gstreamer/subprojects/gst-plugins-good/ext/qt6/qt6glwindow.cc
Matthew Waters 293ad62035 qt6: add qml6glsrc element
Same functionality as qmlglsrc (Qt5) but for Qt6.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/3737>
2023-01-28 02:24:09 +00:00

471 lines
13 KiB
C++

/*
* GStreamer
* Copyright (C) 2016 Freescale Semiconductor, Inc. All rights reserved.
* Copyright (C) 2022 Matthew Waters <matthew@centricular.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include <stdio.h>
#include <gst/video/video.h>
#include <gst/gl/gstglfuncs.h>
#include "qt6glwindow.h"
#include "gstqt6glutility.h"
#include <QtCore/QDateTime>
#include <QtGui/QGuiApplication>
#include <QtQuick/QQuickWindow>
#include <QQuickRenderTarget>
/* compatibility definitions... */
#ifndef GL_READ_FRAMEBUFFER
#define GL_READ_FRAMEBUFFER 0x8CA8
#endif
#ifndef GL_DRAW_FRAMEBUFFER
#define GL_DRAW_FRAMEBUFFER 0x8CA9
#endif
/**
* SECTION:
*
* #Qt6GLWindow is an #QQuickWindow that grab QtQuick view to GStreamer OpenGL video buffers.
*/
GST_DEBUG_CATEGORY_STATIC (qt6_gl_window_debug);
#define GST_CAT_DEFAULT qt6_gl_window_debug
struct _Qt6GLWindowPrivate
{
GMutex lock;
GCond update_cond;
GstBuffer *buffer;
GstVideoInfo v_info;
GstVideoFrame mapped_frame;
GstGLBaseMemoryAllocator *gl_allocator;
GstGLAllocationParams *gl_params;
gboolean initted;
gboolean updated;
gboolean quit;
gboolean result;
gboolean useDefaultFbo;
GstGLDisplay *display;
GstGLContext *other_context;
GstGLContext *context;
guint fbo;
gboolean new_caps;
GstBuffer *produced_buffer;
};
Qt6GLWindow::Qt6GLWindow (QWindow * parent, QQuickWindow *src)
: QQuickWindow( parent ), source (src)
{
QGuiApplication *app = static_cast<QGuiApplication *> (QCoreApplication::instance ());
static gsize _debug;
g_assert (app != NULL);
if (g_once_init_enter (&_debug)) {
GST_DEBUG_CATEGORY_INIT (GST_CAT_DEFAULT, "qt6glwindow", 0, "Qt6 GL QuickWindow");
g_once_init_leave (&_debug, 1);
}
this->priv = g_new0 (Qt6GLWindowPrivate, 1);
g_mutex_init (&this->priv->lock);
g_cond_init (&this->priv->update_cond);
this->priv->display = gst_qml6_get_gl_display(FALSE);
this->priv->result = TRUE;
connect (source, SIGNAL(beforeRendering()), this, SLOT(beforeRendering()), Qt::DirectConnection);
connect (source, SIGNAL(afterRendering()), this, SLOT(afterRendering()), Qt::DirectConnection);
if (source->isSceneGraphInitialized())
source->scheduleRenderJob(new RenderJob(std::bind(&Qt6GLWindow::onSceneGraphInitialized, this)), QQuickWindow::BeforeSynchronizingStage);
else
connect (source, SIGNAL(sceneGraphInitialized()), this, SLOT(onSceneGraphInitialized()), Qt::DirectConnection);
connect (source, SIGNAL(sceneGraphInvalidated()), this, SLOT(onSceneGraphInvalidated()), Qt::DirectConnection);
GST_DEBUG ("%p init Qt Window", this->priv->display);
}
Qt6GLWindow::~Qt6GLWindow()
{
GST_DEBUG ("deinit Qt Window");
g_mutex_clear (&this->priv->lock);
g_cond_clear (&this->priv->update_cond);
gst_clear_object (&this->priv->other_context);
gst_clear_buffer (&this->priv->buffer);
gst_clear_buffer (&this->priv->produced_buffer);
