mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
synced 2024-12-12 03:16:33 +00:00
13c90b606a
Adding a new library for HLSL compile and compiled bytecode caching. This library will be used by d3d11 and d3d12 library/plugin, in order to reuse single HLSL code and compiled HLSL bytecode. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6434>
49 lines
1.4 KiB
HLSL
49 lines
1.4 KiB
HLSL
/* GStreamer
|
|
* Copyright (C) 2023 Seungha Yang <seungha@centricular.com>
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Library General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2 of the License, or (at your option) any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Library General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Library General Public
|
|
* License along with this library; if not, write to the
|
|
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
|
|
* Boston, MA 02110-1301, USA.
|
|
*/
|
|
|
|
#ifdef BUILDING_HLSL
|
|
Texture2D shaderTexture;
|
|
SamplerState samplerState;
|
|
|
|
struct PS_INPUT
|
|
{
|
|
float4 Position : SV_POSITION;
|
|
float2 Texture : TEXCOORD;
|
|
};
|
|
|
|
float4 ENTRY_POINT (PS_INPUT input): SV_TARGET
|
|
{
|
|
return shaderTexture.Sample (samplerState, input.Texture);
|
|
}
|
|
#else
|
|
static const char str_PSMain_sample[] =
|
|
"Texture2D shaderTexture;\n"
|
|
"SamplerState samplerState;\n"
|
|
"\n"
|
|
"struct PS_INPUT\n"
|
|
"{\n"
|
|
" float4 Position: SV_POSITION;\n"
|
|
" float2 Texture: TEXCOORD;\n"
|
|
"};\n"
|
|
"\n"
|
|
"float4 ENTRY_POINT (PS_INPUT input): SV_TARGET\n"
|
|
"{\n"
|
|
" return shaderTexture.Sample (samplerState, input.Texture);\n"
|
|
"}\n";
|
|
#endif
|