d3d11_device_new (i);
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if (!device)
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break;
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g_object_get (device, "hardware", &hardware, NULL);
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if (!hardware)
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goto clear;
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decoder = gst_d3d11_decoder_new (device);
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if (!decoder)
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goto clear;
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legacy = gst_d3d11_decoder_util_is_legacy_device (device);
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gst_d3d11_h264_dec_register (plugin,
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device, decoder, GST_RANK_SECONDARY, legacy);
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if (!legacy) {
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gst_d3d11_h265_dec_register (plugin, device, decoder,
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GST_RANK_SECONDARY);
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gst_d3d11_vp9_dec_register (plugin, device, decoder,
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GST_RANK_SECONDARY);
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gst_d3d11_vp8_dec_register (plugin, device, decoder,
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GST_RANK_SECONDARY);
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}
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clear:
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gst_clear_object (&device);
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gst_clear_object (&decoder);
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i++;
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} while (1);
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}
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#endif
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gst_clear_object (&device);
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return TRUE;
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}
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GST_PLUGIN_DEFINE (GST_VERSION_MAJOR,
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GST_VERSION_MINOR,
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d3d11,
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"Direct3D11 plugin",
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plugin_init, VERSION, "LGPL", GST_PACKAGE_NAME, GST_PACKAGE_ORIGIN)
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