gstreamer/gst-libs/gst/gl/x11/gstglwindow_x11_glx.c
Matthew Waters cf5e910d9b [793/906] add a GstGLContext object that will be the basis of OpenGL contexts
At the moment it just sits in between GstGLDisplay and GstGLWindow
performing some of the stuff that GstGLWindow used to do.
2014-03-15 18:37:01 +01:00

366 lines
11 KiB
C

/*
* GStreamer
* Copyright (C) 2008 Julien Isorce <julien.isorce@gmail.com>
* Copyright (C) 2012 Matthew Waters <ystreet00@gmail.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#define GLIB_DISABLE_DEPRECATION_WARNINGS
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include <gst/gst.h>
#include "../gstgl_fwd.h"
#include <gst/gl/gstglcontext.h>
#include <gst/gl/gl.h>
#include "gstglwindow_x11_glx.h"
#define GST_CAT_DEFAULT gst_gl_window_debug
#define gst_gl_window_x11_glx_parent_class parent_class
G_DEFINE_TYPE (GstGLWindowX11GLX, gst_gl_window_x11_glx,
GST_GL_TYPE_WINDOW_X11);
#define GST_GL_WINDOW_X11_GLX_GET_PRIVATE(o) \
(G_TYPE_INSTANCE_GET_PRIVATE((o), GST_GL_TYPE_WINDOW_X11_GLX, GstGLWindowX11GLXPrivate))
static guintptr gst_gl_window_x11_glx_get_gl_context (GstGLWindowX11 *
window_x11);
static void gst_gl_window_x11_glx_swap_buffers (GstGLWindowX11 * window_x11);
static gboolean gst_gl_window_x11_glx_activate (GstGLWindowX11 * window_x11,
gboolean activate);
static gboolean gst_gl_window_x11_glx_create_context (GstGLWindowX11 *
window_x11, GstGLAPI gl_api, guintptr external_gl_context, GError ** error);
static void gst_gl_window_x11_glx_destroy_context (GstGLWindowX11 * window_x11);
static gboolean gst_gl_window_x11_glx_choose_format (GstGLWindowX11 *
window_x11, GError ** error);
GstGLAPI gst_gl_window_x11_glx_get_gl_api (GstGLWindow * window);
static gpointer gst_gl_window_x11_glx_get_proc_address (GstGLWindow * window,
const gchar * name);
struct _GstGLWindowX11GLXPrivate
{
int glx_major;
int glx_minor;
GstGLAPI context_api;
GLXFBConfig *fbconfigs;
GLXContext (*glXCreateContextAttribsARB) (Display *, GLXFBConfig,
GLXContext, Bool, const int *);
};
static void
gst_gl_window_x11_glx_class_init (GstGLWindowX11GLXClass * klass)
{
GstGLWindowClass *window_class = (GstGLWindowClass *) klass;
GstGLWindowX11Class *window_x11_class = (GstGLWindowX11Class *) klass;
g_type_class_add_private (klass, sizeof (GstGLWindowX11GLXPrivate));
window_x11_class->get_gl_context =
GST_DEBUG_FUNCPTR (gst_gl_window_x11_glx_get_gl_context);
window_x11_class->activate =
GST_DEBUG_FUNCPTR (gst_gl_window_x11_glx_activate);
window_x11_class->create_context =
GST_DEBUG_FUNCPTR (gst_gl_window_x11_glx_create_context);
window_x11_class->destroy_context =
GST_DEBUG_FUNCPTR (gst_gl_window_x11_glx_destroy_context);
window_x11_class->choose_format =
GST_DEBUG_FUNCPTR (gst_gl_window_x11_glx_choose_format);
window_x11_class->swap_buffers =
GST_DEBUG_FUNCPTR (gst_gl_window_x11_glx_swap_buffers);
window_class->get_gl_api =
GST_DEBUG_FUNCPTR (gst_gl_window_x11_glx_get_gl_api);
window_class->get_proc_address =
GST_DEBUG_FUNCPTR (gst_gl_window_x11_glx_get_proc_address);
}
static void
gst_gl_window_x11_glx_init (GstGLWindowX11GLX * window)
{
window->priv = GST_GL_WINDOW_X11_GLX_GET_PRIVATE (window);
}
/* Must be called in the gl thread */
GstGLWindowX11GLX *
gst_gl_window_x11_glx_new (void)
{
GstGLWindowX11GLX *window = g_object_new (GST_GL_TYPE_WINDOW_X11_GLX, NULL);
return window;
