gstreamer/gst-libs/gst/gl/wayland/gstglwindow_wayland_egl.c
Matthew Waters cf5e910d9b [793/906] add a GstGLContext object that will be the basis of OpenGL contexts
At the moment it just sits in between GstGLDisplay and GstGLWindow
performing some of the stuff that GstGLWindow used to do.
2014-03-15 18:37:01 +01:00

589 lines
17 KiB
C

/*
* GStreamer
* Copyright (C) 2008 Julien Isorce <julien.isorce@gmail.com>
* Copyright (C) 2012 Matthew Waters <ystreet00@gmail.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#define GLIB_DISABLE_DEPRECATION_WARNINGS
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "wayland_event_source.h"
#include "../gstgl_fwd.h"
#include <gst/gl/gstglcontext.h>
#include "gstglwindow_wayland_egl.h"
const gchar *WlEGLErrorString ();
#define GST_CAT_DEFAULT gst_gl_window_debug
#define gst_gl_window_wayland_egl_parent_class parent_class
G_DEFINE_TYPE (GstGLWindowWaylandEGL, gst_gl_window_wayland_egl,
GST_GL_TYPE_WINDOW);
static guintptr gst_gl_window_wayland_egl_get_gl_context (GstGLWindow * window);
static gboolean gst_gl_window_wayland_egl_activate (GstGLWindow * window,
gboolean activate);
static void gst_gl_window_wayland_egl_set_window_handle (GstGLWindow * window,
guintptr handle);
static void gst_gl_window_wayland_egl_draw (GstGLWindow * window, guint width,
guint height);
static void gst_gl_window_wayland_egl_run (GstGLWindow * window);
static void gst_gl_window_wayland_egl_quit (GstGLWindow * window);
static void gst_gl_window_wayland_egl_send_message (GstGLWindow * window,
GstGLWindowCB callback, gpointer data);
static void gst_gl_window_wayland_egl_destroy_context (GstGLWindowWaylandEGL *
window_egl);
static gboolean gst_gl_window_wayland_egl_create_context (GstGLWindow
* window, GstGLAPI gl_api, guintptr external_gl_context, GError ** error);
static GstGLAPI gst_gl_window_wayland_egl_get_gl_api (GstGLWindow * window);
static gpointer gst_gl_window_wayland_egl_get_proc_address (GstGLWindow *
window, const gchar * name);
static void gst_gl_window_wayland_egl_close (GstGLWindow * window);
static void
pointer_handle_enter (void *data, struct wl_pointer *pointer, uint32_t serial,
struct wl_surface *surface, wl_fixed_t sx_w, wl_fixed_t sy_w)
{
GstGLWindowWaylandEGL *window_egl = data;
window_egl->display.serial = serial;
}
static void
pointer_handle_leave (void *data, struct wl_pointer *pointer, uint32_t serial,
struct wl_surface *surface)
{
GstGLWindowWaylandEGL *window_egl = data;
window_egl->display.serial = serial;
}
static void
pointer_handle_motion (void *data, struct wl_pointer *pointer, uint32_t time,
wl_fixed_t sx_w, wl_fixed_t sy_w)
{
}
static void
pointer_handle_button (void *data, struct wl_pointer *pointer, uint32_t serial,
uint32_t time, uint32_t button, uint32_t state_w)
{
GstGLWindowWaylandEGL *window_egl = data;
window_egl->display.serial = serial;
}
static void
pointer_handle_axis (void *data, struct wl_pointer *pointer, uint32_t time,
uint32_t axis, wl_fixed_t value)
{
}
static const struct wl_pointer_listener pointer_listener = {
pointer_handle_enter,
pointer_handle_leave,
pointer_handle_motion,
pointer_handle_button,
pointer_handle_axis,
};
static void
seat_handle_capabilities (void *data, struct wl_seat *seat,
enum wl_seat_capability caps)
{
GstGLWindowWaylandEGL *window_egl = data;
struct display *display = &window_egl->display;
if ((caps & WL_SEAT_CAPABILITY_POINTER) && !display->pointer) {
display->pointer = wl_seat_get_pointer (seat);
wl_pointer_set_user_data (display->pointer, window_egl);
wl_pointer_add_listener (display->pointer, &pointer_listener, window_egl);
} else if (!(caps & WL_SEAT_CAPABILITY_POINTER) && display->pointer) {
wl_pointer_destroy (display->pointer);
display->pointer = NULL;
}
#if 0
if ((caps & WL_SEAT_CAPABILITY_KEYBOARD) && !input->keyboard) {
input->keyboard = wl_seat_get_keyboard (seat);
wl_keyboard_set_user_data (input->keyboard, input);
wl_keyboard_add_listener (input->keyboard, &keyboard_listener, input);
