gstreamer/gst-libs/gst/gl/gstglutils.c
Matthew Waters cf5e910d9b [793/906] add a GstGLContext object that will be the basis of OpenGL contexts
At the moment it just sits in between GstGLDisplay and GstGLWindow
performing some of the stuff that GstGLWindow used to do.
2014-03-15 18:37:01 +01:00

432 lines
12 KiB
C

/*
* GStreamer
* Copyright (C) 2013 Matthew Waters <ystreet00@gmail.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include <stdio.h>
#include <gst/gst.h>
#include "gl.h"
#include "gstglutils.h"
#ifndef GL_FRAMEBUFFER_UNDEFINED
#define GL_FRAMEBUFFER_UNDEFINED 0x8219
#endif
#ifndef GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
#endif
#ifndef GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
#endif
#ifndef GL_FRAMEBUFFER_UNSUPPORTED
#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
#endif
#ifndef GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS
#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
#endif
#define USING_OPENGL(display) (display->gl_api & GST_GL_API_OPENGL)
#define USING_OPENGL3(display) (display->gl_api & GST_GL_API_OPENGL3)
#define USING_GLES(display) (display->gl_api & GST_GL_API_GLES)
#define USING_GLES2(display) (display->gl_api & GST_GL_API_GLES2)
#define USING_GLES3(display) (display->gl_api & GST_GL_API_GLES3)
static GLuint gen_texture;
static GLuint gen_texture_width;
static GLuint gen_texture_height;
static GstVideoFormat gen_texture_video_format;
static GLuint *del_texture;
static gchar *error_message;
static void
gst_gl_display_gen_texture_window_cb (GstGLDisplay * display)
{
gst_gl_display_gen_texture_thread (display, &gen_texture,
gen_texture_video_format, gen_texture_width, gen_texture_height);
}
/* Generate a texture if no one is available in the pool
* Called in the gl thread */
void
gst_gl_display_gen_texture_thread (GstGLDisplay * display, GLuint * pTexture,
GstVideoFormat v_format, GLint width, GLint height)
{
const GstGLFuncs *gl = display->gl_vtable;
GST_TRACE ("Generating texture format:%u dimensions:%ux%u", v_format,
width, height);
gl->GenTextures (1, pTexture);
gl->BindTexture (GL_TEXTURE_RECTANGLE_ARB, *pTexture);
gl->TexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA8, width, height, 0,
GL_RGBA, GL_UNSIGNED_BYTE, NULL);
gl->TexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER,
GL_LINEAR);
gl->TexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER,
GL_LINEAR);
gl->TexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_S,
GL_CLAMP_TO_EDGE);
gl->TexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_T,
GL_CLAMP_TO_EDGE);
GST_LOG ("generated texture id:%d", *pTexture);
}
void
gst_gl_display_del_texture_window_cb (GstGLDisplay * display)
{
glDeleteTextures (1, del_texture);
}
/* called in the gl thread */
gboolean
gst_gl_display_check_framebuffer_status (GstGLDisplay * display)
{
GLenum status = 0;
status = display->gl_vtable->CheckFramebufferStatus (GL_FRAMEBUFFER);
switch (status) {
case GL_FRAMEBUFFER_COMPLETE:
return TRUE;
break;
case GL_FRAMEBUFFER_UNSUPPORTED:
GST_ERROR ("GL_FRAMEBUFFER_UNSUPPORTED");
break;
case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT:
GST_ERROR ("GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT");
break;
case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT:
GST_ERROR ("GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT");
break;
case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS:
GST_ERROR ("GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS");
break;
#if GST_GL_HAVE_OPENGL
case GL_FRAMEBUFFER_UNDEFINED:
GST_ERROR ("GL_FRAMEBUFFER_UNDEFINED");