}
static inline void
_describe_fbconfig (Display * display, GLXFBConfig config)
{
int val;
glXGetFBConfigAttrib (display, config, GLX_FBCONFIG_ID, &val);
GST_DEBUG ("ID: %d", val);
glXGetFBConfigAttrib (display, config, GLX_DOUBLEBUFFER, &val);
GST_DEBUG ("double buffering: %d", val);
glXGetFBConfigAttrib (display, config, GLX_RED_SIZE, &val);
GST_DEBUG ("red: %d", val);
glXGetFBConfigAttrib (display, config, GLX_GREEN_SIZE, &val);
GST_DEBUG ("green: %d", val);
glXGetFBConfigAttrib (display, config, GLX_BLUE_SIZE, &val);
GST_DEBUG ("blue: %d", val);
glXGetFBConfigAttrib (display, config, GLX_ALPHA_SIZE, &val);
GST_DEBUG ("alpha: %d", val);
glXGetFBConfigAttrib (display, config, GLX_DEPTH_SIZE, &val);
GST_DEBUG ("depth: %d", val);
glXGetFBConfigAttrib (display, config, GLX_STENCIL_SIZE, &val);
GST_DEBUG ("stencil: %d", val);
}
static gboolean
gst_gl_window_x11_glx_create_context (GstGLWindowX11 * window_x11,
GstGLAPI gl_api, guintptr external_gl_context, GError ** error)
{
GstGLWindowX11GLX *window_glx;
gboolean create_context;
const char *glx_exts;
int x_error;
window_glx = GST_GL_WINDOW_X11_GLX (window_x11);
glx_exts =
glXQueryExtensionsString (window_x11->device,
DefaultScreen (window_x11->device));
create_context = gst_gl_check_extension ("GLX_ARB_create_context", glx_exts);
window_glx->priv->glXCreateContextAttribsARB =
(gpointer) glXGetProcAddressARB ((const GLubyte *)
"glXCreateContextAttribsARB");
if (create_context && window_glx->priv->glXCreateContextAttribsARB) {
int context_attribs_3[] = {
GLX_CONTEXT_MAJOR_VERSION_ARB, 3,
GLX_CONTEXT_MINOR_VERSION_ARB, 0,
//GLX_CONTEXT_FLAGS_ARB , GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB,
None
};
int context_attribs_pre_3[] = {
GLX_CONTEXT_MAJOR_VERSION_ARB, 1,
GLX_CONTEXT_MINOR_VERSION_ARB, 4,
None
};
gst_gl_window_x11_trap_x_errors ();
window_glx->glx_context =
window_glx->priv->glXCreateContextAttribsARB (window_x11->device,
window_glx->priv->fbconfigs[0], (GLXContext) external_gl_context, True,
context_attribs_3);
x_error = gst_gl_window_x11_untrap_x_errors ();
window_glx->priv->context_api = GST_GL_API_OPENGL3 | GST_GL_API_OPENGL;
if (!window_glx->glx_context || x_error != 0) {
GST_DEBUG ("Failed to create an Opengl 3 context. trying a legacy one");
gst_gl_window_x11_trap_x_errors ();
window_glx->glx_context =
window_glx->priv->glXCreateContextAttribsARB (window_x11->device,
window_glx->priv->fbconfigs[0], (GLXContext) external_gl_context,
True, context_attribs_pre_3);
x_error = gst_gl_window_x11_untrap_x_errors ();
if (x_error != 0)
window_glx->glx_context = NULL;
window_glx->priv->context_api = GST_GL_API_OPENGL;
}
} else {
window_glx->glx_context =
glXCreateContext (window_x11->device, window_x11->visual_info,
(GLXContext) external_gl_context, TRUE);
window_glx->priv->context_api = GST_GL_API_OPENGL;
}
if (window_glx->priv->fbconfigs)
XFree (window_glx->priv->fbconfigs);
if (!window_glx->glx_context) {
g_set_error (error, GST_GL_WINDOW_ERROR, GST_GL_WINDOW_ERROR_CREATE_CONTEXT,
"Failed to create opengl context");
goto failure;
}
GST_LOG ("gl context id: %ld", (gulong) window_glx->glx_context);
return TRUE;
failure:
return FALSE;
}
static void
gst_gl_window_x11_glx_destroy_context (GstGLWindowX11 * window_x11)
{
GstGLWindowX11GLX *window_glx;
window_glx = GST_GL_WINDOW_X11_GLX (window_x11);
