gstreamer/subprojects/gst-plugins-bad/gst-libs/gst/d3d12/gstd3d12device.cpp
Seungha Yang b37bfc02f5 d3d12: Remove unnecessary event handles
null event NT handle to ID3D12Fence::SetEventOnCompletion()
will block the calling CPU thread already, thus it has no point that
creating an event NT handle in order to immediate wait for fence at CPU-side.
Note that passing a valid event NT handle to the fence API might be useful
when we need to wait for the fence value later (or timeout is required),
or want to wait for multiple fences at once via WaitForMultipleObjects().
But it's not a considered use case for now.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/7176>
2024-07-16 19:17:15 +00:00

2171 lines
65 KiB
C++

/* GStreamer
* Copyright (C) 2023 Seungha Yang <seungha@centricular.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "gstd3d12.h"
#include "gstd3d12-private.h"
#include "gstd3d12commandlistpool.h"
#include <directx/d3dx12.h>
#include <d3d11on12.h>
#include <wrl.h>
#include <vector>
#include <string.h>
#include <mutex>
#include <condition_variable>
#include <string>
#include <locale>
#include <codecvt>
#include <algorithm>
#include <d3d12sdklayers.h>
#include <memory>
#include <queue>
#include <unordered_map>
#include <thread>
#include <gmodule.h>
#include <atomic>
#include <sstream>
#include <ios>
#ifdef HAVE_DXGIDEBUG_H
#include <dxgidebug.h>
/* *INDENT-OFF* */
typedef HRESULT (WINAPI * DXGIGetDebugInterface_t) (REFIID riid, void **iface);
static DXGIGetDebugInterface_t GstDXGIGetDebugInterface = nullptr;
static IDXGIInfoQueue *g_dxgi_info_queue = nullptr;
static std::mutex g_dxgi_debug_lock;
/* *INDENT-ON* */
#endif
GST_DEBUG_CATEGORY_STATIC (gst_d3d12_sdk_debug);
GST_DEBUG_CATEGORY_STATIC (gst_d3d12_dred_debug);
GST_DEBUG_CATEGORY_STATIC (gst_d3d12_dxgi_debug);
#ifndef GST_DISABLE_GST_DEBUG
#define GST_CAT_DEFAULT ensure_debug_category()
static GstDebugCategory *
ensure_debug_category (void)
{
static GstDebugCategory *cat = nullptr;
GST_D3D12_CALL_ONCE_BEGIN {
cat = _gst_debug_category_new ("d3d12device", 0, "d3d12device");
} GST_D3D12_CALL_ONCE_END;
return cat;
}
#endif /* GST_DISABLE_GST_DEBUG */
static PFN_D3D11ON12_CREATE_DEVICE GstD3D11On12CreateDevice = nullptr;
static gboolean gst_d3d12_device_enable_dred (void);
static gboolean
load_d3d11on12_symbol (void)
{
static gboolean ret = FALSE;
static GModule *d3d11_lib_module = nullptr;
GST_D3D12_CALL_ONCE_BEGIN {
d3d11_lib_module = g_module_open ("d3d11.dll", G_MODULE_BIND_LAZY);
if (!d3d11_lib_module)
return;
if (!g_module_symbol (d3d11_lib_module, "D3D11On12CreateDevice",
(gpointer *) & GstD3D11On12CreateDevice)) {
return;
}
ret = TRUE;
}
GST_D3D12_CALL_ONCE_END;
return ret;
}
enum
{
PROP_0,
PROP_ADAPTER_INDEX,
PROP_ADAPTER_LUID,
PROP_DEVICE_ID,
PROP_VENDOR_ID,
PROP_HARDWARE,
PROP_DESCRIPTION,
PROP_DEVICE_REMOVED_REASON,
};
static GParamSpec *pspec_removed_reason = nullptr;
/* *INDENT-OFF* */
using namespace Microsoft::WRL;
struct DeviceInner
{
DeviceInner ()
{
dev_removed_event = CreateEventEx (nullptr, nullptr, 0, EVENT_ALL_ACCESS);
}
~DeviceInner ()
{
Drain ();
gst_clear_object (&direct_queue);
gst_clear_object (&copy_queue);
for (guint i = 0; i < num_decode_queue; i++)
gst_clear_object (&decode_queue[i]);
gst_clear_object (&direct_ca_pool);
gst_clear_object (&direct_cl_pool);
gst_clear_object (&copy_ca_pool);
gst_clear_object (&copy_cl_pool);
gst_clear_object (&fence_data_pool);
factory = nullptr;
adapter = nullptr;
if (removed_reason == S_OK)
ReportLiveObjects ();
if (dev_removed_monitor_handle)
UnregisterWait (dev_removed_monitor_handle);
CloseHandle (dev_removed_event);
}
void Drain ()
{
if (direct_queue)
gst_d3d12_command_queue_drain (direct_queue);
if (copy_queue)
gst_d3d12_command_queue_drain (copy_queue);
for (guint i = 0; i < num_decode_queue; i++)
gst_d3d12_command_queue_drain (decode_queue[i]);
}
void ReportLiveObjects ()
{
if (!info_queue || !device)
return;
ComPtr <ID3D12DebugDevice> debug_dev;
device.As (&debug_dev);
if (!debug_dev)
return;
debug_dev->ReportLiveDeviceObjects (D3D12_RLDO_DETAIL |
D3D12_RLDO_IGNORE_INTERNAL);
GST_DEBUG ("Begin live object report %s", description.c_str ());
UINT64 num_msg = info_queue->GetNumStoredMessages ();
for (UINT64 i = 0; i < num_msg; i++) {
HRESULT hr;
SIZE_T msg_len;
D3D12_MESSAGE *msg;
hr = info_queue->GetMessage (i, nullptr, &msg_len);
if (FAILED (hr) || msg_len == 0)
continue;
msg = (D3D12_MESSAGE *) g_malloc0 (msg_len);
hr = info_queue->GetMessage (i, msg, &msg_len);
if (FAILED (hr) || msg_len == 0) {
g_free (msg);
continue;
}
gst_debug_log (gst_d3d12_sdk_debug, GST_LEVEL_INFO,
__FILE__, GST_FUNCTION, __LINE__, nullptr,
"D3D12InfoQueue: %s", msg->pDescription);
g_free (msg);
}
GST_DEBUG ("End live object report %s", description.c_str ());
info_queue->ClearStoredMessages ();
}
void AddClient (GstD3D12Device * client)
{
std::lock_guard <std::mutex> lk (lock);
clients.push_back (client);
}
void RemoveClient (GstD3D12Device * client)
{
std::lock_guard <std::mutex> lk (lock);
for (auto it = clients.begin (); it != clients.end(); it++) {
if (*it == client) {
clients.erase (it);
return;
}
}
}
ComPtr<ID3D12Device> device;
ComPtr<IDXGIAdapter1> adapter;
ComPtr<IDXGIFactory2> factory;
ComPtr<ID3D11On12Device> device11on12;
std::unordered_map<GstVideoFormat, GstD3D12Format> format_table;
std::recursive_mutex extern_lock;
std::recursive_mutex device11on12_lock;
std::mutex lock;
CD3DX12FeatureSupport feature_support;
ComPtr<ID3D12InfoQueue> info_queue;
GstD3D12CommandQueue *direct_queue = nullptr;
GstD3D12CommandQueue *copy_queue = nullptr;
GstD3D12CommandQueue *decode_queue[2] = { nullptr, };
guint num_decode_queue = 0;
guint decode_queue_index = 0;
std::recursive_mutex decoder_lock;
GstD3D12WAFlags wa_flags = GST_D3D12_WA_NONE;
GstD3D12CommandListPool *direct_cl_pool = nullptr;
GstD3D12CommandAllocatorPool *direct_ca_pool = nullptr;
GstD3D12CommandListPool *copy_cl_pool = nullptr;
GstD3D12CommandAllocatorPool *copy_ca_pool = nullptr;
GstD3D12FenceDataPool *fence_data_pool = nullptr;
guint rtv_inc_size;
guint adapter_index = 0;
guint device_id = 0;
guint vendor_id = 0;
std::string description;
gint64 adapter_luid = 0;
HANDLE dev_removed_monitor_handle = nullptr;
HANDLE dev_removed_event;
ComPtr<ID3D12Fence> dev_removed_fence;
std::atomic<HRESULT> removed_reason = { S_OK };
std::vector<GstD3D12Device*> clients;
};
typedef std::shared_ptr<DeviceInner> DeviceInnerPtr;
struct _GstD3D12DevicePrivate
{
DeviceInnerPtr inner;
};
enum GstD3D12DeviceConstructType
{
GST_D3D12_DEVICE_CONSTRUCT_FOR_INDEX,
GST_D3D12_DEVICE_CONSTRUCT_FOR_LUID,
};
struct GstD3D12DeviceConstructData
{
union
{
guint index;
gint64 luid;
} data;
GstD3D12DeviceConstructType type;
};
static GstD3D12Device *
gst_d3d12_device_new_internal (const GstD3D12DeviceConstructData * data);
class DeviceCacheManager
{
public:
DeviceCacheManager (const DeviceCacheManager &) = delete;
DeviceCacheManager& operator= (const DeviceCacheManager &) = delete;
static DeviceCacheManager * GetInstance()
{
static DeviceCacheManager *inst = nullptr;
GST_D3D12_CALL_ONCE_BEGIN {
inst = new DeviceCacheManager ();
} GST_D3D12_CALL_ONCE_END;
return inst;
}
GstD3D12Device * GetDevice (const GstD3D12DeviceConstructData * data)
{
std::lock_guard <std::recursive_mutex> lk (lock_);
auto it = std::find_if (list_.begin (), list_.end (),
[&] (const auto & device) {
if (data->type == GST_D3D12_DEVICE_CONSTRUCT_FOR_INDEX)
return device->adapter_index == data->data.index;