} else if (!(caps & WL_SEAT_CAPABILITY_KEYBOARD) && input->keyboard) {
wl_keyboard_destroy (input->keyboard);
input->keyboard = NULL;
}
#endif
}
static const struct wl_seat_listener seat_listener = {
seat_handle_capabilities,
};
static void
handle_ping (void *data, struct wl_shell_surface *shell_surface,
uint32_t serial)
{
wl_shell_surface_pong (shell_surface, serial);
}
static void window_resize (GstGLWindowWaylandEGL * window_egl, guint width,
guint height);
static void
handle_configure (void *data, struct wl_shell_surface *shell_surface,
uint32_t edges, int32_t width, int32_t height)
{
GstGLWindowWaylandEGL *window_egl = data;
GstGLWindow *window = GST_GL_WINDOW (window_egl);
GST_DEBUG ("configure event %ix%i", width, height);
window_resize (window_egl, width, height);
if (window->resize)
window->resize (window->resize_data, width, height);
}
static void
handle_popup_done (void *data, struct wl_shell_surface *shell_surface)
{
}
static const struct wl_shell_surface_listener shell_surface_listener = {
handle_ping,
handle_configure,
handle_popup_done
};
static gboolean
create_surface (GstGLWindowWaylandEGL * window_egl)
{
window_egl->window.surface =
wl_compositor_create_surface (window_egl->display.compositor);
window_egl->window.shell_surface =
wl_shell_get_shell_surface (window_egl->display.shell,
window_egl->window.surface);
wl_shell_surface_add_listener (window_egl->window.shell_surface,
&shell_surface_listener, window_egl);
if (window_egl->window.window_width <= 0)
window_egl->window.window_width = 320;
if (window_egl->window.window_height <= 0)
window_egl->window.window_height = 240;
window_egl->window.native =
wl_egl_window_create (window_egl->window.surface,
window_egl->window.window_width, window_egl->window.window_height);
wl_shell_surface_set_title (window_egl->window.shell_surface,
"OpenGL Renderer");
wl_shell_surface_set_toplevel (window_egl->window.shell_surface);
return TRUE;
}
static void
destroy_surface (GstGLWindowWaylandEGL * window_egl)
{
if (window_egl->window.native)
wl_egl_window_destroy (window_egl->window.native);
if (window_egl->window.shell_surface)
wl_shell_surface_destroy (window_egl->window.shell_surface);
if (window_egl->window.surface)
wl_surface_destroy (window_egl->window.surface);
if (window_egl->window.callback)
wl_callback_destroy (window_egl->window.callback);
g_source_destroy (window_egl->wl_source);
g_source_unref (window_egl->wl_source);
window_egl->wl_source = NULL;
g_main_loop_unref (window_egl->loop);
window_egl->loop = NULL, g_main_context_unref (window_egl->main_context);
window_egl->main_context = NULL;
}
static void
registry_handle_global (void *data, struct wl_registry *registry,
uint32_t name, const char *interface, uint32_t version)
{
struct display *d = data;
if (g_strcmp0 (interface, "wl_compositor") == 0) {
d->compositor =
wl_registry_bind (registry, name, &wl_compositor_interface, 1);
} else if (g_strcmp0 (interface, "wl_shell") == 0) {
d->shell = wl_registry_bind (registry, name, &wl_shell_interface, 1);
} else if (g_strcmp0 (interface, "wl_seat") == 0) {
d->seat = wl_registry_bind (registry, name, &wl_seat_interface, 1);
wl_seat_add_listener (d->seat, &seat_listener, d);
} else if (g_strcmp0 (interface, "wl_shm") == 0) {
d->shm = wl_registry_bind (registry, name, &wl_shm_interface, 1);
d->cursor_theme = wl_cursor_theme_load (NULL, 32, d->shm);
d->default_cursor =
wl_cursor_theme_get_cursor (d->cursor_theme, "left_ptr");
}
}
static const struct wl_registry_listener registry_listener = {
registry_handle_global
};
static void
gst_gl_window_wayland_egl_class_init (GstGLWindowWaylandEGLClass * klass)
{
GstGLWindowClass *window_class = (GstGLWindowClass *) klass;
window_class->create_context =
GST_DEBUG_FUNCPTR (gst_gl_window_wayland_egl_create_context);
window_class->get_gl_context =
GST_DEBUG_FUNCPTR (gst_gl_window_wayland_egl_get_gl_context);
window_class->activate =
GST_DEBUG_FUNCPTR (gst_gl_window_wayland_egl_activate);