glXDestroyContext (window_x11->device, window_glx->glx_context);
window_glx->glx_context = 0;
}
static gboolean
gst_gl_window_x11_glx_choose_format (GstGLWindowX11 * window_x11,
GError ** error)
{
GstGLWindowX11GLX *window_glx;
gint error_base;
gint event_base;
window_glx = GST_GL_WINDOW_X11_GLX (window_x11);
if (!glXQueryExtension (window_x11->device, &error_base, &event_base)) {
g_set_error (error, GST_GL_WINDOW_ERROR,
GST_GL_WINDOW_ERROR_RESOURCE_UNAVAILABLE, "No GLX extension");
goto failure;
}
if (!glXQueryVersion (window_x11->device, &window_glx->priv->glx_major,
&window_glx->priv->glx_minor)) {
g_set_error (error, GST_GL_WINDOW_ERROR, GST_GL_WINDOW_ERROR_CREATE_CONTEXT,
"Failed to query GLX version (glXQueryVersion failed)");
goto failure;
}
GST_INFO ("GLX Version: %d.%d", window_glx->priv->glx_major,
window_glx->priv->glx_minor);
/* legacy case */
if (window_glx->priv->glx_major < 1 || (window_glx->priv->glx_major == 1
&& window_glx->priv->glx_minor < 3)) {
gint attribs[] = {
GLX_RGBA,
GLX_RED_SIZE, 1,
GLX_GREEN_SIZE, 1,
GLX_BLUE_SIZE, 1,
GLX_DEPTH_SIZE, 16,
GLX_DOUBLEBUFFER,
None
};
window_x11->visual_info = glXChooseVisual (window_x11->device,
window_x11->screen_num, attribs);
if (!window_x11->visual_info) {
g_set_error (error, GST_GL_WINDOW_ERROR, GST_GL_WINDOW_ERROR_WRONG_CONFIG,
"Bad attributes in glXChooseVisual");
goto failure;
}
} else {
gint attribs[] = {
GLX_RENDER_TYPE, GLX_RGBA_BIT,
GLX_RED_SIZE, 1,
GLX_GREEN_SIZE, 1,
GLX_BLUE_SIZE, 1,
GLX_DEPTH_SIZE, 16,
GLX_DOUBLEBUFFER, True,
None
};
int fbcount;
window_glx->priv->fbconfigs = glXChooseFBConfig (window_x11->device,
DefaultScreen (window_x11->device), attribs, &fbcount);
if (!window_glx->priv->fbconfigs) {
g_set_error (error, GST_GL_WINDOW_ERROR, GST_GL_WINDOW_ERROR_WRONG_CONFIG,
"Could not find any FBConfig's to use (check attributes?)");
goto failure;
}
_describe_fbconfig (window_x11->device, window_glx->priv->fbconfigs[0]);
window_x11->visual_info = glXGetVisualFromFBConfig (window_x11->device,
window_glx->priv->fbconfigs[0]);
if (!window_x11->visual_info) {
g_set_error (error, GST_GL_WINDOW_ERROR, GST_GL_WINDOW_ERROR_WRONG_CONFIG,
"Bad attributes in FBConfig");
goto failure;
}
}
return TRUE;
failure:
return FALSE;
}
static void
gst_gl_window_x11_glx_swap_buffers (GstGLWindowX11 * window_x11)
{
glXSwapBuffers (window_x11->device, window_x11->internal_win_id);
}
static guintptr
gst_gl_window_x11_glx_get_gl_context (GstGLWindowX11 * window_x11)
{
return (guintptr) GST_GL_WINDOW_X11_GLX (window_x11)->glx_context;
}
static gboolean
gst_gl_window_x11_glx_activate (GstGLWindowX11 * window_x11, gboolean activate)
{
gboolean result;
if (activate) {
result = glXMakeCurrent (window_x11->device, window_x11->internal_win_id,
GST_GL_WINDOW_X11_GLX (window_x11)->glx_context);
} else {
result = glXMakeCurrent (window_x11->device, None, NULL);
}
return result;
}
GstGLAPI
gst_gl_window_x11_glx_get_gl_api (GstGLWindow * window)
{
GstGLWindowX11GLX *window_glx;
window_glx = GST_GL_WINDOW_X11_GLX (window);
return window_glx->priv->context_api;
}
static gpointer
gst_gl_window_x11_glx_get_proc_address (GstGLWindow * window,
const gchar * name)
{
GstGLContext *context = NULL;
gpointer result;
if (!(result = glXGetProcAddressARB ((const GLubyte *) name))) {
result = gst_gl_context_default_get_proc_address (context, name);
}
return result;
}