return device->adapter_luid == data->data.luid;
});
if (it != list_.end ()) {
auto device = (GstD3D12Device *)
g_object_new (GST_TYPE_D3D12_DEVICE, nullptr);
gst_object_ref_sink (device);
device->priv->inner = *it;
auto name = buildObjectName ((*it)->adapter_index);
gst_object_set_name (GST_OBJECT (device), name.c_str ());
GST_DEBUG_OBJECT (device, "Reusing created device");
device->priv->inner->AddClient (device);
return device;
}
auto device = gst_d3d12_device_new_internal (data);
if (!device)
return nullptr;
auto name = buildObjectName (device->priv->inner->adapter_index);
gst_object_set_name (GST_OBJECT (device), name.c_str ());
GST_DEBUG_OBJECT (device, "Created new device");
list_.push_back (device->priv->inner);
device->priv->inner->AddClient (device);
return device;
}
void ReleaseDevice (gint64 luid)
{
std::lock_guard <std::recursive_mutex> lk (lock_);
for (const auto & it : list_) {
if (it->adapter_luid == luid) {
if (it.use_count () == 1) {
it->Drain ();
it->ReportLiveObjects ();
}
return;
}
}
}
void OnDeviceRemoved (gint64 luid)
{
std::lock_guard <std::recursive_mutex> lk (lock_);
DeviceInnerPtr ptr;
{
auto it = std::find_if (list_.begin (), list_.end (),
[&] (const auto & device) {
return device->adapter_luid == luid;
});
if (it == list_.end ())
return;
ptr = *it;
list_.erase (it);
}
UnregisterWait (ptr->dev_removed_monitor_handle);
ptr->dev_removed_monitor_handle = nullptr;
ptr->removed_reason = ptr->device->GetDeviceRemovedReason ();
if (SUCCEEDED (ptr->removed_reason))
ptr->removed_reason = DXGI_ERROR_DEVICE_REMOVED;
auto error_text = g_win32_error_message ((guint) ptr->removed_reason);
GST_ERROR ("Adapter LUID: %" G_GINT64_FORMAT
", DeviceRemovedReason: 0x%x, %s", ptr->adapter_luid,
(guint) ptr->removed_reason, GST_STR_NULL (error_text));
g_free (error_text);
if (gst_d3d12_device_enable_dred ()) {
ComPtr<ID3D12DeviceRemovedExtendedData1> dred1;
auto hr = ptr->device.As (&dred1);
if (SUCCEEDED (hr)) {
ComPtr<ID3D12DeviceRemovedExtendedData2> dred2;
hr = dred1.As (&dred2);
if (SUCCEEDED (hr)) {
GST_CAT_ERROR (gst_d3d12_dred_debug, "D3D12_DRED_DEVICE_STATE: %d",
dred2->GetDeviceState ());
}
D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT breadcrumbs_output;
hr = dred1->GetAutoBreadcrumbsOutput (&breadcrumbs_output);
if (SUCCEEDED (hr)) {
guint node_idx = 0;
const D3D12_AUTO_BREADCRUMB_NODE *node =
breadcrumbs_output.pHeadAutoBreadcrumbNode;
GST_CAT_ERROR (gst_d3d12_dred_debug,
"Reporting GetAutoBreadcrumbsOutput");
while (node) {
GST_CAT_ERROR (gst_d3d12_dred_debug, " [%u]%s:%s - "
"pLastBreadcrumbValue (%u) BreadcrumbCount (%u)", node_idx,
GST_STR_NULL (node->pCommandQueueDebugNameA),
GST_STR_NULL (node->pCommandListDebugNameA),
node->pLastBreadcrumbValue ? *node->pLastBreadcrumbValue : 0,
node->BreadcrumbCount);
for (UINT32 count = 0; count < node->BreadcrumbCount; count++) {
GST_CAT_ERROR (gst_d3d12_dred_debug,
" [%u][%u] D3D12_AUTO_BREADCRUMB_OP: %u",
node_idx, count, node->pCommandHistory[count]);
}
node_idx++;
node = node->pNext;
}
} else {
GST_CAT_ERROR (gst_d3d12_dred_debug,
"GetAutoBreadcrumbsOutput() return 0x%x", (guint) hr);
}
D3D12_DRED_PAGE_FAULT_OUTPUT fault_output;
hr = dred1->GetPageFaultAllocationOutput (&fault_output);
if (SUCCEEDED (hr)) {
GST_ERROR ("Reporting GetPageFaultAllocationOutput");
guint node_idx = 0;
const D3D12_DRED_ALLOCATION_NODE *node =
fault_output.pHeadExistingAllocationNode;
GST_CAT_ERROR (gst_d3d12_dred_debug, " Existing allocation nodes: ");
while (node) {
GST_CAT_ERROR (gst_d3d12_dred_debug, " [%u]%s: %d", node_idx,
GST_STR_NULL (node->ObjectNameA), node->AllocationType);
node_idx++;
node = node->pNext;
}
GST_ERROR (" Recently freed allocation nodes: ");
node_idx = 0;
node = fault_output.pHeadRecentFreedAllocationNode;
while (node) {
GST_CAT_ERROR (gst_d3d12_dred_debug," [%u]%s: %d", node_idx,
GST_STR_NULL (node->ObjectNameA), node->AllocationType);
node_idx++;
node = node->pNext;
}
} else {
GST_CAT_ERROR (gst_d3d12_dred_debug,
"GetPageFaultAllocationOutput () return 0x%x", (guint) hr);
}
}
}
std::vector<GstD3D12Device *> clients;
{
std::lock_guard<std::mutex> client_lk (ptr->lock);
for (auto it : ptr->clients) {
gst_object_ref (it);
clients.push_back (it);
}
}
for (auto it : clients) {
g_object_notify_by_pspec (G_OBJECT (it), pspec_removed_reason);
gst_object_unref (it);
}
}
private:
DeviceCacheManager () {}
~DeviceCacheManager () {}
std::string buildObjectName (UINT adapter_index)
{
auto name_it = name_map_.find (adapter_index);
UINT idx = 0;
if (name_it == name_map_.end ()) {
name_map_.insert ({adapter_index, 0});
} else {
name_it->second++;
idx = name_it->second;
}
return std::string ("d3d12device") + std::to_string (adapter_index) + "-" +
std::to_string (idx);
}
private:
std::recursive_mutex lock_;
std::vector<DeviceInnerPtr> list_;
std::unordered_map<UINT,UINT> name_map_;
};
/* *INDENT-ON* */
static VOID NTAPI
on_device_removed (PVOID context, BOOLEAN unused)
{
DeviceInner *inner = (DeviceInner *) context;
auto manager = DeviceCacheManager::GetInstance ();
manager->OnDeviceRemoved (inner->adapter_luid);
}
static gboolean
gst_d3d12_device_enable_debug (void)
{
static gboolean enabled = FALSE;
GST_D3D12_CALL_ONCE_BEGIN {
GST_DEBUG_CATEGORY_INIT (gst_d3d12_sdk_debug,
"d3d12debuglayer", 0, "d3d12 SDK layer debug");
/* Enables debug layer only if it's requested, otherwise
* already configured d3d12 devices (e.g., owned by application)
* will be invalidated by ID3D12Debug::EnableDebugLayer() */
if (!g_getenv ("GST_ENABLE_D3D12_DEBUG"))
return;
HRESULT hr;
ComPtr < ID3D12Debug > d3d12_debug;
hr = D3D12GetDebugInterface (IID_PPV_ARGS (&d3d12_debug));
if (FAILED (hr))
return;
d3d12_debug->EnableDebugLayer ();
enabled = TRUE;
GST_INFO ("D3D12 debug layer is enabled");
ComPtr < ID3D12Debug5 > d3d12_debug5;
hr = d3d12_debug.As (&d3d12_debug5);
if (SUCCEEDED (hr))
d3d12_debug5->SetEnableAutoName (TRUE);
ComPtr < ID3D12Debug1 > d3d12_debug1;
hr = d3d12_debug.As (&d3d12_debug1);
if (FAILED (hr))
return;
d3d12_debug1->SetEnableSynchronizedCommandQueueValidation (TRUE);
GST_INFO ("Enabled synchronized command queue validation");
if (!g_getenv ("GST_ENABLE_D3D12_DEBUG_GPU_VALIDATION"))
return;
d3d12_debug1->SetEnableGPUBasedValidation (TRUE);
GST_INFO ("Enabled GPU based validation");
}
GST_D3D12_CALL_ONCE_END;
return enabled;
}
static gboolean
gst_d3d12_device_enable_dred (void)
{
static gboolean enabled = FALSE;
GST_D3D12_CALL_ONCE_BEGIN {
GST_DEBUG_CATEGORY_INIT (gst_d3d12_dred_debug,
"d3d12dred", 0, "d3d12 Device Removed Extended(DRED) debug");
if (gst_debug_category_get_threshold (gst_d3d12_dred_debug) >
GST_LEVEL_ERROR) {
HRESULT hr;
ComPtr < ID3D12DeviceRemovedExtendedDataSettings1 > settings;
hr = D3D12GetDebugInterface (IID_PPV_ARGS (&settings));
if (FAILED (hr)) {
GST_CAT_WARNING (gst_d3d12_dred_debug,
"ID3D12DeviceRemovedExtendedDataSettings1 interface unavailable");
return;
}
settings->SetAutoBreadcrumbsEnablement (D3D12_DRED_ENABLEMENT_FORCED_ON);
settings->SetPageFaultEnablement (D3D12_DRED_ENABLEMENT_FORCED_ON);
GST_CAT_INFO (gst_d3d12_dred_debug,
"D3D12 DRED (Device Removed Extended Data) is enabled");
enabled = TRUE;
}
}
GST_D3D12_CALL_ONCE_END;
return enabled;
}
static gboolean
gst_d3d12_device_enable_dxgi_debug (void)
{
static gboolean enabled = FALSE;
#ifdef HAVE_DXGIDEBUG_H
static GModule *dxgi_debug_module = nullptr;
GST_D3D12_CALL_ONCE_BEGIN {
GST_DEBUG_CATEGORY_INIT (gst_d3d12_dxgi_debug,
