gstreamer/sys/applemedia/corevideotexturecache.m
Jan Schmidt 9f890c5935 vtdec: Use R/RG textures for NV12 when the context provides them
Fixes playback to GL memory on iOS, where the colours are messed
up by passing Luminance/LuminanceAlpha textures where
color convert expects R/RG textures.

https://bugzilla.gnome.org/show_bug.cgi?id=754504
2015-09-12 04:33:34 +10:00

257 lines
8.5 KiB
Objective-C

/*
* Copyright (C) 2010 Ole André Vadla Ravnås <oleavr@soundrop.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#if !HAVE_IOS
#import <AppKit/AppKit.h>
#include <gst/gl/cocoa/gstglcontext_cocoa.h>
#endif
#include "corevideotexturecache.h"
#include "coremediabuffer.h"
#include "corevideobuffer.h"
#include "vtutil.h"
typedef struct _ContextThreadData
{
GstCoreVideoTextureCache *cache;
GstBuffer *input_buffer;
GstBuffer *output_buffer;
} ContextThreadData;
GstCoreVideoTextureCache *
gst_core_video_texture_cache_new (GstGLContext * ctx)
{
g_return_val_if_fail (ctx != NULL, NULL);
GstCoreVideoTextureCache *cache = g_new0 (GstCoreVideoTextureCache, 1);
cache->ctx = gst_object_ref (ctx);
gst_video_info_init (&cache->input_info);
cache->convert = gst_gl_color_convert_new (cache->ctx);
#if !HAVE_IOS
CGLPixelFormatObj pixelFormat =
gst_gl_context_cocoa_get_pixel_format (GST_GL_CONTEXT_COCOA (ctx));
CGLContextObj platform_ctx =
(CGLContextObj) gst_gl_context_get_gl_context (ctx);
CVOpenGLTextureCacheCreate (kCFAllocatorDefault, NULL, platform_ctx,
pixelFormat, NULL, &cache->cache);
#else
CFMutableDictionaryRef cache_attrs =
CFDictionaryCreateMutable (NULL, 0, &kCFTypeDictionaryKeyCallBacks,
&kCFTypeDictionaryValueCallBacks);
gst_vtutil_dict_set_i32 (cache_attrs,
kCVOpenGLESTextureCacheMaximumTextureAgeKey, 0);
CVOpenGLESTextureCacheCreate (kCFAllocatorDefault, (CFDictionaryRef) cache_attrs,
(CVEAGLContext) gst_gl_context_get_gl_context (ctx), NULL, &cache->cache);
#endif
return cache;
}
void
gst_core_video_texture_cache_free (GstCoreVideoTextureCache * cache)
{
g_return_if_fail (cache != NULL);
#if !HAVE_IOS
CVOpenGLTextureCacheRelease (cache->cache);
#else
CFRelease (cache->cache); /* iOS has no "CVOpenGLESTextureCacheRelease" */
#endif
gst_object_unref (cache->convert);
gst_object_unref (cache->ctx);
g_free (cache);
}
void
gst_core_video_texture_cache_set_format (GstCoreVideoTextureCache * cache,
GstVideoFormat in_format, GstCaps * out_caps)
{
GstCaps *in_caps;
GstCapsFeatures *features;
g_return_if_fail (gst_caps_is_fixed (out_caps));
out_caps = gst_caps_copy (out_caps);
features = gst_caps_get_features (out_caps, 0);
gst_caps_features_add (features, GST_CAPS_FEATURE_MEMORY_GL_MEMORY);
gst_video_info_from_caps (&cache->output_info, out_caps);
in_caps = gst_caps_copy (out_caps);
gst_caps_set_simple (in_caps, "format",
G_TYPE_STRING, gst_video_format_to_string (in_format), NULL);
features = gst_caps_get_features (in_caps, 0);
gst_caps_features_add (features, GST_CAPS_FEATURE_MEMORY_GL_MEMORY);
gst_video_info_from_caps (&cache->input_info, in_caps);
gst_gl_color_convert_set_caps (cache->convert, in_caps, out_caps);
gst_caps_unref (out_caps);
gst_caps_unref (in_caps);
}
static CVPixelBufferRef
cv_pixel_buffer_from_gst_buffer (GstBuffer * buffer)
{
GstCoreMediaMeta *cm_meta =
(GstCoreMediaMeta *) gst_buffer_get_meta (buffer,
gst_core_media_meta_api_get_type ());
GstCoreVideoMeta *cv_meta =
(GstCoreVideoMeta *) gst_buffer_get_meta (buffer,
gst_core_video_meta_api_get_type ());
g_return_val_if_fail (cm_meta || cv_meta, NULL);
return cm_meta ? cm_meta->pixel_buf : cv_meta->pixbuf;
}
static gboolean
gl_mem_from_buffer (GstCoreVideoTextureCache * cache,
GstBuffer * buffer, GstMemory **mem1, GstMemory **mem2)
{
gboolean ret = TRUE;
#if !HAVE_IOS
CVOpenGLTextureRef texture = NULL;
#else
CVOpenGLESTextureRef texture = NULL;