gst_clear_object (&this->priv->display);
gst_clear_object (&this->priv->context);
gst_clear_object (&this->priv->gl_allocator);
if (this->priv->gl_params)
gst_gl_allocation_params_free (this->priv->gl_params);
this->priv->gl_params = NULL;
g_free (this->priv);
this->priv = NULL;
}
void
Qt6GLWindow::beforeRendering()
{
g_mutex_lock (&this->priv->lock);
if (!this->priv->context) {
GST_LOG ("no GStreamer GL context set yet, skipping frame");
g_mutex_unlock (&this->priv->lock);
return;
}
QSize size = source->size();
if (!this->priv->gl_allocator)
this->priv->gl_allocator =
(GstGLBaseMemoryAllocator *) gst_gl_memory_allocator_get_default (this->priv->context);
if (GST_VIDEO_INFO_WIDTH (&this->priv->v_info) != size.width()
|| GST_VIDEO_INFO_HEIGHT (&this->priv->v_info) != size.height()) {
this->priv->new_caps = TRUE;
gst_video_info_set_format (&this->priv->v_info, GST_VIDEO_FORMAT_RGBA,
size.width(), size.height());
if (this->priv->gl_params) {
GstGLVideoAllocationParams *gl_vid_params = (GstGLVideoAllocationParams *) this->priv->gl_params;
if (GST_VIDEO_INFO_WIDTH (gl_vid_params->v_info) != source->width()
|| GST_VIDEO_INFO_HEIGHT (gl_vid_params->v_info) != source->height())
this->priv->gl_params = NULL;
gst_clear_buffer (&this->priv->buffer);
}
}
if (!this->priv->gl_params) {
this->priv->gl_params = (GstGLAllocationParams *)
gst_gl_video_allocation_params_new (this->priv->context, NULL,
&this->priv->v_info, 0, NULL, GST_GL_TEXTURE_TARGET_2D, GST_GL_RGBA);
}
if (!this->priv->buffer) {
GstGLMemory *gl_mem =
(GstGLMemory *) gst_gl_base_memory_alloc (this->priv->gl_allocator,
this->priv->gl_params);
this->priv->buffer = gst_buffer_new ();
gst_buffer_append_memory (this->priv->buffer, (GstMemory *) gl_mem);
}
if (!gst_video_frame_map (&this->priv->mapped_frame, &this->priv->v_info,
this->priv->buffer, (GstMapFlags) (GST_MAP_WRITE | GST_MAP_GL))) {
GST_WARNING ("failed map video frame");
gst_clear_buffer (&this->priv->buffer);
return;
}
if (!this->priv->useDefaultFbo) {
guint tex_id = *(guint *) this->priv->mapped_frame.data[0];
source->setRenderTarget(QQuickRenderTarget::fromOpenGLTexture(tex_id, source->size()));
} else if (this->priv->useDefaultFbo) {
GST_DEBUG ("use default fbo for render target");
source->setRenderTarget(QQuickRenderTarget());
}
g_mutex_unlock (&this->priv->lock);
}
void
Qt6GLWindow::afterRendering()
{
gboolean ret;
guint width, height;
const GstGLFuncs *gl;
GstGLSyncMeta *sync_meta;
g_mutex_lock (&this->priv->lock);
if (!this->priv->buffer) {
GST_LOG ("no buffer created in beforeRendering(), skipping");
g_mutex_unlock (&this->priv->lock);
return;
}
width = GST_VIDEO_INFO_WIDTH (&this->priv->v_info);
height = GST_VIDEO_INFO_HEIGHT (&this->priv->v_info);
gst_gl_context_activate (this->priv->other_context, TRUE);
gl = this->priv->other_context->gl_vtable;
if (!this->priv->useDefaultFbo) {
gst_video_frame_unmap (&this->priv->mapped_frame);
ret = TRUE;
} else {
gl->BindFramebuffer (GL_READ_FRAMEBUFFER, 0);
ret = gst_gl_context_check_framebuffer_status (this->priv->other_context, GL_READ_FRAMEBUFFER);