"d3d12dxgidebug", 0, "d3d12dxgidebug");
if (!g_getenv ("GST_ENABLE_D3D12_DXGI_DEBUG"))
return;
dxgi_debug_module = g_module_open ("dxgidebug.dll", G_MODULE_BIND_LAZY);
if (!dxgi_debug_module)
return;
if (!g_module_symbol (dxgi_debug_module, "DXGIGetDebugInterface",
(gpointer *) & GstDXGIGetDebugInterface)) {
return;
}
auto hr = GstDXGIGetDebugInterface (IID_PPV_ARGS (&g_dxgi_info_queue));
if (FAILED (hr))
return;
GST_INFO ("DXGI debug is enabled");
enabled = TRUE;
}
GST_D3D12_CALL_ONCE_END;
#endif
return enabled;
}
#define gst_d3d12_device_parent_class parent_class
G_DEFINE_TYPE (GstD3D12Device, gst_d3d12_device, GST_TYPE_OBJECT);
static void gst_d3d12_device_dispose (GObject * object);
static void gst_d3d12_device_finalize (GObject * object);
static void gst_d3d12_device_get_property (GObject * object, guint prop_id,
GValue * value, GParamSpec * pspec);
static void gst_d3d12_device_setup_format_table (GstD3D12Device * self);
static void
gst_d3d12_device_class_init (GstD3D12DeviceClass * klass)
{
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
GParamFlags readable_flags =
(GParamFlags) (G_PARAM_READABLE | G_PARAM_STATIC_STRINGS);
gobject_class->dispose = gst_d3d12_device_dispose;
gobject_class->finalize = gst_d3d12_device_finalize;
gobject_class->get_property = gst_d3d12_device_get_property;
g_object_class_install_property (gobject_class, PROP_ADAPTER_INDEX,
g_param_spec_uint ("adapter-index", "Adapter Index",
"DXGI Adapter index for creating device",
0, G_MAXUINT32, 0, readable_flags));
g_object_class_install_property (gobject_class, PROP_ADAPTER_LUID,
g_param_spec_int64 ("adapter-luid", "Adapter LUID",
"DXGI Adapter LUID (Locally Unique Identifier) of created device",
0, G_MAXINT64, 0, readable_flags));
g_object_class_install_property (gobject_class, PROP_DEVICE_ID,
g_param_spec_uint ("device-id", "Device Id",
"DXGI Device ID", 0, G_MAXUINT32, 0, readable_flags));
g_object_class_install_property (gobject_class, PROP_VENDOR_ID,
g_param_spec_uint ("vendor-id", "Vendor Id",
"DXGI Vendor ID", 0, G_MAXUINT32, 0, readable_flags));
g_object_class_install_property (gobject_class, PROP_DESCRIPTION,
g_param_spec_string ("description", "Description",
"Human readable device description", nullptr, readable_flags));
pspec_removed_reason =
g_param_spec_int ("device-removed-reason", "Device Removed Reason",
"HRESULT code returned from ID3D12Device::GetDeviceRemovedReason",
G_MININT32, G_MAXINT32, 0, readable_flags);
g_object_class_install_property (gobject_class, PROP_DEVICE_REMOVED_REASON,
pspec_removed_reason);
}
static void
gst_d3d12_device_init (GstD3D12Device * self)
{
self->priv = new GstD3D12DevicePrivate ();
}
static void
gst_d3d12_device_dispose (GObject * object)
{
auto self = GST_D3D12_DEVICE (object);
GST_DEBUG_OBJECT (self, "Dispose");
if (self->priv->inner)
self->priv->inner->RemoveClient (self);
G_OBJECT_CLASS (parent_class)->dispose (object);
}
static void
gst_d3d12_device_finalize (GObject * object)
{
auto self = GST_D3D12_DEVICE (object);
GST_DEBUG_OBJECT (self, "Finalize");
gint64 luid = 0;
if (self->priv->inner)
luid = self->priv->inner->adapter_luid;
delete self->priv;
auto manager = DeviceCacheManager::GetInstance ();
manager->ReleaseDevice (luid);
G_OBJECT_CLASS (parent_class)->finalize (object);
}
static void
gst_d3d12_device_get_property (GObject * object, guint prop_id,
GValue * value, GParamSpec * pspec)
{
auto self = GST_D3D12_DEVICE (object);
auto priv = self->priv->inner;
switch (prop_id) {
case PROP_ADAPTER_INDEX:
g_value_set_uint (value, priv->adapter_index);
break;
case PROP_ADAPTER_LUID:
g_value_set_int64 (value, priv->adapter_luid);
break;
case PROP_DEVICE_ID:
g_value_set_uint (value, priv->device_id);
break;
case PROP_VENDOR_ID:
g_value_set_uint (value, priv->vendor_id);
break;
case PROP_DESCRIPTION:
g_value_set_string (value, priv->description.c_str ());
break;
case PROP_DEVICE_REMOVED_REASON:
g_value_set_int (value, priv->removed_reason);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
}
}
static void
make_buffer_format (GstVideoFormat format, GstD3D12Format * d3d12_format)
{
d3d12_format->format = format;
d3d12_format->dimension = D3D12_RESOURCE_DIMENSION_BUFFER;
d3d12_format->dxgi_format = DXGI_FORMAT_UNKNOWN;
d3d12_format->support1 = D3D12_FORMAT_SUPPORT1_NONE;
d3d12_format->support2 = D3D12_FORMAT_SUPPORT2_NONE;
for (guint i = 0; i < GST_VIDEO_MAX_PLANES; i++) {
d3d12_format->resource_format[i] = DXGI_FORMAT_UNKNOWN;
d3d12_format->uav_format[i] = DXGI_FORMAT_UNKNOWN;
}
}
static void
gst_d3d12_device_setup_format_table (GstD3D12Device * self)
{
auto priv = self->priv->inner;
auto & fs = priv->feature_support;
HRESULT hr;
for (guint f = 0; f < GST_VIDEO_FORMAT_LAST; f++) {
GstD3D12Format format = { };
if (!gst_d3d12_get_format ((GstVideoFormat) f, &format))
continue;
g_assert (format.dimension == D3D12_RESOURCE_DIMENSION_BUFFER ||
format.dimension == D3D12_RESOURCE_DIMENSION_TEXTURE2D);
D3D12_FORMAT_SUPPORT1 support1 = D3D12_FORMAT_SUPPORT1_NONE;
D3D12_FORMAT_SUPPORT2 support2 = D3D12_FORMAT_SUPPORT2_NONE;
bool supported = false;
auto dxgi_format = format.dxgi_format;
if (format.dimension == D3D12_RESOURCE_DIMENSION_BUFFER) {
/* Buffer type is always supported */
supported = true;
}
if (!supported && dxgi_format != DXGI_FORMAT_UNKNOWN) {
/* packed or yuv semi-planar */
hr = fs.FormatSupport (format.dxgi_format, support1, support2);
if (SUCCEEDED (hr) && (support1 & format.support1) == format.support1 &&
(support2 & format.support2) == format.support2) {
supported = true;
} else if (dxgi_format == DXGI_FORMAT_B5G6R5_UNORM ||
dxgi_format == DXGI_FORMAT_B5G5R5A1_UNORM) {
/* This format may not be supported by old OS. Use R16_UINT
* with compute shader */
format.dxgi_format = DXGI_FORMAT_R16_UINT;
format.format_flags = GST_D3D12_FORMAT_FLAG_OUTPUT_UAV;
fs.FormatSupport (DXGI_FORMAT_R16_UINT, support1, support2);
format.support1 = support1;
format.support2 = support2;
format.resource_format[0] = DXGI_FORMAT_R16_UINT;
format.uav_format[0] = DXGI_FORMAT_R16_UINT;
supported = true;
} else {
format.dxgi_format = DXGI_FORMAT_UNKNOWN;
}
}
if (!supported) {
bool check_failed = false;
for (guint i = 0; i < GST_VIDEO_MAX_PLANES; i++) {
auto resource_format = format.resource_format[i];
if (resource_format == DXGI_FORMAT_UNKNOWN)
break;
hr = fs.FormatSupport (resource_format, support1, support2);
if (FAILED (hr) || (support1 & format.support1) != format.support1 ||
(support2 & format.support2) != format.support2) {
check_failed = true;
break;
}
}
if (!check_failed)
supported = true;
}
if (!supported) {
/* Use buffer format */
format.dimension = D3D12_RESOURCE_DIMENSION_BUFFER;
format.dxgi_format = DXGI_FORMAT_UNKNOWN;
format.support1 = D3D12_FORMAT_SUPPORT1_NONE;
format.support2 = D3D12_FORMAT_SUPPORT2_NONE;
for (guint i = 0; i < GST_VIDEO_MAX_PLANES; i++) {
format.resource_format[i] = DXGI_FORMAT_UNKNOWN;
format.uav_format[i] = DXGI_FORMAT_UNKNOWN;
}
} else {
format.support1 = support1;
format.support2 = support2;
}
if (format.dimension == D3D12_RESOURCE_DIMENSION_BUFFER) {
GST_LOG_OBJECT (self, "Format %s support: buffer",
gst_video_format_to_string (format.format));
} else {
GST_LOG_OBJECT (self, "Format %s support: dxgi-format: %s, "
"resource-format: [%s, %s, %s, %s]",
gst_video_format_to_string (format.format),
D3D12_PROPERTY_LAYOUT_FORMAT_TABLE::GetName (format.dxgi_format),
D3D12_PROPERTY_LAYOUT_FORMAT_TABLE::
GetName (format.resource_format[0]),
D3D12_PROPERTY_LAYOUT_FORMAT_TABLE::
