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Add d3d11overlaycompositor object to draw overlay image on render target using Blend method.
352 lines
13 KiB
C
352 lines
13 KiB
C
/* GStreamer
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* Copyright (C) 2019 Seungha Yang <seungha.yang@navercorp.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "gstd3d11videosinkbin.h"
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#include "gstd3d11videosink.h"
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#include "gstd3d11upload.h"
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#include "gstd3d11colorconvert.h"
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#include "gstd3d11memory.h"
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#include "gstd3d11utils.h"
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#include "gstd3d11device.h"
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#include "gstd3d11format.h"
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enum
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{
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PROP_0,
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/* basesink */
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PROP_SYNC,
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PROP_MAX_LATENESS,
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PROP_QOS,
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PROP_ASYNC,
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PROP_TS_OFFSET,
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PROP_ENABLE_LAST_SAMPLE,
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PROP_LAST_SAMPLE,
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PROP_BLOCKSIZE,
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PROP_RENDER_DELAY,
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PROP_THROTTLE_TIME,
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PROP_MAX_BITRATE,
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PROP_PROCESSING_DEADLINE,
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PROP_STATS,
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/* videosink */
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PROP_SHOW_PREROLL_FRAME,
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/* d3d11videosink */
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PROP_ADAPTER,
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PROP_FORCE_ASPECT_RATIO,
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PROP_ENABLE_NAVIGATION_EVENTS,
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PROP_FULLSCREEN_TOGGLE_MODE,
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PROP_FULLSCREEN,
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};
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/* basesink */
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#define DEFAULT_SYNC TRUE
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#define DEFAULT_MAX_LATENESS -1
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#define DEFAULT_QOS FALSE
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#define DEFAULT_ASYNC TRUE
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#define DEFAULT_TS_OFFSET 0
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#define DEFAULT_BLOCKSIZE 4096
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#define DEFAULT_RENDER_DELAY 0
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#define DEFAULT_ENABLE_LAST_SAMPLE TRUE
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#define DEFAULT_THROTTLE_TIME 0
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#define DEFAULT_MAX_BITRATE 0
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#define DEFAULT_DROP_OUT_OF_SEGMENT TRUE
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#define DEFAULT_PROCESSING_DEADLINE (20 * GST_MSECOND)
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/* videosink */
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#define DEFAULT_SHOW_PREROLL_FRAME TRUE
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/* d3d11videosink */
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#define DEFAULT_ADAPTER -1
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#define DEFAULT_FORCE_ASPECT_RATIO TRUE
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#define DEFAULT_ENABLE_NAVIGATION_EVENTS TRUE
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#define DEFAULT_FULLSCREEN_TOGGLE_MODE GST_D3D11_WINDOW_FULLSCREEN_TOGGLE_MODE_NONE
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#define DEFAULT_FULLSCREEN FALSE
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static GstStaticPadTemplate sink_template = GST_STATIC_PAD_TEMPLATE ("sink",
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GST_PAD_SINK,
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GST_PAD_ALWAYS,
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GST_STATIC_CAPS (GST_VIDEO_CAPS_MAKE_WITH_FEATURES
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(GST_CAPS_FEATURE_MEMORY_D3D11_MEMORY, GST_D3D11_FORMATS) "; "
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GST_VIDEO_CAPS_MAKE_WITH_FEATURES
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(GST_CAPS_FEATURE_MEMORY_D3D11_MEMORY ","
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GST_CAPS_FEATURE_META_GST_VIDEO_OVERLAY_COMPOSITION,
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GST_D3D11_FORMATS) ";"
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GST_VIDEO_CAPS_MAKE (GST_D3D11_FORMATS) "; "
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GST_VIDEO_CAPS_MAKE_WITH_FEATURES
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(GST_CAPS_FEATURE_MEMORY_SYSTEM_MEMORY ","
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GST_CAPS_FEATURE_META_GST_VIDEO_OVERLAY_COMPOSITION,
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GST_D3D11_FORMATS)
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));
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GST_DEBUG_CATEGORY (d3d11_video_sink_bin_debug);
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#define GST_CAT_DEFAULT d3d11_video_sink_bin_debug
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static void gst_d3d11_video_sink_bin_set_property (GObject * object,
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guint prop_id, const GValue * value, GParamSpec * pspec);
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static void gst_d3d11_video_sink_bin_get_property (GObject * object,
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guint prop_id, GValue * value, GParamSpec * pspec);
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static void
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gst_d3d11_video_sink_bin_video_overlay_init (GstVideoOverlayInterface * iface);
