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84db4b68fe
Initial support for d3d11 texture so that encoder can copy upstream d3d11 texture into encoder's own texture pool without downloading memory. This implementation requires MFTEnum2() API for creating MFT (Media Foundation Transform) object for specific GPU but the API is Windows 10 desktop only. So UWP is not target of this change. See also https://docs.microsoft.com/en-us/windows/win32/api/mfapi/nf-mfapi-mftenum2 Note that, for MF plugin to be able to support old OS versions without breakage, this commit will load MFTEnum2() symbol by using g_module_open() Summary of required system environment: - Needs Windows 10 (probably at least RS 1 update) - GPU should support ExtendedNV12SharedTextureSupported feature - Desktop application only (UWP is not supported yet) Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1903>
133 lines
No EOL
5.8 KiB
C
133 lines
No EOL
5.8 KiB
C
/* GStreamer
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* Copyright (C) 2020 Seungha Yang <seungha.yang@navercorp.com>
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* Copyright (C) 2020 Seungha Yang <seungha@centricular.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#ifndef __GST_MF_TRANSFORM_OBJECT_H__
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#define __GST_MF_TRANSFORM_OBJECT_H__
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#include <gst/gst.h>
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#include "gstmfutils.h"
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#include <codecapi.h>
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#include "gststrmif.h"
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G_BEGIN_DECLS
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#define GST_TYPE_MF_TRANSFORM_OBJECT (gst_mf_transform_get_type())
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G_DECLARE_FINAL_TYPE (GstMFTransform, gst_mf_transform,
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GST, MF_TRANSFORM, GstObject);
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#define GST_MF_TRANSFORM_FLOW_NEED_DATA GST_FLOW_CUSTOM_SUCCESS
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/* NOTE: This GUID is defined in mfapi.h header but it's available only for
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* at least Windows 10 RS1. So defining the GUID here again so that
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* make use even if build target (e.g., WINVER) wasn't for Windows 10 */
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DEFINE_GUID(GST_GUID_MFT_ENUM_ADAPTER_LUID,
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0x1d39518c, 0xe220, 0x4da8, 0xa0, 0x7f, 0xba, 0x17, 0x25, 0x52, 0xd6, 0xb1);
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/* below GUIDs are defined in mftransform.h for Windows 8 or greater
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* FIXME: remove below defines when we bump minimum supported OS version to
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* Windows 10 */
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DEFINE_GUID(GST_GUID_MF_SA_D3D11_AWARE,
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0x206b4fc8, 0xfcf9, 0x4c51, 0xaf, 0xe3, 0x97, 0x64, 0x36, 0x9e, 0x33, 0xa0);
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DEFINE_GUID(GST_GUID_MF_SA_BUFFERS_PER_SAMPLE,
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0x873c5171, 0x1e3d, 0x4e25, 0x98, 0x8d, 0xb4, 0x33, 0xce, 0x04, 0x19, 0x83);
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DEFINE_GUID(GST_GUID_MF_SA_D3D11_USAGE,
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0xe85fe442, 0x2ca3, 0x486e, 0xa9, 0xc7, 0x10, 0x9d, 0xda, 0x60, 0x98, 0x80);
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DEFINE_GUID(GST_GUID_MF_SA_D3D11_SHARED_WITHOUT_MUTEX,
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0x39dbd44d, 0x2e44, 0x4931, 0xa4, 0xc8, 0x35, 0x2d, 0x3d, 0xc4, 0x21, 0x15);
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DEFINE_GUID(GST_GUID_MF_SA_D3D11_BINDFLAGS,
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0xeacf97ad, 0x065c, 0x4408, 0xbe, 0xe3, 0xfd, 0xcb, 0xfd, 0x12, 0x8b, 0xe2);
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typedef struct _GstMFTransformEnumParams
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{
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GUID category;
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guint32 enum_flags;
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MFT_REGISTER_TYPE_INFO *input_typeinfo;
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MFT_REGISTER_TYPE_INFO *output_typeinfo;
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guint device_index;
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gint64 adapter_luid;
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} GstMFTransformEnumParams;
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typedef HRESULT (*GstMFTransformNewSampleCallback) (GstMFTransform * object,
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IMFSample * sample,
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gpointer user_data);
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gboolean gst_mf_transform_load_library (void);
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GstMFTransform * gst_mf_transform_new (GstMFTransformEnumParams * params);
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gboolean gst_mf_transform_open (GstMFTransform * object);
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gboolean gst_mf_transform_set_device_manager (GstMFTransform * object,
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IMFDXGIDeviceManager * manager);
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void gst_mf_transform_set_new_sample_callback (GstMFTransform * object,
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GstMFTransformNewSampleCallback callback,
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gpointer user_data);
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IMFActivate * gst_mf_transform_get_activate_handle (GstMFTransform * object);
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IMFTransform * gst_mf_transform_get_transform_handle (GstMFTransform * object);
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ICodecAPI * gst_mf_transform_get_codec_api_handle (GstMFTransform * object);
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gboolean gst_mf_transform_process_input (GstMFTransform * object,
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IMFSample * sample);
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GstFlowReturn gst_mf_transform_get_output (GstMFTransform * object,
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IMFSample ** sample);
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gboolean gst_mf_transform_flush (GstMFTransform * object);
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gboolean gst_mf_transform_drain (GstMFTransform * object);
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gboolean gst_mf_transform_get_input_available_types (GstMFTransform * object,
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GList ** input_types);
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gboolean gst_mf_transform_get_output_available_types (GstMFTransform * object,
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GList ** output_types);
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gboolean gst_mf_transform_set_input_type (GstMFTransform * object,
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IMFMediaType * input_type);
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gboolean gst_mf_transform_set_output_type (GstMFTransform * object,
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IMFMediaType * output_type);
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gboolean gst_mf_transform_get_input_current_type (GstMFTransform * object,
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IMFMediaType ** input_type);
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gboolean gst_mf_transform_get_output_current_type (GstMFTransform * object,
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IMFMediaType ** output_type);
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gboolean gst_mf_transform_set_codec_api_uint32 (GstMFTransform * object,
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const GUID * api,
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guint32 value);
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gboolean gst_mf_transform_set_codec_api_uint64 (GstMFTransform * object,
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const GUID * api,
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guint64 value);
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gboolean gst_mf_transform_set_codec_api_boolean (GstMFTransform * object,
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const GUID * api,
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gboolean value);
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G_END_DECLS
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#endif /* __GST_MF_TRANSFORM_OBJECT_H__ */ |