GetName (format.resource_format[1]),
D3D12_PROPERTY_LAYOUT_FORMAT_TABLE::
GetName (format.resource_format[2]),
D3D12_PROPERTY_LAYOUT_FORMAT_TABLE::
GetName (format.resource_format[3]));
}
priv->format_table[format.format] = format;
}
}
static HRESULT
gst_d3d12_device_find_adapter (const GstD3D12DeviceConstructData * data,
IDXGIFactory2 * factory, guint * index, IDXGIAdapter1 ** rst)
{
HRESULT hr;
switch (data->type) {
case GST_D3D12_DEVICE_CONSTRUCT_FOR_INDEX:{
ComPtr < IDXGIAdapter1 > adapter;
hr = factory->EnumAdapters1 (data->data.index, &adapter);
if (FAILED (hr))
return hr;
*index = data->data.index;
*rst = adapter.Detach ();
return S_OK;
}
case GST_D3D12_DEVICE_CONSTRUCT_FOR_LUID:
for (UINT i = 0;; i++) {
ComPtr < IDXGIAdapter1 > adapter;
DXGI_ADAPTER_DESC1 desc;
hr = factory->EnumAdapters1 (i, &adapter);
if (FAILED (hr))
return hr;
hr = adapter->GetDesc1 (&desc);
if (FAILED (hr))
return hr;
if (gst_d3d12_luid_to_int64 (&desc.AdapterLuid) != data->data.luid) {
continue;
}
*index = i;
*rst = adapter.Detach ();
return S_OK;
}
default:
g_assert_not_reached ();
break;
}
return E_FAIL;
}
static gboolean
is_intel_gen11_or_older (UINT vendor_id, D3D_FEATURE_LEVEL feature_level,
const std::string & description)
{
if (vendor_id != 0x8086)
return FALSE;
/* Arc GPU supports feature level 12.2 and iGPU Xe does 12.1 */
if (feature_level <= D3D_FEATURE_LEVEL_12_0)
return TRUE;
/* gen 11 is UHD xxx, older ones are HD xxx */
if (description.find ("HD") != std::string::npos)
return TRUE;
return FALSE;
}
/* *INDENT-OFF* */
#ifndef GST_DISABLE_GST_DEBUG
static void
dump_feature_support (GstD3D12Device * self)
{
auto priv = self->priv->inner;
auto &fs = priv->feature_support;
std::stringstream dump;
dump << "Device feature supports of " << priv->description
<< "\nD3D12_OPTIONS:"
<< "\n DoublePrecisionFloatShaderOps: "
<< fs.DoublePrecisionFloatShaderOps()
<< "\n OutputMergerLogicOp: " << fs.OutputMergerLogicOp()
<< std::showbase << std::hex
<< "\n MinPrecisionSupport: " << fs.MinPrecisionSupport()
<< std::noshowbase << std::dec
<< "\n TiledResourcesTier: " << fs.TiledResourcesTier()
<< "\n ResourceBindingTier: " << fs.ResourceBindingTier()
<< "\n PSSpecifiedStencilRefSupported: "
<< fs.PSSpecifiedStencilRefSupported()
<< "\n TypedUAVLoadAdditionalFormats: "
<< fs.TypedUAVLoadAdditionalFormats()
<< "\n ROVsSupported: " << fs.ROVsSupported()
<< "\n ConservativeRasterizationTier: "
<< fs.ConservativeRasterizationTier()
<< "\n MaxGPUVirtualAddressBitsPerResource: "
<< fs.MaxGPUVirtualAddressBitsPerResource()
<< "\n StandardSwizzle64KBSupported: " << fs.StandardSwizzle64KBSupported()
<< "\n CrossNodeSharingTier: " << fs.CrossNodeSharingTier()
<< "\n CrossAdapterRowMajorTextureSupported: "
<< fs.CrossAdapterRowMajorTextureSupported()
<< "\n VPAndRTArrayIndexFromAnyShaderFeedingRasterizerSupportedWithoutGSEmulation: "
<< fs.VPAndRTArrayIndexFromAnyShaderFeedingRasterizerSupportedWithoutGSEmulation()
<< "\n ResourceHeapTier: " << fs.ResourceHeapTier()
<< std::showbase << std::hex
<< "\nMaxSupportedFeatureLevel: " << fs.MaxSupportedFeatureLevel()
<< "\nHighestShaderModel: " << fs.HighestShaderModel()
<< std::noshowbase << std::dec
<< "\nMaxGPUVirtualAddressBitsPerProcess: "
<< fs.MaxGPUVirtualAddressBitsPerProcess()
<< "\nD3D12_OPTIONS1:"
<< "\n WaveOps: " << fs.WaveOps()
<< "\n WaveLaneCountMin: " << fs.WaveLaneCountMin()
<< "\n WaveLaneCountMax: " << fs.WaveLaneCountMax()
<< "\n TotalLaneCount: " << fs.TotalLaneCount()
<< "\n ExpandedComputeResourceStates: "
<< fs.ExpandedComputeResourceStates()
<< "\n Int64ShaderOps: " << fs.Int64ShaderOps()
<< std::showbase << std::hex
<< "\nProtectedResourceSessionSupport: "
<< fs.ProtectedResourceSessionSupport()
<< "\nHighestRootSignatureVersion: " << fs.HighestRootSignatureVersion()
<< std::noshowbase << std::dec
<< "\nARCHITECTURE1:"
<< "\n TileBasedRenderer: " << fs.TileBasedRenderer()
<< "\n UMA: " << fs.UMA()
<< "\n CacheCoherentUMA: " << fs.CacheCoherentUMA()
<< "\n IsolatedMMU: " << fs.IsolatedMMU()
<< "\nD3D12_OPTIONS2:"
<< "\n DepthBoundsTestSupported: " << fs.DepthBoundsTestSupported()
<< "\n ProgrammableSamplePositionsTier: "
<< fs.ProgrammableSamplePositionsTier()
<< std::showbase << std::hex
<< "\nShaderCacheSupportFlags: " << fs.ShaderCacheSupportFlags()
<< std::noshowbase << std::dec
<< "\nD3D12_OPTIONS3:"
<< "\n CopyQueueTimestampQueriesSupported: "
<< fs.CopyQueueTimestampQueriesSupported()
<< "\n CastingFullyTypedFormatSupported: "
<< fs.CastingFullyTypedFormatSupported()
<< std::showbase << std::hex
<< "\n WriteBufferImmediateSupportFlags: "
<< fs.WriteBufferImmediateSupportFlags()
<< std::noshowbase << std::dec
<< "\n ViewInstancingTier: " << fs.ViewInstancingTier()
<< "\n BarycentricsSupported: " << fs.BarycentricsSupported()
<< "\nExistingHeapsSupported: " << fs.ExistingHeapsSupported()
<< "\nD3D12_OPTIONS4:"
<< "\n MSAA64KBAlignedTextureSupported: "
<< fs.MSAA64KBAlignedTextureSupported()
<< "\n SharedResourceCompatibilityTier: "
<< fs.SharedResourceCompatibilityTier()
<< "\n Native16BitShaderOpsSupported: "
<< fs.Native16BitShaderOpsSupported()
<< "\nHeapSerializationTier: " << fs.HeapSerializationTier()
<< "\nCrossNodeAtomicShaderInstructions: "
<< fs.CrossNodeAtomicShaderInstructions()
<< "\nD3D12_OPTIONS5:"
<< "\n SRVOnlyTiledResourceTier3: " << fs.SRVOnlyTiledResourceTier3()
<< "\n RenderPassesTier: " << fs.RenderPassesTier()
<< "\n RaytracingTier: " << fs.RaytracingTier()
<< "\nDisplayableTexture: " << fs.DisplayableTexture()
<< "\nD3D12_OPTIONS6:"
<< "\n AdditionalShadingRatesSupported: "
<< fs.AdditionalShadingRatesSupported()
<< "\n PerPrimitiveShadingRateSupportedWithViewportIndexing: "
<< fs.PerPrimitiveShadingRateSupportedWithViewportIndexing()
<< "\n VariableShadingRateTier: " << fs.VariableShadingRateTier()
<< "\n ShadingRateImageTileSize: " << fs.ShadingRateImageTileSize()
<< "\n BackgroundProcessingSupported: "
<< fs.BackgroundProcessingSupported()
<< "\nD3D12_OPTIONS7:"
<< "\n MeshShaderTier: " << fs.MeshShaderTier()
<< "\n SamplerFeedbackTier: " << fs.SamplerFeedbackTier()
<< "\nD3D12_OPTIONS8:"
<< "\n UnalignedBlockTexturesSupported: "
<< fs.UnalignedBlockTexturesSupported()
<< "\nD3D12_OPTIONS9:"
<< "\n MeshShaderPipelineStatsSupported: "
<< fs.MeshShaderPipelineStatsSupported()
<< "\n MeshShaderSupportsFullRangeRenderTargetArrayIndex: "
<< fs.MeshShaderSupportsFullRangeRenderTargetArrayIndex()
<< "\n AtomicInt64OnTypedResourceSupported: "
<< fs.AtomicInt64OnTypedResourceSupported()
<< "\n AtomicInt64OnGroupSharedSupported: "
<< fs.AtomicInt64OnGroupSharedSupported()
<< "\n DerivativesInMeshAndAmplificationShadersSupported: "
<< fs.DerivativesInMeshAndAmplificationShadersSupported()
<< "\n WaveMMATier: " << fs.WaveMMATier()
<< "\nD3D12_OPTIONS10:"
<< "\n VariableRateShadingSumCombinerSupported: "
<< fs.VariableRateShadingSumCombinerSupported()
<< "\n MeshShaderPerPrimitiveShadingRateSupported: "
<< fs.MeshShaderPerPrimitiveShadingRateSupported()
<< "\nD3D12_OPTIONS11:"
<< "\n AtomicInt64OnDescriptorHeapResourceSupported: "
<< fs.AtomicInt64OnDescriptorHeapResourceSupported()
<< "\nD3D12_OPTIONS12:"
<< "\n MSPrimitivesPipelineStatisticIncludesCulledPrimitives: "
<< fs.MSPrimitivesPipelineStatisticIncludesCulledPrimitives()
<< "\n EnhancedBarriersSupported: " << fs.EnhancedBarriersSupported()
<< "\n RelaxedFormatCastingSupported: "
<< fs.RelaxedFormatCastingSupported()
<< "\nD3D12_OPTIONS13:"
