gstreamer/gst-libs/gst/gl/gbm/gstglwindow_gbm_egl.c
Matthew Waters a32cd0e55e gl/gbm: ensure we call the resize callback before attempting to draw
Without this, sinks will not be notified about size changes or even the
initial size and would render at 0x0.
2019-11-05 07:27:29 +11:00

402 lines
13 KiB
C

/*
* GStreamer
* Copyright (C) 2018 Carlos Rafael Giani <dv@pseudoterminal.org>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include <poll.h>
#include "../gstgl_fwd.h"
#include <gst/gl/gstglcontext.h>
#include <gst/gl/egl/gstglcontext_egl.h>
#include "gstgldisplay_gbm.h"
#include "gstglwindow_gbm_egl.h"
#include "gstgl_gbm_utils.h"
#include "../gstglwindow_private.h"
#define GST_CAT_DEFAULT gst_gl_window_debug
#define GST_GL_WINDOW_GBM_EGL_GET_PRIVATE(obj) (G_TYPE_INSTANCE_GET_PRIVATE ((obj), \
GST_TYPE_GL_WINDOW_GBM_EGL, GstGLWindowGBMEGLPrivate))
G_DEFINE_TYPE (GstGLWindowGBMEGL, gst_gl_window_gbm_egl, GST_TYPE_GL_WINDOW);
static guintptr gst_gl_window_gbm_egl_get_window_handle (GstGLWindow * window);
static guintptr gst_gl_window_gbm_egl_get_display (GstGLWindow * window);
static void gst_gl_window_gbm_egl_set_window_handle (GstGLWindow * window,
guintptr handle);
static void gst_gl_window_gbm_egl_close (GstGLWindow * window);
static void gst_gl_window_gbm_egl_draw (GstGLWindow * window);
static gboolean gst_gl_window_gbm_init_surface (GstGLWindowGBMEGL * window_egl);
static void
gst_gl_window_gbm_egl_class_init (GstGLWindowGBMEGLClass * klass)
{
GstGLWindowClass *window_class = (GstGLWindowClass *) klass;
window_class->get_window_handle =
GST_DEBUG_FUNCPTR (gst_gl_window_gbm_egl_get_window_handle);
window_class->get_display =
GST_DEBUG_FUNCPTR (gst_gl_window_gbm_egl_get_display);
window_class->set_window_handle =
GST_DEBUG_FUNCPTR (gst_gl_window_gbm_egl_set_window_handle);
window_class->close = GST_DEBUG_FUNCPTR (gst_gl_window_gbm_egl_close);
window_class->draw = GST_DEBUG_FUNCPTR (gst_gl_window_gbm_egl_draw);
/* TODO: add support for set_render_rectangle (assuming this functionality
* is possible with libdrm/gbm) */
}
static void
gst_gl_window_gbm_egl_init (GstGLWindowGBMEGL * window_gbm)
{
window_gbm->gbm_surf = NULL;
window_gbm->current_bo = NULL;
window_gbm->prev_bo = NULL;
window_gbm->waiting_for_flip = 0;
}
static guintptr
gst_gl_window_gbm_egl_get_window_handle (GstGLWindow * window)
{
return (guintptr) GST_GL_WINDOW_GBM_EGL (window)->gbm_surf;
}
static guintptr
gst_gl_window_gbm_egl_get_display (GstGLWindow * window)
{
return gst_gl_display_get_handle (window->display);
}
static void
gst_gl_window_gbm_egl_set_window_handle (G_GNUC_UNUSED GstGLWindow * window,
G_GNUC_UNUSED guintptr handle)
{
/* TODO: Currently, it is unclear how to use external GBM buffer objects,
* since it is not defined how this would work together with DRM page flips
*/
}
static void
gst_gl_window_gbm_egl_close (GstGLWindow * window)
{
GstGLWindowGBMEGL *window_egl = GST_GL_WINDOW_GBM_EGL (window);
if (window_egl->saved_crtc) {
GstGLDisplayGBM *display = (GstGLDisplayGBM *) window->display;
drmModeCrtc *crtc = window_egl->saved_crtc;
gint err;
err = drmModeSetCrtc (display->drm_fd, crtc->crtc_id, crtc->buffer_id,
crtc->x, crtc->y, &(display->drm_mode_connector->connector_id), 1,
&crtc->mode);
if (err)
GST_ERROR_OBJECT (window, "Failed to restore previous CRTC mode: %s",
g_strerror (errno));
drmModeFreeCrtc (crtc);
window_egl->saved_crtc = NULL;
}
if (window_egl->gbm_surf != NULL) {
if (window_egl->current_bo != NULL) {
gbm_surface_release_buffer (window_egl->gbm_surf, window_egl->current_bo);
window_egl->current_bo = NULL;
}
gbm_surface_destroy (window_egl->gbm_surf);
window_egl->gbm_surf = NULL;
}
GST_GL_WINDOW_CLASS (gst_gl_window_gbm_egl_parent_class)->close (window);
}
static void
_page_flip_handler (G_GNUC_UNUSED int fd, G_GNUC_UNUSED unsigned int frame,
G_GNUC_UNUSED unsigned int sec, G_GNUC_UNUSED unsigned int usec, void *data)
{
/* If we reach this point, it means the page flip has been completed.
