gstreamer/doc/en/Gst.GLib/Idle.xml
Sebastian Dröge aa7bb8fa1c Use internal glib-sharp copy everywhere and make it work side-by-side with real glib-sharp
glib-sharp will only get a new release with the new API that we need for
3.0 in a year or something. Instead of waiting a year before we can release
something we now have our own internal copy of glib-sharp trunk that will
be dropped once glib-sharp 3.0 is released.

Everything is now compilable and working without any additional patches.
2009-08-05 16:57:20 +02:00

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3.1 KiB
XML

<Type Name="Idle" FullName="Gst.GLib.Idle">
<TypeSignature Language="C#" Value="public class Idle" />
<AssemblyInfo>
<AssemblyName>gstreamer-sharp</AssemblyName>
<AssemblyVersion>0.9.0.0</AssemblyVersion>
</AssemblyInfo>
<Base>
<BaseTypeName>System.Object</BaseTypeName>
</Base>
<Interfaces />
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
<Members>
<Member MemberName="Add">
<MemberSignature Language="C#" Value="public static uint Add (Gst.GLib.IdleHandler hndlr);" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.9.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.UInt32</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="hndlr" Type="Gst.GLib.IdleHandler" />
</Parameters>
<Docs>
<param name="hndlr">To be added.</param>
<summary>To be added.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Add">
<MemberSignature Language="C#" Value="public static uint Add (Gst.GLib.IdleHandler hndlr, Gst.GLib.Priority priority);" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.9.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.UInt32</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="hndlr" Type="Gst.GLib.IdleHandler" />
<Parameter Name="priority" Type="Gst.GLib.Priority" />
</Parameters>
<Docs>
<param name="hndlr">To be added.</param>
<param name="priority">To be added.</param>
<summary>To be added.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Remove">
<MemberSignature Language="C#" Value="public static bool Remove (Gst.GLib.IdleHandler hndlr);" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.9.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="hndlr" Type="Gst.GLib.IdleHandler" />
</Parameters>
<Docs>
<param name="hndlr">To be added.</param>
<summary>To be added.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Remove">
<MemberSignature Language="C#" Value="public static void Remove (uint id);" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.9.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="id" Type="System.UInt32" />
</Parameters>
<Docs>
<param name="id">To be added.</param>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
</Members>
</Type>