<< "\n UnrestrictedBufferTextureCopyPitchSupported: "
<< fs.UnrestrictedBufferTextureCopyPitchSupported()
<< "\n UnrestrictedVertexElementAlignmentSupported: "
<< fs.UnrestrictedVertexElementAlignmentSupported()
<< "\n InvertedViewportHeightFlipsYSupported: "
<< fs.InvertedViewportHeightFlipsYSupported()
<< "\n InvertedViewportDepthFlipsZSupported: "
<< fs.InvertedViewportDepthFlipsZSupported()
<< "\n TextureCopyBetweenDimensionsSupported: "
<< fs.TextureCopyBetweenDimensionsSupported()
<< "\n AlphaBlendFactorSupported: " << fs.AlphaBlendFactorSupported()
<< "\nD3D12_OPTIONS14:"
<< "\n AdvancedTextureOpsSupported: " << fs.AdvancedTextureOpsSupported()
<< "\n WriteableMSAATexturesSupported: "
<< fs.WriteableMSAATexturesSupported()
<< "\n IndependentFrontAndBackStencilRefMaskSupported: "
<< fs.IndependentFrontAndBackStencilRefMaskSupported()
<< "\nD3D12_OPTIONS15:"
<< "\n TriangleFanSupported: " << fs.TriangleFanSupported()
<< "\n DynamicIndexBufferStripCutSupported: "
<< fs.DynamicIndexBufferStripCutSupported()
<< "\nD3D12_OPTIONS16:"
<< "\n DynamicDepthBiasSupported: " << fs.DynamicDepthBiasSupported()
<< "\n GPUUploadHeapSupported: " << fs.GPUUploadHeapSupported();
auto dump_str = dump.str ();
GST_DEBUG_OBJECT (self, "%s", dump_str.c_str ());
}
#endif
/* *INDENT-ON* */
struct TestFormatInfo
{
DXGI_FORMAT format;
D3D12_FORMAT_SUPPORT1 support1;
D3D12_FORMAT_SUPPORT2 support2;
};
static GstD3D12Device *
gst_d3d12_device_new_internal (const GstD3D12DeviceConstructData * data)
{
ComPtr < IDXGIFactory2 > factory;
ComPtr < IDXGIAdapter1 > adapter;
ComPtr < ID3D12Device > device;
HRESULT hr;
UINT factory_flags = 0;
guint index = 0;
/* *INDENT-OFF* */
const TestFormatInfo required_formats[] = {
{ DXGI_FORMAT_R8G8B8A8_UNORM,
D3D12_FORMAT_SUPPORT1_TEXTURE2D |
D3D12_FORMAT_SUPPORT1_TYPED_UNORDERED_ACCESS_VIEW |
D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE |
D3D12_FORMAT_SUPPORT1_RENDER_TARGET,
D3D12_FORMAT_SUPPORT2_UAV_TYPED_STORE
},
{ DXGI_FORMAT_R10G10B10A2_UNORM,
D3D12_FORMAT_SUPPORT1_TEXTURE2D |
D3D12_FORMAT_SUPPORT1_TYPED_UNORDERED_ACCESS_VIEW |
D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE |
D3D12_FORMAT_SUPPORT1_RENDER_TARGET,
D3D12_FORMAT_SUPPORT2_UAV_TYPED_STORE
},
{ DXGI_FORMAT_R16G16B16A16_UNORM,
D3D12_FORMAT_SUPPORT1_TEXTURE2D |
D3D12_FORMAT_SUPPORT1_TYPED_UNORDERED_ACCESS_VIEW |
D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE |
D3D12_FORMAT_SUPPORT1_RENDER_TARGET,
D3D12_FORMAT_SUPPORT2_UAV_TYPED_STORE
},
{ DXGI_FORMAT_B8G8R8A8_UNORM,
D3D12_FORMAT_SUPPORT1_TEXTURE2D | D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE |
D3D12_FORMAT_SUPPORT1_RENDER_TARGET,
D3D12_FORMAT_SUPPORT2_NONE
},
{ DXGI_FORMAT_R8_UNORM,
D3D12_FORMAT_SUPPORT1_TEXTURE2D | D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE |
D3D12_FORMAT_SUPPORT1_RENDER_TARGET,
D3D12_FORMAT_SUPPORT2_NONE
},
{ DXGI_FORMAT_R8G8_UNORM,
D3D12_FORMAT_SUPPORT1_TEXTURE2D | D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE |
D3D12_FORMAT_SUPPORT1_RENDER_TARGET,
D3D12_FORMAT_SUPPORT2_NONE
},
{ DXGI_FORMAT_R16_UNORM,
D3D12_FORMAT_SUPPORT1_TEXTURE2D | D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE |
D3D12_FORMAT_SUPPORT1_RENDER_TARGET,
D3D12_FORMAT_SUPPORT2_NONE
},
{ DXGI_FORMAT_R16G16_UNORM,
D3D12_FORMAT_SUPPORT1_TEXTURE2D | D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE |
D3D12_FORMAT_SUPPORT1_RENDER_TARGET,
D3D12_FORMAT_SUPPORT2_NONE
},
{ DXGI_FORMAT_R16_UINT,
D3D12_FORMAT_SUPPORT1_TEXTURE2D |
D3D12_FORMAT_SUPPORT1_TYPED_UNORDERED_ACCESS_VIEW |
D3D12_FORMAT_SUPPORT1_SHADER_LOAD,
D3D12_FORMAT_SUPPORT2_UAV_TYPED_STORE
},
{ DXGI_FORMAT_R32_UINT,
D3D12_FORMAT_SUPPORT1_TEXTURE2D |
D3D12_FORMAT_SUPPORT1_TYPED_UNORDERED_ACCESS_VIEW |
D3D12_FORMAT_SUPPORT1_SHADER_LOAD,
D3D12_FORMAT_SUPPORT2_UAV_TYPED_STORE
},
};
/* *INDENT-ON* */
gst_d3d12_device_enable_debug ();
gst_d3d12_device_enable_dred ();
gst_d3d12_device_enable_dxgi_debug ();
hr = CreateDXGIFactory2 (factory_flags, IID_PPV_ARGS (&factory));
if (FAILED (hr)) {
GST_WARNING ("Could create dxgi factory, hr: 0x%x", (guint) hr);
return nullptr;
}
hr = gst_d3d12_device_find_adapter (data, factory.Get (), &index, &adapter);
if (FAILED (hr)) {
GST_INFO ("Could not find adapter, hr: 0x%x", (guint) hr);
return nullptr;
}
DXGI_ADAPTER_DESC1 desc;
hr = adapter->GetDesc1 (&desc);
if (FAILED (hr)) {
GST_WARNING ("Could not get adapter desc, hr: 0x%x", (guint) hr);
return nullptr;
}
hr = D3D12CreateDevice (adapter.Get (), D3D_FEATURE_LEVEL_11_0,
IID_PPV_ARGS (&device));
if (FAILED (hr)) {
GST_WARNING ("Could not create device, hr: 0x%x", (guint) hr);
return nullptr;
}
auto self = (GstD3D12Device *) g_object_new (GST_TYPE_D3D12_DEVICE, nullptr);
gst_object_ref_sink (self);
self->priv->inner = std::make_shared < DeviceInner > ();
auto priv = self->priv->inner;
priv->factory = factory;
priv->adapter = adapter;
priv->device = device;
priv->adapter_luid = gst_d3d12_luid_to_int64 (&desc.AdapterLuid);
priv->vendor_id = desc.VendorId;
priv->device_id = desc.DeviceId;
priv->adapter_index = index;
std::wstring_convert < std::codecvt_utf8 < wchar_t >, wchar_t >converter;
priv->description = converter.to_bytes (desc.Description);
priv->feature_support.Init (device.Get ());
GST_INFO_OBJECT (self,
"adapter index %d: D3D12 device vendor-id: 0x%04x, device-id: 0x%04x, "
"Flags: 0x%x, adapter-luid: %" G_GINT64_FORMAT ", is-UMA: %d, "
"feature-level: 0x%x, %s",
priv->adapter_index, desc.VendorId, desc.DeviceId, desc.Flags,
priv->adapter_luid, priv->feature_support.UMA (),
priv->feature_support.MaxSupportedFeatureLevel (),
priv->description.c_str ());
/* Minimum required format support. Feature level 11.0 device should support
* below formats */
for (guint i = 0; i < G_N_ELEMENTS (required_formats); i++) {
D3D12_FORMAT_SUPPORT1 support1;
D3D12_FORMAT_SUPPORT2 support2;
const auto & format = required_formats[i];
hr = priv->feature_support.FormatSupport (format.format,
support1, support2);
if (FAILED (hr) || (support1 & format.support1) != format.support1 ||
(support2 & format.support2) != format.support2) {
auto format_name =
D3D12_PROPERTY_LAYOUT_FORMAT_TABLE::GetName (format.format);
GST_WARNING_OBJECT (self, "Device does not support DXGI format %d (%s)",
format.format, format_name);
gst_object_unref (self);
return nullptr;
}
}
#ifndef GST_DISABLE_GST_DEBUG
if (gst_debug_category_get_threshold (GST_CAT_DEFAULT) >= GST_LEVEL_DEBUG)
dump_feature_support (self);
#endif
gst_d3d12_device_setup_format_table (self);
if (priv->feature_support.UMA () && is_intel_gen11_or_older (priv->vendor_id,
priv->feature_support.MaxSupportedFeatureLevel (),
priv->description)) {
priv->wa_flags |= GST_D3D12_WA_DECODER_RACE;
}
if (gst_d3d12_device_enable_debug ()) {
ComPtr < ID3D12InfoQueue > info_queue;
device.As (&info_queue);
priv->info_queue = info_queue;
}
D3D12_COMMAND_QUEUE_DESC queue_desc = { };
queue_desc.Type = D3D12_COMMAND_LIST_TYPE_DIRECT;
queue_desc.Flags = D3D12_COMMAND_QUEUE_FLAG_NONE;
priv->direct_queue = gst_d3d12_command_queue_new (device.Get (),
&queue_desc, D3D12_FENCE_FLAG_SHARED, 32);
if (!priv->direct_queue)
goto error;
priv->direct_cl_pool = gst_d3d12_command_list_pool_new (device.Get (),
D3D12_COMMAND_LIST_TYPE_DIRECT);
if (!priv->direct_cl_pool)
goto error;
priv->direct_ca_pool = gst_d3d12_command_allocator_pool_new (device.Get (),
D3D12_COMMAND_LIST_TYPE_DIRECT);
if (!priv->direct_ca_pool)
goto error;
queue_desc.Type = D3D12_COMMAND_LIST_TYPE_COPY;
priv->copy_queue = gst_d3d12_command_queue_new (device.Get (),
