mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
synced 2024-11-18 15:51:11 +00:00
695601b7e0
3f7b549881
was incomplete :(
107 lines
3 KiB
C
107 lines
3 KiB
C
/*
|
|
* GStreamer
|
|
* Copyright (C) 2016 Matthew Waters <matthew@centricular.com>
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Library General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2 of the License, or (at your option) any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Library General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Library General Public
|
|
* License along with this library; if not, write to the
|
|
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
|
|
* Boston, MA 02110-1301, USA.
|
|
*/
|
|
|
|
#ifdef HAVE_CONFIG_H
|
|
#include "config.h"
|
|
#endif
|
|
|
|
#include <gst/gst.h>
|
|
#include "gstglutils.h"
|
|
|
|
struct _compile_shader
|
|
{
|
|
GstGLShader **shader;
|
|
const gchar *vertex_src;
|
|
const gchar *fragment_src;
|
|
};
|
|
|
|
static void
|
|
_compile_shader (GstGLContext * context, struct _compile_shader *data)
|
|
{
|
|
GstGLShader *shader;
|
|
GstGLSLStage *vert, *frag;
|
|
GError *error = NULL;
|
|
|
|
shader = gst_gl_shader_new (context);
|
|
|
|
if (data->vertex_src) {
|
|
vert = gst_glsl_stage_new_with_string (context, GL_VERTEX_SHADER,
|
|
GST_GLSL_VERSION_NONE,
|
|
GST_GLSL_PROFILE_ES | GST_GLSL_PROFILE_COMPATIBILITY, data->vertex_src);
|
|
if (!gst_glsl_stage_compile (vert, &error)) {
|
|
GST_ERROR_OBJECT (vert, "%s", error->message);
|
|
gst_object_unref (vert);
|
|
gst_object_unref (shader);
|
|
return;
|
|
}
|
|
if (!gst_gl_shader_attach (shader, vert)) {
|
|
gst_object_unref (shader);
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (data->fragment_src) {
|
|
frag = gst_glsl_stage_new_with_string (context, GL_FRAGMENT_SHADER,
|
|
GST_GLSL_VERSION_NONE,
|
|
GST_GLSL_PROFILE_ES | GST_GLSL_PROFILE_COMPATIBILITY,
|
|
data->fragment_src);
|
|
if (!gst_glsl_stage_compile (frag, &error)) {
|
|
GST_ERROR_OBJECT (frag, "%s", error->message);
|
|
gst_object_unref (frag);
|
|
gst_object_unref (shader);
|
|
return;
|
|
}
|
|
if (!gst_gl_shader_attach (shader, frag)) {
|
|
gst_object_unref (shader);
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (!gst_gl_shader_link (shader, &error)) {
|
|
GST_ERROR_OBJECT (shader, "%s", error->message);
|
|
g_error_free (error);
|
|
error = NULL;
|
|
gst_gl_context_clear_shader (context);
|
|
gst_object_unref (shader);
|
|
return;
|
|
}
|
|
|
|
*data->shader = shader;
|
|
}
|
|
|
|
/* Called by glfilter */
|
|
gboolean
|
|
gst_gl_context_gen_shader (GstGLContext * context, const gchar * vert_src,
|
|
const gchar * frag_src, GstGLShader ** shader)
|
|
{
|
|
struct _compile_shader data;
|
|
|
|
g_return_val_if_fail (frag_src != NULL || vert_src != NULL, FALSE);
|
|
g_return_val_if_fail (shader != NULL, FALSE);
|
|
|
|
data.shader = shader;
|
|
data.vertex_src = vert_src;
|
|
data.fragment_src = frag_src;
|
|
|
|
gst_gl_context_thread_add (context, (GstGLContextThreadFunc) _compile_shader,
|
|
&data);
|
|
|
|
return *shader != NULL;
|
|
}
|