break;
#endif
default:
GST_ERROR ("General FBO error");
}
return FALSE;
}
void
gst_gl_display_activate_gl_context (GstGLDisplay * display, gboolean activate)
{
GstGLContext *context;
g_return_if_fail (GST_IS_GL_DISPLAY (display));
if (!activate)
gst_gl_display_lock (display);
context = gst_gl_display_get_context_unlocked (display);
gst_gl_context_activate (context, activate);
if (activate)
gst_gl_display_unlock (display);
gst_object_unref (context);
}
void
gst_gl_display_gen_texture (GstGLDisplay * display, GLuint * pTexture,
GstVideoFormat v_format, GLint width, GLint height)
{
GstGLContext *context;
GstGLWindow *window;
gst_gl_display_lock (display);
context = gst_gl_display_get_context_unlocked (display);
window = gst_gl_context_get_window (context);
if (gst_gl_window_is_running (window)) {
gen_texture_width = width;
gen_texture_height = height;
gen_texture_video_format = v_format;
gst_gl_window_send_message (window,
GST_GL_WINDOW_CB (gst_gl_display_gen_texture_window_cb), display);
*pTexture = gen_texture;
} else
*pTexture = 0;
gst_object_unref (context);
gst_object_unref (window);
gst_gl_display_unlock (display);
}
void
gst_gl_display_del_texture (GstGLDisplay * display, GLuint * pTexture)
{
GstGLContext *context;
GstGLWindow *window;
gst_gl_display_lock (display);
context = gst_gl_display_get_context_unlocked (display);
window = gst_gl_context_get_window (context);
if (gst_gl_window_is_running (window) && *pTexture) {
del_texture = pTexture;
gst_gl_window_send_message (window,
GST_GL_WINDOW_CB (gst_gl_display_del_texture_window_cb), display);
}
gst_object_unref (context);
gst_object_unref (window);
gst_gl_display_unlock (display);
}
typedef struct _GenFBO
{
GstGLFramebuffer *frame;
gint width, height;
GLuint *fbo, *depth;
} GenFBO;
static void
_gen_fbo (GstGLDisplay * display, GenFBO * data)
{
gst_gl_framebuffer_generate (data->frame, data->width, data->height,
data->fbo, data->depth);
}
gboolean
gst_gl_display_gen_fbo (GstGLDisplay * display, gint width, gint height,
GLuint * fbo, GLuint * depthbuffer)
{
GstGLFramebuffer *frame = gst_gl_framebuffer_new (display);
GenFBO data = { frame, width, height, fbo, depthbuffer };
gst_gl_display_thread_add (display, (GstGLDisplayThreadFunc) _gen_fbo, &data);
gst_object_unref (frame);
return TRUE;
}
typedef struct _UseFBO
{
GstGLFramebuffer *frame;
gint texture_fbo_width;
gint texture_fbo_height;
GLuint fbo;
GLuint depth_buffer;
GLuint texture_fbo;
GLCB cb;
gint input_tex_width;
gint input_tex_height;
GLuint input_tex;
gdouble proj_param1;
gdouble proj_param2;
gdouble proj_param3;
gdouble proj_param4;
GstGLDisplayProjection projection;
gpointer stuff;
} UseFBO;
static void
_use_fbo (GstGLDisplay * display, UseFBO * data)
{
gst_gl_framebuffer_use (data->frame, data->texture_fbo_width,
data->texture_fbo_height, data->fbo, data->depth_buffer,
data->texture_fbo, data->cb, data->input_tex_width,
data->input_tex_height, data->input_tex, data->proj_param1,
data->proj_param2, data->proj_param3, data->proj_param4, data->projection,
data->stuff);
}
/* Called by glfilter */
/* this function really has to be simplified... do we really need to
set projection this way? Wouldn't be better a set_projection
separate call? or just make glut functions available out of
gst-libs and call it if needed on drawcallback? -- Filippo */
/* GLCB too.. I think that only needed parameters should be
* GstGLDisplay *display and gpointer data, or just gpointer data */
/* ..everything here has to be simplified! */
gboolean
gst_gl_display_use_fbo (GstGLDisplay * display, gint texture_fbo_width,
