gstreamer/gst/gl/gstgldifferencematte.c
Filippo Argiolas d02a585e7b [395/906] differencematte: fix regressions from gdkpixbuf to libpng migration
The background image needs to be scaled to fit current texture size.
Previously this was done by gdk_pixbuf_scale_simple but that's been
removed.
Create a texture from the background pixbuf with correct dimensions and
use interpolation shader to scale it to the right size. Interpolation
fragment shader doesn't have too much sense if all the textures don't
have the same size so this seemed the most natural place to do the
scaling. It could probably be done with some custom texture mapping
outside the shader but it involved more code.

Fixes bug #599883.
2014-03-15 18:36:37 +01:00

589 lines
19 KiB
C

/*
* GStreamer
* Copyright (C) 2008 Filippo Argiolas <filippo.argiolas@gmail.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
/**
* SECTION:element-gldifferencematte.
*
* Saves a background frame and replace it with a pixbuf.
*
* <refsect2>
* <title>Examples</title>
* |[
* gst-launch videotestsrc ! glupload ! gldifferencemate location=backgroundimagefile ! glimagesink
* ]|
* FBO (Frame Buffer Object) and GLSL (OpenGL Shading Language) are required.
* </refsect2>
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include <stdlib.h>
#include <png.h>
#include "gstgldifferencematte.h"
#include <gstgleffectssources.h>
#define GST_CAT_DEFAULT gst_gl_differencematte_debug
GST_DEBUG_CATEGORY_STATIC (GST_CAT_DEFAULT);
#define DEBUG_INIT(bla) \
GST_DEBUG_CATEGORY_INIT (gst_gl_differencematte_debug, "gldifferencematte", 0, "gldifferencematte element");
GST_BOILERPLATE_FULL (GstGLDifferenceMatte, gst_gl_differencematte, GstGLFilter,
GST_TYPE_GL_FILTER, DEBUG_INIT);
static void gst_gl_differencematte_set_property (GObject * object,
guint prop_id, const GValue * value, GParamSpec * pspec);
static void gst_gl_differencematte_get_property (GObject * object,
guint prop_id, GValue * value, GParamSpec * pspec);
static void gst_gl_differencematte_init_resources (GstGLFilter * filter);
static void gst_gl_differencematte_reset_resources (GstGLFilter * filter);
static gboolean gst_gl_differencematte_filter (GstGLFilter * filter,
GstGLBuffer * inbuf, GstGLBuffer * outbuf);
static gboolean gst_gl_differencematte_loader (GstGLFilter * filter);
static const GstElementDetails element_details =
GST_ELEMENT_DETAILS ("Gstreamer OpenGL DifferenceMatte",
"Filter/Effect",
"Saves a background frame and replace it with a pixbuf",
"Filippo Argiolas <filippo.argiolas@gmail.com>");
enum
{
PROP_0,
PROP_LOCATION,
};
/* init resources that need a gl context */
static void
gst_gl_differencematte_init_gl_resources (GstGLFilter * filter)
{
GstGLDifferenceMatte *differencematte = GST_GL_DIFFERENCEMATTE (filter);
gint i;
for (i = 0; i < 4; i++) {
glGenTextures (1, &differencematte->midtexture[i]);
glBindTexture (GL_TEXTURE_RECTANGLE_ARB, differencematte->midtexture[i]);
glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA8,
filter->width, filter->height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER,
GL_LINEAR);
glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER,
GL_LINEAR);
glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_S,
GL_CLAMP_TO_EDGE);
glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_T,
GL_CLAMP_TO_EDGE);
differencematte->shader[i] = gst_gl_shader_new ();
}
g_return_if_fail (gst_gl_shader_compile_and_check (differencematte->shader[0],
difference_fragment_source, GST_GL_SHADER_FRAGMENT_SOURCE));