&queue_desc, D3D12_FENCE_FLAG_NONE, 32);
if (!priv->copy_queue)
goto error;
priv->copy_cl_pool = gst_d3d12_command_list_pool_new (device.Get (),
D3D12_COMMAND_LIST_TYPE_COPY);
if (!priv->copy_cl_pool)
goto error;
priv->copy_ca_pool = gst_d3d12_command_allocator_pool_new (device.Get (),
D3D12_COMMAND_LIST_TYPE_COPY);
if (!priv->copy_ca_pool)
goto error;
priv->rtv_inc_size =
device->GetDescriptorHandleIncrementSize (D3D12_DESCRIPTOR_HEAP_TYPE_RTV);
priv->fence_data_pool = gst_d3d12_fence_data_pool_new ();
{
ComPtr < ID3D12VideoDevice > video_device;
auto hr = device.As (&video_device);
if (SUCCEEDED (hr)) {
queue_desc.Type = D3D12_COMMAND_LIST_TYPE_VIDEO_DECODE;
for (guint i = 0; i < G_N_ELEMENTS (priv->decode_queue); i++) {
priv->decode_queue[i] = gst_d3d12_command_queue_new (device.Get (),
&queue_desc, D3D12_FENCE_FLAG_NONE, 8);
if (!priv->decode_queue[i])
break;
GST_OBJECT_FLAG_SET (priv->decode_queue[i],
GST_OBJECT_FLAG_MAY_BE_LEAKED);
priv->num_decode_queue++;
/* XXX: Old Intel iGPU crashes with multiple decode queues */
if ((priv->wa_flags & GST_D3D12_WA_DECODER_RACE) ==
GST_D3D12_WA_DECODER_RACE) {
break;
}
}
}
}
GST_OBJECT_FLAG_SET (priv->direct_queue, GST_OBJECT_FLAG_MAY_BE_LEAKED);
GST_OBJECT_FLAG_SET (priv->direct_cl_pool, GST_OBJECT_FLAG_MAY_BE_LEAKED);
GST_OBJECT_FLAG_SET (priv->direct_ca_pool, GST_OBJECT_FLAG_MAY_BE_LEAKED);
GST_OBJECT_FLAG_SET (priv->copy_queue, GST_OBJECT_FLAG_MAY_BE_LEAKED);
GST_OBJECT_FLAG_SET (priv->copy_cl_pool, GST_OBJECT_FLAG_MAY_BE_LEAKED);
GST_OBJECT_FLAG_SET (priv->copy_ca_pool, GST_OBJECT_FLAG_MAY_BE_LEAKED);
GST_OBJECT_FLAG_SET (priv->fence_data_pool, GST_OBJECT_FLAG_MAY_BE_LEAKED);
hr = device->CreateFence (0,
D3D12_FENCE_FLAG_NONE, IID_PPV_ARGS (&priv->dev_removed_fence));
if (FAILED (hr)) {
GST_ERROR_OBJECT (self, "Couldn't create device removed monitor fence");
gst_object_unref (self);
return nullptr;
}
hr = priv->dev_removed_fence->SetEventOnCompletion (G_MAXUINT64,
priv->dev_removed_event);
if (FAILED (hr)) {
GST_ERROR_OBJECT (self, "SetEventOnCompletion failed");
gst_object_unref (self);
return nullptr;
}
RegisterWaitForSingleObject (&priv->dev_removed_monitor_handle,
priv->dev_removed_event, on_device_removed, priv.get (), INFINITE,
WT_EXECUTEONLYONCE);
return self;
error:
gst_object_unref (self);
return nullptr;
}
/**
* gst_d3d12_device_new:
* @adapter_index: DXGI adapter index
*
* Returns: (transfer full) (nullable): a new #GstD3D12Device for @adapter_index
* or %NULL when failed to create D3D12 device with given adapter index.
*
* Since: 1.26
*/
GstD3D12Device *
gst_d3d12_device_new (guint adapter_index)
{
auto manager = DeviceCacheManager::GetInstance ();
GstD3D12DeviceConstructData data;
data.data.index = adapter_index;
data.type = GST_D3D12_DEVICE_CONSTRUCT_FOR_INDEX;
return manager->GetDevice (&data);
}
/**
* gst_d3d12_device_new_for_adapter_luid:
* @adapter_luid: an int64 representation of the DXGI adapter LUID
*
* Returns: (transfer full) (nullable): a new #GstD3D12Device for @adapter_luid
* or %NULL when failed to create D3D12 device with given adapter luid.
*
* Since: 1.26
*/
GstD3D12Device *
gst_d3d12_device_new_for_adapter_luid (gint64 adapter_luid)
{
auto manager = DeviceCacheManager::GetInstance ();
GstD3D12DeviceConstructData data;
data.data.luid = adapter_luid;
data.type = GST_D3D12_DEVICE_CONSTRUCT_FOR_LUID;
return manager->GetDevice (&data);
}
/**
* gst_d3d12_device_get_device_handle:
* @device: a #GstD3D12Device
*
* Gets ID3D12Device handle
*
* Returns: (transfer none): ID3D12Device handle
*
* Since: 1.26
*/
ID3D12Device *
gst_d3d12_device_get_device_handle (GstD3D12Device * device)
{
g_return_val_if_fail (GST_IS_D3D12_DEVICE (device), nullptr);
return device->priv->inner->device.Get ();
}
/**
* gst_d3d12_device_get_adapter_handle:
* @device: a #GstD3D12Device
*
* Gets IDXGIAdapter1 handle
*
* Returns: (transfer none): IDXGIAdapter1 handle
*
* Since: 1.26
*/
IDXGIAdapter1 *
gst_d3d12_device_get_adapter_handle (GstD3D12Device * device)
{
g_return_val_if_fail (GST_IS_D3D12_DEVICE (device), nullptr);
return device->priv->inner->adapter.Get ();
}
/**
* gst_d3d12_device_get_factory_handle:
* @device: a #GstD3D12Device
*
* Gets IDXGIFactory2 handle
*
* Returns: (transfer none): IDXGIFactory2 handle
*
* Since: 1.26
*/
IDXGIFactory2 *
gst_d3d12_device_get_factory_handle (GstD3D12Device * device)
{
g_return_val_if_fail (GST_IS_D3D12_DEVICE (device), nullptr);
return device->priv->inner->factory.Get ();
}
/**
* gst_d3d12_device_get_fence_handle:
* @device: a #GstD3D12Device
* @queue_type: a D3D12_COMMAND_LIST_TYPE
*
* Gets fence handle of command queue
*
* Returns: (transfer none): ID3D12Fence handle
*
* Since: 1.26
*/
ID3D12Fence *
gst_d3d12_device_get_fence_handle (GstD3D12Device * device,
D3D12_COMMAND_LIST_TYPE queue_type)
{
g_return_val_if_fail (GST_IS_D3D12_DEVICE (device), nullptr);
auto priv = device->priv->inner;
GstD3D12CommandQueue *queue;
switch (queue_type) {
case D3D12_COMMAND_LIST_TYPE_DIRECT:
queue = priv->direct_queue;
break;
case D3D12_COMMAND_LIST_TYPE_COPY:
queue = priv->copy_queue;
break;
default:
GST_ERROR_OBJECT (device, "Not supported queue type %d", queue_type);
return nullptr;
}
return gst_d3d12_command_queue_get_fence_handle (queue);
}
/**
* gst_d3d12_device_get_format:
* @device: a #GstD3D12Device
* @format: a #GstVideoFormat
* @device_format: (out caller-allocates): a #GstD3D11Format
*
* Converts @format to #GstD3D12Format if the @format is supported
* by device
*
* Returns: %TRUE if @format is supported by @device
*
* Since: 1.26
*/
gboolean
gst_d3d12_device_get_format (GstD3D12Device * device,
GstVideoFormat format, GstD3D12Format * device_format)
{
g_return_val_if_fail (GST_IS_D3D12_DEVICE (device), FALSE);
g_return_val_if_fail (device_format != nullptr, FALSE);
auto priv = device->priv->inner;
const auto & target = priv->format_table.find (format);
if (target == priv->format_table.end ())
return FALSE;
*device_format = target->second;
return TRUE;
}
/**
* gst_d3d12_device_get_command_queue:
* @device: a #GstD3D12Device
* @queue_type: a D3D12_COMMAND_LIST_TYPE
*
* Gets #GstD3D12CommandQueue corresponding to @queue_type
*
* Returns: (transfer none): a #GstD3D12CommandQueue
*
* Since: 1.26
*/
GstD3D12CommandQueue *
gst_d3d12_device_get_command_queue (GstD3D12Device * device,
D3D12_COMMAND_LIST_TYPE queue_type)
{
g_return_val_if_fail (GST_IS_D3D12_DEVICE (device), nullptr);
auto priv = device->priv->inner;
switch (queue_type) {
case D3D12_COMMAND_LIST_TYPE_DIRECT:
return priv->direct_queue;
case D3D12_COMMAND_LIST_TYPE_COPY:
return priv->copy_queue;
default:
break;
}
GST_ERROR_OBJECT (device, "Not supported queue type %d", queue_type);
return nullptr;
}
/**
* gst_d3d12_device_execute_command_lists:
* @device: a #GstD3D12Device
* @queue_type: a D3D12_COMMAND_LIST_TYPE
* @num_command_lists: command list size
* @command_lists: array of ID3D12CommandList
* @fence_value: (out) (optional): fence value of submitted command
*
* Exectues gst_d3d12_command_queue_execute_command_lists ()
* using a #GstD3D12CommandQueue corresponding to @queue_type
*
* Returns: HRESULT code
*
* Since: 1.26
*/
HRESULT
gst_d3d12_device_execute_command_lists (GstD3D12Device * device,
D3D12_COMMAND_LIST_TYPE queue_type, guint num_command_lists,
ID3D12CommandList ** command_lists, guint64 * fence_value)
{
g_return_val_if_fail (GST_IS_D3D12_DEVICE (device), E_INVALIDARG);
auto priv = device->priv->inner;
