gstreamer/doc/en/Gst/Bin.xml
Aaron Bockover b94528f8e7 Initial import of the sleek new gstreamer-sharp, a massive WIP
git-svn-id: svn://anonsvn.mono-project.com/source/branches/abock/gstreamer-sharp@60875 e3ebcda4-bce8-0310-ba0a-eca2169e7518
2006-05-19 19:24:35 +00:00

573 lines
19 KiB
XML

<Type Name="Bin" FullName="Gst.Bin">
<TypeSignature Language="C#" Value="public class Bin : Gst.Element, Gst.ChildProxy" />
<AssemblyInfo>
<AssemblyName>gst-sharp</AssemblyName>
<AssemblyVersion>0.9.5.99</AssemblyVersion>
</AssemblyInfo>
<Base>
<BaseTypeName>Gst.Element</BaseTypeName>
</Base>
<Interfaces>
<Interface>
<InterfaceName>Gst.ChildProxy</InterfaceName>
</Interface>
</Interfaces>
<Members>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="protected Bin (GLib.GType gtype);" />
<MemberType>Constructor</MemberType>
<Attributes>
<Attribute>
<AttributeName>System.Obsolete(Message=null, IsError=False)</AttributeName>
</Attribute>
</Attributes>
<Parameters>
<Parameter Name="gtype" Type="GLib.GType" />
</Parameters>
<Docs>
<param name="gtype">To be added.</param>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public Bin (IntPtr raw);" />
<MemberType>Constructor</MemberType>
<Parameters>
<Parameter Name="raw" Type="System.IntPtr" />
</Parameters>
<Docs>
<param name="raw">To be added.</param>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public Bin (string name);" />
<MemberType>Constructor</MemberType>
<Parameters>
<Parameter Name="name" Type="System.String" />
</Parameters>
<Docs>
<param name="name">To be added.</param>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="ElementAdded">
<MemberSignature Language="C#" Value="public event Gst.ElementAddedHandler ElementAdded;" />
<MemberType>Event</MemberType>
<Attributes>
<Attribute>
<AttributeName>GLib.Signal(CName="element-added")</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>Gst.ElementAddedHandler</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="ElementRemoved">
<MemberSignature Language="C#" Value="public event Gst.ElementRemovedHandler ElementRemoved;" />
<MemberType>Event</MemberType>
<Attributes>
<Attribute>
<AttributeName>GLib.Signal(CName="element-removed")</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>Gst.ElementRemovedHandler</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="ChildAdded">
<MemberSignature Language="C#" Value="public event Gst.ChildAddedHandler ChildAdded;" />
<MemberType>Event</MemberType>
<Attributes>
<Attribute>
<AttributeName>GLib.Signal(CName="child-added")</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>Gst.ChildAddedHandler</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="ChildRemoved">
<MemberSignature Language="C#" Value="public event Gst.ChildRemovedHandler ChildRemoved;" />
<MemberType>Event</MemberType>
<Attributes>
<Attribute>
<AttributeName>GLib.Signal(CName="child-removed")</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>Gst.ChildRemovedHandler</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="OnElementAdded">
<MemberSignature Language="C#" Value="protected virtual void OnElementAdded (Gst.Element child);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="child" Type="Gst.Element" />
</Parameters>
<Docs>
<param name="child">To be added.</param>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="OnElementRemoved">
<MemberSignature Language="C#" Value="protected virtual void OnElementRemoved (Gst.Element child);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="child" Type="Gst.Element" />
</Parameters>
<Docs>
<param name="child">To be added.</param>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="IterateRecurse">
<MemberSignature Language="C#" Value="public Gst.Iterator IterateRecurse ();" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>Gst.Iterator</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Remove">
<MemberSignature Language="C#" Value="public bool Remove (Gst.Element element);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="element" Type="Gst.Element" />
</Parameters>
<Docs>
<param name="element">To be added.</param>
<summary>To be added.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="IterateSinks">
<MemberSignature Language="C#" Value="public Gst.Iterator IterateSinks ();" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>Gst.Iterator</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="IterateAllByInterface">
<MemberSignature Language="C#" Value="public Gst.Iterator IterateAllByInterface (GLib.GType iface);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>Gst.Iterator</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="iface" Type="GLib.GType" />
</Parameters>
<Docs>
<param name="iface">To be added.</param>
<summary>To be added.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="GetByNameRecurseUp">
<MemberSignature Language="C#" Value="public Gst.Element GetByNameRecurseUp (string name);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>Gst.Element</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="name" Type="System.String" />
</Parameters>
<Docs>
<param name="name">To be added.</param>
<summary>To be added.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="IterateSources">
<MemberSignature Language="C#" Value="public Gst.Iterator IterateSources ();" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>Gst.Iterator</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="GetByInterface">
<MemberSignature Language="C#" Value="public Gst.Element GetByInterface (GLib.GType iface);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>Gst.Element</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="iface" Type="GLib.GType" />
</Parameters>
<Docs>
<param name="iface">To be added.</param>
<summary>To be added.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="IterateSorted">