* Signal this by clearing the flag so the poll() loop in draw_cb()
* can exit. */
int *waiting_for_flip = data;
*waiting_for_flip = 0;
}
static void
draw_cb (gpointer data)
{
GstGLWindowGBMEGL *window_egl = data;
GstGLWindow *window = GST_GL_WINDOW (window_egl);
GstGLContext *context = gst_gl_window_get_context (window);
GstGLContextClass *context_class = GST_GL_CONTEXT_GET_CLASS (context);
GstGLDisplayGBM *display = (GstGLDisplayGBM *) window->display;
struct gbm_bo *next_bo;
GstGLDRMFramebuffer *framebuf;
int ret;
drmEventContext evctx = {
.version = DRM_EVENT_CONTEXT_VERSION,
.page_flip_handler = _page_flip_handler,
};
struct pollfd pfd = {
.fd = display->drm_fd,
.events = POLLIN,
.revents = 0,
};
/* No display connected */
if (!display->drm_mode_info) {
GST_ERROR ("No display connected");
gst_object_unref (context);
return;
};
/* Rendering, page flipping etc. are connect this way:
*
* The frames are stored in buffer objects (BOs). Inside the eglSwapBuffers()
* call, GBM creates new BOs if necessary. BOs can be "locked" for rendering,
* meaning that EGL cannot use them as a render target. If all available
* BOs are locked, the GBM code inside eglSwapBuffers() creates a new,
* unlocked one. We make use of this to implement triple buffering.
*
* There are 3 BOs in play:
*
* * next_bo: The BO we just rendered into.
* * current_bo: The currently displayed BO.
* * prev_bo: The previously displayed BO.
*
* current_bo and prev_bo are involed in page flipping. next_bo is not.
*
* Once rendering is done, the next_bo is retrieved and locked. Then, we
* wait until any ongoing page flipping finishes. Once it does, the
* current_bo is displayed on screen, and the prev_bo isn't anymore. At
* this point, it is safe to release the prev_bo, which unlocks it and
* makes it available again as a render target. Then we initiate the
* next page flipping; this time, we flip to next_bo. At that point,
* next_bo becomes current_bo, and current_bo becomes prev_bo.
*/
/*
* There is a special case at the beginning. There is no currently
* displayed BO at first, so we create an empty one to get the page
* flipping cycle going. Also, we use this first BO for setting up
* the CRTC.
*/
if (window_egl->current_bo == NULL) {
/* Call eglSwapBuffers() to create a BO. */
context_class->swap_buffers (context);
/* Lock the BO so we get our first current_bo. */
window_egl->current_bo =
gbm_surface_lock_front_buffer (window_egl->gbm_surf);
framebuf = gst_gl_gbm_drm_fb_get_from_bo (window_egl->current_bo);
/* Save the CRTC state */
if (!window_egl->saved_crtc)
window_egl->saved_crtc =
drmModeGetCrtc (display->drm_fd, display->crtc_id);
/* Configure CRTC to show this first BO. */
ret = drmModeSetCrtc (display->drm_fd, display->crtc_id, framebuf->fb_id,
0, 0, &(display->drm_mode_connector->connector_id), 1,
display->drm_mode_info);
if (ret != 0) {
GST_ERROR ("Could not set DRM CRTC: %s (%d)", g_strerror (errno), errno);
gst_object_unref (context);
/* XXX: it is not possible to communicate the error to the pipeline */
return;
}
}
if (window->queue_resize) {
guint width, height;
gst_gl_window_get_surface_dimensions (window, &width, &height);
gst_gl_window_resize (window, width, height);
}
/* Do the actual drawing */
if (window->draw)
window->draw (window->draw_data);
/* Let the context class call eglSwapBuffers(). As mentioned above,
* if necessary, this function creates a new unlocked framebuffer
* that can be used as render target. */
context_class->swap_buffers (context);
gst_object_unref (context);
next_bo = gbm_surface_lock_front_buffer (window_egl->gbm_surf);
framebuf = gst_gl_gbm_drm_fb_get_from_bo (next_bo);
GST_LOG ("rendered new frame into bo %p", (gpointer) next_bo);
/* Wait until any ongoing page flipping is done. After this is done,
* prev_bo is no longer involved in any page flipping, and can be
* safely released. */
while (window_egl->waiting_for_flip) {
ret = poll (&pfd, 1, -1);
if (ret < 0) {
if (errno == EINTR)
GST_DEBUG ("Signal caught during poll() call");
else
GST_ERROR ("poll() failed: %s (%d)", g_strerror (errno), errno);
/* XXX: it is not possible to communicate errors and interruptions
* to the pipeline */
return;
}
drmHandleEvent (display->drm_fd, &evctx);
}
GST_LOG ("now showing bo %p", (gpointer) (window_egl->current_bo));
/* Release prev_bo, since it is no longer shown on screen. */
if (G_LIKELY (window_egl->prev_bo != NULL)) {
gbm_surface_release_buffer (window_egl->gbm_surf, window_egl->prev_bo);
GST_LOG ("releasing bo %p", (gpointer) (window_egl->prev_bo));
}
/* Presently, current_bo is shown on screen. Schedule the next page
* flip, this time flip to next_bo. The flip happens asynchronously, so
* we can continue and render etc. in the meantime. */
window_egl->waiting_for_flip = 1;
ret = drmModePageFlip (display->drm_fd, display->crtc_id, framebuf->fb_id,
DRM_MODE_PAGE_FLIP_EVENT, &(window_egl->waiting_for_flip));
if (ret != 0) {
/* NOTE: According to libdrm sources, the page is _not_
* considered flipped if drmModePageFlip() reports an error,
* so we do not update the priv->current_bo pointer here */
GST_ERROR ("Could not initialize GBM surface");
/* XXX: it is not possible to communicate the error to the pipeline */
return;
}
/* At this point, we relabel the current_bo as the prev_bo.