#endif
CVPixelBufferRef pixel_buf = cv_pixel_buffer_from_gst_buffer (buffer);
*mem1 = NULL;
*mem2 = NULL;
#if !HAVE_IOS
CVOpenGLTextureCacheFlush (cache->cache, 0);
#else
CVOpenGLESTextureCacheFlush (cache->cache, 0);
#endif
switch (GST_VIDEO_INFO_FORMAT (&cache->input_info)) {
#if !HAVE_IOS
case GST_VIDEO_FORMAT_UYVY:
/* both avfvideosrc and vtdec on OSX when doing GLMemory negotiate UYVY
* under the hood, which means a single output texture. */
if (CVOpenGLTextureCacheCreateTextureFromImage (kCFAllocatorDefault,
cache->cache, pixel_buf, NULL, &texture) != kCVReturnSuccess)
goto error;
*mem1 = (GstMemory *) gst_gl_memory_wrapped_texture (cache->ctx,
CVOpenGLTextureGetName (texture), CVOpenGLTextureGetTarget (texture),
&cache->input_info, 0, NULL, texture, (GDestroyNotify) CFRelease);
break;
#else
case GST_VIDEO_FORMAT_BGRA:
/* avfvideosrc does BGRA on iOS when doing GLMemory */
if (CVOpenGLESTextureCacheCreateTextureFromImage (kCFAllocatorDefault,
cache->cache, pixel_buf, NULL, GL_TEXTURE_2D, GL_RGBA,
GST_VIDEO_INFO_WIDTH (&cache->input_info),
GST_VIDEO_INFO_HEIGHT (&cache->input_info),
GL_RGBA, GL_UNSIGNED_BYTE, 0, &texture) != kCVReturnSuccess)
goto error;
*mem1 = (GstMemory *) gst_gl_memory_wrapped_texture (cache->ctx,
CVOpenGLESTextureGetName (texture), CVOpenGLESTextureGetTarget (texture),
&cache->input_info, 0, NULL, texture, (GDestroyNotify) CFRelease);
break;
case GST_VIDEO_FORMAT_NV12: {
GstVideoGLTextureType textype;
GLenum texfmt;
textype = gst_gl_texture_type_from_format (cache->ctx, GST_VIDEO_FORMAT_NV12, 0);
texfmt = gst_gl_format_from_gl_texture_type (textype);
/* vtdec does NV12 on iOS when doing GLMemory */
if (CVOpenGLESTextureCacheCreateTextureFromImage (kCFAllocatorDefault,
cache->cache, pixel_buf, NULL, GL_TEXTURE_2D, texfmt,
GST_VIDEO_INFO_WIDTH (&cache->input_info),
GST_VIDEO_INFO_HEIGHT (&cache->input_info),
texfmt, GL_UNSIGNED_BYTE, 0, &texture) != kCVReturnSuccess)
goto error;
*mem1 = (GstMemory *) gst_gl_memory_wrapped_texture (cache->ctx,
CVOpenGLESTextureGetName (texture), CVOpenGLESTextureGetTarget (texture),
&cache->input_info, 0, NULL, texture, (GDestroyNotify) CFRelease);
textype = gst_gl_texture_type_from_format (cache->ctx, GST_VIDEO_FORMAT_NV12, 1);
texfmt = gst_gl_format_from_gl_texture_type (textype);
if (CVOpenGLESTextureCacheCreateTextureFromImage (kCFAllocatorDefault,
cache->cache, pixel_buf, NULL, GL_TEXTURE_2D, texfmt,
GST_VIDEO_INFO_WIDTH (&cache->input_info) / 2,
GST_VIDEO_INFO_HEIGHT (&cache->input_info) / 2,
texfmt, GL_UNSIGNED_BYTE, 1, &texture) != kCVReturnSuccess)
goto error;
*mem2 = (GstMemory *) gst_gl_memory_wrapped_texture (cache->ctx,
CVOpenGLESTextureGetName (texture), CVOpenGLESTextureGetTarget (texture),
&cache->input_info, 0, NULL, texture, (GDestroyNotify) CFRelease);
break;
}
#endif
default:
g_warn_if_reached ();
ret = FALSE;
}
return ret;
error:
ret = FALSE;
if (*mem1)
gst_memory_unref (*mem1);
if (*mem2)
gst_memory_unref (*mem2);
return ret;
}
static void
_do_get_gl_buffer (GstGLContext * context, ContextThreadData * data)
{
GstMemory *mem1 = NULL, *mem2 = NULL;
GstCoreVideoTextureCache *cache = data->cache;
GstBuffer *buffer = data->input_buffer;
if (!gl_mem_from_buffer (cache, buffer, &mem1, &mem2)) {
gst_buffer_unref (buffer);
data->output_buffer = NULL;
return;
}
gst_buffer_append_memory (buffer, mem1);
if (mem2)
gst_buffer_append_memory (buffer, mem2);
data->output_buffer = gst_gl_color_convert_perform (cache->convert, buffer);
gst_buffer_unref (buffer);
}
GstBuffer *
gst_core_video_texture_cache_get_gl_buffer (GstCoreVideoTextureCache * cache,
GstBuffer * cv_buffer)
{
ContextThreadData data = {cache, cv_buffer, NULL};
gst_gl_context_thread_add (cache->ctx,
(GstGLContextThreadFunc) _do_get_gl_buffer, &data);
return data.output_buffer;
}