g_return_if_fail (gst_gl_shader_compile_and_check (differencematte->shader[1],
hconv9_fragment_source, GST_GL_SHADER_FRAGMENT_SOURCE));
g_return_if_fail (gst_gl_shader_compile_and_check (differencematte->shader[2],
vconv9_fragment_source, GST_GL_SHADER_FRAGMENT_SOURCE));
g_return_if_fail (gst_gl_shader_compile_and_check (differencematte->shader[3],
texture_interp_fragment_source, GST_GL_SHADER_FRAGMENT_SOURCE));
}
/* free resources that need a gl context */
static void
gst_gl_differencematte_reset_gl_resources (GstGLFilter * filter)
{
GstGLDifferenceMatte *differencematte = GST_GL_DIFFERENCEMATTE (filter);
gint i;
glDeleteTextures (1, &differencematte->savedbgtexture);
glDeleteTextures (1, &differencematte->newbgtexture);
for (i = 0; i < 4; i++) {
g_object_unref (differencematte->shader[i]);
differencematte->shader[i] = NULL;
glDeleteTextures (1, &differencematte->midtexture[i]);
}
differencematte->location = NULL;
differencematte->pixbuf = NULL;
differencematte->savedbgtexture = 0;
differencematte->newbgtexture = 0;
differencematte->bg_has_changed = FALSE;
}
static void
gst_gl_differencematte_base_init (gpointer klass)
{
GstElementClass *element_class = GST_ELEMENT_CLASS (klass);
gst_element_class_set_details (element_class, &element_details);
}
static void
gst_gl_differencematte_class_init (GstGLDifferenceMatteClass * klass)
{
GObjectClass *gobject_class;
gobject_class = (GObjectClass *) klass;
gobject_class->set_property = gst_gl_differencematte_set_property;
gobject_class->get_property = gst_gl_differencematte_get_property;
GST_GL_FILTER_CLASS (klass)->filter = gst_gl_differencematte_filter;
GST_GL_FILTER_CLASS (klass)->display_init_cb =
gst_gl_differencematte_init_gl_resources;
GST_GL_FILTER_CLASS (klass)->display_reset_cb =
gst_gl_differencematte_reset_gl_resources;
GST_GL_FILTER_CLASS (klass)->onStart = gst_gl_differencematte_init_resources;
GST_GL_FILTER_CLASS (klass)->onStop = gst_gl_differencematte_reset_resources;
g_object_class_install_property (gobject_class,
PROP_LOCATION,
g_param_spec_string ("location",
"Background image location",
"Background image location", NULL, G_PARAM_READWRITE));
}
void
gst_gl_differencematte_draw_texture (GstGLDifferenceMatte * differencematte,
GLuint tex)
{
GstGLFilter *filter = GST_GL_FILTER (differencematte);
glActiveTexture (GL_TEXTURE0);
glEnable (GL_TEXTURE_RECTANGLE_ARB);
glBindTexture (GL_TEXTURE_RECTANGLE_ARB, tex);
glBegin (GL_QUADS);
glTexCoord2f (0.0, 0.0);
glVertex2f (-1.0, -1.0);
glTexCoord2f ((gfloat) filter->width, 0.0);
glVertex2f (1.0, -1.0);
glTexCoord2f ((gfloat) filter->width, (gfloat) filter->height);
glVertex2f (1.0, 1.0);
glTexCoord2f (0.0, (gfloat) filter->height);
glVertex2f (-1.0, 1.0);
glEnd ();
}
static void
gst_gl_differencematte_init (GstGLDifferenceMatte * differencematte,
GstGLDifferenceMatteClass * klass)
{
differencematte->shader[0] = NULL;
differencematte->shader[1] = NULL;
differencematte->shader[2] = NULL;
differencematte->shader[3] = NULL;
differencematte->location = NULL;
differencematte->pixbuf = NULL;
differencematte->savedbgtexture = 0;
differencematte->newbgtexture = 0;
differencematte->bg_has_changed = FALSE;
}
static void
gst_gl_differencematte_reset_resources (GstGLFilter * filter)
{
// GstGLDifferenceMatte* differencematte = GST_GL_DIFFERENCEMATTE(filter);
}
static void
gst_gl_differencematte_set_property (GObject * object, guint prop_id,
const GValue * value, GParamSpec * pspec)
{
GstGLDifferenceMatte *differencematte = GST_GL_DIFFERENCEMATTE (object);