if (!ret) {
GST_ERROR ("FBO errors");
goto errors;
}
guint dst_tex = *(guint *) this->priv->mapped_frame.data[0];
gl->BindTexture (GL_TEXTURE_2D, dst_tex);
if (gl->BlitFramebuffer) {
gl->BindFramebuffer (GL_DRAW_FRAMEBUFFER, this->priv->fbo);
gl->FramebufferTexture2D (GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
GL_TEXTURE_2D, dst_tex, 0);
ret = gst_gl_context_check_framebuffer_status (this->priv->other_context, GL_DRAW_FRAMEBUFFER);
if (!ret) {
GST_ERROR ("FBO errors");
goto errors;
}
gl->ReadBuffer (GL_BACK);
gl->BlitFramebuffer (0, 0, width, height,
0, 0, width, height,
GL_COLOR_BUFFER_BIT, GL_LINEAR);
} else {
gl->CopyTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, 0, 0, width, height, 0);
}
}
gst_video_frame_unmap (&this->priv->mapped_frame);
gl->BindFramebuffer (GL_FRAMEBUFFER, 0);
if (this->priv->context) {
sync_meta = gst_buffer_get_gl_sync_meta (this->priv->buffer);
if (!sync_meta) {
sync_meta = gst_buffer_add_gl_sync_meta (this->priv->context, this->priv->buffer);
}
gst_gl_sync_meta_set_sync_point (sync_meta, this->priv->other_context);
}
GST_DEBUG ("rendering finished");
done:
gst_gl_context_activate (this->priv->other_context, FALSE);
this->priv->result = ret;
this->priv->produced_buffer = this->priv->buffer;
this->priv->buffer = NULL;
this->priv->updated = TRUE;
g_cond_signal (&this->priv->update_cond);
g_mutex_unlock (&this->priv->lock);
return;
errors:
gl->BindFramebuffer (GL_FRAMEBUFFER, 0);
gst_video_frame_unmap (&this->priv->mapped_frame);
goto done;
}
void
Qt6GLWindow::onSceneGraphInitialized()
{
QSGRendererInterface *renderer = source->rendererInterface();
if (!renderer)
return;
if (renderer->graphicsApi() != QSGRendererInterface::GraphicsApi::OpenGL) {
GST_WARNING ("%p scene graph initialized with a non-OpenGL renderer interface", this);
return;
}
this->priv->initted = gst_qml6_get_gl_wrapcontext (this->priv->display,
&this->priv->other_context, &this->priv->context);
if (this->priv->initted && this->priv->other_context) {
const GstGLFuncs *gl;
gst_gl_context_activate (this->priv->other_context, TRUE);
gl = this->priv->other_context->gl_vtable;
gl->GenFramebuffers (1, &this->priv->fbo);
gst_gl_context_activate (this->priv->other_context, FALSE);
}
GST_DEBUG ("%p created wrapped GL context %" GST_PTR_FORMAT, this,
this->priv->other_context);
}
void
Qt6GLWindow::onSceneGraphInvalidated()
{
GST_DEBUG ("scene graph invalidated");
if (this->priv->fbo && this->priv->other_context) {
const GstGLFuncs *gl;
gst_gl_context_activate (this->priv->other_context, TRUE);
gl = this->priv->other_context->gl_vtable;
gl->DeleteFramebuffers (1, &this->priv->fbo);
gst_gl_context_activate (this->priv->other_context, FALSE);
}
gst_clear_buffer (&this->priv->buffer);
gst_clear_buffer (&this->priv->produced_buffer);
}
bool
Qt6GLWindow::getGeometry(int * width, int * height)
{
if (width == NULL || height == NULL)
return FALSE;
*width = this->source->width();
*height = this->source->height();
return TRUE;
}
GstGLContext *