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static void
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gst_d3d11_video_sink_bin_navigation_init (GstNavigationInterface * iface);
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#define gst_d3d11_video_sink_bin_parent_class parent_class
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G_DEFINE_TYPE_WITH_CODE (GstD3D11VideoSinkBin, gst_d3d11_video_sink_bin,
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GST_TYPE_BIN,
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G_IMPLEMENT_INTERFACE (GST_TYPE_VIDEO_OVERLAY,
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gst_d3d11_video_sink_bin_video_overlay_init);
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G_IMPLEMENT_INTERFACE (GST_TYPE_NAVIGATION,
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gst_d3d11_video_sink_bin_navigation_init);
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GST_DEBUG_CATEGORY_INIT (d3d11_video_sink_bin_debug,
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"d3d11videosink", 0, "Direct3D11 Video Sink"));
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static void
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gst_d3d11_video_sink_bin_class_init (GstD3D11VideoSinkBinClass * klass)
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{
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GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
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GstElementClass *element_class = GST_ELEMENT_CLASS (klass);
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gobject_class->set_property = gst_d3d11_video_sink_bin_set_property;
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gobject_class->get_property = gst_d3d11_video_sink_bin_get_property;
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/* basesink */
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g_object_class_install_property (gobject_class, PROP_SYNC,
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g_param_spec_boolean ("sync", "Sync", "Sync on the clock", DEFAULT_SYNC,
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G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
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g_object_class_install_property (gobject_class, PROP_MAX_LATENESS,
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g_param_spec_int64 ("max-lateness", "Max Lateness",
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"Maximum number of nanoseconds that a buffer can be late before it "
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"is dropped (-1 unlimited)", -1, G_MAXINT64, DEFAULT_MAX_LATENESS,
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G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
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g_object_class_install_property (gobject_class, PROP_QOS,
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g_param_spec_boolean ("qos", "Qos",
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"Generate Quality-of-Service events upstream", DEFAULT_QOS,
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G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
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g_object_class_install_property (gobject_class, PROP_ASYNC,
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g_param_spec_boolean ("async", "Async",
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"Go asynchronously to PAUSED", DEFAULT_ASYNC,
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G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
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g_object_class_install_property (gobject_class, PROP_TS_OFFSET,
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g_param_spec_int64 ("ts-offset", "TS Offset",
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"Timestamp offset in nanoseconds", G_MININT64, G_MAXINT64,
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DEFAULT_TS_OFFSET, G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
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g_object_class_install_property (gobject_class, PROP_ENABLE_LAST_SAMPLE,
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g_param_spec_boolean ("enable-last-sample", "Enable Last Buffer",
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"Enable the last-sample property", DEFAULT_ENABLE_LAST_SAMPLE,
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G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
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g_object_class_install_property (gobject_class, PROP_LAST_SAMPLE,
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g_param_spec_boxed ("last-sample", "Last Sample",
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"The last sample received in the sink", GST_TYPE_SAMPLE,
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G_PARAM_READABLE | G_PARAM_STATIC_STRINGS));
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g_object_class_install_property (gobject_class, PROP_BLOCKSIZE,
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g_param_spec_uint ("blocksize", "Block size",
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"Size in bytes to pull per buffer (0 = default)", 0, G_MAXUINT,
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DEFAULT_BLOCKSIZE, G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
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g_object_class_install_property (gobject_class, PROP_RENDER_DELAY,
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g_param_spec_uint64 ("render-delay", "Render Delay",
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"Additional render delay of the sink in nanoseconds", 0, G_MAXUINT64,
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DEFAULT_RENDER_DELAY, G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
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g_object_class_install_property (gobject_class, PROP_THROTTLE_TIME,
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g_param_spec_uint64 ("throttle-time", "Throttle time",
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"The time to keep between rendered buffers (0 = disabled)", 0,
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G_MAXUINT64, DEFAULT_THROTTLE_TIME,
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G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
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g_object_class_install_property (gobject_class, PROP_MAX_BITRATE,
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g_param_spec_uint64 ("max-bitrate", "Max Bitrate",
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"The maximum bits per second to render (0 = disabled)", 0,
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G_MAXUINT64, DEFAULT_MAX_BITRATE,