switch (prop_id) {
case PROP_LOCATION:
if (differencematte->location != NULL)
g_free (differencematte->location);
differencematte->bg_has_changed = TRUE;
differencematte->location = g_value_dup_string (value);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
}
}
static void
gst_gl_differencematte_get_property (GObject * object, guint prop_id,
GValue * value, GParamSpec * pspec)
{
GstGLDifferenceMatte *differencematte = GST_GL_DIFFERENCEMATTE (object);
switch (prop_id) {
case PROP_LOCATION:
g_value_set_string (value, differencematte->location);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
}
}
static void
gst_gl_differencematte_init_resources (GstGLFilter * filter)
{
// GstGLDifferenceMatte *differencematte = GST_GL_DIFFERENCEMATTE (filter);
}
static void
gst_gl_differencematte_save_texture (gint width, gint height, guint texture,
gpointer stuff)
{
GstGLDifferenceMatte *differencematte = GST_GL_DIFFERENCEMATTE (stuff);
glMatrixMode (GL_PROJECTION);
glLoadIdentity ();
gst_gl_differencematte_draw_texture (differencematte, texture);
}
static void
init_pixbuf_texture (GstGLDisplay * display, gpointer data)
{
GstGLDifferenceMatte *differencematte = GST_GL_DIFFERENCEMATTE (data);
GstGLFilter *filter = GST_GL_FILTER (data);
glDeleteTextures (1, &differencematte->newbgtexture);
glGenTextures (1, &differencematte->newbgtexture);
glBindTexture (GL_TEXTURE_RECTANGLE_ARB, differencematte->newbgtexture);
glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA,
(gint) differencematte->pbuf_width, (gint) differencematte->pbuf_height, 0,
GL_RGBA, GL_UNSIGNED_BYTE, differencematte->pixbuf);
if (differencematte->savedbgtexture == 0) {
glGenTextures (1, &differencematte->savedbgtexture);
glBindTexture (GL_TEXTURE_RECTANGLE_ARB, differencematte->savedbgtexture);
glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA8,
filter->width, filter->height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER,
GL_LINEAR);
glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER,
GL_LINEAR);
glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_S,
GL_CLAMP_TO_EDGE);
glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_T,
GL_CLAMP_TO_EDGE);
}
}
static void
gst_gl_differencematte_diff (gint width, gint height, guint texture,
gpointer stuff)
{
GstGLDifferenceMatte *differencematte = GST_GL_DIFFERENCEMATTE (stuff);
glMatrixMode (GL_PROJECTION);
glLoadIdentity ();
gst_gl_shader_use (differencematte->shader[0]);
glActiveTexture (GL_TEXTURE0);
glEnable (GL_TEXTURE_RECTANGLE_ARB);
glBindTexture (GL_TEXTURE_RECTANGLE_ARB, texture);
glDisable (GL_TEXTURE_RECTANGLE_ARB);
gst_gl_shader_set_uniform_1i (differencematte->shader[0], "current", 0);
glActiveTexture (GL_TEXTURE1);
glEnable (GL_TEXTURE_RECTANGLE_ARB);
glBindTexture (GL_TEXTURE_RECTANGLE_ARB, differencematte->savedbgtexture);
glDisable (GL_TEXTURE_RECTANGLE_ARB);
gst_gl_shader_set_uniform_1i (differencematte->shader[0], "saved", 1);
gst_gl_differencematte_draw_texture (differencematte, texture);
}
static void
gst_gl_differencematte_hblur (gint width, gint height, guint texture,
gpointer stuff)
{
GstGLDifferenceMatte *differencematte = GST_GL_DIFFERENCEMATTE (stuff);
gfloat gauss_kernel[9] = {
0.026995f, 0.064759f, 0.120985f,
0.176033f, 0.199471f, 0.176033f,
0.120985f, 0.064759f, 0.026995f
};
glMatrixMode (GL_PROJECTION);
glLoadIdentity ();
gst_gl_shader_use (differencematte->shader[1]);
glActiveTexture (GL_TEXTURE0);
glEnable (GL_TEXTURE_RECTANGLE_ARB);
glBindTexture (GL_TEXTURE_RECTANGLE_ARB, texture);