<MemberSignature Language="C#" Value="public Gst.Iterator IterateSorted ();" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>Gst.Iterator</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="FindUnconnectedPad">
<MemberSignature Language="C#" Value="public Gst.Pad FindUnconnectedPad (Gst.PadDirection direction);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>Gst.Pad</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="direction" Type="Gst.PadDirection" />
</Parameters>
<Docs>
<param name="direction">To be added.</param>
<summary>To be added.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Add">
<MemberSignature Language="C#" Value="public bool Add (Gst.Element element);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="element" Type="Gst.Element" />
</Parameters>
<Docs>
<param name="element">To be added.</param>
<summary>To be added.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="GetByName">
<MemberSignature Language="C#" Value="public Gst.Element GetByName (string name);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>Gst.Element</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="name" Type="System.String" />
</Parameters>
<Docs>
<param name="name">To be added.</param>
<summary>To be added.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="IterateElements">
<MemberSignature Language="C#" Value="public Gst.Iterator IterateElements ();" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>Gst.Iterator</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="GetChildByIndex">
<MemberSignature Language="C#" Value="public Gst.Object GetChildByIndex (uint index);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>Gst.Object</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="index" Type="System.UInt32" />
</Parameters>
<Docs>
<param name="index">To be added.</param>
<summary>To be added.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="GetChildByName">
<MemberSignature Language="C#" Value="public Gst.Object GetChildByName (string name);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>Gst.Object</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="name" Type="System.String" />
</Parameters>
<Docs>
<param name="name">To be added.</param>
<summary>To be added.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="OnChildAdded">
<MemberSignature Language="C#" Value="protected virtual void OnChildAdded (Gst.Object child);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="child" Type="Gst.Object" />
</Parameters>
<Docs>
<param name="child">To be added.</param>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="OnChildRemoved">
<MemberSignature Language="C#" Value="protected virtual void OnChildRemoved (Gst.Object child);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="child" Type="Gst.Object" />
</Parameters>
<Docs>
<param name="child">To be added.</param>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Messages">
<MemberSignature Language="C#" Value="public GLib.List Messages { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>GLib.List</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Polling">
<MemberSignature Language="C#" Value="public bool Polling { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="ChildBus">
<MemberSignature Language="C#" Value="public Gst.Bus ChildBus { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>Gst.Bus</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="ChildrenCookie">
<MemberSignature Language="C#" Value="public uint ChildrenCookie { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.UInt32</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="ClockProvider">
<MemberSignature Language="C#" Value="public Gst.Element ClockProvider { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>Gst.Element</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Children">
<MemberSignature Language="C#" Value="public GLib.List Children { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>GLib.List</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Numchildren">
<MemberSignature Language="C#" Value="public int Numchildren { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.Int32</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="ProvidedClock">
<MemberSignature Language="C#" Value="public Gst.Clock ProvidedClock { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>Gst.Clock</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="StateDirty">
<MemberSignature Language="C#" Value="public bool StateDirty { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="ClockDirty">
<MemberSignature Language="C#" Value="public bool ClockDirty { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="GType">
<MemberSignature Language="C#" Value="public static GLib.GType GType { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>GLib.GType</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="ChildrenCount">
<MemberSignature Language="C#" Value="public uint ChildrenCount { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.UInt32</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="List">
<MemberSignature Language="C#" Value="public Gst.Element[] List { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>Gst.Element[]</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="AddMany">
<MemberSignature Language="C#" Value="public bool AddMany (Gst.Element[] elements);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="elements" Type="Gst.Element[]">
<Attributes>
<Attribute>
<AttributeName>System.ParamArray</AttributeName>
</Attribute>
</Attributes>
</Parameter>
</Parameters>
<Docs>
<param name="elements">To be added.</param>
<summary>To be added.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
</Members>
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Type>