gstreamer/sample/PlayBinPlayer.cs
Aaron Bockover b94528f8e7 Initial import of the sleek new gstreamer-sharp, a massive WIP
git-svn-id: svn://anonsvn.mono-project.com/source/branches/abock/gstreamer-sharp@60875 e3ebcda4-bce8-0310-ba0a-eca2169e7518
2006-05-19 19:24:35 +00:00

66 lines
1.6 KiB
C#

using System;
using GLib;
using Gst;
public class PlayBinPlayer
{
private static MainLoop loop;
private static string[] songs;
private static int song_idx = 0;
private static PlayBin play;
public static void Main (string[] args)
{
if (args.Length < 1) {
Console.WriteLine ("usage: mono playbin-player.exe audio_file_uri");
return;
}
songs = args;
Gst.Application.Init ();
loop = new MainLoop ();
play = ElementFactory.Make ("playbin", "play") as PlayBin;
if (play == null) {
Console.WriteLine ("error creating a playbin gstreamer object");
return;
}
play.Uri = songs[song_idx++];
play.Bus.AddWatch (new BusFunc (BusCb));
play.SetState (State.Playing);
loop.Run ();
}
private static bool BusCb (Bus bus, Message message)
{
switch (message.Type) {
case MessageType.Error:
string err = String.Empty;
message.ParseError (out err);
Console.WriteLine ("Gstreamer error: {0}", err);
loop.Quit ();
break;
case MessageType.Eos:
if (song_idx >= songs.Length) {
Console.WriteLine ("Thank you, come again");
loop.Quit ();
} else {
play.SetState (State.Null);
play.Uri = songs[song_idx++];
play.SetState (State.Playing);
}
break;
}
return true;
}
}