glDisable (GL_TEXTURE_RECTANGLE_ARB);
gst_gl_shader_set_uniform_1i (differencematte->shader[1], "tex", 0);
gst_gl_shader_set_uniform_1fv (differencematte->shader[1], "kernel", 9,
gauss_kernel);
gst_gl_shader_set_uniform_1f (differencematte->shader[1], "norm_const",
0.977016f);
gst_gl_shader_set_uniform_1f (differencematte->shader[1], "norm_offset",
0.0f);
gst_gl_differencematte_draw_texture (differencematte, texture);
}
static void
gst_gl_differencematte_vblur (gint width, gint height, guint texture,
gpointer stuff)
{
GstGLDifferenceMatte *differencematte = GST_GL_DIFFERENCEMATTE (stuff);
gfloat gauss_kernel[9] = {
0.026995f, 0.064759f, 0.120985f,
0.176033f, 0.199471f, 0.176033f,
0.120985f, 0.064759f, 0.026995f
};
glMatrixMode (GL_PROJECTION);
glLoadIdentity ();
gst_gl_shader_use (differencematte->shader[2]);
glActiveTexture (GL_TEXTURE0);
glEnable (GL_TEXTURE_RECTANGLE_ARB);
glBindTexture (GL_TEXTURE_RECTANGLE_ARB, texture);
glDisable (GL_TEXTURE_RECTANGLE_ARB);
gst_gl_shader_set_uniform_1i (differencematte->shader[2], "tex", 0);
gst_gl_shader_set_uniform_1fv (differencematte->shader[2], "kernel", 9,
gauss_kernel);
gst_gl_shader_set_uniform_1f (differencematte->shader[2], "norm_const",
0.977016f);
gst_gl_shader_set_uniform_1f (differencematte->shader[2], "norm_offset",
0.0f);
gst_gl_differencematte_draw_texture (differencematte, texture);
}
static void
gst_gl_differencematte_interp (gint width, gint height, guint texture,
gpointer stuff)
{
GstGLDifferenceMatte *differencematte = GST_GL_DIFFERENCEMATTE (stuff);
GstGLFilter *filter = GST_GL_FILTER (stuff);
glMatrixMode (GL_PROJECTION);
glLoadIdentity ();
gst_gl_shader_use (differencematte->shader[3]);
glActiveTexture (GL_TEXTURE0);
glEnable (GL_TEXTURE_RECTANGLE_ARB);
glBindTexture (GL_TEXTURE_RECTANGLE_ARB, texture);
glDisable (GL_TEXTURE_RECTANGLE_ARB);
gst_gl_shader_set_uniform_1i (differencematte->shader[3], "blend", 0);
glActiveTexture (GL_TEXTURE1);
glEnable (GL_TEXTURE_RECTANGLE_ARB);
glBindTexture (GL_TEXTURE_RECTANGLE_ARB, differencematte->newbgtexture);
glDisable (GL_TEXTURE_RECTANGLE_ARB);
gst_gl_shader_set_uniform_1i (differencematte->shader[3], "base", 1);
gst_gl_shader_set_uniform_1f (differencematte->shader[3],
"base_width", differencematte->pbuf_width);
gst_gl_shader_set_uniform_1f (differencematte->shader[3],
"base_height", differencematte->pbuf_height);
gst_gl_shader_set_uniform_1f (differencematte->shader[3],
"final_width", filter->width);
gst_gl_shader_set_uniform_1f (differencematte->shader[3],
"final_height", filter->height);
glActiveTexture (GL_TEXTURE2);
glEnable (GL_TEXTURE_RECTANGLE_ARB);
glBindTexture (GL_TEXTURE_RECTANGLE_ARB, differencematte->midtexture[2]);
glDisable (GL_TEXTURE_RECTANGLE_ARB);
gst_gl_shader_set_uniform_1i (differencematte->shader[3], "alpha", 2);
gst_gl_differencematte_draw_texture (differencematte, texture);
}
static void
gst_gl_differencematte_identity (gint width, gint height, guint texture,
gpointer stuff)
{
GstGLDifferenceMatte *differencematte = GST_GL_DIFFERENCEMATTE (stuff);
glMatrixMode (GL_PROJECTION);
glLoadIdentity ();
gst_gl_differencematte_draw_texture (differencematte, texture);
}
static gboolean
gst_gl_differencematte_filter (GstGLFilter * filter, GstGLBuffer * inbuf,
GstGLBuffer * outbuf)
{
GstGLDifferenceMatte *differencematte = GST_GL_DIFFERENCEMATTE (filter);
differencematte->intexture = inbuf->texture;
if (differencematte->bg_has_changed && (differencematte->location != NULL)) {
if (!gst_gl_differencematte_loader (filter))