* This may not actually be the case yet, but it will be soon - latest
* when the wait loop above finishes.
* Also, next_bo becomes current_bo. */
window_egl->prev_bo = window_egl->current_bo;
window_egl->current_bo = next_bo;
}
static void
gst_gl_window_gbm_egl_draw (GstGLWindow * window)
{
gst_gl_window_send_message (window, (GstGLWindowCB) draw_cb, window);
}
static gboolean
gst_gl_window_gbm_init_surface (GstGLWindowGBMEGL * window_egl)
{
/* NOTE: This function cannot be called in the open() vmethod
* since context_egl->egl_display and context_egl->egl_config
* must have been set to valid values at this point, and open()
* is called _before_ these are set.
* Also, eglInitialize() is called _after_ the open() vmethod,
* which means that the return value of gbm_surface_create()
* contains some function pointers that are set to NULL and
* shouldn't be. This is because Mesa's eglInitialize() loads
* the DRI2 driver and the relevant functions aren't available
* until then.
*
* Therefore, this function is called instead inside
* gst_gl_window_gbm_egl_create_window(), which in turn is
* called inside gst_gl_context_egl_create_context(). */
GstGLWindow *window = GST_GL_WINDOW (window_egl);
GstGLDisplayGBM *display = (GstGLDisplayGBM *) window->display;
drmModeModeInfo *drm_mode_info = display->drm_mode_info;
GstGLContext *context = gst_gl_window_get_context (window);
GstGLContextEGL *context_egl = GST_GL_CONTEXT_EGL (context);
EGLint gbm_format;
int hdisplay, vdisplay;
gboolean ret = TRUE;
if (drm_mode_info) {
vdisplay = drm_mode_info->vdisplay;
hdisplay = drm_mode_info->hdisplay;
} else {
vdisplay = 0;
hdisplay = 0;
}
/* With GBM-based EGL displays and configs, the native visual ID
* is a GBM pixel format. */
if (!eglGetConfigAttrib (context_egl->egl_display, context_egl->egl_config,
EGL_NATIVE_VISUAL_ID, &gbm_format)) {
GST_ERROR ("eglGetConfigAttrib failed: %s",
gst_egl_get_error_string (eglGetError ()));
ret = FALSE;
goto cleanup;
}
/* Create a GBM surface that shall contain the BOs we are
* going to render into. */
window_egl->gbm_surf = gbm_surface_create (display->gbm_dev,
hdisplay, vdisplay, gbm_format,
GBM_BO_USE_SCANOUT | GBM_BO_USE_RENDERING);
gst_gl_window_resize (window, hdisplay, vdisplay);
gst_gl_window_queue_resize (window);
GST_DEBUG ("Successfully created GBM surface %ix%i from info %p", hdisplay,
vdisplay, drm_mode_info);
cleanup:
gst_object_unref (context);
return ret;
}
/* Must be called in the gl thread */
GstGLWindowGBMEGL *
gst_gl_window_gbm_egl_new (GstGLDisplay * display)
{
GstGLWindowGBMEGL *window_egl;
if ((gst_gl_display_get_handle_type (display) & GST_GL_DISPLAY_TYPE_GBM) == 0)
/* we require a GBM display to create windows */
return NULL;
window_egl = g_object_new (GST_TYPE_GL_WINDOW_GBM_EGL, NULL);
return window_egl;
}
gboolean
gst_gl_window_gbm_egl_create_window (GstGLWindowGBMEGL * window_egl)
{
return gst_gl_window_gbm_init_surface (window_egl);
}