GstD3D12CommandQueue *queue;
switch (queue_type) {
case D3D12_COMMAND_LIST_TYPE_DIRECT:
queue = priv->direct_queue;
break;
case D3D12_COMMAND_LIST_TYPE_COPY:
queue = priv->copy_queue;
break;
default:
GST_ERROR_OBJECT (device, "Not supported queue type %d", queue_type);
return E_INVALIDARG;
}
return gst_d3d12_command_queue_execute_command_lists (queue,
num_command_lists, command_lists, fence_value);
}
/**
* gst_d3d12_device_get_completed_value:
* @device: a #GstD3D12Device
* @queue_type: a D3D12_COMMAND_LIST_TYPE
*
* Exectues gst_d3d12_command_queue_get_completed_value ()
* using a #GstD3D12CommandQueue corresponding to @queue_type
*
* Returns: Completed fence value
*
* Since: 1.26
*/
guint64
gst_d3d12_device_get_completed_value (GstD3D12Device * device,
D3D12_COMMAND_LIST_TYPE queue_type)
{
g_return_val_if_fail (GST_IS_D3D12_DEVICE (device), G_MAXUINT64);
auto priv = device->priv->inner;
GstD3D12CommandQueue *queue;
switch (queue_type) {
case D3D12_COMMAND_LIST_TYPE_DIRECT:
queue = priv->direct_queue;
break;
case D3D12_COMMAND_LIST_TYPE_COPY:
queue = priv->copy_queue;
break;
default:
GST_ERROR_OBJECT (device, "Not supported queue type %d", queue_type);
return G_MAXUINT64;
}
return gst_d3d12_command_queue_get_completed_value (queue);
}
/**
* gst_d3d12_device_set_fence_notify:
* @device: a #GstD3D12Device
* @queue_type: a D3D12_COMMAND_LIST_TYPE
* @fence_value: target fence value
* @fence_data: user data
* @notify: a #GDestroyNotify
*
* Exectues gst_d3d12_command_queue_set_notify ()
* using a #GstD3D12CommandQueue corresponding to @queue_type
*
* Returns: %TRUE if successful
*
* Since: 1.26
*/
gboolean
gst_d3d12_device_set_fence_notify (GstD3D12Device * device,
D3D12_COMMAND_LIST_TYPE queue_type, guint64 fence_value,
gpointer fence_data, GDestroyNotify notify)
{
g_return_val_if_fail (GST_IS_D3D12_DEVICE (device), FALSE);
g_return_val_if_fail (fence_data, FALSE);
auto priv = device->priv->inner;
GstD3D12CommandQueue *queue;
switch (queue_type) {
case D3D12_COMMAND_LIST_TYPE_DIRECT:
queue = priv->direct_queue;
break;
case D3D12_COMMAND_LIST_TYPE_COPY:
queue = priv->copy_queue;
break;
default:
GST_ERROR_OBJECT (device, "Not supported queue type %d", queue_type);
return FALSE;
}
gst_d3d12_command_queue_set_notify (queue, fence_value, fence_data, notify);
return TRUE;
}
/**
* gst_d3d12_device_fence_wait:
* @device: a #GstD3D12Device
* @queue_type: a D3D12_COMMAND_LIST_TYPE
* @fence_value: target fence value
*
* Exectues gst_d3d12_command_queue_fence_wait ()
* using a #GstD3D12CommandQueue corresponding to @queue_type
*
* Returns: HRESULT code
*
* Since: 1.26
*/
HRESULT
gst_d3d12_device_fence_wait (GstD3D12Device * device,
D3D12_COMMAND_LIST_TYPE queue_type, guint64 fence_value)
{
g_return_val_if_fail (GST_IS_D3D12_DEVICE (device), E_INVALIDARG);
auto priv = device->priv->inner;
GstD3D12CommandQueue *queue;
switch (queue_type) {
case D3D12_COMMAND_LIST_TYPE_DIRECT:
queue = priv->direct_queue;
break;
case D3D12_COMMAND_LIST_TYPE_COPY:
queue = priv->copy_queue;
break;
default:
GST_ERROR_OBJECT (device, "Not supported queue type %d", queue_type);
return E_INVALIDARG;
}
return gst_d3d12_command_queue_fence_wait (queue, fence_value);
}
gboolean
gst_d3d12_device_copy_texture_region (GstD3D12Device * device,
guint num_args, const GstD3D12CopyTextureRegionArgs * args,
GstD3D12FenceData * fence_data, guint num_fences_to_wait,
ID3D12Fence ** fences_to_wait, const guint64 * fence_values_to_wait,
D3D12_COMMAND_LIST_TYPE command_type, guint64 * fence_value)
{
g_return_val_if_fail (GST_IS_D3D12_DEVICE (device), FALSE);
g_return_val_if_fail (num_args > 0, FALSE);
g_return_val_if_fail (args, FALSE);
HRESULT hr;
auto priv = device->priv->inner;
GstD3D12CommandAllocatorPool *ca_pool;
GstD3D12CommandAllocator *gst_ca = nullptr;
GstD3D12CommandListPool *cl_pool;
GstD3D12CommandList *gst_cl = nullptr;
GstD3D12CommandQueue *queue = nullptr;
guint64 fence_val = 0;
if (!fence_data)
gst_d3d12_fence_data_pool_acquire (priv->fence_data_pool, &fence_data);
switch (command_type) {
case D3D12_COMMAND_LIST_TYPE_DIRECT:
queue = priv->direct_queue;
ca_pool = priv->direct_ca_pool;
cl_pool = priv->direct_cl_pool;
break;
case D3D12_COMMAND_LIST_TYPE_COPY:
queue = priv->copy_queue;
ca_pool = priv->copy_ca_pool;
cl_pool = priv->copy_cl_pool;
break;
default:
GST_ERROR_OBJECT (device, "Not supported command list type %d",
command_type);
gst_d3d12_fence_data_unref (fence_data);
return FALSE;
}
gst_d3d12_command_allocator_pool_acquire (ca_pool, &gst_ca);
if (!gst_ca) {
GST_ERROR_OBJECT (device, "Couldn't acquire command allocator");
gst_d3d12_fence_data_unref (fence_data);
return FALSE;
}
gst_d3d12_fence_data_push (fence_data, FENCE_NOTIFY_MINI_OBJECT (gst_ca));
auto ca = gst_d3d12_command_allocator_get_handle (gst_ca);
gst_d3d12_command_list_pool_acquire (cl_pool, ca, &gst_cl);
if (!gst_cl) {
GST_ERROR_OBJECT (device, "Couldn't acquire command list");
gst_d3d12_fence_data_unref (fence_data);
return FALSE;
}
ComPtr < ID3D12CommandList > cl_base;
ComPtr < ID3D12GraphicsCommandList > cl;
cl_base = gst_d3d12_command_list_get_handle (gst_cl);
cl_base.As (&cl);
for (guint i = 0; i < num_args; i++) {
const auto arg = args[i];
cl->CopyTextureRegion (&arg.dst, arg.dst_x, arg.dst_y, arg.dst_z,
&arg.src, arg.src_box);
}
hr = cl->Close ();
if (!gst_d3d12_result (hr, device)) {
GST_ERROR_OBJECT (device, "Couldn't close command list");
gst_clear_d3d12_command_list (&gst_cl);
gst_d3d12_fence_data_unref (fence_data);
return FALSE;
}
ID3D12CommandList *cmd_list[] = { cl.Get () };
hr = gst_d3d12_command_queue_execute_command_lists_full (queue,
num_fences_to_wait, fences_to_wait, fence_values_to_wait, 1, cmd_list,
&fence_val);
auto ret = gst_d3d12_result (hr, device);
/* We can release command list since command list pool will hold it */
gst_d3d12_command_list_unref (gst_cl);
if (ret) {
gst_d3d12_command_queue_set_notify (queue, fence_val, fence_data,
(GDestroyNotify) gst_d3d12_fence_data_unref);
} else {
gst_d3d12_fence_data_unref (fence_data);
}
if (fence_value)
*fence_value = fence_val;
return ret;
}
gboolean
gst_d3d12_device_acquire_fence_data (GstD3D12Device * device,
GstD3D12FenceData ** fence_data)
{
g_return_val_if_fail (GST_IS_D3D12_DEVICE (device), FALSE);
g_return_val_if_fail (fence_data, FALSE);
auto priv = device->priv->inner;
return gst_d3d12_fence_data_pool_acquire (priv->fence_data_pool, fence_data);
}
static inline GstDebugLevel
d3d12_message_severity_to_gst (D3D12_MESSAGE_SEVERITY level)
{
switch (level) {
case D3D12_MESSAGE_SEVERITY_CORRUPTION:
case D3D12_MESSAGE_SEVERITY_ERROR:
return GST_LEVEL_ERROR;
case D3D12_MESSAGE_SEVERITY_WARNING:
return GST_LEVEL_WARNING;
case D3D12_MESSAGE_SEVERITY_INFO:
return GST_LEVEL_INFO;
case D3D12_MESSAGE_SEVERITY_MESSAGE:
return GST_LEVEL_DEBUG;
default:
break;
}
return GST_LEVEL_LOG;
}
void
gst_d3d12_device_d3d12_debug (GstD3D12Device * device, const gchar * file,
const gchar * function, gint line)
{
g_return_if_fail (GST_IS_D3D12_DEVICE (device));
auto priv = device->priv->inner;
if (priv->info_queue) {
std::lock_guard < std::recursive_mutex > lk (priv->extern_lock);
ID3D12InfoQueue *info_queue = priv->info_queue.Get ();
UINT64 num_msg = info_queue->GetNumStoredMessages ();
for (guint64 i = 0; i < num_msg; i++) {
HRESULT hr;
SIZE_T msg_len;
D3D12_MESSAGE *msg;
GstDebugLevel msg_level;
GstDebugLevel selected_level;
hr = info_queue->GetMessage (i, nullptr, &msg_len);
if (FAILED (hr) || msg_len == 0)
continue;