differencematte->pixbuf = NULL;
/* if loader failed then display is turned off */
gst_gl_display_thread_add (filter->display, init_pixbuf_texture,
differencematte);
/* save current frame, needed to calculate difference between
* this frame and next ones */
gst_gl_filter_render_to_target (filter, inbuf->texture,
differencematte->savedbgtexture,
gst_gl_differencematte_save_texture, differencematte);
if (differencematte->pixbuf) {
free (differencematte->pixbuf);
differencematte->pixbuf = NULL;
}
differencematte->bg_has_changed = FALSE;
}
if (differencematte->savedbgtexture != 0) {
gst_gl_filter_render_to_target (filter,
inbuf->texture,
differencematte->midtexture[0],
gst_gl_differencematte_diff, differencematte);
gst_gl_filter_render_to_target (filter,
differencematte->midtexture[0],
differencematte->midtexture[1],
gst_gl_differencematte_hblur, differencematte);
gst_gl_filter_render_to_target (filter,
differencematte->midtexture[1],
differencematte->midtexture[2],
gst_gl_differencematte_vblur, differencematte);
gst_gl_filter_render_to_target (filter,
inbuf->texture,
outbuf->texture, gst_gl_differencematte_interp, differencematte);
} else {
gst_gl_filter_render_to_target (filter,
inbuf->texture,
outbuf->texture, gst_gl_differencematte_identity, differencematte);
}
return TRUE;
}
static void
user_warning_fn (png_structp png_ptr, png_const_charp warning_msg)
{
g_warning ("%s\n", warning_msg);
}
#define LOAD_ERROR(msg) { GST_WARNING ("unable to load %s: %s", differencematte->location, msg); return FALSE; }
static gboolean
gst_gl_differencematte_loader (GstGLFilter * filter)
{
GstGLDifferenceMatte *differencematte = GST_GL_DIFFERENCEMATTE (filter);
png_structp png_ptr;
png_infop info_ptr;
guint sig_read = 0;
png_uint_32 width = 0;
png_uint_32 height = 0;
gint bit_depth = 0;
gint color_type = 0;
gint interlace_type = 0;
png_FILE_p fp = NULL;
guint y = 0;
guchar **rows = NULL;
gint filler;
if (!filter->display)
return TRUE;
if ((fp = fopen (differencematte->location, "rb")) == NULL)
LOAD_ERROR ("file not found");
png_ptr = png_create_read_struct (PNG_LIBPNG_VER_STRING, NULL, NULL, NULL);
if (png_ptr == NULL) {
fclose (fp);
LOAD_ERROR ("failed to initialize the png_struct");
}
png_set_error_fn (png_ptr, NULL, NULL, user_warning_fn);
info_ptr = png_create_info_struct (png_ptr);
if (info_ptr == NULL) {
fclose (fp);
png_destroy_read_struct (&png_ptr, png_infopp_NULL, png_infopp_NULL);
LOAD_ERROR ("failed to initialize the memory for image information");
}
png_init_io (png_ptr, fp);
png_set_sig_bytes (png_ptr, sig_read);
png_read_info (png_ptr, info_ptr);
png_get_IHDR (png_ptr, info_ptr, &width, &height, &bit_depth, &color_type,
&interlace_type, int_p_NULL, int_p_NULL);
if (color_type == PNG_COLOR_TYPE_RGB) {
filler = 0xff;
png_set_filler (png_ptr, filler, PNG_FILLER_AFTER);
color_type = PNG_COLOR_TYPE_RGB_ALPHA;
}
if (color_type != PNG_COLOR_TYPE_RGB_ALPHA) {
fclose (fp);
png_destroy_read_struct (&png_ptr, png_infopp_NULL, png_infopp_NULL);
LOAD_ERROR ("color type is not rgb");
}
differencematte->pbuf_width = width;
differencematte->pbuf_height = height;
differencematte->pixbuf = (guchar *) malloc (sizeof (guchar) * width * height * 4);
rows = (guchar **) malloc (sizeof (guchar *) * height);
for (y = 0; y < height; ++y)
rows[y] = (guchar *) (differencematte->pixbuf + y * width * 4);
png_read_image (png_ptr, rows);
free (rows);
png_read_end (png_ptr, info_ptr);
png_destroy_read_struct (&png_ptr, &info_ptr, png_infopp_NULL);
fclose (fp);
return TRUE;
}