gint texture_fbo_height, GLuint fbo, GLuint depth_buffer,
GLuint texture_fbo, GLCB cb, gint input_tex_width,
gint input_tex_height, GLuint input_tex, gdouble proj_param1,
gdouble proj_param2, gdouble proj_param3, gdouble proj_param4,
GstGLDisplayProjection projection, gpointer stuff)
{
GstGLFramebuffer *frame = gst_gl_framebuffer_new (display);
UseFBO data =
{ frame, texture_fbo_width, texture_fbo_height, fbo, depth_buffer,
texture_fbo, cb, input_tex_width, input_tex_height, input_tex,
proj_param1, proj_param2, proj_param3, proj_param4, projection, stuff
};
gst_gl_display_thread_add (display, (GstGLDisplayThreadFunc) _use_fbo, &data);
gst_object_unref (frame);
return TRUE;
}
typedef struct _UseFBO2
{
GstGLFramebuffer *frame;
gint texture_fbo_width;
gint texture_fbo_height;
GLuint fbo;
GLuint depth_buffer;
GLuint texture_fbo;
GLCB_V2 cb;
gpointer stuff;
} UseFBO2;
static void
_use_fbo_v2 (GstGLDisplay * display, UseFBO2 * data)
{
gst_gl_framebuffer_use_v2 (data->frame, data->texture_fbo_width,
data->texture_fbo_height, data->fbo, data->depth_buffer,
data->texture_fbo, data->cb, data->stuff);
}
gboolean
gst_gl_display_use_fbo_v2 (GstGLDisplay * display, gint texture_fbo_width,
gint texture_fbo_height, GLuint fbo, GLuint depth_buffer,
GLuint texture_fbo, GLCB_V2 cb, gpointer stuff)
{
GstGLFramebuffer *frame = gst_gl_framebuffer_new (display);
UseFBO2 data =
{ frame, texture_fbo_width, texture_fbo_height, fbo, depth_buffer,
texture_fbo, cb, stuff
};
gst_gl_display_thread_add (display, (GstGLDisplayThreadFunc) _use_fbo_v2,
&data);
gst_object_unref (frame);
return TRUE;
}
typedef struct _DelFBO
{
GstGLFramebuffer *frame;
GLuint fbo;
GLuint depth;
} DelFBO;
/* Called in the gl thread */
static void
_del_fbo (GstGLDisplay * display, DelFBO * data)
{
gst_gl_framebuffer_delete (data->frame, data->fbo, data->depth);
}
/* Called by gltestsrc and glfilter */
void
gst_gl_display_del_fbo (GstGLDisplay * display, GLuint fbo, GLuint depth_buffer)
{
GstGLFramebuffer *frame = gst_gl_framebuffer_new (display);
DelFBO data = { frame, fbo, depth_buffer };
gst_gl_display_thread_add (display, (GstGLDisplayThreadFunc) _del_fbo, &data);
gst_object_unref (frame);
}
static void
_compile_shader (GstGLDisplay * display, GstGLShader ** shader)
{
GError *error = NULL;
gst_gl_shader_compile (*shader, &error);
if (error) {
gst_gl_display_set_error (display, "%s", error->message);
g_error_free (error);
error = NULL;
gst_gl_display_clear_shader (display);
gst_object_unref (*shader);
*shader = NULL;
}
}
/* Called by glfilter */
gboolean
gst_gl_display_gen_shader (GstGLDisplay * display, const gchar * vert_src,
const gchar * frag_src, GstGLShader ** shader)
{
g_return_val_if_fail (frag_src != NULL || vert_src != NULL, FALSE);
g_return_val_if_fail (shader != NULL, FALSE);
*shader = gst_gl_shader_new (display);
if (frag_src)
gst_gl_shader_set_fragment_source (*shader, frag_src);
if (vert_src)
gst_gl_shader_set_vertex_source (*shader, vert_src);
gst_gl_display_thread_add (display, (GstGLDisplayThreadFunc) _compile_shader,
shader);
return *shader != NULL;
}
void
gst_gl_display_set_error (GstGLDisplay * display, const char *format, ...)
{
va_list args;
if (error_message)
g_free (error_message);
va_start (args, format);
error_message = g_strdup_vprintf (format, args);
va_end (args);
GST_WARNING ("%s", error_message);
}
gchar *
gst_gl_display_get_error (void)
{
return error_message;
}
/* Called by glfilter */
void
gst_gl_display_del_shader (GstGLDisplay * display, GstGLShader * shader)
{
gst_object_unref (shader);
}