msg = (D3D12_MESSAGE *) g_malloc0 (msg_len);
hr = info_queue->GetMessage (i, msg, &msg_len);
if (FAILED (hr) || msg_len == 0) {
g_free (msg);
continue;
}
msg_level = d3d12_message_severity_to_gst (msg->Severity);
if (msg->Category == D3D12_MESSAGE_CATEGORY_STATE_CREATION &&
msg_level > GST_LEVEL_ERROR) {
/* Do not warn for live object, since there would be live object
* when ReportLiveDeviceObjects was called */
selected_level = GST_LEVEL_INFO;
} else {
selected_level = msg_level;
}
gst_debug_log (gst_d3d12_sdk_debug, selected_level, file, function, line,
G_OBJECT (device), "D3D12InfoQueue: %s", msg->pDescription);
g_free (msg);
}
info_queue->ClearStoredMessages ();
}
#ifdef HAVE_DXGIDEBUG_H
if (gst_d3d12_device_enable_dxgi_debug ()) {
std::lock_guard < std::mutex > lk (g_dxgi_debug_lock);
UINT64 num_msg = g_dxgi_info_queue->GetNumStoredMessages (DXGI_DEBUG_ALL);
for (UINT64 i = 0; i < num_msg; i++) {
SIZE_T msg_len;
auto hr = g_dxgi_info_queue->GetMessage (DXGI_DEBUG_ALL,
i, nullptr, &msg_len);
if (FAILED (hr) || msg_len == 0)
continue;
auto msg = (DXGI_INFO_QUEUE_MESSAGE *) g_malloc0 (msg_len);
hr = g_dxgi_info_queue->GetMessage (DXGI_DEBUG_ALL, i, msg, &msg_len);
GstDebugLevel level = GST_LEVEL_LOG;
switch (msg->Severity) {
case DXGI_INFO_QUEUE_MESSAGE_SEVERITY_CORRUPTION:
case DXGI_INFO_QUEUE_MESSAGE_SEVERITY_ERROR:
level = GST_LEVEL_ERROR;
case DXGI_INFO_QUEUE_MESSAGE_SEVERITY_WARNING:
level = GST_LEVEL_WARNING;
case DXGI_INFO_QUEUE_MESSAGE_SEVERITY_INFO:
level = GST_LEVEL_INFO;
case DXGI_INFO_QUEUE_MESSAGE_SEVERITY_MESSAGE:
level = GST_LEVEL_DEBUG;
default:
break;
}
gst_debug_log (gst_d3d12_dxgi_debug, level, file, function, line,
G_OBJECT (device), "DXGIInfoQueue: %s", msg->pDescription);
g_free (msg);
}
g_dxgi_info_queue->ClearStoredMessages (DXGI_DEBUG_ALL);
}
#endif
}
void
gst_d3d12_device_clear_yuv_texture (GstD3D12Device * device, GstMemory * mem)
{
auto priv = device->priv->inner;
auto dmem = GST_D3D12_MEMORY_CAST (mem);
auto resource = gst_d3d12_memory_get_resource_handle (dmem);
auto desc = GetDesc (resource);
if (desc.Format != DXGI_FORMAT_NV12 && desc.Format != DXGI_FORMAT_P010 &&
desc.Format != DXGI_FORMAT_P016) {
return;
}
auto heap = gst_d3d12_memory_get_render_target_view_heap (dmem);
if (!heap)
return;
D3D12_RECT rect = { };
if (!gst_d3d12_memory_get_plane_rectangle (dmem, 1, &rect))
return;
GstD3D12CommandAllocator *gst_ca = nullptr;
gst_d3d12_command_allocator_pool_acquire (priv->direct_ca_pool, &gst_ca);
if (!gst_ca)
return;
auto ca = gst_d3d12_command_allocator_get_handle (gst_ca);
GstD3D12CommandList *gst_cl = nullptr;
gst_d3d12_command_list_pool_acquire (priv->direct_cl_pool, ca, &gst_cl);
if (!gst_cl) {
gst_d3d12_command_allocator_unref (gst_ca);
return;
}
ComPtr < ID3D12CommandList > cl_base;
ComPtr < ID3D12GraphicsCommandList > cl;
cl_base = gst_d3d12_command_list_get_handle (gst_cl);
cl_base.As (&cl);
auto rtv_handle =
CD3DX12_CPU_DESCRIPTOR_HANDLE (GetCPUDescriptorHandleForHeapStart (heap),
priv->rtv_inc_size);
const FLOAT clear_color[4] = { 0.5f, 0.5f, 0.5f, 1.0f };
cl->ClearRenderTargetView (rtv_handle, clear_color, 1, &rect);
auto hr = cl->Close ();
if (!gst_d3d12_result (hr, device)) {
gst_clear_d3d12_command_list (&gst_cl);
gst_clear_d3d12_command_allocator (&gst_ca);
return;
}
ID3D12CommandList *cmd_list[] = { cl.Get () };
guint64 fence_val = 0;
auto fence = gst_d3d12_command_queue_get_fence_handle (priv->direct_queue);
hr = gst_d3d12_command_queue_execute_command_lists (priv->direct_queue,
1, cmd_list, &fence_val);
auto ret = gst_d3d12_result (hr, device);
gst_d3d12_command_list_unref (gst_cl);
if (ret) {
gst_d3d12_command_queue_set_notify (priv->direct_queue, fence_val,
gst_ca, (GDestroyNotify) gst_d3d12_command_allocator_unref);
gst_d3d12_memory_set_fence (dmem, fence, fence_val, FALSE);
} else {
gst_d3d12_command_allocator_unref (gst_ca);
}
}
/**
* gst_d3d12_device_is_equal:
* @device1: (transfer none) (nullable): a #GstD3D12Device
* @device2: (transfer none) (nullable): a #GstD3D12Device
*
* Checks if the given devices represent the same device
*
* Returns: %TRUE if both devices are valid and equal
*
* Since: 1.26
*/
gboolean
gst_d3d12_device_is_equal (GstD3D12Device * device1, GstD3D12Device * device2)
{
if (!device1 || !device2)
return FALSE;
g_return_val_if_fail (GST_IS_D3D12_DEVICE (device1), FALSE);
g_return_val_if_fail (GST_IS_D3D12_DEVICE (device2), FALSE);
if (device1 == device2)
return TRUE;
if (device1->priv->inner == device2->priv->inner)
return TRUE;
return FALSE;
}
IUnknown *
gst_d3d12_device_get_11on12_handle (GstD3D12Device * device)
{
g_return_val_if_fail (GST_IS_D3D12_DEVICE (device), nullptr);
auto priv = device->priv->inner;
std::lock_guard < std::mutex > lk (priv->lock);
if (!priv->device11on12) {
if (!load_d3d11on12_symbol ()) {
GST_WARNING_OBJECT (device, "D3D11On12CreateDevice symbol was not found");
return nullptr;
}
static const D3D_FEATURE_LEVEL feature_levels[] = {
D3D_FEATURE_LEVEL_12_1,
D3D_FEATURE_LEVEL_12_0,
D3D_FEATURE_LEVEL_11_1,
D3D_FEATURE_LEVEL_11_0,
};
IUnknown *cq[] =
{ gst_d3d12_command_queue_get_handle (priv->direct_queue) };
ComPtr < ID3D11Device > device11;
auto hr = GstD3D11On12CreateDevice (priv->device.Get (),
D3D11_CREATE_DEVICE_BGRA_SUPPORT, feature_levels,
G_N_ELEMENTS (feature_levels), cq, 1, 0, &device11, nullptr, nullptr);
if (FAILED (hr)) {
GST_WARNING_OBJECT (device, "Couldn't create 11on12 device, hr: 0x%x",
(guint) hr);
return nullptr;
}
hr = device11.As (&priv->device11on12);
if (FAILED (hr)) {
GST_ERROR_OBJECT (device, "Couldn't get 11on12 interface");
return nullptr;
}
}
return priv->device11on12.Get ();
}
void
gst_d3d12_device_11on12_lock (GstD3D12Device * device)
{
g_return_if_fail (GST_IS_D3D12_DEVICE (device));
auto priv = device->priv->inner;
priv->device11on12_lock.lock ();
}
void
gst_d3d12_device_11on12_unlock (GstD3D12Device * device)
{
g_return_if_fail (GST_IS_D3D12_DEVICE (device));
auto priv = device->priv->inner;
priv->device11on12_lock.unlock ();
}
void
gst_d3d12_device_check_device_removed (GstD3D12Device * device)
{
g_return_if_fail (GST_IS_D3D12_DEVICE (device));
auto priv = device->priv->inner;
auto hr = priv->device->GetDeviceRemovedReason ();
if (FAILED (hr)) {
auto manager = DeviceCacheManager::GetInstance ();
manager->OnDeviceRemoved (priv->adapter_luid);
}
}
GstD3D12CommandQueue *
gst_d3d12_device_get_decode_queue (GstD3D12Device * device)
{
g_return_val_if_fail (GST_IS_D3D12_DEVICE (device), nullptr);
auto priv = device->priv->inner;
if (!priv->num_decode_queue)
return nullptr;
std::lock_guard < std::mutex > lk (priv->lock);
auto queue = priv->decode_queue[priv->decode_queue_index];
priv->decode_queue_index++;
priv->decode_queue_index %= priv->num_decode_queue;
return queue;
}
void
gst_d3d12_device_decoder_lock (GstD3D12Device * device)
{
g_return_if_fail (GST_IS_D3D12_DEVICE (device));
auto priv = device->priv->inner;
if ((priv->wa_flags & GST_D3D12_WA_DECODER_RACE) == GST_D3D12_WA_DECODER_RACE)
priv->decoder_lock.lock ();
}
void
gst_d3d12_device_decoder_unlock (GstD3D12Device * device)
{
g_return_if_fail (GST_IS_D3D12_DEVICE (device));
auto priv = device->priv->inner;
if ((priv->wa_flags & GST_D3D12_WA_DECODER_RACE) == GST_D3D12_WA_DECODER_RACE)
priv->decoder_lock.unlock ();
}
GstD3D12WAFlags
gst_d3d12_device_get_workaround_flags (GstD3D12Device * device)
{
g_return_val_if_fail (GST_IS_D3D12_DEVICE (device), GST_D3D12_WA_NONE);
return device->priv->inner->wa_flags;
}