qt6_gl_window_get_qt_context (Qt6GLWindow * qt6_gl_window)
{
g_return_val_if_fail (qt6_gl_window != NULL, NULL);
if (!qt6_gl_window->priv->other_context)
return NULL;
return (GstGLContext *) gst_object_ref (qt6_gl_window->priv->other_context);
}
GstGLDisplay *
qt6_gl_window_get_display (Qt6GLWindow * qt6_gl_window)
{
g_return_val_if_fail (qt6_gl_window != NULL, NULL);
if (!qt6_gl_window->priv->display)
return NULL;
return (GstGLDisplay *) gst_object_ref (qt6_gl_window->priv->display);
}
GstGLContext *
qt6_gl_window_get_context (Qt6GLWindow * qt6_gl_window)
{
g_return_val_if_fail (qt6_gl_window != NULL, NULL);
if (!qt6_gl_window->priv->context)
return NULL;
return (GstGLContext *) gst_object_ref (qt6_gl_window->priv->context);
}
gboolean
qt6_gl_window_set_context (Qt6GLWindow * qt6_gl_window, GstGLContext * context)
{
g_return_val_if_fail (qt6_gl_window != NULL, FALSE);
if (qt6_gl_window->priv->context && qt6_gl_window->priv->context != context)
return FALSE;
gst_object_replace ((GstObject **) &qt6_gl_window->priv->context, (GstObject *) context);
return TRUE;
}
gboolean
qt6_gl_window_is_scenegraph_initialized (Qt6GLWindow * qt6_gl_window)
{
g_return_val_if_fail (qt6_gl_window != NULL, FALSE);
return qt6_gl_window->priv->initted;
}
GstBuffer *
qt6_gl_window_take_buffer (Qt6GLWindow * qt6_gl_window, GstCaps ** updated_caps)
{
g_return_val_if_fail (qt6_gl_window != NULL, FALSE);
g_return_val_if_fail (qt6_gl_window->priv->initted, FALSE);
GstBuffer *ret;
g_mutex_lock (&qt6_gl_window->priv->lock);
if (qt6_gl_window->priv->quit){
GST_DEBUG("about to quit, drop this buffer");
g_mutex_unlock (&qt6_gl_window->priv->lock);
return NULL;
}
while (!qt6_gl_window->priv->produced_buffer && qt6_gl_window->priv->result)
g_cond_wait (&qt6_gl_window->priv->update_cond, &qt6_gl_window->priv->lock);
ret = qt6_gl_window->priv->produced_buffer;
qt6_gl_window->priv->produced_buffer = NULL;
if (qt6_gl_window->priv->new_caps) {
*updated_caps = gst_video_info_to_caps (&qt6_gl_window->priv->v_info);
gst_caps_set_features (*updated_caps, 0,
gst_caps_features_from_string (GST_CAPS_FEATURE_MEMORY_GL_MEMORY));
qt6_gl_window->priv->new_caps = FALSE;
}
g_mutex_unlock (&qt6_gl_window->priv->lock);
return ret;
}
void
qt6_gl_window_use_default_fbo (Qt6GLWindow * qt6_gl_window, gboolean useDefaultFbo)
{
g_return_if_fail (qt6_gl_window != NULL);
g_mutex_lock (&qt6_gl_window->priv->lock);
GST_DEBUG ("set to use default fbo %d", useDefaultFbo);
qt6_gl_window->priv->useDefaultFbo = useDefaultFbo;
g_mutex_unlock (&qt6_gl_window->priv->lock);
}
void
qt6_gl_window_unlock(Qt6GLWindow* qt6_gl_window)
{
g_mutex_lock(&qt6_gl_window->priv->lock);
GST_DEBUG("unlock window");
qt6_gl_window->priv->result = FALSE;
g_cond_signal(&qt6_gl_window->priv->update_cond);
g_mutex_unlock(&qt6_gl_window->priv->lock);
}
void
qt6_gl_window_unlock_stop(Qt6GLWindow* qt6_gl_window)
{
g_mutex_lock(&qt6_gl_window->priv->lock);
GST_DEBUG("unlock stop window");
qt6_gl_window->priv->result = TRUE;
g_cond_signal(&qt6_gl_window->priv->update_cond);
g_mutex_unlock(&qt6_gl_window->priv->lock);
}