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2abd58de9d
This produces a water ripple effect on the video input, based on motion or a rain drop algorithm. Kindly relicensed to LGPL2+ by Kentaro Fukuchi <fukuchi@megaui.net>. Fixes bug #588695.
24 lines
816 B
Makefile
24 lines
816 B
Makefile
plugin_LTLIBRARIES = libgsteffectv.la
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libgsteffectv_la_SOURCES = \
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gsteffectv.c gstedge.c gstaging.c gstdice.c gstwarp.c \
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gstshagadelic.c gstvertigo.c gstrev.c gstquark.c gstop.c \
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gstradioac.c gststreak.c gstripple.c
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libgsteffectv_la_CFLAGS = \
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$(GST_PLUGINS_BASE_CFLAGS) \
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$(GST_CONTROLLER_CFLAGS) \
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$(GST_BASE_CFLAGS) \
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$(GST_CFLAGS) \
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-I$(top_srcdir)/gst/videofilter
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libgsteffectv_la_LIBADD = \
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$(GST_PLUGINS_BASE_LIBS) -lgstvideo-@GST_MAJORMINOR@ \
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$(GST_CONTROLLER_LIBS) \
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$(GST_BASE_LIBS) \
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$(GST_LIBS) \
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$(LIBM)
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libgsteffectv_la_LDFLAGS = $(GST_PLUGIN_LDFLAGS)
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libgsteffectv_la_LIBTOOLFLAGS = --tag=disable-static
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noinst_HEADERS = gsteffectv.h gstaging.h gstdice.h gstedge.h \
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gstquark.h gstrev.h gstshagadelic.h gstvertigo.h gstwarp.h gstop.h \
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gstradioac.h gststreak.h gstripple.h
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