window_class->set_window_handle =
GST_DEBUG_FUNCPTR (gst_gl_window_wayland_egl_set_window_handle);
window_class->draw_unlocked =
GST_DEBUG_FUNCPTR (gst_gl_window_wayland_egl_draw);
window_class->draw = GST_DEBUG_FUNCPTR (gst_gl_window_wayland_egl_draw);
window_class->run = GST_DEBUG_FUNCPTR (gst_gl_window_wayland_egl_run);
window_class->quit = GST_DEBUG_FUNCPTR (gst_gl_window_wayland_egl_quit);
window_class->send_message =
GST_DEBUG_FUNCPTR (gst_gl_window_wayland_egl_send_message);
window_class->get_gl_api =
GST_DEBUG_FUNCPTR (gst_gl_window_wayland_egl_get_gl_api);
window_class->get_proc_address =
GST_DEBUG_FUNCPTR (gst_gl_window_wayland_egl_get_proc_address);
window_class->close = GST_DEBUG_FUNCPTR (gst_gl_window_wayland_egl_close);
}
static void
gst_gl_window_wayland_egl_init (GstGLWindowWaylandEGL * window)
{
}
/* Must be called in the gl thread */
GstGLWindowWaylandEGL *
gst_gl_window_wayland_egl_new (void)
{
GstGLWindowWaylandEGL *window;
GST_DEBUG ("creating Wayland EGL window");
window = g_object_new (GST_GL_TYPE_WINDOW_WAYLAND_EGL, NULL);
gst_gl_window_set_need_lock (GST_GL_WINDOW (window), FALSE);
return window;
}
static void
gst_gl_window_wayland_egl_close (GstGLWindow * window)
{
GstGLWindowWaylandEGL *window_egl;
window_egl = GST_GL_WINDOW_WAYLAND_EGL (window);
gst_gl_window_wayland_egl_destroy_context (window_egl);
if (window_egl->display.cursor_surface)
wl_surface_destroy (window_egl->display.cursor_surface);
if (window_egl->display.cursor_theme)
wl_cursor_theme_destroy (window_egl->display.cursor_theme);
if (window_egl->display.shell)
wl_shell_destroy (window_egl->display.shell);
if (window_egl->display.compositor)
wl_compositor_destroy (window_egl->display.compositor);
if (window_egl->display.display) {
wl_display_flush (window_egl->display.display);
wl_display_disconnect (window_egl->display.display);
}
}
static gboolean
_setup_wayland (GstGLWindowWaylandEGL * window_egl, GError ** error)
{
window_egl->display.display = wl_display_connect (NULL);
if (!window_egl->display.display) {
g_set_error (error, GST_GL_WINDOW_ERROR,
GST_GL_WINDOW_ERROR_RESOURCE_UNAVAILABLE,
"Failed to connect to Wayland display server");
goto error;
}
window_egl->display.registry =
wl_display_get_registry (window_egl->display.display);
wl_registry_add_listener (window_egl->display.registry, &registry_listener,
&window_egl->display);
wl_display_dispatch (window_egl->display.display);
create_surface (window_egl);
window_egl->display.cursor_surface =
wl_compositor_create_surface (window_egl->display.compositor);
window_egl->wl_source =
wayland_event_source_new (window_egl->display.display);
window_egl->main_context = g_main_context_new ();
window_egl->loop = g_main_loop_new (window_egl->main_context, FALSE);
g_source_attach (window_egl->wl_source, window_egl->main_context);
return TRUE;
error:
return FALSE;
}
gboolean
gst_gl_window_wayland_egl_create_context (GstGLWindow * window,
GstGLAPI gl_api, guintptr external_gl_context, GError ** error)
{
GstGLWindowWaylandEGL *window_egl = GST_GL_WINDOW_WAYLAND_EGL (window);
if (!_setup_wayland (window_egl, error))
return FALSE;
window_egl->egl =
gst_gl_egl_create_context (eglGetDisplay ((EGLNativeDisplayType)
window_egl->display.display), window_egl->window.native, gl_api,
external_gl_context, error);
if (!window_egl->egl)
goto failure;
return TRUE;
failure:
return FALSE;
}
static void
gst_gl_window_wayland_egl_destroy_context (GstGLWindowWaylandEGL * window_egl)
{
gst_gl_egl_activate (window_egl->egl, FALSE);
destroy_surface (window_egl);
/*
gst_gl_egl_destroy_surface (window_egl->egl);
*/
gst_gl_egl_destroy_context (window_egl->egl);
window_egl->egl = NULL;
}
static gboolean
gst_gl_window_wayland_egl_activate (GstGLWindow * window, gboolean activate)
{
GstGLWindowWaylandEGL *window_egl;
window_egl = GST_GL_WINDOW_WAYLAND_EGL (window);
return gst_gl_egl_activate (window_egl->egl, activate);
}
static guintptr
gst_gl_window_wayland_egl_get_gl_context (GstGLWindow * window)