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G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
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g_object_class_install_property (gobject_class, PROP_PROCESSING_DEADLINE,
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g_param_spec_uint64 ("processing-deadline", "Processing deadline",
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"Maximum processing deadline in nanoseconds", 0, G_MAXUINT64,
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DEFAULT_PROCESSING_DEADLINE,
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G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
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g_object_class_install_property (gobject_class, PROP_STATS,
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g_param_spec_boxed ("stats", "Statistics",
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"Sink Statistics", GST_TYPE_STRUCTURE,
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G_PARAM_READABLE | G_PARAM_STATIC_STRINGS));
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/* videosink */
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g_object_class_install_property (gobject_class, PROP_SHOW_PREROLL_FRAME,
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g_param_spec_boolean ("show-preroll-frame", "Show preroll frame",
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"Whether to render video frames during preroll",
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DEFAULT_SHOW_PREROLL_FRAME,
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G_PARAM_READWRITE | G_PARAM_CONSTRUCT | G_PARAM_STATIC_STRINGS));
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/* d3d11videosink */
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g_object_class_install_property (gobject_class, PROP_ADAPTER,
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g_param_spec_int ("adapter", "Adapter",
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"Adapter index for creating device (-1 for default)",
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-1, G_MAXINT32, DEFAULT_ADAPTER,
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G_PARAM_READWRITE | GST_PARAM_MUTABLE_READY |
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G_PARAM_STATIC_STRINGS));
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g_object_class_install_property (gobject_class, PROP_FORCE_ASPECT_RATIO,
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g_param_spec_boolean ("force-aspect-ratio",
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"Force aspect ratio",
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"When enabled, scaling will respect original aspect ratio",
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DEFAULT_FORCE_ASPECT_RATIO,
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G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
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g_object_class_install_property (gobject_class, PROP_ENABLE_NAVIGATION_EVENTS,
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g_param_spec_boolean ("enable-navigation-events",
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"Enable navigation events",
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"When enabled, navigation events are sent upstream",
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DEFAULT_ENABLE_NAVIGATION_EVENTS,
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G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
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g_object_class_install_property (gobject_class, PROP_FULLSCREEN_TOGGLE_MODE,
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g_param_spec_flags ("fullscreen-toggle-mode",
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"Full screen toggle mode",
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"Full screen toggle mode used to trigger fullscreen mode change",
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GST_D3D11_WINDOW_TOGGLE_MODE_GET_TYPE, DEFAULT_FULLSCREEN_TOGGLE_MODE,
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G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
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g_object_class_install_property (gobject_class, PROP_FULLSCREEN,
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g_param_spec_boolean ("fullscreen",
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"fullscreen",
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"Ignored when \"fullscreen-toggle-mode\" does not include \"property\"",
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DEFAULT_FULLSCREEN, G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
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gst_element_class_set_static_metadata (element_class,
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"Direct3D11 video sink bin", "Sink/Video",
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"A Direct3D11 based videosink",
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"Seungha Yang <seungha.yang@navercorp.com>");
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gst_element_class_add_static_pad_template (element_class, &sink_template);
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}
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static void
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gst_d3d11_video_sink_bin_init (GstD3D11VideoSinkBin * self)
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{
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GstPad *pad;
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self->upload = gst_element_factory_make ("d3d11upload", NULL);
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if (!self->upload) {
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GST_ERROR_OBJECT (self, "d3d11upload unavailable");
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return;
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}
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self->sink = gst_element_factory_make ("d3d11videosinkelement", NULL);
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if (!self->sink) {
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gst_clear_object (&self->upload);
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GST_ERROR_OBJECT (self, "d3d11videosinkelement unavailable");
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return;
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}
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gst_bin_add_many (GST_BIN (self), self->upload, self->sink, NULL);
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gst_element_link_many (self->upload, self->sink, NULL);
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pad = gst_element_get_static_pad (self->upload, "sink");
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self->sinkpad = gst_ghost_pad_new ("sink", pad);
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gst_element_add_pad (GST_ELEMENT_CAST (self), self->sinkpad);
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gst_object_unref (pad);
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}
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static void
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gst_d3d11_video_sink_bin_set_property (GObject * object, guint prop_id,
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const GValue * value, GParamSpec * pspec)
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{
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GstD3D11VideoSinkBin *self = GST_D3D11_VIDEO_SINK_BIN (object);
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GParamSpec *sink_pspec;
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sink_pspec = g_object_class_find_property (G_OBJECT_GET_CLASS (self->sink),
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pspec->name);
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if (sink_pspec && G_PARAM_SPEC_TYPE (sink_pspec) == G_PARAM_SPEC_TYPE (pspec)) {
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g_object_set_property (G_OBJECT (self->sink), pspec->name, value);
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} else {
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G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
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}
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}
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static void
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gst_d3d11_video_sink_bin_get_property (GObject * object, guint prop_id,
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GValue * value, GParamSpec * pspec)
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{
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GstD3D11VideoSinkBin *self = GST_D3D11_VIDEO_SINK_BIN (object);
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g_object_get_property (G_OBJECT (self->sink), pspec->name, value);
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}
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/* VideoOverlay interface */
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static void
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gst_d3d11_video_sink_bin_set_window_handle (GstVideoOverlay * overlay,
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guintptr window_id)
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{
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GstD3D11VideoSinkBin *self = GST_D3D11_VIDEO_SINK_BIN (overlay);
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gst_video_overlay_set_window_handle (GST_VIDEO_OVERLAY (self->sink),
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window_id);
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}
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static void
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gst_d3d11_video_sink_bin_set_render_rectangle (GstVideoOverlay * overlay,
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gint x, gint y, gint width, gint height)
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{
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GstD3D11VideoSinkBin *self = GST_D3D11_VIDEO_SINK_BIN (overlay);
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gst_video_overlay_set_render_rectangle (GST_VIDEO_OVERLAY (self->sink),
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x, y, width, height);
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}
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static void
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gst_d3d11_video_sink_bin_expose (GstVideoOverlay * overlay)
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{
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GstD3D11VideoSinkBin *self = GST_D3D11_VIDEO_SINK_BIN (overlay);
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gst_video_overlay_expose (GST_VIDEO_OVERLAY (self->sink));
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}
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static void
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gst_d3d11_video_sink_bin_handle_events (GstVideoOverlay * overlay,
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gboolean handle_events)
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{
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GstD3D11VideoSinkBin *self = GST_D3D11_VIDEO_SINK_BIN (overlay);
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gst_video_overlay_handle_events (GST_VIDEO_OVERLAY (self->sink),
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handle_events);
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}
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static void
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gst_d3d11_video_sink_bin_video_overlay_init (GstVideoOverlayInterface * iface)
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{
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iface->set_window_handle = gst_d3d11_video_sink_bin_set_window_handle;
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iface->set_render_rectangle = gst_d3d11_video_sink_bin_set_render_rectangle;
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iface->expose = gst_d3d11_video_sink_bin_expose;
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iface->handle_events = gst_d3d11_video_sink_bin_handle_events;
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}
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/* Navigation interface */
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static void
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gst_d3d11_video_sink_bin_navigation_send_event (GstNavigation * navigation,
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GstStructure * structure)
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{
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GstD3D11VideoSinkBin *self = GST_D3D11_VIDEO_SINK_BIN (navigation);
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gst_navigation_send_event (GST_NAVIGATION (self->sink), structure);
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}
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static void
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gst_d3d11_video_sink_bin_navigation_init (GstNavigationInterface * iface)
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{
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iface->send_event = gst_d3d11_video_sink_bin_navigation_send_event;
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}
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