{
GstGLWindowWaylandEGL *window_egl;
window_egl = GST_GL_WINDOW_WAYLAND_EGL (window);
return gst_gl_egl_get_gl_context (window_egl->egl);
}
static GstGLAPI
gst_gl_window_wayland_egl_get_gl_api (GstGLWindow * window)
{
GstGLWindowWaylandEGL *window_egl;
window_egl = GST_GL_WINDOW_WAYLAND_EGL (window);
return gst_gl_egl_get_gl_api (window_egl->egl);
}
static void
gst_gl_window_wayland_egl_swap_buffers (GstGLWindow * window)
{
GstGLWindowWaylandEGL *window_egl = GST_GL_WINDOW_WAYLAND_EGL (window);
gst_gl_egl_swap_buffers (window_egl->egl);
}
static void
gst_gl_window_wayland_egl_run (GstGLWindow * window)
{
GstGLWindowWaylandEGL *window_egl;
window_egl = GST_GL_WINDOW_WAYLAND_EGL (window);
GST_LOG ("starting main loop");
g_main_loop_run (window_egl->loop);
GST_LOG ("exiting main loop");
}
static void
gst_gl_window_wayland_egl_quit (GstGLWindow * window)
{
GstGLWindowWaylandEGL *window_egl;
window_egl = GST_GL_WINDOW_WAYLAND_EGL (window);
GST_LOG ("sending quit");
g_main_loop_quit (window_egl->loop);
GST_LOG ("quit sent");
}
typedef struct _GstGLMessage
{
GMutex lock;
GCond cond;
gboolean fired;
GstGLWindowCB callback;
gpointer data;
} GstGLMessage;
static gboolean
_run_message (GstGLMessage * message)
{
g_mutex_lock (&message->lock);
if (message->callback)
message->callback (message->data);
message->fired = TRUE;
g_cond_signal (&message->cond);
g_mutex_unlock (&message->lock);
return FALSE;
}
static void
gst_gl_window_wayland_egl_send_message (GstGLWindow * window,
GstGLWindowCB callback, gpointer data)
{
GstGLWindowWaylandEGL *window_egl;
GstGLMessage message;
window_egl = GST_GL_WINDOW_WAYLAND_EGL (window);
message.callback = callback;
message.data = data;
message.fired = FALSE;
g_mutex_init (&message.lock);
g_cond_init (&message.cond);
g_main_context_invoke (window_egl->main_context, (GSourceFunc) _run_message,
&message);
g_mutex_lock (&message.lock);
while (!message.fired)
g_cond_wait (&message.cond, &message.lock);
g_mutex_unlock (&message.lock);
}
static void
gst_gl_window_wayland_egl_set_window_handle (GstGLWindow * window,
guintptr handle)
{
}
static void
window_resize (GstGLWindowWaylandEGL * window_egl, guint width, guint height)
{
GST_DEBUG ("resizing window from %ux%u to %ux%u",
window_egl->window.window_width, window_egl->window.window_height, width,
height);
if (window_egl->window.native) {
wl_egl_window_resize (window_egl->window.native, width, height, 0, 0);
}
window_egl->window.window_width = width;
window_egl->window.window_height = height;
#if 0
wl_shell_surface_resize (window_egl->window.shell_surface,
window_egl->display.seat, window_egl->display.serial, 0);
#endif
}
struct draw
{
GstGLWindowWaylandEGL *window;
guint width, height;
};
static void
draw_cb (gpointer data)
{
struct draw *draw_data = data;
GstGLWindowWaylandEGL *window_egl = draw_data->window;
GstGLWindow *window = GST_GL_WINDOW (window_egl);
if (window_egl->window.window_width != draw_data->width
|| window_egl->window.window_height != draw_data->height) {
GST_DEBUG ("dimensions don't match, attempting resize");
#if 0
window_resize (window_egl, draw_data->width, draw_data->height);
#endif
}
if (window->draw)
window->draw (window->draw_data);
gst_gl_window_wayland_egl_swap_buffers (window);
}
static void
gst_gl_window_wayland_egl_draw (GstGLWindow * window, guint width, guint height)
{
struct draw draw_data;
draw_data.window = GST_GL_WINDOW_WAYLAND_EGL (window);
draw_data.width = width;
draw_data.height = height;
gst_gl_window_send_message (window, (GstGLWindowCB) draw_cb, &draw_data);
}
static gpointer
gst_gl_window_wayland_egl_get_proc_address (GstGLWindow * window,
const gchar * name)
{
GstGLContext *context = NULL;
GstGLWindowWaylandEGL *window_egl;
gpointer result;
window_egl = GST_GL_WINDOW_WAYLAND_EGL (window);
if (!(result = gst_gl_egl_get_proc_address (window_egl->egl, name))) {
result = gst_gl_context_default_get_proc_address (context, name);
}
return result;
}